Renderer refactoring. WIP InputSystem.
This commit is contained in:
@@ -10,7 +10,7 @@ namespace Components
|
|||||||
struct Input : Component
|
struct Input : Component
|
||||||
{
|
{
|
||||||
int KeyState[GLFW_KEY_LAST];
|
int KeyState[GLFW_KEY_LAST];
|
||||||
float MouseState[2];
|
int MouseState[GLFW_MOUSE_BUTTON_LAST];
|
||||||
float dX, dY;
|
float dX, dY;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -132,7 +132,7 @@
|
|||||||
<ClInclude Include="logging.h" />
|
<ClInclude Include="logging.h" />
|
||||||
<ClInclude Include="glerror.h" />
|
<ClInclude Include="glerror.h" />
|
||||||
<ClInclude Include="Model.h" />
|
<ClInclude Include="Model.h" />
|
||||||
<ClInclude Include="Renderer\Renderer.h" />
|
<ClInclude Include="Renderer.h" />
|
||||||
<ClInclude Include="ShaderProgram.h" />
|
<ClInclude Include="ShaderProgram.h" />
|
||||||
<ClInclude Include="Systems\InputSystem.h" />
|
<ClInclude Include="Systems\InputSystem.h" />
|
||||||
<ClInclude Include="System.h" />
|
<ClInclude Include="System.h" />
|
||||||
|
|||||||
@@ -30,7 +30,6 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="Component.h" />
|
<ClInclude Include="Component.h" />
|
||||||
<ClInclude Include="Entity.h" />
|
<ClInclude Include="Entity.h" />
|
||||||
<ClInclude Include="Renderer\Renderer.h" />
|
|
||||||
<ClInclude Include="System.h" />
|
<ClInclude Include="System.h" />
|
||||||
<ClInclude Include="World.h" />
|
<ClInclude Include="World.h" />
|
||||||
<ClInclude Include="Systems\CollisionSystem.h">
|
<ClInclude Include="Systems\CollisionSystem.h">
|
||||||
@@ -107,6 +106,7 @@
|
|||||||
<ClInclude Include="logging.h">
|
<ClInclude Include="logging.h">
|
||||||
<Filter>Util</Filter>
|
<Filter>Util</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="Renderer.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="Shaders\Fragment.glsl">
|
<None Include="Shaders\Fragment.glsl">
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#ifndef Renderer_h__
|
||||||
|
#define Renderer_h__
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
@@ -16,19 +19,32 @@
|
|||||||
#include <glm/gtc/type_ptr.hpp>
|
#include <glm/gtc/type_ptr.hpp>
|
||||||
|
|
||||||
#include "glerror.h"
|
#include "glerror.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
|
|
||||||
class Renderer
|
class Renderer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
GLuint shaderProgram;
|
std::shared_ptr<ShaderProgram> m_ShaderProgram;
|
||||||
GLuint VAO;
|
GLuint VAO;
|
||||||
|
|
||||||
|
std::vector<std::vector<float>> Vertices;
|
||||||
|
std::vector<std::vector<float>> Normals;
|
||||||
|
std::vector<std::vector<float>> TextureCoords;
|
||||||
|
|
||||||
Renderer();
|
Renderer();
|
||||||
|
|
||||||
void Draw();
|
void Draw();
|
||||||
void DrawText();
|
void DrawText();
|
||||||
|
|
||||||
GLuint CompileShader(GLenum, std::string);
|
void AddObjectToDraw();
|
||||||
|
void AddTextToDraw();
|
||||||
|
|
||||||
|
void LoadContent();
|
||||||
|
|
||||||
|
GLFWwindow* GetWindow() const { return m_Window; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
GLFWwindow* m_Window;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#endif // Renderer_h__
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
#include <string>
|
|
||||||
#include <fstream>
|
|
||||||
#include <iostream>
|
|
||||||
#include <sstream>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#include <GL/glew.h>
|
|
||||||
#define GLFW_INCLUDE_GLU
|
|
||||||
#include <GLFW/glfw3.h>
|
|
||||||
#include <glext.h>
|
|
||||||
#define GLM_FORCE_RADIANS
|
|
||||||
#include <glm/glm.hpp>
|
|
||||||
#include <glm/gtc/constants.hpp>
|
|
||||||
#include <glm/gtc/matrix_transform.hpp>
|
|
||||||
#include <glm/gtc/type_ptr.hpp>
|
|
||||||
|
|
||||||
#include "glerror.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
|
|
||||||
class Renderer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
std::shared_ptr<ShaderProgram> m_ShaderProgram;
|
|
||||||
GLuint VAO;
|
|
||||||
|
|
||||||
std::vector<std::vector<float>> Vertices;
|
|
||||||
std::vector<std::vector<float>> Normals;
|
|
||||||
std::vector<std::vector<float>> TextureCoords;
|
|
||||||
|
|
||||||
Renderer();
|
|
||||||
|
|
||||||
void Draw();
|
|
||||||
void DrawText();
|
|
||||||
|
|
||||||
void AddObjectToDraw();
|
|
||||||
void AddTextToDraw();
|
|
||||||
|
|
||||||
void LoadContent();
|
|
||||||
GLuint CompileShader(GLenum, std::string);
|
|
||||||
|
|
||||||
};
|
|
||||||
@@ -7,6 +7,12 @@ void Systems::InputSystem::Update(double dt, EntityID entity, EntityID parent)
|
|||||||
if (input == nullptr)
|
if (input == nullptr)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i <= GLFW_KEY_LAST; ++i) {
|
||||||
|
input->KeyState[i] = glfwGetKey(m_Renderer->GetWindow(), i);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
|
||||||
|
input->MouseState[i] = glfwGetMouseButton(m_Renderer->GetWindow(), i);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,8 @@
|
|||||||
#ifndef InputSystem_h__
|
#ifndef InputSystem_h__
|
||||||
#define InputSystem_h__
|
#define InputSystem_h__
|
||||||
|
|
||||||
#include <GLFW/glfw3.h>
|
|
||||||
|
|
||||||
#include "System.h"
|
#include "System.h"
|
||||||
|
#include "Renderer.h"
|
||||||
#include "Components/Input.h"
|
#include "Components/Input.h"
|
||||||
|
|
||||||
namespace Systems
|
namespace Systems
|
||||||
@@ -13,13 +11,14 @@ namespace Systems
|
|||||||
class InputSystem : public System
|
class InputSystem : public System
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
InputSystem(World* world)
|
InputSystem(World* world, Renderer* renderer)
|
||||||
: System(world)
|
: System(world), m_Renderer(renderer) { }
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update(double dt, EntityID entity, EntityID parent) override;
|
void Update(double dt, EntityID entity, EntityID parent) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
Renderer* m_Renderer;
|
||||||
|
float m_LastMouseX, m_LastMouseY;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,8 @@
|
|||||||
#include <vector>
|
#include <vector>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
#include "Renderer.h"
|
||||||
|
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "Component.h"
|
#include "Component.h"
|
||||||
#include "Factory.h"
|
#include "Factory.h"
|
||||||
@@ -64,7 +66,6 @@ public:
|
|||||||
|
|
||||||
// Recursively update through the scene graph
|
// Recursively update through the scene graph
|
||||||
void Update(double dt);
|
void Update(double dt);
|
||||||
|
|
||||||
void RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID parentEntity);
|
void RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID parentEntity);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
Reference in New Issue
Block a user