Children transforms relative to parents using TransformSystem::AbsolutePosition and TransformSystem::AbsoluteOrientation

This commit is contained in:
2014-03-13 23:44:32 +01:00
parent ebd54f0833
commit cbb8eac917
15 changed files with 199 additions and 66 deletions
+3 -1
View File
@@ -4,6 +4,7 @@
#include "World.h"
#include "Renderer.h"
#include "Systems/TransformSystem.h"
#include "Systems/CollisionSystem.h"
#include "Systems/InputSystem.h"
#include "Systems/LevelGenerationSystem.h"
@@ -36,9 +37,10 @@ public:
void Initialize();
void RegisterSystems() override;
void AddSystems() override;
void RegisterComponents() override;
void Update(double dt) ;
void Update(double dt);
private:
std::shared_ptr<Renderer> m_Renderer;