Bootstrapped OpenGL

This commit is contained in:
2014-02-20 18:10:59 +01:00
parent 3cdf4a3009
commit 8f2e981e91
6 changed files with 184 additions and 10 deletions
-6
View File
@@ -6,19 +6,13 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
MinSizeRel|Win32 = MinSizeRel|Win32
Release|Win32 = Release|Win32
RelWithDebInfo|Win32 = RelWithDebInfo|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FE405CFA-8FCE-4867-92CF-797E73B36482}.Debug|Win32.ActiveCfg = Debug|Win32
{FE405CFA-8FCE-4867-92CF-797E73B36482}.Debug|Win32.Build.0 = Debug|Win32
{FE405CFA-8FCE-4867-92CF-797E73B36482}.MinSizeRel|Win32.ActiveCfg = Release|Win32
{FE405CFA-8FCE-4867-92CF-797E73B36482}.MinSizeRel|Win32.Build.0 = Release|Win32
{FE405CFA-8FCE-4867-92CF-797E73B36482}.Release|Win32.ActiveCfg = Release|Win32
{FE405CFA-8FCE-4867-92CF-797E73B36482}.Release|Win32.Build.0 = Release|Win32
{FE405CFA-8FCE-4867-92CF-797E73B36482}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
{FE405CFA-8FCE-4867-92CF-797E73B36482}.RelWithDebInfo|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
+14 -4
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@@ -39,25 +39,28 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
<IncludePath>$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
<IncludePath>$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -66,16 +69,23 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="logging.h" />
<ClInclude Include="glerror.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
@@ -19,4 +19,12 @@
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="glerror.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="logging.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
+25
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@@ -0,0 +1,25 @@
#ifndef _GLERROR_H
#define _GLERROR_H
#define GLFW_INCLUDE_GLU
#include <GLFW\glfw3.h>
#include <iostream>
#include "logging.h"
inline bool _GLERROR(char* info, char* file, char* func, unsigned int line)
{
GLenum error = glGetError();
if (error != GL_NO_ERROR)
{
_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s %i %s", info, error, gluErrorString(error));
return true;
}
return false;
}
#define GLERROR(function) \
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
#endif
+81
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@@ -0,0 +1,81 @@
#ifndef DEBUG_H
#define DEBUG_H
#ifdef _WIN32
// http://stackoverflow.com/a/2282433
#define __func__ __FUNCTION__
// http://stackoverflow.com/a/8488201
#define __BASE_FILE__ \
(strrchr(__FILE__, '/') \
? strrchr(__FILE__, '/') + 1 \
: (strrchr(__FILE__, '\\') \
? strrchr(__FILE__, '\\') + 1 \
: __FILE__))
#endif
#include <iostream>
#include <limits>
#include <string>
#include <stdio.h>
#include <stdarg.h>
enum _LOG_LEVEL
{
LOG_LEVEL_ERROR,
LOG_LEVEL_WARNING,
LOG_LEVEL_INFO,
LOG_LEVEL_DEBUG
};
#ifdef DEBUG
static _LOG_LEVEL LOG_LEVEL = LOG_LEVEL_DEBUG;
#else
static _LOG_LEVEL LOG_LEVEL = LOG_LEVEL_INFO;
#endif
const static char* _LOG_LEVEL_PREFIX[] =
{
"E: ",
"W: ",
"",
"D: "
};
static void _LOG(_LOG_LEVEL logLevel, char* file, char* func, unsigned int line, const char* format, ...)
{
if (logLevel > LOG_LEVEL)
return;
char message[512];
va_list args;
va_start(args, format);
vsnprintf(message, 512, format, args);
va_end(args);
if (logLevel == LOG_LEVEL_ERROR)
{
std::cerr << file << ":" << line << " " << func << std::endl;
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
}
else
{
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
}
}
#define LOG(logLevel, format, ...) \
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
#define LOG_ERROR(format, ...) \
LOG(LOG_LEVEL_ERROR, format, ##__VA_ARGS__)
#define LOG_WARNING(format, ...) \
LOG(LOG_LEVEL_WARNING, format, ##__VA_ARGS__)
#define LOG_INFO(format, ...) \
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
#define LOG_DEBUG(format, ...) \
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
#endif
+56
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@@ -1,4 +1,60 @@
#include <string>
#include <sstream>
#include <GL/glew.h>
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
#include <glext.h>
#include "logging.h"
#include "glerror.h"
GLFWwindow* window;
GLint glVersion[2];
GLchar* glVendor;
int main(int argc, char* argv[])
{
// Initialize GLFW
if (!glfwInit())
{
LOG_ERROR("GLFW: Initialization failed");
return 1;
}
// Create a window
window = glfwCreateWindow(1280, 720, "OpenGL", nullptr, nullptr);
if (!window)
{
LOG_ERROR("GLFW: Failed to create window");
return 1;
}
glfwMakeContextCurrent(window);
// GL version info
glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
glVendor = (GLchar*)glGetString(GL_VENDOR);
std::stringstream ss;
ss << glVendor << " OpenGL " << glVersion[0] << "." << glVersion[1];
#ifdef DEBUG
ss << " DEBUG";
#endif
LOG_INFO(ss.str().c_str());
glfwSetWindowTitle(window, ss.str().c_str());
// Initialize GLEW
if (glewInit() != GLEW_OK)
{
LOG_ERROR("GLEW: Initialization failed");
return 1;
}
// Main loop
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
}
return 0;
}