Changed toolset to vs11, for future Havok implementation.

This commit is contained in:
ViktorLjung
2014-04-12 01:44:35 +02:00
parent 3470a80f40
commit 04fff4a27b
828 changed files with 80880 additions and 157684 deletions
+88
View File
@@ -0,0 +1,88 @@
include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
${glfw_INCLUDE_DIRS})
add_definitions(-D_GLFW_USE_CONFIG_H)
set(common_HEADERS ${GLFW_BINARY_DIR}/src/glfw_config.h internal.h
${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h
${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h)
set(common_SOURCES clipboard.c context.c gamma.c init.c input.c joystick.c
monitor.c time.c window.c)
if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_gamma.c
cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_time.c
cocoa_window.m)
elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_gamma.c
win32_init.c win32_joystick.c win32_monitor.c win32_time.c
win32_window.c)
elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_gamma.c x11_init.c
x11_joystick.c x11_monitor.c x11_time.c x11_window.c
x11_unicode.c)
endif()
if (_GLFW_EGL)
list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h)
list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c)
elseif (_GLFW_NSGL)
list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h)
list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m)
elseif (_GLFW_WGL)
list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h)
list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c)
elseif (_GLFW_X11)
list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h)
list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c)
endif()
if (APPLE)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}")
if (BUILD_SHARED_LIBS)
# Include version information in the output
set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION})
if (UNIX)
set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
endif()
if (WIN32)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
if (MINGW)
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
else()
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
elseif (APPLE)
# Append -fno-common to the compile flags to work around a bug in
# Apple's GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
if (NOT glfw_CFLAGS)
set(glfw_CFLAGS "")
endif()
set_target_properties(glfw PROPERTIES
COMPILE_FLAGS "${glfw_CFLAGS} -fno-common"
INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}")
endif()
target_link_libraries(glfw ${glfw_LIBRARIES})
target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
endif()
if (GLFW_INSTALL)
install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX})
endif()
+50
View File
@@ -0,0 +1,50 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <math.h>
#include <string.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
_glfwPlatformSetClipboardString(window, string);
}
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfwPlatformGetClipboardString(window);
}
+70
View File
@@ -0,0 +1,70 @@
//========================================================================
// GLFW 3.0 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
#include <string.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
{
NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
[pasteboard declareTypes:types owner:nil];
[pasteboard setString:[NSString stringWithUTF8String:string]
forType:NSStringPboardType];
}
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
{
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
if (![[pasteboard types] containsObject:NSStringPboardType])
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL);
return NULL;
}
NSString* object = [pasteboard stringForType:NSStringPboardType];
if (!object)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve object from pasteboard");
return NULL;
}
free(_glfw.ns.clipboardString);
_glfw.ns.clipboardString = strdup([object UTF8String]);
return _glfw.ns.clipboardString;
}
+84
View File
@@ -0,0 +1,84 @@
//========================================================================
// GLFW 3.0 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
#include <stdlib.h>
#include <string.h>
#include <ApplicationServices/ApplicationServices.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
CGGetDisplayTransferByTable(monitor->ns.displayID,
size,
values,
values + size,
values + size * 2,
&size);
_glfwAllocGammaArrays(ramp, size);
for (i = 0; i < size; i++)
{
ramp->red[i] = (unsigned short) (values[i] * 65535);
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
}
free(values);
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
int i;
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
for (i = 0; i < ramp->size; i++)
{
values[i] = ramp->red[i] / 65535.f;
values[i + ramp->size] = ramp->green[i] / 65535.f;
values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
}
CGSetDisplayTransferByTable(monitor->ns.displayID,
ramp->size,
values,
values + ramp->size,
values + ramp->size * 2);
free(values);
}
+142
View File
@@ -0,0 +1,142 @@
//========================================================================
// GLFW 3.0 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <sys/param.h> // For MAXPATHLEN
#if defined(_GLFW_USE_CHDIR)
// Change to our application bundle's resources directory, if present
//
static void changeToResourcesDirectory(void)
{
char resourcesPath[MAXPATHLEN];
CFBundleRef bundle = CFBundleGetMainBundle();
if (!bundle)
return;
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
{
CFRelease(last);
CFRelease(resourcesURL);
return;
}
CFRelease(last);
if (!CFURLGetFileSystemRepresentation(resourcesURL,
true,
(UInt8*) resourcesPath,
MAXPATHLEN))
{
CFRelease(resourcesURL);
return;
}
CFRelease(resourcesURL);
chdir(resourcesPath);
}
#endif /* _GLFW_USE_CHDIR */
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
{
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
#if defined(_GLFW_USE_CHDIR)
changeToResourcesDirectory();
#endif
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
if (!_glfw.ns.eventSource)
return GL_FALSE;
CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
if (!_glfwInitContextAPI())
return GL_FALSE;
_glfwInitTimer();
_glfwInitJoysticks();
return GL_TRUE;
}
void _glfwPlatformTerminate(void)
{
if (_glfw.ns.eventSource)
{
CFRelease(_glfw.ns.eventSource);
_glfw.ns.eventSource = NULL;
}
[NSApp setDelegate:nil];
[_glfw.ns.delegate release];
_glfw.ns.delegate = nil;
[_glfw.ns.autoreleasePool release];
_glfw.ns.autoreleasePool = nil;
[_glfw.ns.cursor release];
_glfw.ns.cursor = nil;
free(_glfw.ns.clipboardString);
_glfwTerminateJoysticks();
_glfwTerminateContextAPI();
}
const char* _glfwPlatformGetVersionString(void)
{
const char* version = _GLFW_VERSION_NUMBER " Cocoa"
#if defined(_GLFW_NSGL)
" NSGL"
#endif
#if defined(_GLFW_USE_CHDIR)
" chdir"
#endif
#if defined(_GLFW_USE_MENUBAR)
" menubar"
#endif
#if defined(_GLFW_BUILD_DLL)
" dynamic"
#endif
;
return version;
}
+492
View File
@@ -0,0 +1,492 @@
//========================================================================
// GLFW 3.0 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <unistd.h>
#include <ctype.h>
#include <mach/mach.h>
#include <mach/mach_error.h>
#include <CoreFoundation/CoreFoundation.h>
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
//------------------------------------------------------------------------
// Joystick element information
//------------------------------------------------------------------------
typedef struct
{
IOHIDElementCookie cookie;
long min;
long max;
long minReport;
long maxReport;
} _GLFWjoyelement;
static void getElementsCFArrayHandler(const void* value, void* parameter);
// Adds an element to the specified joystick
//
static void addJoystickElement(_GLFWjoy* joystick, CFTypeRef elementRef)
{
long elementType, usagePage, usage;
CFMutableArrayRef elementsArray = NULL;
CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementTypeKey)),
kCFNumberLongType, &elementType);
CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementUsagePageKey)),
kCFNumberLongType, &usagePage);
CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementUsageKey)),
kCFNumberLongType, &usage);
if ((elementType == kIOHIDElementTypeInput_Axis) ||
(elementType == kIOHIDElementTypeInput_Button) ||
(elementType == kIOHIDElementTypeInput_Misc))
{
switch (usagePage)
{
case kHIDPage_GenericDesktop:
{
switch (usage)
{
case kHIDUsage_GD_X:
case kHIDUsage_GD_Y:
case kHIDUsage_GD_Z:
case kHIDUsage_GD_Rx:
case kHIDUsage_GD_Ry:
case kHIDUsage_GD_Rz:
case kHIDUsage_GD_Slider:
case kHIDUsage_GD_Dial:
case kHIDUsage_GD_Wheel:
elementsArray = joystick->axisElements;
break;
case kHIDUsage_GD_Hatswitch:
elementsArray = joystick->hatElements;
break;
}
break;
}
case kHIDPage_Button:
elementsArray = joystick->buttonElements;
break;
default:
break;
}
if (elementsArray)
{
long number;
CFTypeRef numberRef;
_GLFWjoyelement* element = calloc(1, sizeof(_GLFWjoyelement));
CFArrayAppendValue(elementsArray, element);
numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementCookieKey));
if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number))
element->cookie = (IOHIDElementCookie) number;
numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementMinKey));
if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number))
element->minReport = element->min = number;
numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementMaxKey));
if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number))
element->maxReport = element->max = number;
}
}
else
{
CFTypeRef array = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementKey));
if (array)
{
if (CFGetTypeID(array) == CFArrayGetTypeID())
{
CFRange range = { 0, CFArrayGetCount(array) };
CFArrayApplyFunction(array, range, getElementsCFArrayHandler, joystick);
}
}
}
}
// Adds an element to the specified joystick
//
static void getElementsCFArrayHandler(const void* value, void* parameter)
{
if (CFGetTypeID(value) == CFDictionaryGetTypeID())
addJoystickElement((_GLFWjoy*) parameter, (CFTypeRef) value);
}
// Returns the value of the specified element of the specified joystick
//
static long getElementValue(_GLFWjoy* joystick, _GLFWjoyelement* element)
{
IOReturn result = kIOReturnSuccess;
IOHIDEventStruct hidEvent;
hidEvent.value = 0;
if (joystick && element && joystick->interface)
{
result = (*(joystick->interface))->getElementValue(joystick->interface,
element->cookie,
&hidEvent);
if (kIOReturnSuccess == result)
{
// Record min and max for auto calibration
if (hidEvent.value < element->minReport)
element->minReport = hidEvent.value;
if (hidEvent.value > element->maxReport)
element->maxReport = hidEvent.value;
}
}
// Auto user scale
return (long) hidEvent.value;
}
// Removes the specified joystick
//
static void removeJoystick(_GLFWjoy* joystick)
{
int i;
if (!joystick->present)
return;
for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++)
free((void*) CFArrayGetValueAtIndex(joystick->axisElements, i));
CFArrayRemoveAllValues(joystick->axisElements);
for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++)
free((void*) CFArrayGetValueAtIndex(joystick->buttonElements, i));
CFArrayRemoveAllValues(joystick->buttonElements);
for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
free((void*) CFArrayGetValueAtIndex(joystick->hatElements, i));
CFArrayRemoveAllValues(joystick->hatElements);
free(joystick->axes);
free(joystick->buttons);
(*(joystick->interface))->close(joystick->interface);
(*(joystick->interface))->Release(joystick->interface);
memset(joystick, 0, sizeof(_GLFWjoy));
}
// Callback for user-initiated joystick removal
//
static void removalCallback(void* target, IOReturn result, void* refcon, void* sender)
{
removeJoystick((_GLFWjoy*) refcon);
}
// Polls for joystick events and updates GLFW state
//
static void pollJoystickEvents(void)
{
int joy;
for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++)
{
CFIndex i;
int buttonIndex = 0;
_GLFWjoy* joystick = _glfw.ns.joysticks + joy;
if (!joystick->present)
continue;
for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++)
{
_GLFWjoyelement* button =
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->buttonElements, i);
if (getElementValue(joystick, button))
joystick->buttons[buttonIndex++] = GLFW_PRESS;
else
joystick->buttons[buttonIndex++] = GLFW_RELEASE;
}
for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++)
{
_GLFWjoyelement* axis =
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->axisElements, i);
long value = getElementValue(joystick, axis);
long readScale = axis->maxReport - axis->minReport;
if (readScale == 0)
joystick->axes[i] = value;
else
joystick->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;
}
for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
{
_GLFWjoyelement* hat =
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->hatElements, i);
// Bit fields of button presses for each direction, including nil
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
long j, value = getElementValue(joystick, hat);
if (value < 0 || value > 8)
value = 8;
for (j = 0; j < 4; j++)
{
if (directions[value] & (1 << j))
joystick->buttons[buttonIndex++] = GLFW_PRESS;
else
joystick->buttons[buttonIndex++] = GLFW_RELEASE;
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
void _glfwInitJoysticks(void)
{
int joy = 0;
IOReturn result = kIOReturnSuccess;
mach_port_t masterPort = 0;
io_iterator_t objectIterator = 0;
CFMutableDictionaryRef hidMatchDictionary = NULL;
io_object_t ioHIDDeviceObject = 0;
result = IOMasterPort(bootstrap_port, &masterPort);
hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey);
if (kIOReturnSuccess != result || !hidMatchDictionary)
{
if (hidMatchDictionary)
CFRelease(hidMatchDictionary);
return;
}
result = IOServiceGetMatchingServices(masterPort,
hidMatchDictionary,
&objectIterator);
if (result != kIOReturnSuccess)
return;
if (!objectIterator)
{
// There are no joysticks
return;
}
while ((ioHIDDeviceObject = IOIteratorNext(objectIterator)))
{
CFMutableDictionaryRef propsRef = NULL;
CFTypeRef valueRef = NULL;
kern_return_t result;
IOCFPlugInInterface** ppPlugInInterface = NULL;
HRESULT plugInResult = S_OK;
SInt32 score = 0;
long usagePage, usage;
// Check device type
result = IORegistryEntryCreateCFProperties(ioHIDDeviceObject,
&propsRef,
kCFAllocatorDefault,
kNilOptions);
if (result != kIOReturnSuccess)
continue;
valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDPrimaryUsagePageKey));
if (valueRef)
{
CFNumberGetValue(valueRef, kCFNumberLongType, &usagePage);
if (usagePage != kHIDPage_GenericDesktop)
{
// This device is not relevant to GLFW
CFRelease(valueRef);
continue;
}
CFRelease(valueRef);
}
valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDPrimaryUsageKey));
if (valueRef)
{
CFNumberGetValue(valueRef, kCFNumberLongType, &usage);
if ((usage != kHIDUsage_GD_Joystick &&
usage != kHIDUsage_GD_GamePad &&
usage != kHIDUsage_GD_MultiAxisController))
{
// This device is not relevant to GLFW
CFRelease(valueRef);
continue;
}
CFRelease(valueRef);
}
_GLFWjoy* joystick = _glfw.ns.joysticks + joy;
joystick->present = GL_TRUE;
result = IOCreatePlugInInterfaceForService(ioHIDDeviceObject,
kIOHIDDeviceUserClientTypeID,
kIOCFPlugInInterfaceID,
&ppPlugInInterface,
&score);
if (kIOReturnSuccess != result)
return;
plugInResult = (*ppPlugInInterface)->QueryInterface(
ppPlugInInterface,
CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID),
(void *) &(joystick->interface));
if (plugInResult != S_OK)
return;
(*ppPlugInInterface)->Release(ppPlugInInterface);
(*(joystick->interface))->open(joystick->interface, 0);
(*(joystick->interface))->setRemovalCallback(joystick->interface,
removalCallback,
joystick,
joystick);
// Get product string
valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDProductKey));
if (valueRef)
{
CFStringGetCString(valueRef,
joystick->name,
sizeof(joystick->name),
kCFStringEncodingUTF8);
CFRelease(valueRef);
}
joystick->axisElements = CFArrayCreateMutable(NULL, 0, NULL);
joystick->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);
joystick->hatElements = CFArrayCreateMutable(NULL, 0, NULL);
valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDElementKey));
if (CFGetTypeID(valueRef) == CFArrayGetTypeID())
{
CFRange range = { 0, CFArrayGetCount(valueRef) };
CFArrayApplyFunction(valueRef,
range,
getElementsCFArrayHandler,
(void*) joystick);
CFRelease(valueRef);
}
joystick->axes = calloc(CFArrayGetCount(joystick->axisElements),
sizeof(float));
joystick->buttons = calloc(CFArrayGetCount(joystick->buttonElements) +
CFArrayGetCount(joystick->hatElements) * 4, 1);
joy++;
if (joy > GLFW_JOYSTICK_LAST)
break;
}
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticks(void)
{
int i;
for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
{
_GLFWjoy* joystick = &_glfw.ns.joysticks[i];
removeJoystick(joystick);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformJoystickPresent(int joy)
{
pollJoystickEvents();
return _glfw.ns.joysticks[joy].present;
}
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
{
_GLFWjoy* joystick = _glfw.ns.joysticks + joy;
pollJoystickEvents();
if (!joystick->present)
return NULL;
*count = (int) CFArrayGetCount(joystick->axisElements);
return joystick->axes;
}
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
{
_GLFWjoy* joystick = _glfw.ns.joysticks + joy;
pollJoystickEvents();
if (!joystick->present)
return NULL;
*count = (int) CFArrayGetCount(joystick->buttonElements) +
(int) CFArrayGetCount(joystick->hatElements) * 4;
return joystick->buttons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
pollJoystickEvents();
return _glfw.ns.joysticks[joy].name;
}
+388
View File
@@ -0,0 +1,388 @@
//========================================================================
// GLFW 3.0 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <limits.h>
#include <IOKit/graphics/IOGraphicsLib.h>
#include <IOKit/graphics/IOGraphicsLib.h>
#include <CoreVideo/CVBase.h>
#include <CoreVideo/CVDisplayLink.h>
// Get the name of the specified display
//
static const char* getDisplayName(CGDirectDisplayID displayID)
{
char* name;
CFDictionaryRef info, names;
CFStringRef value;
CFIndex size;
info = IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID),
kIODisplayOnlyPreferredName);
names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
(const void**) &value))
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Failed to retrieve display name");
CFRelease(info);
return strdup("Unknown");
}
size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(value),
kCFStringEncodingUTF8);
name = calloc(size + 1, sizeof(char));
CFStringGetCString(value, name, size, kCFStringEncodingUTF8);
CFRelease(info);
return name;
}
// Check whether the display mode should be included in enumeration
//
static GLboolean modeIsGood(CGDisplayModeRef mode)
{
uint32_t flags = CGDisplayModeGetIOFlags(mode);
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
return GL_FALSE;
if (flags & kDisplayModeInterlacedFlag)
return GL_FALSE;
if (flags & kDisplayModeStretchedFlag)
return GL_FALSE;
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
{
CFRelease(format);
return GL_FALSE;
}
CFRelease(format);
return GL_TRUE;
}
