Implemented entity cloning
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@@ -7,6 +7,8 @@
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struct Component
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{
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EntityID Entity;
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virtual Component* Clone() const = 0;
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};
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class ComponentFactory : public Factory<Component*> { };
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@@ -14,6 +14,8 @@ struct Box : Component
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float Width;
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float Height;
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float Depth;
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virtual Box* Clone() const override { return new Box(*this); }
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};
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}
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@@ -13,6 +13,8 @@ struct Camera : Component
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float FOV;
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float NearClip;
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float FarClip;
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virtual Camera* Clone() const override { return new Camera(*this); }
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};
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}
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@@ -13,6 +13,8 @@ struct DirectionalLight : Component
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float MaxRange;
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float SpecularIntensity;
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Color Color;
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virtual DirectionalLight* Clone() const override { return new DirectionalLight(*this); }
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};
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}
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@@ -9,6 +9,8 @@ struct FreeSteering : Component
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{
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FreeSteering() : Speed(35) { }
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float Speed;
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virtual FreeSteering* Clone() const override { return new FreeSteering(*this); }
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};
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}
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@@ -18,6 +18,8 @@ struct Input : Component
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> LastMouseState;
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float dX, dY;
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float WheelDelta;
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virtual Input* Clone() const override { return new Input(*this); }
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};
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}
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@@ -16,6 +16,8 @@ struct Model : Component
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Color Color;
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bool Visible;
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bool ShadowCaster;
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virtual Model* Clone() const override { return new Model(*this); }
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};
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}
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@@ -16,6 +16,8 @@ namespace Components
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double LifeTime;
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std::vector<glm::vec3> VelocitySpectrum;
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std::vector<glm::vec3> AngularVelocitySpectrum;
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virtual Particle* Clone() const override { return new Particle(*this); }
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};
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}
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@@ -24,6 +24,8 @@ struct ParticleEmitter : Component
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std::vector<glm::vec3> VelocitySpectrum;
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std::vector<glm::vec3> AngularVelocitySpectrum;
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virtual ParticleEmitter* Clone() const override { return new ParticleEmitter(*this); }
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private:
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double TimeSinceLastSpawn;
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};
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@@ -12,6 +12,8 @@ struct Physics : Component
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: Mass(0.f) { }
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float Mass;
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virtual Physics* Clone() const override { return new Physics(*this); }
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};
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}
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@@ -16,6 +16,8 @@ struct PointLight : Component
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float constantAttenuation, linearAttenuation, quadraticAttenuation;
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float spotExponent;
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Color color;
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virtual PointLight* Clone() const override { return new PointLight(*this); }
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};
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}
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@@ -17,6 +17,8 @@ struct SoundEmitter : Component
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float Pitch;
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bool Loop;
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std::string Path;
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virtual SoundEmitter* Clone() const override { return new SoundEmitter(*this); }
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};
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}
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@@ -12,6 +12,8 @@ struct Sphere : Component
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: Radius(1.f){ }
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float Radius;
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virtual Sphere* Clone() const override { return new Sphere(*this); }
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};
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}
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@@ -13,6 +13,8 @@ struct Sprite : Component
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{
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std::string SpriteFile;
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Color Color;
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virtual Sprite* Clone() const override { return new Sprite(*this); }
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};
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}
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@@ -6,7 +6,12 @@
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namespace Components
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{
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struct Template : Component { };
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struct Template
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: public Component
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{
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virtual Template* Clone() const override { return nullptr; }
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};
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}
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#endif // !Components_Template_h__
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@@ -6,7 +6,7 @@
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namespace Components
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{
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struct Transform : Component
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struct Transform : public Component
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{
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Transform()
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: Scale(glm::vec3(1.f)) { }
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@@ -15,6 +15,8 @@ struct Transform : Component
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glm::quat Orientation;
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glm::vec3 Velocity;
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glm::vec3 Scale;
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virtual Transform* Clone() const override { return new Transform(*this); }
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};
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}
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+54
-1
@@ -93,6 +93,7 @@ void World::ProcessEntityRemovals()
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for (auto entity : m_EntitiesToRemove)
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{
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m_EntityParents.erase(entity);
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m_EntityChildren.erase(entity);
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// Remove components
