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escape-the-dawn/Escape-the-Dawn/Components
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Jace cbb8eac917 Children transforms relative to parents using TransformSystem::AbsolutePosition and TransformSystem::AbsoluteOrientation
2014-03-13 23:44:32 +01:00
..
Bounds.h
Entity properties using boost::any. You'll need Boost now.
2014-03-09 19:05:57 +01:00
Camera.h
Rör på kameran!!! :D
2014-03-10 00:48:48 +01:00
Collision.h
Optimizations
2014-03-13 14:01:15 +01:00
DirectionalLight.h
Refactored factory and component system.
2014-03-07 01:08:54 +01:00
Input.h
SystemFactory for dynamic creation and fetching of systems in a world.
2014-03-09 03:37:39 +01:00
Model.h
Children transforms relative to parents using TransformSystem::AbsolutePosition and TransformSystem::AbsoluteOrientation
2014-03-13 23:44:32 +01:00
ParticleEmitter.h
Refactored factory and component system.
2014-03-07 01:08:54 +01:00
PointLight.h
WIP Lights
2014-03-11 09:18:51 +01:00
PowerUp.h
Refactored factory and component system.
2014-03-07 01:08:54 +01:00
SoundEmitter.h
Fancy sounds
2014-03-13 16:28:39 +01:00
Sprite.h
Refactored factory and component system.
2014-03-07 01:08:54 +01:00
Stat.h
Refactored factory and component system.
2014-03-07 01:08:54 +01:00
Template.h
Refactored factory and component system.
2014-03-07 01:08:54 +01:00
Transform.h
Transform.Scale
2014-03-13 01:32:09 +01:00
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