Loads BGM and SFX sounds differently depending on path to sound file.

This commit is contained in:
Stiffly
2014-05-29 19:10:22 +02:00
parent 4012edfd43
commit 03d6594f9a
2 changed files with 30 additions and 14 deletions
+16 -1
View File
@@ -4,7 +4,22 @@
Sound::Sound(std::string path, FMOD_SYSTEM* system)
{
FMOD_System_CreateSound(system, path.c_str(), FMOD_3D, NULL, &m_Sound);
std::string str = "";
for(int i = 7; i < 10; i++)
{
str += path[i];
}
if(str == "BGM")
{
FMOD_System_CreateSound(system, path.c_str(), FMOD_2D, NULL, &m_Sound);
}
if (str == "SFX")
{
FMOD_System_CreateSound(system, path.c_str(), FMOD_3D, NULL, &m_Sound);
}
}
Sound::~Sound()
+14 -13
View File
@@ -89,18 +89,17 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
auto eTransform = m_World->GetComponent<Components::Transform>(entity);
if(emitter->type == emitter->BGM_SOUND)
{
EntityID listener = m_Listeners[0]; // "Pretty" ugly hack... Sets the transform Component for emitter to be same as first listener
auto lTransform = m_World->GetComponent<Components::Transform>(listener);
if(lTransform)
{
eTransform->Position = m_TransformSystem->AbsolutePosition(listener);
eTransform->Velocity = lTransform->Velocity;
}
}
// if(emitter->type == emitter->BGM_SOUND)
// {
//
// EntityID listener = m_Listeners[0]; // "Pretty" ugly hack... Sets the transform Component for emitter to be same as first listener
// auto lTransform = m_World->GetComponent<Components::Transform>(listener);
// if(lTransform)
// {
// eTransform->Position = m_TransformSystem->AbsolutePosition(listener);
// eTransform->Velocity = lTransform->Velocity;
// }
// }
glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
FMOD_VECTOR ePos = {tPos.x, tPos.y, tPos.z};
@@ -151,6 +150,9 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
PlaySound(&m_Channels[event.Emitter], m_Sounds[event.Emitter], 1.0, event.Loop);
FMOD_System_Update(m_System);
FMOD_BOOL isPlaying = false;
FMOD_Channel_IsPlaying(m_Channels[event.Emitter], &isPlaying);
if(!isPlaying)
@@ -163,7 +165,6 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
{
auto emitter = m_World->CreateEntity();
std::cout<<"ASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS: "<<emitter<<std::endl;
auto eTransform = m_World->AddComponent<Components::Transform>(emitter);
auto eComponent = m_World->AddComponent<Components::SoundEmitter>(emitter);