Recoil while firing, clamp inputs, merge Helicopter
This commit is contained in:
@@ -0,0 +1,18 @@
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#ifndef Events_ApplyPointImpulse_h__
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#define Events_ApplyPointImpulse_h__
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#include "Entity.h"
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#include "EventBroker.h"
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namespace Events
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{
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struct ApplyPointImpulse : Event
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{
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EntityID Entity;
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glm::vec3 Position;
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glm::vec3 Impulse;
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};
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}
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#endif // Events_ApplyPointImpulse_h__
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+2
-2
@@ -222,7 +222,7 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(tank);
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physics->Mass = 25000;
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physics->Mass = 63000 - 16000;
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 5200.f;
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@@ -280,7 +280,7 @@ void GameWorld::Initialize()
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transform->Scale = glm::vec3(3.f);
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AddComponent<Components::Template>(shot);
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auto physics = AddComponent<Components::Physics>(shot);
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physics->Mass = 10.f;
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physics->Mass = 25.f;
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physics->Static = false;
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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@@ -97,6 +97,19 @@ void InputManager::Update(double dt)
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dwResult = XInputGetState(i, &state);
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if (dwResult == 0)
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{
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if(std::abs(state.Gamepad.sThumbLX) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
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state.Gamepad.sThumbLX = 0;
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if(std::abs(state.Gamepad.sThumbLY) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
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state.Gamepad.sThumbLY = 0;
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if(std::abs(state.Gamepad.sThumbRX) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
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state.Gamepad.sThumbRX = 0;
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if(std::abs(state.Gamepad.sThumbRY) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
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state.Gamepad.sThumbRY = 0;
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if(std::abs(state.Gamepad.bLeftTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
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state.Gamepad.bLeftTrigger = 0;
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if(std::abs(state.Gamepad.bRightTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
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state.Gamepad.bRightTrigger = 0;
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m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftX)] = state.Gamepad.sThumbLX / 32767.f;
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m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftY)] = state.Gamepad.sThumbLY / 32767.f;
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m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightX)] = state.Gamepad.sThumbRX / 32767.f;
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@@ -4,7 +4,7 @@
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void Systems::HelicopterSteeringSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("HelicopterSteering", []() { return new Components::HelicopterSteering(); });
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cf->Register<Components::HelicopterSteering>([]() { return new Components::HelicopterSteering(); });
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}
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void Systems::HelicopterSteeringSystem::Initialize()
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@@ -19,11 +19,11 @@ void Systems::HelicopterSteeringSystem::Update(double dt)
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void Systems::HelicopterSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (!transform)
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return;
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auto helicopterComponent = m_World->GetComponent<Components::HelicopterSteering>(entity, "HelicopterSteering");
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auto helicopterComponent = m_World->GetComponent<Components::HelicopterSteering>(entity);
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if (helicopterComponent)
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{
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glm::vec3 controllerRotationEuler = m_InputController->Rotation * (float)dt;
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@@ -35,7 +35,8 @@ void Systems::PhysicsSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
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EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
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hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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hkBaseSystem::init(memoryRouter, HavokErrorReport);
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@@ -605,3 +606,12 @@ bool Systems::PhysicsSystem::OnApplyForce(const Events::ApplyForce &event)
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return true;
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}
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bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpulse &event )
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{
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m_PhysicsWorld->markForWrite();
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m_RigidBodies[event.Entity]->applyPointImpulse(ConvertPosition(event.Impulse), ConvertPosition(event.Position));
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m_PhysicsWorld->unmarkForWrite();
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return true;
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}
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@@ -16,6 +16,7 @@
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#include "Events/TankSteer.h"
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#include "Events/SetVelocity.h"
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#include "Events/ApplyForce.h"
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#include "Events/ApplyPointImpulse.h"
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#include "OBJ.h"
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// Math and base include
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@@ -108,6 +109,8 @@ private:
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bool OnSetVelocity(const Events::SetVelocity &event);
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EventRelay<Events::ApplyForce> m_EApplyForce;
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bool OnApplyForce(const Events::ApplyForce &event);
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EventRelay<Events::ApplyPointImpulse> m_EApplyPointImpulse;
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bool OnApplyPointImpulse(const Events::ApplyPointImpulse &event);
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void SetUpPhysicsState(EntityID entity, EntityID parent);
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void TearDownPhysicsState(EntityID entity, EntityID parent);
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@@ -62,6 +62,17 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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e.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
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EventBroker->Publish(e);
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m_TimeSinceLastShot[entity] = 0;
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auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
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//1,670m/s
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//25kg
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EntityID baseParent = m_World->GetEntityBaseParent(entity);
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Events::ApplyPointImpulse ePointImpulse ;
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ePointImpulse.Entity = baseParent;
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ePointImpulse.Position = absoluteTransform.Position;
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ePointImpulse.Impulse = glm::normalize(absoluteTransform.Orientation * glm::vec3(0, 0, 1)) * clonePhysicsComponent->Mass * 1670.f;
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EventBroker->Publish(ePointImpulse);
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}
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m_TimeSinceLastShot[entity] += dt;
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@@ -83,7 +94,16 @@ void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double d
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bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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float val = event.Value;
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float val;
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if(abs(event.Value) < 0.3f)
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{
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val = 0.f;
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}
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else
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{
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val = event.Value;
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}
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if (event.Command == "horizontal")
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{
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m_Horizontal = val;
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@@ -3,10 +3,13 @@
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#include "System.h"
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#include "Events/TankSteer.h"
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#include "Events/SetVelocity.h"
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#include "Events/ApplyForce.h"
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#include "Events/ApplyPointImpulse.h"
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#include "Components/Transform.h"
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#include "Components/TankSteering.h"
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#include "Components/TowerSteering.h"
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#include "Components/BarrelSteering.h"
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#include "Components/Physics.h"
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#include "Components/Vehicle.h"
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#include "Systems/TransformSystem.h"
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#include "InputController.h"
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@@ -60,7 +60,7 @@
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<CompileAsManaged>false</CompileAsManaged>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>Disabled</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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<Link>
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@@ -156,6 +156,7 @@
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<ClInclude Include="..\..\src\Engine.h" />
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<ClInclude Include="..\..\src\Entity.h" />
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<ClInclude Include="..\..\src\Events\ApplyForce.h" />
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<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h" />
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<ClInclude Include="..\..\src\Events\BindGamepadAxis.h" />
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<ClInclude Include="..\..\src\Events\BindGamepadButton.h" />
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<ClInclude Include="..\..\src\Events\BindKey.h" />
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@@ -63,7 +63,9 @@
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<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp">
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<Filter>Physics\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp">
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<Filter>Gameplay\Vehicles\Helicopter\Systems</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Util">
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@@ -383,6 +385,10 @@
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<ClInclude Include="..\..\src\Events\ApplyForce.h">
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<Filter>Physics\Events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Util\defferedUtil.h" />
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<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h">
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<Filter>Physics\Events</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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