// Convert Core Graphics display mode to GLFW video mode
//
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
CVDisplayLinkRef link)
{
GLFWvidmode result;
result.width = (int) CGDisplayModeGetWidth(mode);
result.height = (int) CGDisplayModeGetHeight(mode);
result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode);
if (result.refreshRate == 0)
{
const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
if (!(time.flags & kCVTimeIsIndefinite))
result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
}
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
{
result.redBits = 5;
result.greenBits = 5;
result.blueBits = 5;
}
else
{
result.redBits = 8;
result.greenBits = 8;
result.blueBits = 8;
}
CFRelease(format);
return result;
}
// Starts reservation for display fading
//
static CGDisplayFadeReservationToken beginFadeReservation(void)
{
CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
CGDisplayFade(token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
return token;
}
// Ends reservation for display fading
//
static void endFadeReservation(CGDisplayFadeReservationToken token)
{
if (token != kCGDisplayFadeReservationInvalidToken)
{
CGDisplayFade(token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation(token);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Change the current video mode
//
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
CGDisplayModeRef bestMode = NULL;
CFArrayRef modes;
CFIndex count, i;
unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
unsigned int rateDiff, leastRateDiff = UINT_MAX;
const int bpp = desired->redBits - desired->greenBits - desired->blueBits;
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count; i++)
{
CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(mode))
continue;
int modeBPP;
// Identify display mode pixel encoding
{
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
modeBPP = 16;
else
modeBPP = 32;
CFRelease(format);
}
const int modeWidth = (int) CGDisplayModeGetWidth(mode);
const int modeHeight = (int) CGDisplayModeGetHeight(mode);
const int modeRate = (int) CGDisplayModeGetRefreshRate(mode);
sizeDiff = (abs(modeBPP - bpp) << 25) |
((modeWidth - desired->width) * (modeWidth - desired->width) +
(modeHeight - desired->height) * (modeHeight - desired->height));
if (desired->refreshRate)
rateDiff = abs(modeRate - desired->refreshRate);
else
rateDiff = UINT_MAX - modeRate;
if ((sizeDiff < leastSizeDiff) ||
(sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
{
bestMode = mode;
leastSizeDiff = sizeDiff;
leastRateDiff = rateDiff;
}
}
if (!bestMode)
{
CFRelease(modes);
return GL_FALSE;
}
monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
CGDisplayFadeReservationToken token = beginFadeReservation();
CGDisplayCapture(monitor->ns.displayID);
CGDisplaySetDisplayMode(monitor->ns.displayID, bestMode, NULL);
endFadeReservation(token);
CFRelease(modes);
return GL_TRUE;
}
// Restore the previously saved (original) video mode
//
void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
{
CGDisplayFadeReservationToken token = beginFadeReservation();
CGDisplaySetDisplayMode(monitor->ns.displayID, monitor->ns.previousMode, NULL);
CGDisplayRelease(monitor->ns.displayID);
endFadeReservation(token);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
{
uint32_t i, found = 0, monitorCount;
_GLFWmonitor** monitors;
CGDirectDisplayID* displays;
*count = 0;
CGGetActiveDisplayList(0, NULL, &monitorCount);
displays = calloc(monitorCount, sizeof(CGDirectDisplayID));
monitors = calloc(monitorCount, sizeof(_GLFWmonitor*));
CGGetActiveDisplayList(monitorCount, displays, &monitorCount);
for (i = 0; i < monitorCount; i++)
{
const CGSize size = CGDisplayScreenSize(displays[i]);
monitors[found] = _glfwCreateMonitor(getDisplayName(displays[i]),
size.width, size.height);
monitors[found]->ns.displayID = displays[i];
found++;
}
free(displays);
for (i = 0; i < monitorCount; i++)
{
if (CGDisplayIsMain(monitors[i]->ns.displayID))
{
_GLFWmonitor* temp = monitors[0];
monitors[0] = monitors[i];
monitors[i] = temp;
break;
}
}
NSArray* screens = [NSScreen screens];
for (i = 0; i < monitorCount; i++)
{
int j;
for (j = 0; j < [screens count]; j++)
{
NSScreen* screen = [screens objectAtIndex:j];
NSDictionary* dictionary = [screen deviceDescription];
NSNumber* number = [dictionary objectForKey:@"NSScreenNumber"];
if (monitors[i]->ns.displayID == [number unsignedIntegerValue])
{
monitors[i]->ns.screen = screen;
break;
}
}
if (monitors[i]->ns.screen == nil)
{
_glfwDestroyMonitors(monitors, monitorCount);
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find NSScreen for CGDisplay %s",
monitors[i]->name);
free(monitors);
return NULL;
}
}
*count = monitorCount;
return monitors;
}
GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
{
return first->ns.displayID == second->ns.displayID;
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
if (xpos)
*xpos = (int) bounds.origin.x;
if (ypos)
*ypos = (int) bounds.origin.y;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
CFArrayRef modes;
CFIndex count, i;
GLFWvidmode* result;
CVDisplayLinkRef link;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
count = CFArrayGetCount(modes);
result = calloc(count, sizeof(GLFWvidmode));
*found = 0;
for (i = 0; i < count; i++)
{
CGDisplayModeRef mode;
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (modeIsGood(mode))
{
result[*found] = vidmodeFromCGDisplayMode(mode, link);
(*found)++;
}
}
CFRelease(modes);
CVDisplayLinkRelease(link);
return result;
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
{
CGDisplayModeRef displayMode;
CVDisplayLinkRef link;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
*mode = vidmodeFromCGDisplayMode(displayMode, link);
CGDisplayModeRelease(displayMode);
CVDisplayLinkRelease(link);
}
+149
View File
@@ -0,0 +1,149 @@
//========================================================================
// GLFW 3.0 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _cocoa_platform_h_
#define _cocoa_platform_h_
#include <stdint.h>
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
#if defined(_GLFW_NSGL)
#include "nsgl_platform.h"
#else
#error "No supported context creation API selected"
#endif
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Platform-specific window structure
//------------------------------------------------------------------------
typedef struct _GLFWwindowNS
{
id object;
id delegate;
id view;
unsigned int modifierFlags;
} _GLFWwindowNS;
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
typedef struct
{
int present;
char name[256];
IOHIDDeviceInterface** interface;
CFMutableArrayRef axisElements;
CFMutableArrayRef buttonElements;
CFMutableArrayRef hatElements;
float* axes;
unsigned char* buttons;
} _GLFWjoy;
//------------------------------------------------------------------------
// Platform-specific library global data for Cocoa
//------------------------------------------------------------------------
typedef struct _GLFWlibraryNS
{
struct {
double base;
double resolution;
} timer;
CGEventSourceRef eventSource;
id delegate;
id autoreleasePool;
id cursor;
char* clipboardString;
_GLFWjoy joysticks[GLFW_JOYSTICK_LAST + 1];
} _GLFWlibraryNS;
//------------------------------------------------------------------------
// Platform-specific monitor structure
//------------------------------------------------------------------------
typedef struct _GLFWmonitorNS
{
CGDirectDisplayID displayID;
CGDisplayModeRef previousMode;
id screen;
} _GLFWmonitorNS;
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Time
void _glfwInitTimer(void);
// Joystick input
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
// Fullscreen
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
// OpenGL support
int _glfwInitContextAPI(void);
void _glfwTerminateContextAPI(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
#endif // _cocoa_platform_h_
+71
View File
@@ -0,0 +1,71 @@
//========================================================================
// GLFW 3.0 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <mach/mach_time.h>
// Return raw time
//
static uint64_t getRawTime(void)
{
return mach_absolute_time();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialise timer
//
void _glfwInitTimer(void)
{
mach_timebase_info_data_t info;
mach_timebase_info(&info);
_glfw.ns.timer.resolution = (double) info.numer / (info.denom * 1.0e9);
_glfw.ns.timer.base = getRawTime();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
double _glfwPlatformGetTime(void)
{
return (double) (getRawTime() - _glfw.ns.timer.base) *
_glfw.ns.timer.resolution;
}
void _glfwPlatformSetTime(double time)
{
_glfw.ns.timer.base = getRawTime() -
(uint64_t) (time / _glfw.ns.timer.resolution);
}
File diff suppressed because it is too large Load Diff
+640
View File
@@ -0,0 +1,640 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <stdio.h>
// Parses the client API version string and extracts the version number
//
static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev)
{
int i, _api = GLFW_OPENGL_API, _major, _minor = 0, _rev = 0;
const char* version;
const char* prefixes[] =
{
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) glGetString(GL_VERSION);
if (!version)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to retrieve context version string");
return GL_FALSE;
}
for (i = 0; prefixes[i]; i++)
{
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0)
{
version += length;
_api = GLFW_OPENGL_ES_API;
break;
}
}
if (!sscanf(version, "%d.%d.%d", &_major, &_minor, &_rev))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"No version found in context version string");
return GL_FALSE;
}
*api = _api;
*major = _major;
*minor = _minor;
*rev = _rev;
return GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
{
if (wndconfig->clientAPI != GLFW_OPENGL_API &&
wndconfig->clientAPI != GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid client API requested");
return GL_FALSE;
}
if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if ((wndconfig->glMajor < 1 || wndconfig->glMinor < 0) ||
(wndconfig->glMajor == 1 && wndconfig->glMinor > 5) ||
(wndconfig->glMajor == 2 && wndconfig->glMinor > 1) ||
(wndconfig->glMajor == 3 && wndconfig->glMinor > 3))
{
// OpenGL 1.0 is the smallest valid version
// OpenGL 1.x series ended with version 1.5
// OpenGL 2.x series ended with version 2.1
// OpenGL 3.x series ended with version 3.3
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid OpenGL version %i.%i requested",
wndconfig->glMajor, wndconfig->glMinor);
return GL_FALSE;
}
else
{
// For now, let everything else through
}
if (wndconfig->glProfile)
{
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE &&
wndconfig->glProfile != GLFW_OPENGL_COMPAT_PROFILE)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid OpenGL profile requested");
return GL_FALSE;
}
if (wndconfig->glMajor < 3 ||
(wndconfig->glMajor == 3 && wndconfig->glMinor < 2))
{
// Desktop OpenGL context profiles are only defined for version 3.2
// and above
_glfwInputError(GLFW_INVALID_VALUE,
"Context profiles only exist for "
"OpenGL version 3.2 and above");
return GL_FALSE;
}
}
if (wndconfig->glForward && wndconfig->glMajor < 3)
{
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
_glfwInputError(GLFW_INVALID_VALUE,
"Forward compatibility only exist for OpenGL "
"version 3.0 and above");
return GL_FALSE;
}
}
else if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0 ||
(wndconfig->glMajor == 1 && wndconfig->glMinor > 1) ||
(wndconfig->glMajor == 2 && wndconfig->glMinor > 0))
{
// OpenGL ES 1.0 is the smallest valid version
// OpenGL ES 1.x series ended with version 1.1
// OpenGL ES 2.x series ended with version 2.0
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid OpenGL ES version %i.%i requested",
wndconfig->glMajor, wndconfig->glMinor);
return GL_FALSE;
}
else
{
// For now, let everything else through
}
if (wndconfig->glProfile)
{
// OpenGL ES does not support profiles
_glfwInputError(GLFW_INVALID_VALUE,
"Context profiles are not supported by OpenGL ES");
return GL_FALSE;
}
if (wndconfig->glForward)
{
// OpenGL ES does not support forward-compatibility
_glfwInputError(GLFW_INVALID_VALUE,
"Forward compatibility is not supported by OpenGL ES");
return GL_FALSE;
}
}
if (wndconfig->glRobustness)
{
if (wndconfig->glRobustness != GLFW_NO_RESET_NOTIFICATION &&
wndconfig->glRobustness != GLFW_LOSE_CONTEXT_ON_RESET)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid context robustness mode requested");
return GL_FALSE;
}
}
return GL_TRUE;
}
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count)
{
unsigned int i;
unsigned int missing, leastMissing = UINT_MAX;
unsigned int colorDiff, leastColorDiff = UINT_MAX;
unsigned int extraDiff, leastExtraDiff = UINT_MAX;
const _GLFWfbconfig* current;
const _GLFWfbconfig* closest = NULL;
for (i = 0; i < count; i++)
{
current = alternatives + i;
if (desired->stereo > 0 && current->stereo == 0)
{
// Stereo is a hard constraint
continue;
}
// Count number of missing buffers
{
missing = 0;
if (desired->alphaBits > 0 && current->alphaBits == 0)
missing++;
if (desired->depthBits > 0 && current->depthBits == 0)
missing++;
if (desired->stencilBits > 0 && current->stencilBits == 0)
missing++;
if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers)
missing += desired->auxBuffers - current->auxBuffers;
if (desired->samples > 0 && current->samples == 0)
{
// Technically, several multisampling buffers could be
// involved, but that's a lower level implementation detail and
// not important to us here, so we count them as one
missing++;
}
}
// These polynomials make many small channel size differences matter
// less than one large channel size difference
// Calculate color channel size difference value
{
colorDiff = 0;
if (desired->redBits > 0)
{
colorDiff += (desired->redBits - current->redBits) *
(desired->redBits - current->redBits);
}
if (desired->greenBits > 0)
{
colorDiff += (desired->greenBits - current->greenBits) *
(desired->greenBits - current->greenBits);
}
if (desired->blueBits > 0)
{
colorDiff += (desired->blueBits - current->blueBits) *
(desired->blueBits - current->blueBits);
}
}
// Calculate non-color channel size difference value
{
extraDiff = 0;
if (desired->alphaBits > 0)
{
extraDiff += (desired->alphaBits - current->alphaBits) *
(desired->alphaBits - current->alphaBits);
}
if (desired->depthBits > 0)
{
extraDiff += (desired->depthBits - current->depthBits) *
(desired->depthBits - current->depthBits);
}
if (desired->stencilBits > 0)
{
extraDiff += (desired->stencilBits - current->stencilBits) *
(desired->stencilBits - current->stencilBits);
}
if (desired->accumRedBits > 0)
{
extraDiff += (desired->accumRedBits - current->accumRedBits) *
(desired->accumRedBits - current->accumRedBits);
}
if (desired->accumGreenBits > 0)
{
extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
(desired->accumGreenBits - current->accumGreenBits);
}
if (desired->accumBlueBits > 0)
{
extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
(desired->accumBlueBits - current->accumBlueBits);
}
if (desired->accumAlphaBits > 0)
{
extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
(desired->accumAlphaBits - current->accumAlphaBits);
}
if (desired->samples > 0)
{
extraDiff += (desired->samples - current->samples) *
(desired->samples - current->samples);
}
if (desired->sRGB)
{
if (!current->sRGB)
extraDiff++;
}
}
// Figure out if the current one is better than the best one found so far
// Least number of missing buffers is the most important heuristic,
// then color buffer size match and lastly size match for other buffers
if (missing < leastMissing)
closest = current;
else if (missing == leastMissing)
{
if ((colorDiff < leastColorDiff) ||
(colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
{
closest = current;
}
}
if (current == closest)
{
leastMissing = missing;
leastColorDiff = colorDiff;
leastExtraDiff = extraDiff;
}
}
return closest;
}
GLboolean _glfwRefreshContextAttribs(void)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (!parseGLVersion(&window->clientAPI,
&window->glMajor,
&window->glMinor,
&window->glRevision))
{
return GL_FALSE;
}
#if defined(_GLFW_USE_OPENGL)
if (window->glMajor > 2)
{
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!window->GetStringi)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Entry point retrieval is broken");
return GL_FALSE;
}
}
if (window->clientAPI == GLFW_OPENGL_API)
{
// Read back context flags (OpenGL 3.0 and above)
if (window->glMajor >= 3)
{
GLint flags;
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
window->glForward = GL_TRUE;
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
window->glDebug = GL_TRUE;
else if (glfwExtensionSupported("GL_ARB_debug_output"))
{
// HACK: This is a workaround for older drivers (pre KHR_debug)
// not setting the debug bit in the context flags for
// debug contexts
window->glDebug = GL_TRUE;
}
}
// Read back OpenGL context profile (OpenGL 3.2 and above)
if (window->glMajor > 3 ||
(window->glMajor == 3 && window->glMinor >= 2))
{
GLint mask;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
window->glProfile = GLFW_OPENGL_COMPAT_PROFILE;
else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
window->glProfile = GLFW_OPENGL_CORE_PROFILE;
else if (glfwExtensionSupported("GL_ARB_compatibility"))
{
// HACK: This is a workaround for the compatibility profile bit
// not being set in the context flags if an OpenGL 3.2+
// context was created without having requested a specific
// version
window->glProfile = GLFW_OPENGL_COMPAT_PROFILE;
}
}
// Read back robustness strategy
if (glfwExtensionSupported("GL_ARB_robustness"))
{
// NOTE: We avoid using the context flags for detection, as they are
// only present from 3.0 while the extension applies from 1.1
GLint strategy;
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET;
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
window->glRobustness = GLFW_NO_RESET_NOTIFICATION;
}
}
else
{
// Read back robustness strategy
if (glfwExtensionSupported("GL_EXT_robustness"))
{
// NOTE: The values of these constants match those of the OpenGL ARB
// one, so we can reuse them here
GLint strategy;
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET;
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
window->glRobustness = GLFW_NO_RESET_NOTIFICATION;
}
}
#endif // _GLFW_USE_OPENGL
return GL_TRUE;
}
GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (window->glMajor < wndconfig->glMajor ||
(window->glMajor == wndconfig->glMajor &&
window->glMinor < wndconfig->glMinor))
{
// The desired OpenGL version is greater than the actual version
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
// /and/ the user has requested an OpenGL version greater than 1.0
// For API consistency, we emulate the behavior of the
// {GLX|WGL}_ARB_create_context extension and fail here
_glfwInputError(GLFW_VERSION_UNAVAILABLE, NULL);
return GL_FALSE;
}
return GL_TRUE;
}
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions)
{
const GLubyte* start;
GLubyte* where;
GLubyte* terminator;
// It takes a bit of care to be fool-proof about parsing the
// OpenGL extensions string. Don't be fooled by sub-strings,
// etc.
