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@@ -18,7 +18,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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if (input == nullptr)
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if (input == nullptr)
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return;
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return;
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float speed = 10.0f;
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float speed = 20.0f;
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auto name = m_World->GetProperty<std::string>(entity, "Name");
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auto name = m_World->GetProperty<std::string>(entity, "Name");
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if (name == "Camera") {
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if (name == "Camera") {
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@@ -26,7 +26,6 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
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glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
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glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
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glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
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float speed = 15.0f;
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if(input->KeyState[GLFW_KEY_LEFT_SHIFT]) {
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if(input->KeyState[GLFW_KEY_LEFT_SHIFT]) {
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speed *= 4.0f;
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speed *= 4.0f;
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}
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}
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