Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
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@@ -11,7 +11,7 @@ namespace Components
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struct Model : Component
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{
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std::string ModelFile;
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const char* ModelFile;
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Color Color;
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};
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@@ -0,0 +1,43 @@
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#include "RenderSystem.h"
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#include "World.h"
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void Systems::RenderSystem::OnComponentCreated( std::string type, std:: shared_ptr<Component> component )
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{
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if(type == "Model")
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{
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auto modelComponent = std::static_pointer_cast<Components::Model>(component);
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if (m_CachedModels.find(modelComponent->ModelFile) != m_CachedModels.end()) {
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m_CachedModels[modelComponent->ModelFile] = new Model(modelComponent->ModelFile);
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}
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}
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}
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void Systems::RenderSystem::UpdateEntity( double dt, EntityID entity, EntityID parent )
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{
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auto modelComponent = m_World->GetComponent<Components::Model>(entity, "Model");
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if (modelComponent == nullptr)
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return;
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (transformComponent == nullptr)
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return;
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Model* model = m_CachedModels[modelComponent->ModelFile];
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m_Renderer->AddModelToDraw(model, transformComponent->Position, transformComponent->Orientation);
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}
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void Systems::RenderSystem::Update( double dt )
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{
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}
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@@ -0,0 +1,41 @@
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#ifndef RenderSystem_h__
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#define RenderSystem_h__
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#include "System.h"
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#include "Model.h"
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#include "Texture.h"
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#include "Components/Model.h"
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#include "Components/Transform.h"
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#include "Renderer.h"
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#include <unordered_map>
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namespace Systems
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{
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class RenderSystem : public System
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{
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public:
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RenderSystem(World* world, std::shared_ptr<Renderer> renderer)
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: System(world), m_Renderer(renderer) {}
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std::unordered_map<std::string, Model*> m_CachedModels;
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void AddModelToDraw();
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void OnComponentCreated(std::string type, std:: shared_ptr<Component> component) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void Update(double dt) override;
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private:
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std::shared_ptr<Renderer> m_Renderer;
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};
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}
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#endif //RenderSystem_h__
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