start = extensions;
for (;;)
{
where = (GLubyte*) strstr((const char*) start, string);
if (!where)
return GL_FALSE;
terminator = where + strlen(string);
if (where == start || *(where - 1) == ' ')
{
if (*terminator == ' ' || *terminator == '\0')
break;
}
start = terminator;
}
return GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (_glfwPlatformGetCurrentContext() == window)
return;
_glfwPlatformMakeContextCurrent(window);
}
GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return (GLFWwindow*) _glfwPlatformGetCurrentContext();
}
GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
_glfwPlatformSwapBuffers(window);
}
GLFWAPI void glfwSwapInterval(int interval)
{
_GLFW_REQUIRE_INIT();
if (!_glfwPlatformGetCurrentContext())
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
return;
}
_glfwPlatformSwapInterval(interval);
}
GLFWAPI int glfwExtensionSupported(const char* extension)
{
const GLubyte* extensions;
_GLFWwindow* window;
_GLFW_REQUIRE_INIT_OR_RETURN(GL_FALSE);
window = _glfwPlatformGetCurrentContext();
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
return GL_FALSE;
}
if (!extension || *extension == '\0')
{
_glfwInputError(GLFW_INVALID_VALUE, NULL);
return GL_FALSE;
}
if (window->glMajor < 3)
{
// Check if extension is in the old style OpenGL extensions string
extensions = glGetString(GL_EXTENSIONS);
if (!extensions)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to retrieve extension string");
return GL_FALSE;
}
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
#if defined(_GLFW_USE_OPENGL)
else
{
int i;
GLint count;
// Check if extension is in the modern OpenGL extensions string list
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
for (i = 0; i < count; i++)
{
const char* en = (const char*) window->GetStringi(GL_EXTENSIONS, i);
if (!en)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to retrieve extension string %i", i);
return GL_FALSE;
}
if (strcmp(en, extension) == 0)
return GL_TRUE;
}
}
#endif // _GLFW_USE_OPENGL
// Check if extension is in the platform-specific string
return _glfwPlatformExtensionSupported(extension);
}
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!_glfwPlatformGetCurrentContext())
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
return NULL;
}
return _glfwPlatformGetProcAddress(procname);
}
+546
View File
@@ -0,0 +1,546 @@
//========================================================================
// GLFW 3.0 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
// Thread local storage attribute macro
//
#if defined(_MSC_VER)
#define _GLFW_TLS __declspec(thread)
#elif defined(__GNUC__)
#define _GLFW_TLS __thread
#else
#define _GLFW_TLS
#endif
// The per-thread current context/window pointer
//
static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
// Return a description of the specified EGL error
//
static const char* getErrorString(EGLint error)
{
switch (error)
{
case EGL_SUCCESS:
return "Success";
case EGL_NOT_INITIALIZED:
return "EGL is not or could not be initialized";
case EGL_BAD_ACCESS:
return "EGL cannot access a requested resource";
case EGL_BAD_ALLOC:
return "EGL failed to allocate resources for the requested operation";
case EGL_BAD_ATTRIBUTE:
return "An unrecognized attribute or attribute value was passed "
"in the attribute list";
case EGL_BAD_CONTEXT:
return "An EGLContext argument does not name a valid EGL "
"rendering context";
case EGL_BAD_CONFIG:
return "An EGLConfig argument does not name a valid EGL frame "
"buffer configuration";
case EGL_BAD_CURRENT_SURFACE:
return "The current surface of the calling thread is a window, pixel "
"buffer or pixmap that is no longer valid";
case EGL_BAD_DISPLAY:
return "An EGLDisplay argument does not name a valid EGL display "
"connection";
case EGL_BAD_SURFACE:
return "An EGLSurface argument does not name a valid surface "
"configured for GL rendering";
case EGL_BAD_MATCH:
return "Arguments are inconsistent";
case EGL_BAD_PARAMETER:
return "One or more argument values are invalid";
case EGL_BAD_NATIVE_PIXMAP:
return "A NativePixmapType argument does not refer to a valid "
"native pixmap";
case EGL_BAD_NATIVE_WINDOW:
return "A NativeWindowType argument does not refer to a valid "
"native window";
case EGL_CONTEXT_LOST:
return "The application must destroy all contexts and reinitialise";
}
return "UNKNOWN EGL ERROR";
}
// Returns the specified attribute of the specified EGLConfig
//
static int getConfigAttrib(EGLConfig config, int attrib)
{
int value;
eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
return value;
}
// Return a list of available and usable framebuffer configs
//
static GLboolean chooseFBConfigs(const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* desired,
EGLConfig* result)
{
EGLConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
return GL_FALSE;
}
nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++)
{
const EGLConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
#if defined(_GLFW_X11)
if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID))
{
// Only consider EGLConfigs with associated visuals
continue;
}
#endif // _GLFW_X11
if (!(getConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))
{
// Only consider RGB(A) EGLConfigs
continue;
}
if (!(getConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
{
// Only consider window EGLConfigs
continue;
}
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (wndconfig->glMajor == 1)
{
if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
continue;
}
else
{
if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
continue;
}
}
else if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
continue;
}
u->redBits = getConfigAttrib(n, EGL_RED_SIZE);
u->greenBits = getConfigAttrib(n, EGL_GREEN_SIZE);
u->blueBits = getConfigAttrib(n, EGL_BLUE_SIZE);
u->alphaBits = getConfigAttrib(n, EGL_ALPHA_SIZE);
u->depthBits = getConfigAttrib(n, EGL_DEPTH_SIZE);
u->stencilBits = getConfigAttrib(n, EGL_STENCIL_SIZE);
u->samples = getConfigAttrib(n, EGL_SAMPLES);
u->egl = n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = closest->egl;
free(nativeConfigs);
free(usableConfigs);
return closest ? GL_TRUE : GL_FALSE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize EGL
//
int _glfwInitContextAPI(void)
{
_glfw.egl.display = eglGetDisplay((EGLNativeDisplayType)_GLFW_EGL_NATIVE_DISPLAY);
if (_glfw.egl.display == EGL_NO_DISPLAY)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to get EGL display: %s",
getErrorString(eglGetError()));
return GL_FALSE;
}
if (!eglInitialize(_glfw.egl.display,
&_glfw.egl.versionMajor,
&_glfw.egl.versionMinor))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to initialize EGL: %s",
getErrorString(eglGetError()));
return GL_FALSE;
}
if (_glfwPlatformExtensionSupported("EGL_KHR_create_context"))
_glfw.egl.KHR_create_context = GL_TRUE;
return GL_TRUE;
}
// Terminate EGL
//
void _glfwTerminateContextAPI(void)
{
eglTerminate(_glfw.egl.display);
}
#define setEGLattrib(attribName, attribValue) \
{ \
attribs[index++] = attribName; \
attribs[index++] = attribValue; \
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
}
// Prepare for creation of the OpenGL context
//
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
EGLint count = 0;
EGLConfig config;
EGLContext share = NULL;
if (wndconfig->share)
share = wndconfig->share->egl.context;
if (!chooseFBConfigs(wndconfig, fbconfig, &config))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to find a suitable EGLConfig");
return GL_FALSE;
}
#if defined(_GLFW_X11)
// Retrieve the visual corresponding to the chosen EGL config
{
int mask;
EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0;
XVisualInfo info;
eglGetConfigAttrib(_glfw.egl.display, config,
EGL_NATIVE_VISUAL_ID, &visualID);
info.screen = _glfw.x11.screen;
mask = VisualScreenMask;
if (visualID)
{
// The X window visual must match the EGL config
info.visualid = visualID;
mask |= VisualIDMask;
}
else
{
// some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID
// attribute, so attempt to find the closest match.
eglGetConfigAttrib(_glfw.egl.display, config,
EGL_RED_SIZE, &redBits);
eglGetConfigAttrib(_glfw.egl.display, config,
EGL_GREEN_SIZE, &greenBits);
eglGetConfigAttrib(_glfw.egl.display, config,
EGL_BLUE_SIZE, &blueBits);
eglGetConfigAttrib(_glfw.egl.display, config,
EGL_ALPHA_SIZE, &alphaBits);
info.depth = redBits + greenBits + blueBits + alphaBits;
mask |= VisualDepthMask;
}
window->egl.visual = XGetVisualInfo(_glfw.x11.display,
mask, &info, &count);
if (window->egl.visual == NULL)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to retrieve visual for EGLConfig");
return GL_FALSE;
}
}
#endif // _GLFW_X11
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (!eglBindAPI(EGL_OPENGL_ES_API))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to bind OpenGL ES: %s",
getErrorString(eglGetError()));
return GL_FALSE;
}
}
else
{
if (!eglBindAPI(EGL_OPENGL_API))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to bind OpenGL: %s",
getErrorString(eglGetError()));
return GL_FALSE;
}
}
if (_glfw.egl.KHR_create_context)
{
int index = 0, mask = 0, flags = 0, strategy = 0;
if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
if (wndconfig->glForward)
flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
if (wndconfig->glDebug)
flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
}
if (wndconfig->glRobustness != GLFW_NO_ROBUSTNESS)
{
if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
strategy = EGL_NO_RESET_NOTIFICATION_KHR;
else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
strategy = EGL_LOSE_CONTEXT_ON_RESET_KHR;
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
}
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
{
setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, wndconfig->glMajor);
setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, wndconfig->glMinor);
}
if (mask)
setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
if (flags)
setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags);
if (strategy)
setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, strategy);
setEGLattrib(EGL_NONE, EGL_NONE);
}
else
{
int index = 0;
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, wndconfig->glMajor);
setEGLattrib(EGL_NONE, EGL_NONE);
}
window->egl.context = eglCreateContext(_glfw.egl.display,
config, share, attribs);
if (window->egl.context == EGL_NO_CONTEXT)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to create context: %s",
getErrorString(eglGetError()));
return GL_FALSE;
}
window->egl.config = config;
return GL_TRUE;
}
#undef setEGLattrib
// Destroy the OpenGL context
//
void _glfwDestroyContext(_GLFWwindow* window)
{
#if defined(_GLFW_X11)
if (window->egl.visual)
{
XFree(window->egl.visual);
window->egl.visual = NULL;
}
#endif // _GLFW_X11
if (window->egl.surface)
{
eglDestroySurface(_glfw.egl.display, window->egl.surface);
window->egl.surface = EGL_NO_SURFACE;
}
if (window->egl.context)
{
eglDestroyContext(_glfw.egl.display, window->egl.context);
window->egl.context = EGL_NO_CONTEXT;
}
}
// Analyzes the specified context for possible recreation
//
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
#if defined(_GLFW_WIN32)
return _GLFW_RECREATION_NOT_NEEDED;
#else
return 0;
#endif
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
{
if (window->egl.surface == EGL_NO_SURFACE)
{
window->egl.surface = eglCreateWindowSurface(_glfw.egl.display,
window->egl.config,
(EGLNativeWindowType)_GLFW_EGL_NATIVE_WINDOW,
NULL);
if (window->egl.surface == EGL_NO_SURFACE)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to create window surface: %s",
getErrorString(eglGetError()));
}
}
eglMakeCurrent(_glfw.egl.display,
window->egl.surface,
window->egl.surface,
window->egl.context);
}
else
{
eglMakeCurrent(_glfw.egl.display,
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
_glfwCurrentWindow = window;
}
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
{
return _glfwCurrentWindow;
}
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
eglSwapBuffers(_glfw.egl.display, window->egl.surface);
}
void _glfwPlatformSwapInterval(int interval)
{
eglSwapInterval(_glfw.egl.display, interval);
}
int _glfwPlatformExtensionSupported(const char* extension)
{
const char* extensions;
extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, (unsigned char*) extensions))
return GL_TRUE;
}
return GL_FALSE;
}
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
return eglGetProcAddress(procname);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfw.egl.display;
}
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->egl.context;
}
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return window->egl.surface;
}
+80
View File
@@ -0,0 +1,80 @@
//========================================================================
// GLFW 3.0 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _egl_platform_h_
#define _egl_platform_h_
#include <EGL/egl.h>
// This path may need to be changed if you build GLFW using your own setup
// We ship and use our own copy of eglext.h since GLFW uses fairly new
// extensions and not all operating systems come with an up-to-date version
#include "../deps/EGL/eglext.h"
// Do we have support for dlopen/dlsym?
#if defined(_GLFW_HAS_DLOPEN)
#include <dlfcn.h>
#endif
#define _GLFW_PLATFORM_FBCONFIG EGLConfig egl
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL egl
#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL egl
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Platform-specific OpenGL context structure
//------------------------------------------------------------------------
typedef struct _GLFWcontextEGL
{
EGLConfig config;
EGLContext context;
EGLSurface surface;
#if defined(_GLFW_X11)
XVisualInfo* visual;
#endif
} _GLFWcontextEGL;
//------------------------------------------------------------------------
// Platform-specific library global data for EGL
//------------------------------------------------------------------------
typedef struct _GLFWlibraryEGL
{
EGLDisplay display;
EGLint versionMajor, versionMinor;
GLboolean KHR_create_context;
} _GLFWlibraryEGL;
#endif // _egl_platform_h_
+126
View File
@@ -0,0 +1,126 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <math.h>
#include <stdlib.h>
#include <string.h>
#if defined(_MSC_VER)
#include <malloc.h>
#endif
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
{
ramp->red = calloc(size, sizeof(unsigned short));
ramp->green = calloc(size, sizeof(unsigned short));
ramp->blue = calloc(size, sizeof(unsigned short));
ramp->size = size;
}
void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
{
free(ramp->red);
free(ramp->green);
free(ramp->blue);
memset(ramp, 0, sizeof(GLFWgammaramp));
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
{
int i;
unsigned short values[256];
GLFWgammaramp ramp;
_GLFW_REQUIRE_INIT();
if (gamma <= 0.f)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Gamma value must be greater than zero");
return;
}
for (i = 0; i < 256; i++)
{
double value;
// Calculate intensity
value = i / 255.0;
// Apply gamma curve
value = pow(value, 1.0 / gamma) * 65535.0 + 0.5;
// Clamp to value range
if (value > 65535.0)
value = 65535.0;
values[i] = (unsigned short) value;
}
ramp.red = values;
ramp.green = values;
ramp.blue = values;
ramp.size = 256;
glfwSetGammaRamp(handle, &ramp);
}
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_glfwFreeGammaArrays(&monitor->currentRamp);
_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp);
return &monitor->currentRamp;
}
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT();
if (!monitor->originalRamp.size)
_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp);
_glfwPlatformSetGammaRamp(monitor, ramp);
}
+13
View File
@@ -0,0 +1,13 @@
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
includedir=${prefix}/include
libdir=${exec_prefix}/lib@LIB_SUFFIX@
Name: GLFW
Description: A portable library for OpenGL, window and input
Version: @GLFW_VERSION_FULL@
URL: http://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@
Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs.private: @GLFW_PKG_LIBS@
Cflags: -I${includedir}
+10
View File
@@ -0,0 +1,10 @@
# - Config file for the glfw package
# It defines the following variables
# GLFW_INCLUDE_DIR, the path where GLFW headers are located
# GLFW_LIBRARY_DIR, folder in which the GLFW library is located
# GLFW_LIBRARY, library to link against to use GLFW
set(GLFW_INCLUDE_DIR "@CMAKE_INSTALL_PREFIX@/include")
set(GLFW_LIBRARY_DIR "@CMAKE_INSTALL_PREFIX@/lib@LIB_SUFFIX@")
find_library(GLFW_LIBRARY "@GLFW_LIB_NAME@" HINTS ${GLFW_LIBRARY_DIR})
@@ -0,0 +1,12 @@
set(PACKAGE_VERSION "@GLFW_VERSION_FULL@")
if ("${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@GLFW_VERSION_MAJOR@")
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if ("${PACKAGE_FIND_VERSION_MINOR}" EQUAL @GLFW_VERSION_MINOR@)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
else()
set(PACKAGE_VERSION_COMPATIBLE FALSE)
endif()
+83
View File
@@ -0,0 +1,83 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As glfw_config.h.in, this file is used by CMake to produce the
// glfw_config.h configuration header file. If you are adding a feature
// requiring conditional compilation, this is where to add the macro.
//========================================================================
// As glfw_config.h, this file defines compile-time option macros for a
// specific platform and development environment. If you are using the
// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
// are using your own build system, make this file define the appropriate
// macros in whatever way is suitable.
