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escape-the-dawn/Escape-the-Dawn/Components/Bounds.h
T

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C++

#ifndef Components_Bounds_h__
#define Components_Bounds_h__
#include "Component.h"
#include <glm/common.hpp>
namespace Components
{
struct Bounds : Component
{
//Axis Aligned Bounding Box
glm::vec3 Origin;
glm::vec3 VolumeVector; //The vector that defines the volume of the BB, it goes from one corner to the opposite one
};
}
#endif // !Components_Bounds_h__