Children transforms relative to parents using TransformSystem::AbsolutePosition and TransformSystem::AbsoluteOrientation
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@@ -4,6 +4,7 @@
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#include "World.h"
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#include "Renderer.h"
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#include "Systems/TransformSystem.h"
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#include "Systems/CollisionSystem.h"
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#include "Systems/InputSystem.h"
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#include "Systems/LevelGenerationSystem.h"
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@@ -36,9 +37,10 @@ public:
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void Initialize();
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void RegisterSystems() override;
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void AddSystems() override;
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void RegisterComponents() override;
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void Update(double dt) ;
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void Update(double dt);
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private:
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std::shared_ptr<Renderer> m_Renderer;
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