//========================================================================
// Define this to 1 if building GLFW for X11
#cmakedefine _GLFW_X11
// Define this to 1 if building GLFW for Win32
#cmakedefine _GLFW_WIN32
// Define this to 1 if building GLFW for Cocoa
#cmakedefine _GLFW_COCOA
// Define this to 1 if building GLFW for EGL
#cmakedefine _GLFW_EGL
// Define this to 1 if building GLFW for GLX
#cmakedefine _GLFW_GLX
// Define this to 1 if building GLFW for WGL
#cmakedefine _GLFW_WGL
// Define this to 1 if building GLFW for NSGL
#cmakedefine _GLFW_NSGL
// Define this to 1 if building as a shared library / dynamic library / DLL
#cmakedefine _GLFW_BUILD_DLL
// Define this to 1 to disable dynamic loading of winmm
#cmakedefine _GLFW_NO_DLOAD_WINMM
// Define this to 1 if glfwSwapInterval should ignore DWM compositing status
#cmakedefine _GLFW_USE_DWM_SWAP_INTERVAL
// Define this to 1 to force use of high-performance GPU on Optimus systems
#cmakedefine _GLFW_USE_OPTIMUS_HPG
// Define this to 1 if glXGetProcAddress is available
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESS
// Define this to 1 if glXGetProcAddressARB is available
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB
// Define this to 1 if glXGetProcAddressEXT is available
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT
// Define this to 1 if dlopen is available
#cmakedefine _GLFW_HAS_DLOPEN
// Define this to 1 if glfwInit should change the current directory
#cmakedefine _GLFW_USE_CHDIR
// Define this to 1 if glfwCreateWindow should populate the menu bar
#cmakedefine _GLFW_USE_MENUBAR
// Define this to 1 if using OpenGL as the client library
#cmakedefine _GLFW_USE_OPENGL
// Define this to 1 if using OpenGL ES 1.1 as the client library
#cmakedefine _GLFW_USE_GLESV1
// Define this to 1 if using OpenGL ES 2.0 as the client library
#cmakedefine _GLFW_USE_GLESV2
+612
View File
@@ -0,0 +1,612 @@
//========================================================================
// GLFW 3.0 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#include <assert.h>
// This is the only glXGetProcAddress variant not declared by glxext.h
void (*glXGetProcAddressEXT(const GLubyte* procName))();
#ifndef GLXBadProfileARB
#define GLXBadProfileARB 13
#endif
// Returns the specified attribute of the specified GLXFBConfig
// NOTE: Do not call this unless we have found GLX 1.3+ or GLX_SGIX_fbconfig
//
static int getFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
{
int value;
if (_glfw.glx.SGIX_fbconfig)
{
_glfw.glx.GetFBConfigAttribSGIX(_glfw.x11.display,
fbconfig, attrib, &value);
}
else
glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
return value;
}
// Return a list of available and usable framebuffer configs
//
static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result)
{
GLXFBConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
const char* vendor;
GLboolean trustWindowBit = GL_TRUE;
vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
if (strcmp(vendor, "Chromium") == 0)
{
// HACK: This is a (hopefully temporary) workaround for Chromium
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
trustWindowBit = GL_FALSE;
}
if (_glfw.glx.SGIX_fbconfig)
{
nativeConfigs = _glfw.glx.ChooseFBConfigSGIX(_glfw.x11.display,
_glfw.x11.screen,
NULL,
&nativeCount);
}
else
{
nativeConfigs = glXGetFBConfigs(_glfw.x11.display,
_glfw.x11.screen,
&nativeCount);
}
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: No GLXFBConfigs returned");
return GL_FALSE;
}
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++)
{
const GLXFBConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
if (!getFBConfigAttrib(n, GLX_DOUBLEBUFFER) ||
!getFBConfigAttrib(n, GLX_VISUAL_ID))
{
// Only consider double-buffered GLXFBConfigs with associated visuals
continue;
}
if (!(getFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))
{
// Only consider RGBA GLXFBConfigs
continue;
}
if (!(getFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT))
{
if (trustWindowBit)
{
// Only consider window GLXFBConfigs
continue;
}
}
u->redBits = getFBConfigAttrib(n, GLX_RED_SIZE);
u->greenBits = getFBConfigAttrib(n, GLX_GREEN_SIZE);
u->blueBits = getFBConfigAttrib(n, GLX_BLUE_SIZE);
u->alphaBits = getFBConfigAttrib(n, GLX_ALPHA_SIZE);
u->depthBits = getFBConfigAttrib(n, GLX_DEPTH_SIZE);
u->stencilBits = getFBConfigAttrib(n, GLX_STENCIL_SIZE);
u->accumRedBits = getFBConfigAttrib(n, GLX_ACCUM_RED_SIZE);
u->accumGreenBits = getFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE);
u->accumBlueBits = getFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE);
u->accumAlphaBits = getFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);
u->auxBuffers = getFBConfigAttrib(n, GLX_AUX_BUFFERS);
u->stereo = getFBConfigAttrib(n, GLX_STEREO);
if (_glfw.glx.ARB_multisample)
u->samples = getFBConfigAttrib(n, GLX_SAMPLES);
if (_glfw.glx.ARB_framebuffer_sRGB)
u->sRGB = getFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
u->glx = n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = closest->glx;
XFree(nativeConfigs);
free(usableConfigs);
return closest ? GL_TRUE : GL_FALSE;
}
// Create the OpenGL context using legacy API
//
static GLXContext createLegacyContext(_GLFWwindow* window,
GLXFBConfig fbconfig,
GLXContext share)
{
if (_glfw.glx.SGIX_fbconfig)
{
return _glfw.glx.CreateContextWithConfigSGIX(_glfw.x11.display,
fbconfig,
GLX_RGBA_TYPE,
share,
True);
}
return glXCreateNewContext(_glfw.x11.display,
fbconfig,
GLX_RGBA_TYPE,
share,
True);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize GLX
//
int _glfwInitContextAPI(void)
{
#ifdef _GLFW_DLOPEN_LIBGL
int i;
char* libGL_names[ ] =
{
"libGL.so",
"libGL.so.1",
"/usr/lib/libGL.so",
"/usr/lib/libGL.so.1",
NULL
};
for (i = 0; libGL_names[i] != NULL; i++)
{
_glfw.glx.libGL = dlopen(libGL_names[i], RTLD_LAZY | RTLD_GLOBAL);
if (_glfw.glx.libGL)
break;
}
if (!_glfw.glx.libGL)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL");
return GL_FALSE;
}
#endif
if (pthread_key_create(&_glfw.glx.current, NULL) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to create context TLS");
return GL_FALSE;
}
// Check if GLX is supported on this display
if (!glXQueryExtension(_glfw.x11.display,
&_glfw.glx.errorBase,
&_glfw.glx.eventBase))
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX support not found");
return GL_FALSE;
}
if (!glXQueryVersion(_glfw.x11.display,
&_glfw.glx.versionMajor,
&_glfw.glx.versionMinor))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: Failed to query GLX version");
return GL_FALSE;
}
if (_glfwPlatformExtensionSupported("GLX_EXT_swap_control"))
{
_glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)
_glfwPlatformGetProcAddress("glXSwapIntervalEXT");
if (_glfw.glx.SwapIntervalEXT)
_glfw.glx.EXT_swap_control = GL_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_SGI_swap_control"))
{
_glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)
_glfwPlatformGetProcAddress("glXSwapIntervalSGI");
if (_glfw.glx.SwapIntervalSGI)
_glfw.glx.SGI_swap_control = GL_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_MESA_swap_control"))
{
_glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)
_glfwPlatformGetProcAddress("glXSwapIntervalMESA");
if (_glfw.glx.SwapIntervalMESA)
_glfw.glx.MESA_swap_control = GL_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_SGIX_fbconfig"))
{
_glfw.glx.GetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)
_glfwPlatformGetProcAddress("glXGetFBConfigAttribSGIX");
_glfw.glx.ChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)
_glfwPlatformGetProcAddress("glXChooseFBConfigSGIX");
_glfw.glx.CreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)
_glfwPlatformGetProcAddress("glXCreateContextWithConfigSGIX");
_glfw.glx.GetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)
_glfwPlatformGetProcAddress("glXGetVisualFromFBConfigSGIX");
if (_glfw.glx.GetFBConfigAttribSGIX &&
_glfw.glx.ChooseFBConfigSGIX &&
_glfw.glx.CreateContextWithConfigSGIX &&
_glfw.glx.GetVisualFromFBConfigSGIX)
{
_glfw.glx.SGIX_fbconfig = GL_TRUE;
}
}
if (_glfwPlatformExtensionSupported("GLX_ARB_multisample"))
_glfw.glx.ARB_multisample = GL_TRUE;
if (_glfwPlatformExtensionSupported("GLX_ARB_framebuffer_sRGB"))
_glfw.glx.ARB_framebuffer_sRGB = GL_TRUE;
if (_glfwPlatformExtensionSupported("GLX_ARB_create_context"))
{
_glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
_glfwPlatformGetProcAddress("glXCreateContextAttribsARB");
if (_glfw.glx.CreateContextAttribsARB)
_glfw.glx.ARB_create_context = GL_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_robustness"))
_glfw.glx.ARB_create_context_robustness = GL_TRUE;
if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_profile"))
_glfw.glx.ARB_create_context_profile = GL_TRUE;
if (_glfwPlatformExtensionSupported("GLX_EXT_create_context_es2_profile"))
_glfw.glx.EXT_create_context_es2_profile = GL_TRUE;
return GL_TRUE;
}
// Terminate GLX
//
void _glfwTerminateContextAPI(void)
{
// Unload libGL.so if necessary
#ifdef _GLFW_DLOPEN_LIBGL
if (_glfw.glx.libGL != NULL)
{
dlclose(_glfw.glx.libGL);
_glfw.glx.libGL = NULL;
}
#endif
pthread_key_delete(_glfw.glx.current);
}
#define setGLXattrib(attribName, attribValue) \
{ \
attribs[index++] = attribName; \
attribs[index++] = attribValue; \
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
}
// Prepare for creation of the OpenGL context
//
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
GLXFBConfig native;
GLXContext share = NULL;
if (wndconfig->share)
share = wndconfig->share->glx.context;
if (!chooseFBConfig(fbconfig, &native))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to find a suitable GLXFBConfig");
return GL_FALSE;
}
// Retrieve the corresponding visual
if (_glfw.glx.SGIX_fbconfig)
{
window->glx.visual =
_glfw.glx.GetVisualFromFBConfigSGIX(_glfw.x11.display, native);
}
else
window->glx.visual = glXGetVisualFromFBConfig(_glfw.x11.display, native);
if (window->glx.visual == NULL)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to retrieve visual for GLXFBConfig");
return GL_FALSE;
}
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (!_glfw.glx.ARB_create_context ||
!_glfw.glx.ARB_create_context_profile ||
!_glfw.glx.EXT_create_context_es2_profile)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: OpenGL ES requested but "
"GLX_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
}
if (wndconfig->glForward)
{
if (!_glfw.glx.ARB_create_context)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: Forward compatibility requested but "
"GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
}
if (wndconfig->glProfile)
{
if (!_glfw.glx.ARB_create_context ||
!_glfw.glx.ARB_create_context_profile)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: An OpenGL profile requested but "
"GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
}
_glfwGrabXErrorHandler();
if (_glfw.glx.ARB_create_context)
{
int index = 0, mask = 0, flags = 0, strategy = 0;
if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if (wndconfig->glForward)
flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
if (wndconfig->glDebug)
flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
if (wndconfig->glProfile)
{
if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
}
}
else
mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
if (wndconfig->glRobustness != GLFW_NO_ROBUSTNESS)
{
if (_glfw.glx.ARB_create_context_robustness)
{
if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
strategy = GLX_NO_RESET_NOTIFICATION_ARB;
else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
strategy = GLX_LOSE_CONTEXT_ON_RESET_ARB;
flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
}
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
{
// NOTE: Only request an explicitly versioned context when
// necessary, as explicitly requesting version 1.0 does not
// always return the highest available version
setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor);
setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor);
}
if (mask)
setGLXattrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
if (flags)
setGLXattrib(GLX_CONTEXT_FLAGS_ARB, flags);
if (strategy)
setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy);
setGLXattrib(None, None);
window->glx.context =
_glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
native,
share,
True,
attribs);
if (window->glx.context == NULL)
{
// HACK: This is a fallback for the broken Mesa implementation of
// GLX_ARB_create_context_profile, which fails default 1.0
// context creation with a GLXBadProfileARB error in violation
// of the extension spec
if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
wndconfig->clientAPI == GLFW_OPENGL_API &&
wndconfig->glProfile == GLFW_OPENGL_ANY_PROFILE &&
wndconfig->glForward == GL_FALSE)
{
window->glx.context = createLegacyContext(window, native, share);
}
}
}
else
window->glx.context = createLegacyContext(window, native, share);
_glfwReleaseXErrorHandler();
if (window->glx.context == NULL)
{
_glfwInputXError(GLFW_PLATFORM_ERROR, "GLX: Failed to create context");
return GL_FALSE;
}
return GL_TRUE;
}
#undef setGLXattrib
// Destroy the OpenGL context
//
void _glfwDestroyContext(_GLFWwindow* window)
{
if (window->glx.visual)
{
XFree(window->glx.visual);
window->glx.visual = NULL;
}
if (window->glx.context)
{
glXDestroyContext(_glfw.x11.display, window->glx.context);
window->glx.context = NULL;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
{
glXMakeCurrent(_glfw.x11.display,
window->x11.handle,
window->glx.context);
}
else
glXMakeCurrent(_glfw.x11.display, None, NULL);
pthread_setspecific(_glfw.glx.current, window);
}
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
{
return (_GLFWwindow*) pthread_getspecific(_glfw.glx.current);
}
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
glXSwapBuffers(_glfw.x11.display, window->x11.handle);
}
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (_glfw.glx.EXT_swap_control)
{
_glfw.glx.SwapIntervalEXT(_glfw.x11.display,
window->x11.handle,
interval);
}
else if (_glfw.glx.MESA_swap_control)
_glfw.glx.SwapIntervalMESA(interval);
else if (_glfw.glx.SGI_swap_control)
{
if (interval > 0)
_glfw.glx.SwapIntervalSGI(interval);
}
}
int _glfwPlatformExtensionSupported(const char* extension)
{
const GLubyte* extensions;
// Get list of GLX extensions
extensions = (const GLubyte*) glXQueryExtensionsString(_glfw.x11.display,
_glfw.x11.screen);
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
return GL_FALSE;
}
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
return _glfw_glXGetProcAddress((const GLubyte*) procname);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->glx.context;
}
+125
View File
@@ -0,0 +1,125 @@
//========================================================================
// GLFW 3.0 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _glx_platform_h_
#define _glx_platform_h_
#define GLX_GLXEXT_LEGACY
#include <GL/glx.h>
// This path may need to be changed if you build GLFW using your own setup
// We ship and use our own copy of glxext.h since GLFW uses fairly new
// extensions and not all operating systems come with an up-to-date version
#include "../deps/GL/glxext.h"
// Do we have support for dlopen/dlsym?
#if defined(_GLFW_HAS_DLOPEN)
#include <dlfcn.h>
#endif
#include <pthread.h>
// We support four different ways for getting addresses for GL/GLX
// extension functions: glXGetProcAddress, glXGetProcAddressARB,
// glXGetProcAddressEXT, and dlsym
#if defined(_GLFW_HAS_GLXGETPROCADDRESSARB)
#define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x)
#elif defined(_GLFW_HAS_GLXGETPROCADDRESS)
#define _glfw_glXGetProcAddress(x) glXGetProcAddress(x)
#elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT)
#define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x)
#elif defined(_GLFW_HAS_DLOPEN)
#define _glfw_glXGetProcAddress(x) dlsym(_glfw.glx.libGL, x)
#define _GLFW_DLOPEN_LIBGL
#else
#error "No OpenGL entry point retrieval mechanism was enabled"
#endif
#define _GLFW_PLATFORM_FBCONFIG GLXFBConfig glx
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx
#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryGLX glx
#ifndef GLX_MESA_swap_control
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
#endif
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Platform-specific OpenGL context structure
//------------------------------------------------------------------------
typedef struct _GLFWcontextGLX
{
GLXContext context; // OpenGL rendering context
XVisualInfo* visual; // Visual for selected GLXFBConfig
} _GLFWcontextGLX;
//------------------------------------------------------------------------
// Platform-specific library global data for GLX
//------------------------------------------------------------------------
typedef struct _GLFWlibraryGLX
{
// Server-side GLX version
int versionMajor, versionMinor;
int eventBase;
int errorBase;
// TLS key for per-thread current context/window
pthread_key_t current;
// GLX extensions
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX;
PFNGLXCHOOSEFBCONFIGSGIXPROC ChooseFBConfigSGIX;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC CreateContextWithConfigSGIX;
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GetVisualFromFBConfigSGIX;
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLboolean SGIX_fbconfig;
GLboolean SGI_swap_control;
GLboolean EXT_swap_control;
GLboolean MESA_swap_control;
GLboolean ARB_multisample;
GLboolean ARB_framebuffer_sRGB;
GLboolean ARB_create_context;
GLboolean ARB_create_context_profile;
GLboolean ARB_create_context_robustness;
GLboolean EXT_create_context_es2_profile;
#if defined(_GLFW_DLOPEN_LIBGL)
void* libGL; // dlopen handle for libGL.so
#endif
} _GLFWlibraryGLX;
#endif // _glx_platform_h_
+197
View File
@@ -0,0 +1,197 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
// Global state shared between compilation units of GLFW
// These are documented in internal.h
//
GLboolean _glfwInitialized = GL_FALSE;
_GLFWlibrary _glfw;
// The current error callback
// This is outside of _glfw so it can be initialized and usable before
// glfwInit is called, which lets that function report errors
//
static GLFWerrorfun _glfwErrorCallback = NULL;
// Returns a generic string representation of the specified error
//
static const char* getErrorString(int error)
{
switch (error)
{
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
case GLFW_NO_CURRENT_CONTEXT:
return "There is no current context";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
return "Invalid value for parameter";
case GLFW_OUT_OF_MEMORY:
return "Out of memory";
case GLFW_API_UNAVAILABLE:
return "The requested client API is unavailable";
case GLFW_VERSION_UNAVAILABLE:
return "The requested client API version is unavailable";
case GLFW_PLATFORM_ERROR:
return "A platform-specific error occurred";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
}
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputError(int error, const char* format, ...)
