Recoil while firing, clamp inputs, merge Helicopter

This commit is contained in:
ViktorLjung
2014-05-18 23:54:01 +02:00
parent 85e5d7461c
commit 02243becee
10 changed files with 83 additions and 9 deletions
+18
View File
@@ -0,0 +1,18 @@
#ifndef Events_ApplyPointImpulse_h__
#define Events_ApplyPointImpulse_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct ApplyPointImpulse : Event
{
EntityID Entity;
glm::vec3 Position;
glm::vec3 Impulse;
};
}
#endif // Events_ApplyPointImpulse_h__