Recoil while firing, clamp inputs, merge Helicopter
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+2
-2
@@ -222,7 +222,7 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(tank);
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physics->Mass = 25000;
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physics->Mass = 63000 - 16000;
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 5200.f;
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@@ -280,7 +280,7 @@ void GameWorld::Initialize()
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transform->Scale = glm::vec3(3.f);
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AddComponent<Components::Template>(shot);
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auto physics = AddComponent<Components::Physics>(shot);
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physics->Mass = 10.f;
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physics->Mass = 25.f;
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physics->Static = false;
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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