{
if (_glfwErrorCallback)
{
char buffer[16384];
const char* description;
if (format)
{
int count;
va_list vl;
va_start(vl, format);
count = vsnprintf(buffer, sizeof(buffer), format, vl);
va_end(vl);
if (count < 0)
buffer[sizeof(buffer) - 1] = '\0';
description = buffer;
}
else
description = getErrorString(error);
_glfwErrorCallback(error, description);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwInit(void)
{
if (_glfwInitialized)
return GL_TRUE;
memset(&_glfw, 0, sizeof(_glfw));
if (!_glfwPlatformInit())
{
_glfwPlatformTerminate();
return GL_FALSE;
}
_glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);
if (_glfw.monitors == NULL)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "No monitors found");
_glfwPlatformTerminate();
return GL_FALSE;
}
_glfwInitialized = GL_TRUE;
// Not all window hints have zero as their default value
glfwDefaultWindowHints();
return GL_TRUE;
}
GLFWAPI void glfwTerminate(void)
{
int i;
if (!_glfwInitialized)
return;
memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
// Close all remaining windows
while (_glfw.windowListHead)
glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
for (i = 0; i < _glfw.monitorCount; i++)
{
_GLFWmonitor* monitor = _glfw.monitors[i];
if (monitor->originalRamp.size)
_glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
}
_glfwDestroyMonitors(_glfw.monitors, _glfw.monitorCount);
_glfw.monitors = NULL;
_glfw.monitorCount = 0;
_glfwPlatformTerminate();
_glfwInitialized = GL_FALSE;
}
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
{
if (major != NULL)
*major = GLFW_VERSION_MAJOR;
if (minor != NULL)
*minor = GLFW_VERSION_MINOR;
if (rev != NULL)
*rev = GLFW_VERSION_REVISION;
}
GLFWAPI const char* glfwGetVersionString(void)
{
return _glfwPlatformGetVersionString();
}
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
return cbfun;
}
+396
View File
@@ -0,0 +1,396 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
// Internal key state used for sticky keys
#define _GLFW_STICK 3
// Sets the cursor mode for the specified window
//
static void setCursorMode(_GLFWwindow* window, int newMode)
{
const int oldMode = window->cursorMode;
if (newMode != GLFW_CURSOR_NORMAL &&
newMode != GLFW_CURSOR_HIDDEN &&
newMode != GLFW_CURSOR_DISABLED)
{
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return;
}
if (oldMode == newMode)
return;
window->cursorMode = newMode;
if (window == _glfw.focusedWindow)
{
if (oldMode == GLFW_CURSOR_DISABLED)
{
window->cursorPosX = _glfw.cursorPosX;
window->cursorPosY = _glfw.cursorPosY;
_glfwPlatformSetCursorPos(window, _glfw.cursorPosX, _glfw.cursorPosY);
}
else if (newMode == GLFW_CURSOR_DISABLED)
{
int width, height;
_glfw.cursorPosX = window->cursorPosX;
_glfw.cursorPosY = window->cursorPosY;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
}
_glfwPlatformSetCursorMode(window, newMode);
}
}
// Set sticky keys mode for the specified window
//
static void setStickyKeys(_GLFWwindow* window, int enabled)
{
if (window->stickyKeys == enabled)
return;
if (!enabled)
{
int i;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->key[i] == _GLFW_STICK)
window->key[i] = GLFW_RELEASE;
}
}
window->stickyKeys = enabled;
}
// Set sticky mouse buttons mode for the specified window
//
static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
{
if (window->stickyMouseButtons == enabled)
return;
if (!enabled)
{
int i;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButton[i] == _GLFW_STICK)
window->mouseButton[i] = GLFW_RELEASE;
}
}
window->stickyMouseButtons = enabled;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
{
GLboolean repeated = GL_FALSE;
if (action == GLFW_RELEASE && window->key[key] == GLFW_RELEASE)
return;
if (key >= 0 && key <= GLFW_KEY_LAST)
{
if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
repeated = GL_TRUE;
if (action == GLFW_RELEASE && window->stickyKeys)
window->key[key] = _GLFW_STICK;
else
window->key[key] = (char) action;
}
if (repeated)
action = GLFW_REPEAT;
if (window->callbacks.key)
window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
}
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint)
{
if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
return;
if (window->callbacks.character)
window->callbacks.character((GLFWwindow*) window, codepoint);
}
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
{
if (window->callbacks.scroll)
window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
}
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
{
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
return;
// Register mouse button action
if (action == GLFW_RELEASE && window->stickyMouseButtons)
window->mouseButton[button] = _GLFW_STICK;
else
window->mouseButton[button] = (char) action;
if (window->callbacks.mouseButton)
window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
}
void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y)
{
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
if (x == 0.0 && y == 0.0)
return;
window->cursorPosX += x;
window->cursorPosY += y;
}
else
{
if (window->cursorPosX == x && window->cursorPosY == y)
return;
window->cursorPosX = x;
window->cursorPosY = y;
}
if (window->callbacks.cursorPos)
{
window->callbacks.cursorPos((GLFWwindow*) window,
window->cursorPosX,
window->cursorPosY);
}
}
void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
{
if (window->callbacks.cursorEnter)
window->callbacks.cursorEnter((GLFWwindow*) window, entered);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(0);
switch (mode)
{
case GLFW_CURSOR:
return window->cursorMode;
case GLFW_STICKY_KEYS:
return window->stickyKeys;
case GLFW_STICKY_MOUSE_BUTTONS:
return window->stickyMouseButtons;
default:
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return 0;
}
}
GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
switch (mode)
{
case GLFW_CURSOR:
setCursorMode(window, value);
break;
case GLFW_STICKY_KEYS:
setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
break;
default:
_glfwInputError(GLFW_INVALID_ENUM, NULL);
break;
}
}
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
if (key < 0 || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "The specified key is invalid");
return GLFW_RELEASE;
}
if (window->key[key] == _GLFW_STICK)
{
// Sticky mode: release key now
window->key[key] = GLFW_RELEASE;
return GLFW_PRESS;
}
return (int) window->key[key];
}
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM,
"The specified mouse button is invalid");
return GLFW_RELEASE;
}
if (window->mouseButton[button] == _GLFW_STICK)
{
// Sticky mode: release mouse button now
window->mouseButton[button] = GLFW_RELEASE;
return GLFW_PRESS;
}
return (int) window->mouseButton[button];
}
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (xpos)
*xpos = window->cursorPosX;
if (ypos)
*ypos = window->cursorPosY;
}
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (_glfw.focusedWindow != window)
return;
// Don't do anything if the cursor position did not change
if (xpos == window->cursorPosX && ypos == window->cursorPosY)
return;
// Set GLFW cursor position
window->cursorPosX = xpos;
window->cursorPosY = ypos;
// Do not move physical cursor if it is disabled
if (window->cursorMode == GLFW_CURSOR_DISABLED)
return;
// Update physical cursor position
_glfwPlatformSetCursorPos(window, xpos, ypos);
}
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.key, cbfun);
return cbfun;
}
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.character, cbfun);
return cbfun;
}
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
GLFWmousebuttonfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun);
return cbfun;
}
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
GLFWcursorposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun);
return cbfun;
}
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
GLFWcursorenterfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun);
return cbfun;
}
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
GLFWscrollfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun);
return cbfun;
}
+776
View File
@@ -0,0 +1,776 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _internal_h_
#define _internal_h_
#if defined(_GLFW_USE_CONFIG_H)
#include "glfw_config.h"
#endif
#define _GLFW_VERSION_NUMBER "3.0.4"
#if defined(_GLFW_USE_OPENGL)
// This is the default for glfw3.h
#elif defined(_GLFW_USE_GLESV1)
#define GLFW_INCLUDE_ES1
#elif defined(_GLFW_USE_GLESV2)
#define GLFW_INCLUDE_ES2
#else
#error "No supported client library selected"
#endif
// Disable the inclusion of the platform glext.h by gl.h to allow proper
// inclusion of our own, newer glext.h below
#define GL_GLEXT_LEGACY
#include "../include/GLFW/glfw3.h"
#if defined(_GLFW_USE_OPENGL)
// This path may need to be changed if you build GLFW using your own setup
// GLFW comes with its own copy of glext.h since it uses fairly new extensions
// and not all development environments come with an up-to-date version
#include "../deps/GL/glext.h"
#endif
typedef struct _GLFWhints _GLFWhints;
typedef struct _GLFWwndconfig _GLFWwndconfig;
typedef struct _GLFWfbconfig _GLFWfbconfig;
typedef struct _GLFWwindow _GLFWwindow;
typedef struct _GLFWlibrary _GLFWlibrary;
typedef struct _GLFWmonitor _GLFWmonitor;
#if defined(_GLFW_COCOA)
#include "cocoa_platform.h"
#elif defined(_GLFW_WIN32)
#include "win32_platform.h"
#elif defined(_GLFW_X11)
#include "x11_platform.h"
#else
#error "No supported window creation API selected"
#endif
//========================================================================
// Doxygen group definitions
//========================================================================
/*! @defgroup platform Platform interface
* @brief The interface implemented by the platform-specific code.
*
* The platform API is the interface exposed by the platform-specific code for
* each platform and is called by the shared code of the public API It mirrors
* the public API except it uses objects instead of handles.
*/
/*! @defgroup event Event interface
* @brief The interface used by the platform-specific code to report events.
*
* The event API is used by the platform-specific code to notify the shared
* code of events that can be translated into state changes and/or callback
* calls.
*/
/*! @defgroup utility Utility functions
* @brief Various utility functions for internal use.
*
* These functions are shared code and may be used by any part of GLFW
* Each platform may add its own utility functions, but those may only be
* called by the platform-specific code
*/
//========================================================================
// Helper macros
//========================================================================
// Checks for whether the library has been intitalized
#define _GLFW_REQUIRE_INIT() \
if (!_glfwInitialized) \
{ \
_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
return; \
}
#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \
if (!_glfwInitialized) \
{ \
_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
return x; \
}
// Swaps the provided pointers
#define _GLFW_SWAP_POINTERS(x, y) \
{ \
void* t; \
t = x; \
x = y; \
y = t; \
}
//========================================================================
// Internal types
//========================================================================
/*! @brief Window and context configuration.
*
* Parameters relating to the creation of the context and window but not
* directly related to the framebuffer. This is used to pass window and
* context creation parameters from shared code to the platform API.
*/
struct _GLFWwndconfig
{
int width;
int height;
const char* title;
GLboolean resizable;
GLboolean visible;
GLboolean decorated;
int clientAPI;
int glMajor;
int glMinor;
GLboolean glForward;
GLboolean glDebug;
int glProfile;
int glRobustness;
_GLFWmonitor* monitor;
_GLFWwindow* share;
};
/*! @brief Framebuffer configuration.
*
* This describes buffers and their sizes. It also contains
* a platform-specific ID used to map back to the backend API's object.
*
* It is used to pass framebuffer parameters from shared code to the platform
* API and also to enumerate and select available framebuffer configs.
*/
struct _GLFWfbconfig
{
int redBits;
int greenBits;
int blueBits;
int alphaBits;
int depthBits;
int stencilBits;
int accumRedBits;
int accumGreenBits;
int accumBlueBits;
int accumAlphaBits;
int auxBuffers;
GLboolean stereo;
int samples;
GLboolean sRGB;
// This is defined in the context API's platform.h
_GLFW_PLATFORM_FBCONFIG;
};
/*! @brief Window and context structure.
*/
struct _GLFWwindow
{
struct _GLFWwindow* next;
// Window settings and state
GLboolean iconified;
GLboolean resizable;
GLboolean decorated;
GLboolean visible;
GLboolean closed;
void* userPointer;
GLFWvidmode videoMode;
_GLFWmonitor* monitor;
// Window input state
GLboolean stickyKeys;
GLboolean stickyMouseButtons;
double cursorPosX, cursorPosY;
int cursorMode;
char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
char key[GLFW_KEY_LAST + 1];
// OpenGL extensions and context attributes
int clientAPI;
int glMajor, glMinor, glRevision;
GLboolean glForward, glDebug;
int glProfile;
int glRobustness;
#if defined(_GLFW_USE_OPENGL)
PFNGLGETSTRINGIPROC GetStringi;
#endif
struct {
GLFWwindowposfun pos;
GLFWwindowsizefun size;
GLFWwindowclosefun close;
GLFWwindowrefreshfun refresh;
GLFWwindowfocusfun focus;
GLFWwindowiconifyfun iconify;
GLFWframebuffersizefun fbsize;
GLFWmousebuttonfun mouseButton;
GLFWcursorposfun cursorPos;
GLFWcursorenterfun cursorEnter;
GLFWscrollfun scroll;
GLFWkeyfun key;
GLFWcharfun character;
} callbacks;
// This is defined in the window API's platform.h
_GLFW_PLATFORM_WINDOW_STATE;
// This is defined in the context API's platform.h
_GLFW_PLATFORM_CONTEXT_STATE;
};
/*! @brief Monitor structure.
*/
struct _GLFWmonitor
{
char* name;
// Physical dimensions in millimeters.
int widthMM, heightMM;
GLFWvidmode* modes;
int modeCount;
GLFWvidmode currentMode;
GLFWgammaramp originalRamp;
GLFWgammaramp currentRamp;
// This is defined in the window API's platform.h
_GLFW_PLATFORM_MONITOR_STATE;
};
/*! @brief Library global data.
*/
struct _GLFWlibrary
{
struct {
int redBits;
int greenBits;
int blueBits;
int alphaBits;
int depthBits;
int stencilBits;
int accumRedBits;
int accumGreenBits;
int accumBlueBits;
int accumAlphaBits;
int auxBuffers;
GLboolean stereo;
GLboolean resizable;
GLboolean visible;
GLboolean decorated;
int samples;
GLboolean sRGB;
int refreshRate;
int clientAPI;
int glMajor;
int glMinor;
GLboolean glForward;
GLboolean glDebug;
int glProfile;
int glRobustness;
} hints;
double cursorPosX, cursorPosY;
_GLFWwindow* windowListHead;
_GLFWwindow* focusedWindow;
_GLFWmonitor** monitors;
int monitorCount;
struct {
GLFWmonitorfun monitor;
} callbacks;
// This is defined in the window API's platform.h
_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
// This is defined in the context API's platform.h
_GLFW_PLATFORM_LIBRARY_OPENGL_STATE;
};
//========================================================================
// Global state shared between compilation units of GLFW
//========================================================================
/*! @brief Flag indicating whether GLFW has been successfully initialized.
*/
extern GLboolean _glfwInitialized;
/*! @brief All global data protected by @ref _glfwInitialized.
* This should only be touched after a call to @ref glfwInit that has not been
* followed by a call to @ref glfwTerminate.
*/
extern _GLFWlibrary _glfw;
//========================================================================
// Platform API functions
//========================================================================
/*! @brief Initializes the platform-specific part of the library.
* @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred.
* @ingroup platform
*/
int _glfwPlatformInit(void);
/*! @brief Terminates the platform-specific part of the library.
* @ingroup platform
*/
void _glfwPlatformTerminate(void);
/*! @copydoc glfwGetVersionString
* @ingroup platform
*
* @note The returned string must be available for the duration of the program.
*
* @note The returned string must not change for the duration of the program.
*/
const char* _glfwPlatformGetVersionString(void);
/*! @copydoc glfwSetCursorPos
* @ingroup platform
*/
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
/*! @brief Sets up the specified cursor mode for the specified window.
* @param[in] window The window whose cursor mode to change.
* @param[in] mode The desired cursor mode.
* @ingroup platform
*/
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
/*! @copydoc glfwGetMonitors
* @ingroup platform
*/
_GLFWmonitor** _glfwPlatformGetMonitors(int* count);
/*! @brief Checks whether two monitor objects represent the same monitor.
*
* @param[in] first The first monitor.
* @param[in] second The second monitor.
* @return @c GL_TRUE if the monitor objects represent the same monitor, or @c
* GL_FALSE otherwise.
* @ingroup platform
*/
GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second);
/*! @copydoc glfwGetMonitorPos
* @ingroup platform
*/
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
/*! @copydoc glfwGetVideoModes
* @ingroup platform
*/
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
/*! @ingroup platform
*/
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
/*! @copydoc glfwGetGammaRamp
* @ingroup platform
*/
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
/*! @copydoc glfwSetGammaRamp
* @ingroup platform
*/
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
/*! @copydoc glfwSetClipboardString
* @ingroup platform
*/
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
/*! @copydoc glfwGetClipboardString
* @ingroup platform
*
* @note The returned string must be valid until the next call to @ref
* _glfwPlatformGetClipboardString or @ref _glfwPlatformSetClipboardString.
*/
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
/*! @copydoc glfwJoystickPresent
* @ingroup platform
*/
int _glfwPlatformJoystickPresent(int joy);
/*! @copydoc glfwGetJoystickAxes
* @ingroup platform
*/
const float* _glfwPlatformGetJoystickAxes(int joy, int* count);
/*! @copydoc glfwGetJoystickButtons
* @ingroup platform
*/
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count);
/*! @copydoc glfwGetJoystickName
* @ingroup platform
*/
const char* _glfwPlatformGetJoystickName(int joy);
/*! @copydoc glfwGetTime
* @ingroup platform
*/
double _glfwPlatformGetTime(void);
/*! @copydoc glfwSetTime
* @ingroup platform
*/
void _glfwPlatformSetTime(double time);
/*! @ingroup platform
*/
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
/*! @ingroup platform
*/
void _glfwPlatformDestroyWindow(_GLFWwindow* window);
/*! @copydoc glfwSetWindowTitle
* @ingroup platform
*/
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
/*! @copydoc glfwGetWindowPos
* @ingroup platform
*/
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
/*! @copydoc glfwSetWindowPos
* @ingroup platform
*/
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
/*! @copydoc glfwGetWindowSize
* @ingroup platform
*/
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
/*! @copydoc glfwSetWindowSize
* @ingroup platform
*/
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
/*! @copydoc glfwGetFramebufferSize
* @ingroup platform
*/
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
/*! @copydoc glfwIconifyWindow
* @ingroup platform
*/
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
/*! @copydoc glfwRestoreWindow
* @ingroup platform
*/
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
/*! @copydoc glfwShowWindow
* @ingroup platform
*/
void _glfwPlatformShowWindow(_GLFWwindow* window);
/*! @copydoc glfwHideWindow
* @ingroup platform
*/
void _glfwPlatformHideWindow(_GLFWwindow* window);
/*! @copydoc glfwPollEvents
* @ingroup platform
*/
void _glfwPlatformPollEvents(void);
/*! @copydoc glfwWaitEvents
* @ingroup platform
*/
void _glfwPlatformWaitEvents(void);
/*! @copydoc glfwMakeContextCurrent
* @ingroup platform
*/
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
/*! @copydoc glfwGetCurrentContext
* @ingroup platform
*/
_GLFWwindow* _glfwPlatformGetCurrentContext(void);
/*! @copydoc glfwSwapBuffers
* @ingroup platform
*/
void _glfwPlatformSwapBuffers(_GLFWwindow* window);
/*! @copydoc glfwSwapInterval
* @ingroup platform
*/
void _glfwPlatformSwapInterval(int interval);
/*! @ingroup platform
*/
int _glfwPlatformExtensionSupported(const char* extension);
/*! @copydoc glfwGetProcAddress
* @ingroup platform
*/
GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
//========================================================================
// Event API functions
//========================================================================
/*! @brief Notifies shared code of a window focus event.
* @param[in] window The window that received the event.
* @param[in] focused `GL_TRUE` if the window received focus, or `GL_FALSE`
* if it lost focus.
* @ingroup event
*/
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused);
/*! @brief Notifies shared code of a window movement event.
* @param[in] window The window that received the event.
* @param[in] xpos The new x-coordinate of the client area of the window.
* @param[in] ypos The new y-coordinate of the client area of the window.
* @ingroup event
*/
void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
/*! @brief Notifies shared code of a window resize event.
* @param[in] window The window that received the event.
* @param[in] width The new width of the client area of the window.
* @param[in] height The new height of the client area of the window.
* @ingroup event
*/
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
/*! @brief Notifies shared code of a framebuffer resize event.
* @param[in] window The window that received the event.
* @param[in] width The new width, in pixels, of the framebuffer.
* @param[in] height The new height, in pixels, of the framebuffer.
* @ingroup event
*/
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
/*! @brief Notifies shared code of a window iconification event.
* @param[in] window The window that received the event.
* @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
* if it was restored.
* @ingroup event
*/
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
/*! @brief Notifies shared code of a window show/hide event.
* @param[in] window The window that received the event.
* @param[in] visible `GL_TRUE` if the window was shown, or `GL_FALSE` if it
* was hidden.
* @ingroup event
*/
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible);
/*! @brief Notifies shared code of a window damage event.
* @param[in] window The window that received the event.
*/
void _glfwInputWindowDamage(_GLFWwindow* window);
/*! @brief Notifies shared code of a window close request event
* @param[in] window The window that received the event.
* @ingroup event
*/
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
/*! @brief Notifies shared code of a physical key event.
* @param[in] window The window that received the event.
* @param[in] key The key that was pressed or released.
* @param[in] scancode The system-specific scan code of the key.
* @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
* @param[in] mods The modifiers pressed when the event was generated.
* @ingroup event
*/
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods);
/*! @brief Notifies shared code of a Unicode character input event.
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the input character.
* @ingroup event
*/
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint);
/*! @brief Notifies shared code of a scroll event.
