Files
escape-the-dawn/Escape-the-Dawn/Systems/SoundsSystem.cpp
T
2014-03-09 23:43:04 +01:00

126 lines
3.2 KiB
C++

#include "SoundSystem.h"
#include "World.h"
//#include <fstream>
Systems::SoundSystem::SoundSystem(World* world)
: System(world)
{
//initialize OpenAL
ALCdevice* Device = alcOpenDevice(nullptr);
if(Device)
{
context = alcCreateContext(Device, nullptr);
alcMakeContextCurrent(context);
}
}
void Systems::SoundSystem::Update(double dt)
{
}
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
if(soundEmitter == nullptr)
return;
}
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
{
//alSourcePlay(source);
}
void Systems::SoundSystem::LoadFile(const char* fileName)
{
FILE *fp = NULL;
fp = fopen(strcat("Sounds/", fileName), "rb");
//CHECK FOR VALID WAVE-FILE
fread(type, sizeof(char), 4, fp);
if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F')
return LOG_ERROR("ERROR: No RIFF in WAVE-file");
fread(&size, sizeof(DWORD), 1, fp);
fread(type, sizeof(char), 4, fp);
if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E')
return LOG_ERROR("ERROR: Not WAVE-file");
fread(type, sizeof(char), 4, fp);
if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ')
return LOG_ERROR("ERROR: No fmt in WAVE-file");
//READ THE DATA FROM WAVE-FILE
fread(&chunkSize, sizeof(DWORD), 1, fp);
fread(&formatType, sizeof(short), 1, fp);
fread(&channels, sizeof(short), 1, fp);
fread(&sampleRate, sizeof(DWORD), 1, fp);
fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
fread(&bytesPerSample, sizeof(short), 1, fp);
fread(&bitsPerSample, sizeof(short), 1, fp);
fread(type, sizeof(char), 4, fp);
if(type[0]!='d' || type[1]!='a' || type[2]!='t' || type[3]!='a')
return LOG_ERROR("ERROR: WAVE-file Missing data");
fread(&dataSize, sizeof(DWORD), 1, fp);
buf = new unsigned char[dataSize];
fread(buf, sizeof(BYTE), dataSize, fp);
fclose(fp);
}
void Systems::SoundSystem::CreateSource(int ID, float pos[3], ALboolean looping)
{
ALuint source;
ALuint buffer;
ALuint frequency = sampleRate;
ALuint format = 0;
alGenBuffers(1, &buffer);
alGenBuffers(1, &source);
if(bitsPerSample == 8)
{
if(channels == 1)
format = AL_FORMAT_MONO8;
else if(channels == 2)
format = AL_FORMAT_STEREO8;
}
if(bitsPerSample == 16)
{
if (channels == 1)
format = AL_FORMAT_MONO16;
else if (channels == 2)
format = AL_FORMAT_STEREO16;
}
alBufferData(buffer, format, buf, dataSize, frequency);
ALfloat SourcePos[] = { pos[0], pos[1], pos[2] };
ALfloat SourceVel[] = { 0.0, 0.0, 0.0 };
ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 }; // Playerpos? Camerapos?
ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 };
ALfloat ListenerOri[] = { 0.0, 0.0, -1.0 , 0.0, 1.0, 0.0 }; //two vectors, one defining where the listener points, and one "up" vector
//Listener
alListenerfv(AL_POSITION, ListenerPos);
alListenerfv(AL_VELOCITY, ListenerVel);
alListenerfv(AL_ORIENTATION, ListenerOri);
//Source
alSourcei(source, AL_BUFFER, buffer);
alSourcef(source, AL_PITCH, 1.0f);
alSourcef(source, AL_GAIN, 1.0f); //Volume
alSourcefv(source, AL_POSITION, SourcePos);
alSourcefv(source, AL_VELOCITY, SourceVel);
alSourcei(source, AL_LOOPING, looping);
}