Bootstrapped OpenGL
This commit is contained in:
@@ -6,19 +6,13 @@ EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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MinSizeRel|Win32 = MinSizeRel|Win32
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Release|Win32 = Release|Win32
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RelWithDebInfo|Win32 = RelWithDebInfo|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{FE405CFA-8FCE-4867-92CF-797E73B36482}.Debug|Win32.ActiveCfg = Debug|Win32
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{FE405CFA-8FCE-4867-92CF-797E73B36482}.Debug|Win32.Build.0 = Debug|Win32
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{FE405CFA-8FCE-4867-92CF-797E73B36482}.MinSizeRel|Win32.ActiveCfg = Release|Win32
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{FE405CFA-8FCE-4867-92CF-797E73B36482}.MinSizeRel|Win32.Build.0 = Release|Win32
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{FE405CFA-8FCE-4867-92CF-797E73B36482}.Release|Win32.ActiveCfg = Release|Win32
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{FE405CFA-8FCE-4867-92CF-797E73B36482}.Release|Win32.Build.0 = Release|Win32
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{FE405CFA-8FCE-4867-92CF-797E73B36482}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
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{FE405CFA-8FCE-4867-92CF-797E73B36482}.RelWithDebInfo|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -39,25 +39,28 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
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<IncludePath>$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
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<IncludePath>$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>GLEW_STATIC;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@@ -66,16 +69,23 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="logging.h" />
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<ClInclude Include="glerror.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@@ -19,4 +19,12 @@
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="glerror.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="logging.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,25 @@
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#ifndef _GLERROR_H
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#define _GLERROR_H
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#define GLFW_INCLUDE_GLU
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#include <GLFW\glfw3.h>
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#include <iostream>
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#include "logging.h"
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inline bool _GLERROR(char* info, char* file, char* func, unsigned int line)
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{
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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{
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_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s %i %s", info, error, gluErrorString(error));
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return true;
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}
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return false;
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}
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#define GLERROR(function) \
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_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
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#endif
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@@ -0,0 +1,81 @@
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#ifndef DEBUG_H
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#define DEBUG_H
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#ifdef _WIN32
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// http://stackoverflow.com/a/2282433
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#define __func__ __FUNCTION__
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// http://stackoverflow.com/a/8488201
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#define __BASE_FILE__ \
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(strrchr(__FILE__, '/') \
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? strrchr(__FILE__, '/') + 1 \
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: (strrchr(__FILE__, '\\') \
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? strrchr(__FILE__, '\\') + 1 \
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: __FILE__))
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#endif
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#include <iostream>
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#include <limits>
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#include <string>
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#include <stdio.h>
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#include <stdarg.h>
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enum _LOG_LEVEL
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{
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LOG_LEVEL_ERROR,
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LOG_LEVEL_WARNING,
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LOG_LEVEL_INFO,
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LOG_LEVEL_DEBUG
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};
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#ifdef DEBUG
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static _LOG_LEVEL LOG_LEVEL = LOG_LEVEL_DEBUG;
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#else
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static _LOG_LEVEL LOG_LEVEL = LOG_LEVEL_INFO;
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#endif
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const static char* _LOG_LEVEL_PREFIX[] =
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{
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"E: ",
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"W: ",
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"",
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"D: "
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};
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static void _LOG(_LOG_LEVEL logLevel, char* file, char* func, unsigned int line, const char* format, ...)
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{
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if (logLevel > LOG_LEVEL)
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return;
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char message[512];
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va_list args;
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va_start(args, format);
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vsnprintf(message, 512, format, args);
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va_end(args);
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if (logLevel == LOG_LEVEL_ERROR)
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{
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std::cerr << file << ":" << line << " " << func << std::endl;
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std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
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}
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else
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{
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std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
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}
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}
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#define LOG(logLevel, format, ...) \
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_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
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#define LOG_ERROR(format, ...) \
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LOG(LOG_LEVEL_ERROR, format, ##__VA_ARGS__)
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#define LOG_WARNING(format, ...) \
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LOG(LOG_LEVEL_WARNING, format, ##__VA_ARGS__)
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#define LOG_INFO(format, ...) \
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LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
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#define LOG_DEBUG(format, ...) \
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LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
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#endif
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@@ -1,4 +1,60 @@
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#include <string>
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#include <sstream>
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#include <GL/glew.h>
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#define GLFW_INCLUDE_GLU
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#include <GLFW/glfw3.h>
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#include <glext.h>
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#include "logging.h"
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#include "glerror.h"
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GLFWwindow* window;
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GLint glVersion[2];
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GLchar* glVendor;
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int main(int argc, char* argv[])
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{
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// Initialize GLFW
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if (!glfwInit())
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{
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LOG_ERROR("GLFW: Initialization failed");
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return 1;
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}
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// Create a window
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window = glfwCreateWindow(1280, 720, "OpenGL", nullptr, nullptr);
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if (!window)
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{
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LOG_ERROR("GLFW: Failed to create window");
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return 1;
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}
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glfwMakeContextCurrent(window);
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// GL version info
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glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
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glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
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glVendor = (GLchar*)glGetString(GL_VENDOR);
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std::stringstream ss;
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ss << glVendor << " OpenGL " << glVersion[0] << "." << glVersion[1];
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#ifdef DEBUG
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ss << " DEBUG";
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#endif
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LOG_INFO(ss.str().c_str());
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glfwSetWindowTitle(window, ss.str().c_str());
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// Initialize GLEW
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if (glewInit() != GLEW_OK)
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{
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LOG_ERROR("GLEW: Initialization failed");
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return 1;
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}
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// Main loop
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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}
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return 0;
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}
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