* @param[in] window The window that received the event.
* @param[in] x The scroll offset along the x-axis.
* @param[in] y The scroll offset along the y-axis.
* @ingroup event
*/
void _glfwInputScroll(_GLFWwindow* window, double x, double y);
/*! @brief Notifies shared code of a mouse button click event.
* @param[in] window The window that received the event.
* @param[in] button The button that was pressed or released.
* @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
* @ingroup event
*/
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
/*! @brief Notifies shared code of a cursor motion event.
* @param[in] window The window that received the event.
* @param[in] x The new x-coordinate of the cursor, relative to the left edge
* of the client area of the window.
* @param[in] y The new y-coordinate of the cursor, relative to the top edge
* of the client area of the window.
* @ingroup event
*/
void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y);
/*! @brief Notifies shared code of a cursor enter/leave event.
* @param[in] window The window that received the event.
* @param[in] entered `GL_TRUE` if the cursor entered the client area of the
* window, or `GL_FALSE` if it left it.
* @ingroup event
*/
void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
/*! @ingroup event
*/
void _glfwInputMonitorChange(void);
/*! @brief Notifies shared code of an error.
* @param[in] error The error code most suitable for the error.
* @param[in] format The `printf` style format string of the error
* description.
* @ingroup event
*/
void _glfwInputError(int error, const char* format, ...);
//========================================================================
// Utility functions
//========================================================================
/*! @ingroup utility
*/
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
const GLFWvidmode* desired);
/*! @brief Performs lexical comparison between two @ref GLFWvidmode structures.
* @ingroup utility
*/
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
/*! @brief Splits a color depth into red, green and blue bit depths.
* @ingroup utility
*/
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
/*! @brief Searches an extension string for the specified extension.
* @param[in] string The extension string to search.
* @param[in] extensions The extension to search for.
* @return `GL_TRUE` if the extension was found, or `GL_FALSE` otherwise.
* @ingroup utility
*/
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
/*! @brief Chooses the framebuffer config that best matches the desired one.
* @param[in] desired The desired framebuffer config.
* @param[in] alternatives The framebuffer configs supported by the system.
* @param[in] count The number of entries in the alternatives array.
* @return The framebuffer config most closely matching the desired one, or @c
* NULL if none fulfilled the hard constraints of the desired values.
* @ingroup utility
*/
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count);
/*! @brief Retrieves the attributes of the current context.
* @return `GL_TRUE` if successful, or `GL_FALSE` if the context is unusable.
* @ingroup utility
*/
GLboolean _glfwRefreshContextAttribs(void);
/*! @brief Checks whether the desired context attributes are valid.
* @param[in] wndconfig The context attributes to check.
* @return `GL_TRUE` if the context attributes are valid, or `GL_FALSE`
* otherwise.
* @ingroup utility
*
* This function checks things like whether the specified client API version
* exists and whether all relevant options have supported and non-conflicting
* values.
*/
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig);
/*! @brief Checks whether the current context fulfils the specified hard
* constraints.
* @param[in] wndconfig The desired context attributes.
* @return `GL_TRUE` if the context fulfils the hard constraints, or `GL_FALSE`
* otherwise.
* @ingroup utility
*/
GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig);
/*! @ingroup utility
*/
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
/*! @ingroup utility
*/
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
/*! @brief Allocates and returns a monitor object with the specified name
* and dimensions.
* @param[in] name The name of the monitor.
* @param[in] widthMM The width, in mm, of the monitor's display area.
* @param[in] heightMM The height, in mm, of the monitor's display area.
* @return The newly created object.
* @ingroup utility
*/
_GLFWmonitor* _glfwCreateMonitor(const char* name, int widthMM, int heightMM);
/*! @brief Frees a monitor object and any data associated with it.
* @ingroup utility
*/
void _glfwDestroyMonitor(_GLFWmonitor* monitor);
/*! @ingroup utility
*/
void _glfwDestroyMonitors(_GLFWmonitor** monitors, int count);
#endif // _internal_h_
+90
View File
@@ -0,0 +1,90 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwJoystickPresent(int joy)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0);
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return 0;
}
return _glfwPlatformJoystickPresent(joy);
}
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count)
{
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return NULL;
}
return _glfwPlatformGetJoystickAxes(joy, count);
}
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count)
{
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return NULL;
}
return _glfwPlatformGetJoystickButtons(joy, count);
}
GLFWAPI const char* glfwGetJoystickName(int joy)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return NULL;
}
return _glfwPlatformGetJoystickName(joy);
}
+357
View File
@@ -0,0 +1,357 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#include <limits.h>
#if defined(_MSC_VER)
#include <malloc.h>
#define strdup _strdup
#endif
// Lexical comparison function for GLFW video modes, used by qsort
//
static int compareVideoModes(const void* firstPtr, const void* secondPtr)
{
int firstBPP, secondBPP, firstSize, secondSize;
GLFWvidmode* first = (GLFWvidmode*) firstPtr;
GLFWvidmode* second = (GLFWvidmode*) secondPtr;
// First sort on color bits per pixel
firstBPP = first->redBits +
first->greenBits +
first->blueBits;
secondBPP = second->redBits +
second->greenBits +
second->blueBits;
if (firstBPP != secondBPP)
return firstBPP - secondBPP;
// Then sort on screen area, in pixels
firstSize = first->width * first->height;
secondSize = second->width * second->height;
if (firstSize != secondSize)
return firstSize - secondSize;
// Lastly sort on refresh rate
return first->refreshRate - second->refreshRate;
}
// Retrieves the available modes for the specified monitor
//
static int refreshVideoModes(_GLFWmonitor* monitor)
{
int modeCount;
GLFWvidmode* modes;
if (monitor->modes)
return GL_TRUE;
modes = _glfwPlatformGetVideoModes(monitor, &modeCount);
if (!modes)
return GL_FALSE;
qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
free(monitor->modes);
monitor->modes = modes;
monitor->modeCount = modeCount;
return GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputMonitorChange(void)
{
int i, j, monitorCount = _glfw.monitorCount;
_GLFWmonitor** monitors = _glfw.monitors;
_glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);
// Re-use still connected monitor objects
for (i = 0; i < _glfw.monitorCount; i++)
{
for (j = 0; j < monitorCount; j++)
{
if (_glfwPlatformIsSameMonitor(_glfw.monitors[i], monitors[j]))
{
_glfwDestroyMonitor(_glfw.monitors[i]);
_glfw.monitors[i] = monitors[j];
break;
}
}
}
// Find and report disconnected monitors (not in the new list)
for (i = 0; i < monitorCount; i++)
{
_GLFWwindow* window;
for (j = 0; j < _glfw.monitorCount; j++)
{
if (monitors[i] == _glfw.monitors[j])
break;
}
if (j < _glfw.monitorCount)
continue;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->monitor == monitors[i])
window->monitor = NULL;
}
if (_glfw.callbacks.monitor)
_glfw.callbacks.monitor((GLFWmonitor*) monitors[i], GLFW_DISCONNECTED);
}
// Find and report newly connected monitors (not in the old list)
// Re-used monitor objects are then removed from the old list to avoid
// having them destroyed at the end of this function
for (i = 0; i < _glfw.monitorCount; i++)
{
for (j = 0; j < monitorCount; j++)
{
if (_glfw.monitors[i] == monitors[j])
{
monitors[j] = NULL;
break;
}
}
if (j < monitorCount)
continue;
if (_glfw.callbacks.monitor)
_glfw.callbacks.monitor((GLFWmonitor*) _glfw.monitors[i], GLFW_CONNECTED);
}
_glfwDestroyMonitors(monitors, monitorCount);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
_GLFWmonitor* _glfwCreateMonitor(const char* name, int widthMM, int heightMM)
{
_GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
monitor->name = strdup(name);
monitor->widthMM = widthMM;
monitor->heightMM = heightMM;
return monitor;
}
void _glfwDestroyMonitor(_GLFWmonitor* monitor)
{
if (monitor == NULL)
return;
_glfwFreeGammaArrays(&monitor->originalRamp);
_glfwFreeGammaArrays(&monitor->currentRamp);
free(monitor->modes);
free(monitor->name);
free(monitor);
}
void _glfwDestroyMonitors(_GLFWmonitor** monitors, int count)
{
int i;
for (i = 0; i < count; i++)
_glfwDestroyMonitor(monitors[i]);
free(monitors);
}
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
const GLFWvidmode* desired)
{
int i;
unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
unsigned int rateDiff, leastRateDiff = UINT_MAX;
unsigned int colorDiff, leastColorDiff = UINT_MAX;
const GLFWvidmode* current;
const GLFWvidmode* closest = NULL;
if (!refreshVideoModes(monitor))
return NULL;
for (i = 0; i < monitor->modeCount; i++)
{
current = monitor->modes + i;
colorDiff = abs((current->redBits + current->greenBits + current->blueBits) -
(desired->redBits + desired->greenBits + desired->blueBits));
sizeDiff = abs((current->width - desired->width) *
(current->width - desired->width) +
(current->height - desired->height) *
(current->height - desired->height));
if (desired->refreshRate)
rateDiff = abs(current->refreshRate - desired->refreshRate);
else
rateDiff = UINT_MAX - current->refreshRate;
if ((colorDiff < leastColorDiff) ||
(colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||
(colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
{
closest = current;
leastSizeDiff = sizeDiff;
leastRateDiff = rateDiff;
leastColorDiff = colorDiff;
}
}
return closest;
}
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second)
{
return compareVideoModes(first, second);
}
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{
int delta;
// We assume that by 32 the user really meant 24
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*red = *green = *blue = bpp / 3;
delta = bpp - (*red * 3);
if (delta >= 1)
*green = *green + 1;
if (delta == 2)
*red = *red + 1;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
{
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
*count = _glfw.monitorCount;
return (GLFWmonitor**) _glfw.monitors;
}
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return (GLFWmonitor*) _glfw.monitors[0];
}
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorPos(monitor, xpos, ypos);
}
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* width, int* height)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT();
if (width)
*width = monitor->widthMM;
if (height)
*height = monitor->heightMM;
}
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return monitor->name;
}
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun);
return cbfun;
}
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!refreshVideoModes(monitor))
return NULL;
*count = monitor->modeCount;
return monitor->modes;
}
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_glfwPlatformGetVideoMode(monitor, &monitor->currentMode);
return &monitor->currentMode;
}
+291
View File
@@ -0,0 +1,291 @@
//========================================================================
// GLFW 3.0 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <pthread.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize OpenGL support
//
int _glfwInitContextAPI(void)
{
if (pthread_key_create(&_glfw.nsgl.current, NULL) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"NSGL: Failed to create context TLS");
return GL_FALSE;
}
_glfw.nsgl.framework =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
if (_glfw.nsgl.framework == NULL)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"NSGL: Failed to locate OpenGL framework");
return GL_FALSE;
}
return GL_TRUE;
}
// Terminate OpenGL support
//
void _glfwTerminateContextAPI(void)
{
pthread_key_delete(_glfw.nsgl.current);
}
// Create the OpenGL context
//
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
unsigned int attributeCount = 0;
// OS X needs non-zero color size, so set resonable values
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
if (colorBits == 0)
colorBits = 24;
else if (colorBits < 15)
colorBits = 15;
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: This API does not support OpenGL ES");
return GL_FALSE;
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (wndconfig->glMajor == 3 && wndconfig->glMinor < 2)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of OS X does not "
"support OpenGL 3.0 or 3.1");
return GL_FALSE;
}
if (wndconfig->glMajor > 2)
{
if (!wndconfig->glForward)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of OS X only "
"supports OpenGL 3.2 and later versions if they "
"are forward-compatible");
return GL_FALSE;
}
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of OS X only "
"supports OpenGL 3.2 and later versions if they "
"use the core profile");
return GL_FALSE;
}
}
#else
// Fail if OpenGL 3.0 or above was requested
if (wndconfig->glMajor > 2)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of OS X does not "
"support OpenGL version 3.0 or above");
return GL_FALSE;
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
// Fail if a robustness strategy was requested
if (wndconfig->glRobustness)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: OS X does not support OpenGL robustness "
"strategies");
return GL_FALSE;
}
#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
// Arbitrary array size here
NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR(NSOpenGLPFAClosestPolicy);
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (wndconfig->glMajor > 2)
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
if (fbconfig->alphaBits > 0)
ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
if (fbconfig->depthBits > 0)
ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
if (fbconfig->stencilBits > 0)
ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits +
fbconfig->accumBlueBits + fbconfig->accumAlphaBits;
if (accumBits > 0)
ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
if (fbconfig->auxBuffers > 0)
ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
if (fbconfig->stereo)
ADD_ATTR(NSOpenGLPFAStereo);
if (fbconfig->samples > 0)
{
ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
}
// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
// frambuffer, so there's no need (and no way) to request it
ADD_ATTR(0);
#undef ADD_ATTR
#undef ADD_ATTR2
window->nsgl.pixelFormat =
[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
if (window->nsgl.pixelFormat == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"NSGL: Failed to create OpenGL pixel format");
return GL_FALSE;
}
NSOpenGLContext* share = NULL;
if (wndconfig->share)
share = wndconfig->share->nsgl.context;
window->nsgl.context =
[[NSOpenGLContext alloc] initWithFormat:window->nsgl.pixelFormat
shareContext:share];
if (window->nsgl.context == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"NSGL: Failed to create OpenGL context");
return GL_FALSE;
}
return GL_TRUE;
}
// Destroy the OpenGL context
//
void _glfwDestroyContext(_GLFWwindow* window)
{
[window->nsgl.pixelFormat release];
window->nsgl.pixelFormat = nil;
[window->nsgl.context release];
window->nsgl.context = nil;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
[window->nsgl.context makeCurrentContext];
else
[NSOpenGLContext clearCurrentContext];
pthread_setspecific(_glfw.nsgl.current, window);
}
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
{
return (_GLFWwindow*) pthread_getspecific(_glfw.nsgl.current);
}
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
// ARP appears to be unnecessary, but this is future-proof
[window->nsgl.context flushBuffer];
}
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
GLint sync = interval;
[window->nsgl.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
}
int _glfwPlatformExtensionSupported(const char* extension)
{
// There are no NSGL extensions
return GL_FALSE;
}
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
procname,
kCFStringEncodingASCII);
GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework,
symbolName);
CFRelease(symbolName);
return symbol;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(nil);
return window->nsgl.context;
}
+64
View File
@@ -0,0 +1,64 @@
//========================================================================
// GLFW 3.0 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _nsgl_platform_h_
#define _nsgl_platform_h_
#define _GLFW_PLATFORM_FBCONFIG
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL nsgl
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Platform-specific OpenGL context structure
//------------------------------------------------------------------------
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id context;
} _GLFWcontextNSGL;
//------------------------------------------------------------------------
// Platform-specific library global data for NSGL
//------------------------------------------------------------------------
typedef struct _GLFWlibraryNSGL
{
// dlopen handle for dynamically loading OpenGL extension entry points
void* framework;
// TLS key for per-thread current context/window
pthread_key_t current;
} _GLFWlibraryNSGL;
#endif // _nsgl_platform_h_
+46
View File
@@ -0,0 +1,46 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI double glfwGetTime(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0.0);
return _glfwPlatformGetTime();
}
GLFWAPI void glfwSetTime(double time)
{
_GLFW_REQUIRE_INIT();
_glfwPlatformSetTime(time);
}
+670
View File
@@ -0,0 +1,670 @@
//========================================================================
// GLFW 3.0 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <malloc.h>
#include <assert.h>
// Initialize WGL-specific extensions
// This function is called once before initial context creation, i.e. before
// any WGL extensions could be present. This is done in order to have both
// extension variable clearing and loading in the same place, hopefully
// decreasing the possibility of forgetting to add one without the other.
