Files
escape-the-dawn/Escape-the-Dawn/Frame.cpp
T
2014-03-13 19:48:40 +01:00

92 lines
886 B
C++

/*#include "Frame.h"
GUI::Frame::Frame()
{
rectangle = new Rectangle();
}
int GUI::Frame::GetWidth()
{
return rectangle;
}
int GUI::Frame::GetHeight()
{
return rectangle.Height();
}
int GUI::Frame::GetX()
{
return rectangle;
}
int GUI::Frame::GetY()
{
return rectangle.Y();
}
void GUI::Frame::SetWidth(int wid)
{
rectangle.width(wid);
}
void GUI::Frame::SetHeight(int hei)
{
rectangle.height(hei);
}
void GUI::Frame::SetX(int xcord)
{
rectangle.X(xcord)
}
void GUI::Frame::SetY(int ycord)
{
rectangle.Y(ycord)
}
Rectangle GUI::Frame::AbsouluteRectangle()
{
}
bool GUI::Frame::Visible()
{
}
int GUI::Frame::LayerSum()
{
}
int GUI::Frame::UID()
{
}
void GUI::Frame::AddChild(Frame childFrame)
{
}
void GUI::Frame::RemoveChild(Frame childFrame)
{
}
void GUI::Frame::Initialize()
{
}
void GUI::Frame::Update(double dt)
{
}
void GUI::Frame::Draw()
{
}
*/