Recoil while firing, clamp inputs, merge Helicopter

This commit is contained in:
ViktorLjung
2014-05-18 23:54:01 +02:00
parent 85e5d7461c
commit 02243becee
10 changed files with 83 additions and 9 deletions
+2 -1
View File
@@ -60,7 +60,7 @@
<CompileAsManaged>false</CompileAsManaged>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MaxSpeed</Optimization>
<Optimization>Disabled</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
@@ -156,6 +156,7 @@
<ClInclude Include="..\..\src\Engine.h" />
<ClInclude Include="..\..\src\Entity.h" />
<ClInclude Include="..\..\src\Events\ApplyForce.h" />
<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h" />
<ClInclude Include="..\..\src\Events\BindGamepadAxis.h" />
<ClInclude Include="..\..\src\Events\BindGamepadButton.h" />
<ClInclude Include="..\..\src\Events\BindKey.h" />
@@ -63,7 +63,9 @@
<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp">
<Filter>Physics\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp">
<Filter>Gameplay\Vehicles\Helicopter\Systems</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -383,6 +385,10 @@
<ClInclude Include="..\..\src\Events\ApplyForce.h">
<Filter>Physics\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Util\defferedUtil.h" />
<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h">
<Filter>Physics\Events</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\Fragment2.glsl">