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for (auto pair : m_EntityComponents[entity])
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{
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@@ -116,7 +117,8 @@ void World::ProcessEntityRemovals()
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EntityID World::CreateEntity(EntityID parent /*= 0*/)
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{
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EntityID newEntity = GenerateEntityID();
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m_EntityParents.insert(std::pair<EntityID, EntityID>(newEntity, parent));
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m_EntityParents[newEntity] = parent;
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m_EntityChildren[parent].push_back(newEntity);
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return newEntity;
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}
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@@ -148,7 +150,58 @@ std::shared_ptr<Component> World::AddComponent(EntityID entity, std::string comp
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return AddComponent<Component>(entity, componentType);
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}
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void World::AddComponent(EntityID entity, std::string componentType, std::shared_ptr<Component> component)
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{
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component->Entity = entity;
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m_ComponentsOfType[componentType].push_back(component);
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m_EntityComponents[entity][componentType] = component;
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for (auto pair : m_Systems)
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{
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auto system = pair.second;
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system->OnComponentCreated(componentType, component);
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}
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}
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void World::AddSystem(std::string systemType)
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{
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m_Systems[systemType] = std::shared_ptr<System>(m_SystemFactory.Create(systemType));
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}
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EntityID World::CloneEntity(EntityID entity, EntityID parent /* = 0 */)
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{
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int clone = CreateEntity(parent);
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for (auto pair : m_EntityComponents[entity])
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{
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auto type = pair.first;
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auto component = std::shared_ptr<Component>(pair.second->Clone());
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if (component != nullptr)
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{
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AddComponent(clone, type, component);
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}
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}
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auto itChildren = m_EntityChildren.find(entity);
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if (itChildren != m_EntityChildren.end())
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{
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for (EntityID child : itChildren->second)
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{
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CloneEntity(child, clone);
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}
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}
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return clone;
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}
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std::list<EntityID> World::GetEntityChildren(EntityID entity)
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{
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auto it = m_EntityChildren.find(entity);
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if (it == m_EntityChildren.end())
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{
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return std::list<EntityID>();
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}
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else
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{
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return it->second;
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}
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}
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+10
-11
@@ -34,6 +34,7 @@ public:
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std::shared_ptr<T> GetSystem(std::string systemType);
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EntityID CreateEntity(EntityID parent = 0);
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EntityID CloneEntity(EntityID entity, EntityID parent = 0);
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void RemoveEntity(EntityID entity);
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@@ -41,6 +42,7 @@ public:
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EntityID GetEntityParent(EntityID entity);
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EntityID GetEntityBaseParent(EntityID entity);
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std::list<EntityID> GetEntityChildren(EntityID entity);
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template <class T>
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T GetProperty(EntityID entity, std::string property)
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@@ -83,13 +85,16 @@ protected:
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EntityID m_LastEntityID;
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std::stack<EntityID> m_RecycledEntityIDs;
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// A bottom to top tree. A map of child entities to parent entities.
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std::unordered_map<EntityID, EntityID> m_EntityParents;
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std::unordered_map<EntityID, std::unordered_map<std::string, boost::any>> m_EntityProperties;
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std::unordered_map<EntityID, EntityID> m_EntityParents; // child -> parent
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std::unordered_map<EntityID, std::list<EntityID>> m_EntityChildren; // parent -> child
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std::unordered_map<EntityID, std::unordered_map<std::string, boost::any>> m_EntityProperties;
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std::unordered_map<std::string, std::list<std::shared_ptr<Component>>> m_ComponentsOfType;
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std::unordered_map<EntityID, std::map<std::string, std::shared_ptr<Component>>> m_EntityComponents;
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// Internal: Add a component to an entity
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void AddComponent(EntityID entity, std::string componentType, std::shared_ptr<Component> component);
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std::list<EntityID> m_EntitiesToRemove;
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void ProcessEntityRemovals();
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@@ -121,14 +126,8 @@ std::shared_ptr<T> World::AddComponent(EntityID entity, std::string componentTyp
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return nullptr;
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}
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component->Entity = entity;
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m_ComponentsOfType[componentType].push_back(component);
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m_EntityComponents[entity][componentType] = component;
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for (auto pair : m_Systems)
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{
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auto system = pair.second;
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system->OnComponentCreated(componentType, component);
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}
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AddComponent(entity, componentType, component);
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return component;
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}
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@@ -215,14 +215,18 @@
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<ClInclude Include="..\..\src\Sound.h">
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<Filter>Audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Box.h" />
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<ClInclude Include="..\..\src\Components\Sphere.h" />
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<ClInclude Include="..\..\src\Systems\ParticleSystem.h">
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<Filter>Particle System\Systems</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Particle.h">
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<Filter>Particle System\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Box.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Sphere.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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