SystemFactory for dynamic creation and fetching of systems in a world.
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@@ -1,7 +1,7 @@
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#include "CollisionSystem.h"
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#include "World.h"
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void Systems::Collision::Update(double dt, EntityID entity, EntityID parent)
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void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (parent != 0)
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{
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