Bootstrapped OpenGL
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#ifndef _GLERROR_H
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#define _GLERROR_H
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#define GLFW_INCLUDE_GLU
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#include <GLFW\glfw3.h>
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#include <iostream>
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#include "logging.h"
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inline bool _GLERROR(char* info, char* file, char* func, unsigned int line)
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{
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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{
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_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s %i %s", info, error, gluErrorString(error));
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return true;
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}
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return false;
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}
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#define GLERROR(function) \
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_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
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#endif
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