Loads BGM and SFX sounds differently depending on path to sound file.
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+16
-1
@@ -4,7 +4,22 @@
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Sound::Sound(std::string path, FMOD_SYSTEM* system)
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{
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FMOD_System_CreateSound(system, path.c_str(), FMOD_3D, NULL, &m_Sound);
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std::string str = "";
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for(int i = 7; i < 10; i++)
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{
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str += path[i];
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}
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if(str == "BGM")
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{
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FMOD_System_CreateSound(system, path.c_str(), FMOD_2D, NULL, &m_Sound);
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}
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if (str == "SFX")
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{
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FMOD_System_CreateSound(system, path.c_str(), FMOD_3D, NULL, &m_Sound);
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}
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}
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Sound::~Sound()
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+14
-13
@@ -89,18 +89,17 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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auto eTransform = m_World->GetComponent<Components::Transform>(entity);
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if(emitter->type == emitter->BGM_SOUND)
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{
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EntityID listener = m_Listeners[0]; // "Pretty" ugly hack... Sets the transform Component for emitter to be same as first listener
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auto lTransform = m_World->GetComponent<Components::Transform>(listener);
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if(lTransform)
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{
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eTransform->Position = m_TransformSystem->AbsolutePosition(listener);
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eTransform->Velocity = lTransform->Velocity;
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}
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}
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// if(emitter->type == emitter->BGM_SOUND)
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// {
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//
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// EntityID listener = m_Listeners[0]; // "Pretty" ugly hack... Sets the transform Component for emitter to be same as first listener
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// auto lTransform = m_World->GetComponent<Components::Transform>(listener);
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// if(lTransform)
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// {
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// eTransform->Position = m_TransformSystem->AbsolutePosition(listener);
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// eTransform->Velocity = lTransform->Velocity;
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// }
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// }
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glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
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FMOD_VECTOR ePos = {tPos.x, tPos.y, tPos.z};
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@@ -151,6 +150,9 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
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PlaySound(&m_Channels[event.Emitter], m_Sounds[event.Emitter], 1.0, event.Loop);
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FMOD_System_Update(m_System);
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FMOD_BOOL isPlaying = false;
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FMOD_Channel_IsPlaying(m_Channels[event.Emitter], &isPlaying);
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if(!isPlaying)
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@@ -163,7 +165,6 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
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bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
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{
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auto emitter = m_World->CreateEntity();
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std::cout<<"ASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS: "<<emitter<<std::endl;
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auto eTransform = m_World->AddComponent<Components::Transform>(emitter);
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auto eComponent = m_World->AddComponent<Components::SoundEmitter>(emitter);
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