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escape-the-dawn/Escape-the-Dawn/Components/ParticleEmitter.h
T
2014-03-06 21:32:31 +01:00

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543 B
C++

#ifndef ParticleEmitter_h__
#define ParticleEmitter_h__
#include "Component.h"
#include "Color.h"
#include <vector>
namespace Components
{
struct ParticleEmitter : Component
{
int ParticleTemplate;
float SpawnFrequency;
int SpawnCount;
std::vector<Color> ColorSpectrum;
std::vector<float> ScaleSpectrum;
float SpreadAngle;
float LifeTime;
std::vector<float[3]> VelocitySpectrum;
std::vector<float[3]> AngularVelocitySpectrum;
};
REGISTER_COMPONENT("ParticleEmitter", ParticleEmitter);
}
#endif // !ParticleEmitter_h__