Recoil while firing, clamp inputs, merge Helicopter
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@@ -60,7 +60,7 @@
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<CompileAsManaged>false</CompileAsManaged>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>Disabled</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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<Link>
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@@ -156,6 +156,7 @@
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<ClInclude Include="..\..\src\Engine.h" />
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<ClInclude Include="..\..\src\Entity.h" />
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<ClInclude Include="..\..\src\Events\ApplyForce.h" />
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<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h" />
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<ClInclude Include="..\..\src\Events\BindGamepadAxis.h" />
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<ClInclude Include="..\..\src\Events\BindGamepadButton.h" />
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<ClInclude Include="..\..\src\Events\BindKey.h" />
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@@ -63,7 +63,9 @@
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<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp">
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<Filter>Physics\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp">
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<Filter>Gameplay\Vehicles\Helicopter\Systems</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Util">
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@@ -383,6 +385,10 @@
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<ClInclude Include="..\..\src\Events\ApplyForce.h">
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<Filter>Physics\Events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Util\defferedUtil.h" />
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<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h">
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<Filter>Physics\Events</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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