//
static void initWGLExtensions(_GLFWwindow* window)
{
// This needs to include every function pointer loaded below
window->wgl.SwapIntervalEXT = NULL;
window->wgl.GetPixelFormatAttribivARB = NULL;
window->wgl.GetExtensionsStringARB = NULL;
window->wgl.GetExtensionsStringEXT = NULL;
window->wgl.CreateContextAttribsARB = NULL;
// This needs to include every extension used below except for
// WGL_ARB_extensions_string and WGL_EXT_extensions_string
window->wgl.ARB_multisample = GL_FALSE;
window->wgl.ARB_framebuffer_sRGB = GL_FALSE;
window->wgl.ARB_create_context = GL_FALSE;
window->wgl.ARB_create_context_profile = GL_FALSE;
window->wgl.EXT_create_context_es2_profile = GL_FALSE;
window->wgl.ARB_create_context_robustness = GL_FALSE;
window->wgl.EXT_swap_control = GL_FALSE;
window->wgl.ARB_pixel_format = GL_FALSE;
window->wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
wglGetProcAddress("wglGetExtensionsStringEXT");
if (!window->wgl.GetExtensionsStringEXT)
{
window->wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
wglGetProcAddress("wglGetExtensionsStringARB");
if (!window->wgl.GetExtensionsStringARB)
return;
}
if (_glfwPlatformExtensionSupported("WGL_ARB_multisample"))
window->wgl.ARB_multisample = GL_TRUE;
if (_glfwPlatformExtensionSupported("WGL_ARB_framebuffer_sRGB"))
window->wgl.ARB_framebuffer_sRGB = GL_TRUE;
if (_glfwPlatformExtensionSupported("WGL_ARB_create_context"))
{
window->wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
wglGetProcAddress("wglCreateContextAttribsARB");
if (window->wgl.CreateContextAttribsARB)
window->wgl.ARB_create_context = GL_TRUE;
}
if (window->wgl.ARB_create_context)
{
if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile"))
window->wgl.ARB_create_context_profile = GL_TRUE;
}
if (window->wgl.ARB_create_context &&
window->wgl.ARB_create_context_profile)
{
if (_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile"))
window->wgl.EXT_create_context_es2_profile = GL_TRUE;
}
if (window->wgl.ARB_create_context)
{
if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness"))
window->wgl.ARB_create_context_robustness = GL_TRUE;
}
if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control"))
{
window->wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
wglGetProcAddress("wglSwapIntervalEXT");
if (window->wgl.SwapIntervalEXT)
window->wgl.EXT_swap_control = GL_TRUE;
}
if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format"))
{
window->wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
wglGetProcAddress("wglGetPixelFormatAttribivARB");
if (window->wgl.GetPixelFormatAttribivARB)
window->wgl.ARB_pixel_format = GL_TRUE;
}
}
// Returns the specified attribute of the specified pixel format
// NOTE: Do not call this unless we have found WGL_ARB_pixel_format
//
static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib)
{
int value = 0;
if (!window->wgl.GetPixelFormatAttribivARB(window->wgl.dc,
pixelFormat,
0, 1, &attrib, &value))
{
// NOTE: We should probably handle this error somehow
return 0;
}
return value;
}
// Return a list of available and usable framebuffer configs
//
static GLboolean choosePixelFormat(_GLFWwindow* window,
const _GLFWfbconfig* desired,
int* result)
{
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
if (window->wgl.ARB_pixel_format)
{
nativeCount = getPixelFormatAttrib(window,
1,
WGL_NUMBER_PIXEL_FORMATS_ARB);
}
else
{
nativeCount = DescribePixelFormat(window->wgl.dc,
1,
sizeof(PIXELFORMATDESCRIPTOR),
NULL);
}
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "WGL: No pixel formats found");
return GL_FALSE;
}
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++)
{
const int n = i + 1;
_GLFWfbconfig* u = usableConfigs + usableCount;
if (window->wgl.ARB_pixel_format)
{
// Get pixel format attributes through WGL_ARB_pixel_format
if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) ||
!getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB) ||
!getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB))
{
continue;
}
if (getPixelFormatAttrib(window, n, WGL_PIXEL_TYPE_ARB) !=
WGL_TYPE_RGBA_ARB)
{
continue;
}
if (getPixelFormatAttrib(window, n, WGL_ACCELERATION_ARB) ==
WGL_NO_ACCELERATION_ARB)
{
continue;
}
u->redBits = getPixelFormatAttrib(window, n, WGL_RED_BITS_ARB);
u->greenBits = getPixelFormatAttrib(window, n, WGL_GREEN_BITS_ARB);
u->blueBits = getPixelFormatAttrib(window, n, WGL_BLUE_BITS_ARB);
u->alphaBits = getPixelFormatAttrib(window, n, WGL_ALPHA_BITS_ARB);
u->depthBits = getPixelFormatAttrib(window, n, WGL_DEPTH_BITS_ARB);
u->stencilBits = getPixelFormatAttrib(window, n, WGL_STENCIL_BITS_ARB);
u->accumRedBits = getPixelFormatAttrib(window, n, WGL_ACCUM_RED_BITS_ARB);
u->accumGreenBits = getPixelFormatAttrib(window, n, WGL_ACCUM_GREEN_BITS_ARB);
u->accumBlueBits = getPixelFormatAttrib(window, n, WGL_ACCUM_BLUE_BITS_ARB);
u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB);
u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB);
u->stereo = getPixelFormatAttrib(window, n, WGL_STEREO_ARB);
if (window->wgl.ARB_multisample)
u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB);
if (window->wgl.ARB_framebuffer_sRGB)
u->sRGB = getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
}
else
{
PIXELFORMATDESCRIPTOR pfd;
// Get pixel format attributes through old-fashioned PFDs
if (!DescribePixelFormat(window->wgl.dc,
n,
sizeof(PIXELFORMATDESCRIPTOR),
&pfd))
{
continue;
}
if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
!(pfd.dwFlags & PFD_SUPPORT_OPENGL) ||
!(pfd.dwFlags & PFD_DOUBLEBUFFER))
{
continue;
}
if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
(pfd.dwFlags & PFD_GENERIC_FORMAT))
{
continue;
}
if (pfd.iPixelType != PFD_TYPE_RGBA)
continue;
u->redBits = pfd.cRedBits;
u->greenBits = pfd.cGreenBits;
u->blueBits = pfd.cBlueBits;
u->alphaBits = pfd.cAlphaBits;
u->depthBits = pfd.cDepthBits;
u->stencilBits = pfd.cStencilBits;
u->accumRedBits = pfd.cAccumRedBits;
u->accumGreenBits = pfd.cAccumGreenBits;
u->accumBlueBits = pfd.cAccumBlueBits;
u->accumAlphaBits = pfd.cAccumAlphaBits;
u->auxBuffers = pfd.cAuxBuffers;
u->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
}
u->wgl = n;
usableCount++;
}
if (!usableCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"WGL: The driver does not appear to support OpenGL");
free(usableConfigs);
return GL_FALSE;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (!closest)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to find a suitable pixel format");
free(usableConfigs);
return GL_FALSE;
}
*result = closest->wgl;
free(usableConfigs);
return GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize WGL
//
int _glfwInitContextAPI(void)
{
_glfw.wgl.opengl32.instance = LoadLibrary(L"opengl32.dll");
if (!_glfw.wgl.opengl32.instance)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Failed to load opengl32.dll");
return GL_FALSE;
}
_glfw.wgl.current = TlsAlloc();
if (_glfw.wgl.current == TLS_OUT_OF_INDEXES)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to allocate TLS index");
return GL_FALSE;
}
_glfw.wgl.hasTLS = GL_TRUE;
return GL_TRUE;
}
// Terminate WGL
//
void _glfwTerminateContextAPI(void)
{
if (_glfw.wgl.hasTLS)
TlsFree(_glfw.wgl.current);
if (_glfw.wgl.opengl32.instance)
FreeLibrary(_glfw.wgl.opengl32.instance);
}
#define setWGLattrib(attribName, attribValue) \
{ \
attribs[index++] = attribName; \
attribs[index++] = attribValue; \
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
}
// Prepare for creation of the OpenGL context
//
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
int pixelFormat = 0;
PIXELFORMATDESCRIPTOR pfd;
HGLRC share = NULL;
if (wndconfig->share)
share = wndconfig->share->wgl.context;
window->wgl.dc = GetDC(window->win32.handle);
if (!window->wgl.dc)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to retrieve DC for window");
return GL_FALSE;
}
if (!choosePixelFormat(window, fbconfig, &pixelFormat))
return GL_FALSE;
if (!DescribePixelFormat(window->wgl.dc, pixelFormat, sizeof(pfd), &pfd))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to retrieve PFD for selected pixel "
"format");
return GL_FALSE;
}
if (!SetPixelFormat(window->wgl.dc, pixelFormat, &pfd))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to set selected pixel format");
return GL_FALSE;
}
if (window->wgl.ARB_create_context)
{
int index = 0, mask = 0, flags = 0, strategy = 0;
if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if (wndconfig->glForward)
flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
if (wndconfig->glDebug)
flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
if (wndconfig->glProfile)
{
if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
}
}
else
mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
if (wndconfig->glRobustness)
{
if (window->wgl.ARB_create_context_robustness)
{
if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
strategy = WGL_NO_RESET_NOTIFICATION_ARB;
else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB;
flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
}
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
{
setWGLattrib(WGL_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor);
setWGLattrib(WGL_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor);
}
if (flags)
setWGLattrib(WGL_CONTEXT_FLAGS_ARB, flags);
if (mask)
setWGLattrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask);
if (strategy)
setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy);
setWGLattrib(0, 0);
window->wgl.context = window->wgl.CreateContextAttribsARB(window->wgl.dc,
share,
attribs);
if (!window->wgl.context)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: Failed to create OpenGL context");
return GL_FALSE;
}
}
else
{
window->wgl.context = wglCreateContext(window->wgl.dc);
if (!window->wgl.context)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to create OpenGL context");
return GL_FALSE;
}
if (share)
{
if (!wglShareLists(share, window->wgl.context))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to enable sharing with specified "
"OpenGL context");
return GL_FALSE;
}
}
}
_glfwPlatformMakeContextCurrent(window);
initWGLExtensions(window);
return GL_TRUE;
}
#undef setWGLattrib
// Destroy the OpenGL context
//
void _glfwDestroyContext(_GLFWwindow* window)
{
if (window->wgl.context)
{
wglDeleteContext(window->wgl.context);
window->wgl.context = NULL;
}
if (window->wgl.dc)
{
ReleaseDC(window->win32.handle, window->wgl.dc);
window->wgl.dc = NULL;
}
}
// Analyzes the specified context for possible recreation
//
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
GLboolean required = GL_FALSE;
if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if (wndconfig->glForward)
{
if (!window->wgl.ARB_create_context)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: A forward compatible OpenGL context "
"requested but WGL_ARB_create_context is "
"unavailable");
return _GLFW_RECREATION_IMPOSSIBLE;
}
required = GL_TRUE;
}
if (wndconfig->glProfile)
{
if (!window->wgl.ARB_create_context_profile)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return _GLFW_RECREATION_IMPOSSIBLE;
}
required = GL_TRUE;
}
}
else
{
if (!window->wgl.ARB_create_context ||
!window->wgl.ARB_create_context_profile ||
!window->wgl.EXT_create_context_es2_profile)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"WGL: OpenGL ES requested but "
"WGL_ARB_create_context_es2_profile is unavailable");
return _GLFW_RECREATION_IMPOSSIBLE;
}
required = GL_TRUE;
}
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
{
if (window->wgl.ARB_create_context)
required = GL_TRUE;
}
if (wndconfig->glDebug)
{
if (window->wgl.ARB_create_context)
required = GL_TRUE;
}
if (fbconfig->samples > 0)
{
// We want FSAA, but can we get it?
// FSAA is not a hard constraint, so otherwise we just don't care
if (window->wgl.ARB_multisample && window->wgl.ARB_pixel_format)
{
// We appear to have both the extension and the means to ask for it
required = GL_TRUE;
}
}
if (required)
return _GLFW_RECREATION_REQUIRED;
return _GLFW_RECREATION_NOT_NEEDED;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
wglMakeCurrent(window->wgl.dc, window->wgl.context);
else
wglMakeCurrent(NULL, NULL);
TlsSetValue(_glfw.wgl.current, window);
}
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
{
return TlsGetValue(_glfw.wgl.current);
}
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
SwapBuffers(window->wgl.dc);
}
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
#if !defined(_GLFW_USE_DWM_SWAP_INTERVAL)
if (_glfwIsCompositionEnabled() && interval)
{
// Don't enabled vsync when desktop compositing is enabled, as it leads
// to frame jitter
return;
}
#endif
if (window->wgl.EXT_swap_control)
window->wgl.SwapIntervalEXT(interval);
}
int _glfwPlatformExtensionSupported(const char* extension)
{
const GLubyte* extensions;
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (window->wgl.GetExtensionsStringEXT != NULL)
{
extensions = (GLubyte*) window->wgl.GetExtensionsStringEXT();
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
}
if (window->wgl.GetExtensionsStringARB != NULL)
{
extensions = (GLubyte*) window->wgl.GetExtensionsStringARB(window->wgl.dc);
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
}
return GL_FALSE;
}
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname);
if (proc)
return proc;
return (GLFWglproc) GetProcAddress(_glfw.wgl.opengl32.instance, procname);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->wgl.context;
}
+88
View File
@@ -0,0 +1,88 @@
//========================================================================
// GLFW 3.0 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _wgl_platform_h_
#define _wgl_platform_h_
// This path may need to be changed if you build GLFW using your own setup
// We ship and use our own copy of wglext.h since GLFW uses fairly new
// extensions and not all operating systems come with an up-to-date version
#include "../deps/GL/wglext.h"
#define _GLFW_PLATFORM_FBCONFIG int wgl
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL wgl
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Platform-specific OpenGL context structure
//------------------------------------------------------------------------
typedef struct _GLFWcontextWGL
{
// Platform specific window resources
HDC dc; // Private GDI device context
HGLRC context; // Permanent rendering context
// Platform specific extensions (context specific)
PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLboolean EXT_swap_control;
GLboolean ARB_multisample;
GLboolean ARB_framebuffer_sRGB;
GLboolean ARB_pixel_format;
GLboolean ARB_create_context;
GLboolean ARB_create_context_profile;
GLboolean EXT_create_context_es2_profile;
GLboolean ARB_create_context_robustness;
} _GLFWcontextWGL;
//------------------------------------------------------------------------
// Platform-specific library global data for WGL
//------------------------------------------------------------------------
typedef struct _GLFWlibraryWGL
{
GLboolean hasTLS;
DWORD current;
// opengl32.dll
struct {
HINSTANCE instance;
} opengl32;
} _GLFWlibraryWGL;
#endif // _wgl_platform_h_
+127
View File
@@ -0,0 +1,127 @@
//========================================================================
// GLFW 3.0 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
{
WCHAR* wideString;
HANDLE stringHandle;
size_t wideSize;
wideString = _glfwCreateWideStringFromUTF8(string);
if (!wideString)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert clipboard string to "
"wide string");
return;
}
wideSize = (wcslen(wideString) + 1) * sizeof(WCHAR);
stringHandle = GlobalAlloc(GMEM_MOVEABLE, wideSize);
if (!stringHandle)
{
free(wideString);
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to allocate global handle for clipboard");
return;
}
memcpy(GlobalLock(stringHandle), wideString, wideSize);
GlobalUnlock(stringHandle);
if (!OpenClipboard(window->win32.handle))
{
GlobalFree(stringHandle);
free(wideString);
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");
return;
}
EmptyClipboard();
SetClipboardData(CF_UNICODETEXT, stringHandle);
CloseClipboard();
free(wideString);
}
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
{
HANDLE stringHandle;
if (!IsClipboardFormatAvailable(CF_UNICODETEXT))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL);
return NULL;
}
if (!OpenClipboard(window->win32.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");
return NULL;
}
stringHandle = GetClipboardData(CF_UNICODETEXT);
if (!stringHandle)
{
CloseClipboard();
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to retrieve clipboard data");
return NULL;
}
free(_glfw.win32.clipboardString);
_glfw.win32.clipboardString =
_glfwCreateUTF8FromWideString(GlobalLock(stringHandle));
GlobalUnlock(stringHandle);
CloseClipboard();
if (!_glfw.win32.clipboardString)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert wide string to UTF-8");
return NULL;
}
return _glfw.win32.clipboardString;
}
+82
View File
@@ -0,0 +1,82 @@
//========================================================================
// GLFW 3.0 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
HDC dc;
WORD values[768];
DISPLAY_DEVICE display;
ZeroMemory(&display, sizeof(DISPLAY_DEVICE));
display.cb = sizeof(DISPLAY_DEVICE);
EnumDisplayDevices(monitor->win32.name, 0, &display, 0);
dc = CreateDC(L"DISPLAY", display.DeviceString, NULL, NULL);
GetDeviceGammaRamp(dc, values);
DeleteDC(dc);
_glfwAllocGammaArrays(ramp, 256);
memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short));
memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short));
memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short));
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
HDC dc;
WORD values[768];
DISPLAY_DEVICE display;
if (ramp->size != 256)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Gamma ramp size must be 256");
return;
}
memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short));
memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short));
memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short));
ZeroMemory(&display, sizeof(DISPLAY_DEVICE));
display.cb = sizeof(DISPLAY_DEVICE);
EnumDisplayDevices(monitor->win32.name, 0, &display, 0);
dc = CreateDC(L"DISPLAY", display.DeviceString, NULL, NULL);
SetDeviceGammaRamp(dc, values);
DeleteDC(dc);
}
+269
View File
@@ -0,0 +1,269 @@
//========================================================================
// GLFW 3.0 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <malloc.h>
#ifdef __BORLANDC__
// With the Borland C++ compiler, we want to disable FPU exceptions
#include <float.h>
#endif // __BORLANDC__
#if defined(_GLFW_USE_OPTIMUS_HPG)
// Applications exporting this symbol with this value will be automatically
// directed to the high-performance GPU on nVidia Optimus systems
//
GLFWAPI DWORD NvOptimusEnablement = 0x00000001;
#endif // _GLFW_USE_OPTIMUS_HPG
#if defined(_GLFW_BUILD_DLL)
// GLFW DLL entry point
//
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
return TRUE;
}
#endif // _GLFW_BUILD_DLL
// Load necessary libraries (DLLs)
//
static GLboolean initLibraries(void)
{
#ifndef _GLFW_NO_DLOAD_WINMM
// winmm.dll (for joystick and timer support)
_glfw.win32.winmm.instance = LoadLibrary(L"winmm.dll");
if (!_glfw.win32.winmm.instance)
return GL_FALSE;
_glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW");
_glfw.win32.winmm.joyGetPos = (JOYGETPOS_T)
GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos");
_glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx");
_glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T)
GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");
if (!_glfw.win32.winmm.joyGetDevCaps ||
!_glfw.win32.winmm.joyGetPos ||
!_glfw.win32.winmm.joyGetPosEx ||
!_glfw.win32.winmm.timeGetTime)
{
return GL_FALSE;
}
#endif // _GLFW_NO_DLOAD_WINMM
_glfw.win32.user32.instance = LoadLibrary(L"user32.dll");
if (_glfw.win32.user32.instance)
{
_glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T)
GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
}
_glfw.win32.dwmapi.instance = LoadLibrary(L"dwmapi.dll");
if (_glfw.win32.dwmapi.instance)
{
_glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T)
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");
}
return GL_TRUE;
}
// Unload used libraries (DLLs)
//
static void terminateLibraries(void)
{
#ifndef _GLFW_NO_DLOAD_WINMM
if (_glfw.win32.winmm.instance != NULL)
{
FreeLibrary(_glfw.win32.winmm.instance);
_glfw.win32.winmm.instance = NULL;
}
#endif // _GLFW_NO_DLOAD_WINMM
if (_glfw.win32.user32.instance)
FreeLibrary(_glfw.win32.user32.instance);
if (_glfw.win32.dwmapi.instance)
FreeLibrary(_glfw.win32.dwmapi.instance);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Returns whether desktop compositing is enabled
//
BOOL _glfwIsCompositionEnabled(void)
{
BOOL enabled;
if (!_glfw_DwmIsCompositionEnabled)
return FALSE;
if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK)
return FALSE;
return enabled;
}
// Returns a wide string version of the specified UTF-8 string
//
WCHAR* _glfwCreateWideStringFromUTF8(const char* source)
{
WCHAR* target;
int length;
length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
if (!length)
return NULL;
target = calloc(length + 1, sizeof(WCHAR));
if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1))
{
free(target);
return NULL;
}
return target;
}
// Returns a UTF-8 string version of the specified wide string
//
char* _glfwCreateUTF8FromWideString(const WCHAR* source)
{
char* target;
int length;
length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
if (!length)
return NULL;
target = calloc(length + 1, sizeof(char));
if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL))
{
free(target);
return NULL;
}
return target;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
{
// To make SetForegroundWindow work as we want, we need to fiddle
// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
// as possible in the hope of still being the foreground process)
SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
&_glfw.win32.foregroundLockTimeout, 0);
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
SPIF_SENDCHANGE);
if (!initLibraries())
return GL_FALSE;
if (_glfw_SetProcessDPIAware)
_glfw_SetProcessDPIAware();
#ifdef __BORLANDC__
// With the Borland C++ compiler, we want to disable FPU exceptions
// (this is recommended for OpenGL applications under Windows)
_control87(MCW_EM, MCW_EM);
#endif
if (!_glfwInitContextAPI())
return GL_FALSE;
_glfwInitTimer();
_glfwInitJoysticks();
return GL_TRUE;
}
void _glfwPlatformTerminate(void)
{
if (_glfw.win32.classAtom)
{
UnregisterClass(_GLFW_WNDCLASSNAME, GetModuleHandle(NULL));
_glfw.win32.classAtom = 0;
}
// Restore previous foreground lock timeout system setting
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
UIntToPtr(_glfw.win32.foregroundLockTimeout),
SPIF_SENDCHANGE);
free(_glfw.win32.clipboardString);
_glfwTerminateJoysticks();
_glfwTerminateContextAPI();
terminateLibraries();
}
const char* _glfwPlatformGetVersionString(void)
{
const char* version = _GLFW_VERSION_NUMBER " Win32"
#if defined(_GLFW_WGL)
" WGL"
#elif defined(_GLFW_EGL)
" EGL"
#endif
#if defined(__MINGW32__)
" MinGW"
#elif defined(_MSC_VER)
" VisualC"
#elif defined(__BORLANDC__)
" BorlandC"
#endif
#if !defined(_GLFW_NO_DLOAD_WINMM)
" LoadLibrary(winmm)"
#endif
#if defined(_GLFW_BUILD_DLL)
" DLL"
#endif
;
return version;
}
+177
View File
@@ -0,0 +1,177 @@
//========================================================================
// GLFW 3.0 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Calculate normalized joystick position
//
static float calcJoystickPos(DWORD pos, DWORD min, DWORD max)
{
float fpos = (float) pos;
float fmin = (float) min;
float fmax = (float) max;
return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
void _glfwInitJoysticks(void)
{
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticks(void)
{
int i;
for (i = 0; i < GLFW_JOYSTICK_LAST; i++)
free(_glfw.win32.joystick[i].name);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformJoystickPresent(int joy)
{
JOYINFO ji;
if (_glfw_joyGetPos(joy, &ji) != JOYERR_NOERROR)
return GL_FALSE;
return GL_TRUE;
}
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
{
JOYCAPS jc;
JOYINFOEX ji;
float* axes = _glfw.win32.joystick[joy].axes;
if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR)
return NULL;
ji.dwSize = sizeof(JOYINFOEX);
ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ |
JOY_RETURNR | JOY_RETURNU | JOY_RETURNV;
if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR)
return NULL;
axes[(*count)++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
axes[(*count)++] = calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
if (jc.wCaps & JOYCAPS_HASZ)
axes[(*count)++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
if (jc.wCaps & JOYCAPS_HASR)
axes[(*count)++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
if (jc.wCaps & JOYCAPS_HASU)
axes[(*count)++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
if (jc.wCaps & JOYCAPS_HASV)
axes[(*count)++] = calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
return axes;
}
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
{
JOYCAPS jc;
JOYINFOEX ji;
unsigned char* buttons = _glfw.win32.joystick[joy].buttons;
if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR)
return NULL;
ji.dwSize = sizeof(JOYINFOEX);
ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV;
if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR)
return NULL;
while (*count < (int) jc.wNumButtons)
{
buttons[*count] = (unsigned char)
(ji.dwButtons & (1UL << *count) ? GLFW_PRESS : GLFW_RELEASE);
(*count)++;
}
// Virtual buttons - Inject data from hats
// Each hat is exposed as 4 buttons which exposes 8 directions with
// concurrent button presses
// NOTE: this API exposes only one hat
if ((jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR))
{
int i, value = ji.dwPOV / 100 / 45;
// Bit fields of button presses for each direction, including nil
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
if (value < 0 || value > 8)
value = 8;
for (i = 0; i < 4; i++)
{
if (directions[value] & (1 << i))
buttons[(*count)++] = GLFW_PRESS;
else
buttons[(*count)++] = GLFW_RELEASE;
}
}
return buttons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
JOYCAPS jc;
if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR)
return NULL;
free(_glfw.win32.joystick[joy].name);
_glfw.win32.joystick[joy].name = _glfwCreateUTF8FromWideString(jc.szPname);
return _glfw.win32.joystick[joy].name;
}
+284
View File
@@ -0,0 +1,284 @@
//========================================================================
// GLFW 3.0 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <malloc.h>
// These constants are missing on MinGW
#ifndef EDS_ROTATEDMODE
#define EDS_ROTATEDMODE 0x00000004
#endif
#ifndef DISPLAY_DEVICE_ACTIVE
#define DISPLAY_DEVICE_ACTIVE 0x00000001
#endif
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Change the current video mode
//
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
GLFWvidmode current;
const GLFWvidmode* best;
DEVMODE dm;
best = _glfwChooseVideoMode(monitor, desired);
_glfwPlatformGetVideoMode(monitor, &current);
if (_glfwCompareVideoModes(&current, best) == 0)
return GL_TRUE;
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(DEVMODE);
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL |
DM_DISPLAYFREQUENCY;
dm.dmPelsWidth = best->width;
dm.dmPelsHeight = best->height;
dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits;
dm.dmDisplayFrequency = best->refreshRate;
if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24)
dm.dmBitsPerPel = 32;
if (ChangeDisplaySettingsEx(monitor->win32.name,
&dm,
NULL,
CDS_FULLSCREEN,
NULL) != DISP_CHANGE_SUCCESSFUL)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to set video mode");
return GL_FALSE;
}
return GL_TRUE;
}
// Restore the previously saved (original) video mode
//
void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
{
ChangeDisplaySettingsEx(monitor->win32.name,
NULL, NULL, CDS_FULLSCREEN, NULL);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
{
int size = 0, found = 0;
_GLFWmonitor** monitors = NULL;
DWORD adapterIndex = 0;
int primaryIndex = 0;
*count = 0;
for (;;)
{
DISPLAY_DEVICE adapter, display;
char* name;
HDC dc;
ZeroMemory(&adapter, sizeof(DISPLAY_DEVICE));
adapter.cb = sizeof(DISPLAY_DEVICE);
if (!EnumDisplayDevices(NULL, adapterIndex, &adapter, 0))
break;
adapterIndex++;
if ((adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) ||
!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
{
continue;
}
if (found == size)
{
if (size)
size *= 2;
else
size = 4;
monitors = (_GLFWmonitor**) realloc(monitors, sizeof(_GLFWmonitor*) * size);
}
ZeroMemory(&display, sizeof(DISPLAY_DEVICE));
display.cb = sizeof(DISPLAY_DEVICE);
EnumDisplayDevices(adapter.DeviceName, 0, &display, 0);
dc = CreateDC(L"DISPLAY", display.DeviceString, NULL, NULL);
if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
primaryIndex = found;
name = _glfwCreateUTF8FromWideString(display.DeviceString);
if (!name)
{
_glfwDestroyMonitors(monitors, found);
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to convert string to UTF-8");
free(monitors);
return NULL;
}
monitors[found] = _glfwCreateMonitor(name,
GetDeviceCaps(dc, HORZSIZE),
GetDeviceCaps(dc, VERTSIZE));
free(name);
DeleteDC(dc);
wcscpy(monitors[found]->win32.name, adapter.DeviceName);
found++;
}
if (primaryIndex > 0)
{
_GLFWmonitor* temp = monitors[0];
monitors[0] = monitors[primaryIndex];
monitors[primaryIndex] = temp;
}
*count = found;
return monitors;
}
GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
{
return wcscmp(first->win32.name, second->win32.name) == 0;
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
DEVMODE settings;
ZeroMemory(&settings, sizeof(DEVMODE));
settings.dmSize = sizeof(DEVMODE);
EnumDisplaySettingsEx(monitor->win32.name,
ENUM_CURRENT_SETTINGS,
&settings,
EDS_ROTATEDMODE);
if (xpos)
*xpos = settings.dmPosition.x;
if (ypos)
*ypos = settings.dmPosition.y;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
int modeIndex = 0, count = 0;
GLFWvidmode* result = NULL;
*found = 0;
for (;;)
{
int i;
GLFWvidmode mode;
DEVMODE dm;
ZeroMemory(&dm, sizeof(DEVMODE));
dm.dmSize = sizeof(DEVMODE);
if (!EnumDisplaySettings(monitor->win32.name, modeIndex, &dm))
break;
modeIndex++;
if (dm.dmBitsPerPel < 15)
{
// Skip modes with less than 15 BPP
continue;
}
mode.width = dm.dmPelsWidth;
mode.height = dm.dmPelsHeight;
mode.refreshRate = dm.dmDisplayFrequency;
_glfwSplitBPP(dm.dmBitsPerPel,
&mode.redBits,
&mode.greenBits,
&mode.blueBits);
for (i = 0; i < *found; i++)
{
if (_glfwCompareVideoModes(result + i, &mode) == 0)
break;
}
if (i < *found)
{
// This is a duplicate, so skip it
continue;
}
if (*found == count)
{
if (count)
count *= 2;
else
count = 128;
result = (GLFWvidmode*) realloc(result, count * sizeof(GLFWvidmode));
}
result[*found] = mode;
(*found)++;
}
return result;
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
DEVMODE dm;
ZeroMemory(&dm, sizeof(DEVMODE));
dm.dmSize = sizeof(DEVMODE);
EnumDisplaySettings(monitor->win32.name, ENUM_CURRENT_SETTINGS, &dm);
mode->width = dm.dmPelsWidth;
mode->height = dm.dmPelsHeight;
mode->refreshRate = dm.dmDisplayFrequency;
_glfwSplitBPP(dm.dmBitsPerPel,
&mode->redBits,
&mode->greenBits,
&mode->blueBits);
}
+257
View File
@@ -0,0 +1,257 @@
//========================================================================
// GLFW 3.0 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _win32_platform_h_
#define _win32_platform_h_
// We don't need all the fancy stuff
#ifndef NOMINMAX
#define NOMINMAX
#endif
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (to
// correctly declare a GL_ARB_debug_output callback, for example) but windows.h
// thinks it is the only one that gets to do so
#undef APIENTRY
// GLFW on Windows is Unicode only and does not work in MBCS mode
#ifndef UNICODE
#define UNICODE
#endif
// GLFW requires Windows XP or later
#if WINVER < 0x0501
#undef WINVER
#define WINVER 0x0501
#endif
#if _WIN32_WINNT < 0x0501
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include <windows.h>
#include <mmsystem.h>
#include <dbt.h>
//========================================================================
// Hack: Define things that some windows.h variants don't
//========================================================================
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
#ifndef WM_DWMCOMPOSITIONCHANGED
#define WM_DWMCOMPOSITIONCHANGED 0x031E
#endif
//========================================================================
// DLLs that are loaded at glfwInit()
//========================================================================
// winmm.dll function pointer typedefs
#ifndef _GLFW_NO_DLOAD_WINMM
typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT);
typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO);
typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX);
typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
#endif // _GLFW_NO_DLOAD_WINMM
// winmm.dll shortcuts
#ifndef _GLFW_NO_DLOAD_WINMM
#define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps
#define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos
#define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx
#define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime
#else
#define _glfw_joyGetDevCaps joyGetDevCaps
#define _glfw_joyGetPos joyGetPos
#define _glfw_joyGetPosEx joyGetPosEx
#define _glfw_timeGetTime timeGetTime
#endif // _GLFW_NO_DLOAD_WINMM
// user32.dll function pointer typedefs
typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void);
#define _glfw_SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware
// dwmapi.dll function pointer typedefs
typedef HRESULT (WINAPI * DWMISCOMPOSITIONENABLED_T)(BOOL*);
#define _glfw_DwmIsCompositionEnabled _glfw.win32.dwmapi.DwmIsCompositionEnabled
// We use versioned window class names in order not to cause conflicts
// between applications using different versions of GLFW
#define _GLFW_WNDCLASSNAME L"GLFW30"
#define _GLFW_RECREATION_NOT_NEEDED 0
#define _GLFW_RECREATION_REQUIRED 1
#define _GLFW_RECREATION_IMPOSSIBLE 2
#if defined(_GLFW_WGL)
#include "wgl_platform.h"
#elif defined(_GLFW_EGL)
#define _GLFW_EGL_NATIVE_WINDOW window->win32.handle
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
#include "egl_platform.h"
#else
#error "No supported context creation API selected"
#endif
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Platform-specific window structure
//------------------------------------------------------------------------
typedef struct _GLFWwindowWin32
{
// Platform specific window resources
HWND handle; // Window handle
DWORD dwStyle; // Window styles used for window creation
DWORD dwExStyle; // --"--
// Various platform specific internal variables
GLboolean cursorCentered;
GLboolean cursorInside;
GLboolean cursorHidden;
int oldCursorX, oldCursorY;
} _GLFWwindowWin32;
//------------------------------------------------------------------------
// Platform-specific library global data for Win32
//------------------------------------------------------------------------
typedef struct _GLFWlibraryWin32
{
ATOM classAtom;
DWORD foregroundLockTimeout;
char* clipboardString;
// Timer data
struct {
GLboolean hasPC;
double resolution;
unsigned __int64 base;
} timer;
#ifndef _GLFW_NO_DLOAD_WINMM
// winmm.dll
struct {
HINSTANCE instance;
JOYGETDEVCAPS_T joyGetDevCaps;
JOYGETPOS_T joyGetPos;
JOYGETPOSEX_T joyGetPosEx;
TIMEGETTIME_T timeGetTime;
} winmm;
#endif // _GLFW_NO_DLOAD_WINMM
// user32.dll
struct {
HINSTANCE instance;
SETPROCESSDPIAWARE_T SetProcessDPIAware;
} user32;
// dwmapi.dll
struct {
HINSTANCE instance;
DWMISCOMPOSITIONENABLED_T DwmIsCompositionEnabled;
} dwmapi;
struct {
float axes[6];
unsigned char buttons[36]; // 32 buttons plus one hat
char* name;
} joystick[GLFW_JOYSTICK_LAST + 1];
} _GLFWlibraryWin32;
//------------------------------------------------------------------------
// Platform-specific monitor structure
//------------------------------------------------------------------------
typedef struct _GLFWmonitorWin32
{
// This size matches the static size of DISPLAY_DEVICE.DeviceName
WCHAR name[32];
} _GLFWmonitorWin32;
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Desktop compositing
BOOL _glfwIsCompositionEnabled(void);
// Wide strings
WCHAR* _glfwCreateWideStringFromUTF8(const char* source);
char* _glfwCreateUTF8FromWideString(const WCHAR* source);
// Time
void _glfwInitTimer(void);
// Joystick input
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
// OpenGL support
int _glfwInitContextAPI(void);
void _glfwTerminateContextAPI(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
// Fullscreen support
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
#endif // _win32_platform_h_
+86
View File
@@ -0,0 +1,86 @@
//========================================================================
// GLFW 3.0 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
// Return raw time
//
static unsigned __int64 getRawTime(void)
{
if (_glfw.win32.timer.hasPC)
{
unsigned __int64 time;
QueryPerformanceCounter((LARGE_INTEGER*) &time);
return time;
}
else
return (unsigned __int64) _glfw_timeGetTime();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialise timer
//
void _glfwInitTimer(void)
{
unsigned __int64 frequency;
if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
{
_glfw.win32.timer.hasPC = GL_TRUE;
_glfw.win32.timer.resolution = 1.0 / (double) frequency;
}
else
{
_glfw.win32.timer.hasPC = GL_FALSE;
_glfw.win32.timer.resolution = 0.001; // winmm resolution is 1 ms
}
_glfw.win32.timer.base = getRawTime();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
double _glfwPlatformGetTime(void)
{
return (double) (getRawTime() - _glfw.win32.timer.base) *
_glfw.win32.timer.resolution;
}
void _glfwPlatformSetTime(double time)
{
_glfw.win32.timer.base = getRawTime() -
(unsigned __int64) (time / _glfw.win32.timer.resolution);
}
File diff suppressed because it is too large Load Diff
+674
View File
@@ -0,0 +1,674 @@
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#if defined(_MSC_VER)
#include <malloc.h>
#endif
// Return the maxiumum of the specified values
//
static int Max(int a, int b)
{
return (a > b) ? a : b;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
{
if (focused)
{
if (_glfw.focusedWindow != window)
{
_glfw.focusedWindow = window;
if (window->callbacks.focus)
window->callbacks.focus((GLFWwindow*) window, focused);
}
}
else
{
if (_glfw.focusedWindow == window)
{
int i;
_glfw.focusedWindow = NULL;
if (window->callbacks.focus)
window->callbacks.focus((GLFWwindow*) window, focused);
// Release all pressed keyboard keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->key[i] == GLFW_PRESS)
_glfwInputKey(window, i, 0, GLFW_RELEASE, 0);
}
// Release all pressed mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButton[i] == GLFW_PRESS)
_glfwInputMouseClick(window, i, GLFW_RELEASE, 0);
}
}
}
}
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
{
if (window->callbacks.pos)
window->callbacks.pos((GLFWwindow*) window, x, y);
}
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
{
if (window->callbacks.size)
window->callbacks.size((GLFWwindow*) window, width, height);
}
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
{
if (window->iconified == iconified)
return;
window->iconified = iconified;
if (window->callbacks.iconify)
window->callbacks.iconify((GLFWwindow*) window, iconified);
}
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
{
if (window->callbacks.fbsize)
window->callbacks.fbsize((GLFWwindow*) window, width, height);
}
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
{
window->visible = visible;
}
void _glfwInputWindowDamage(_GLFWwindow* window)
{
if (window->callbacks.refresh)
window->callbacks.refresh((GLFWwindow*) window);
}
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
window->closed = GL_TRUE;
if (window->callbacks.close)
window->callbacks.close((GLFWwindow*) window);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
const char* title,
GLFWmonitor* monitor,
GLFWwindow* share)
{
_GLFWfbconfig fbconfig;
_GLFWwndconfig wndconfig;
_GLFWwindow* window;
_GLFWwindow* previous;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (width <= 0 || height <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window size");
return NULL;
}
// Set up desired framebuffer config
fbconfig.redBits = Max(_glfw.hints.redBits, 0);
fbconfig.greenBits = Max(_glfw.hints.greenBits, 0);
fbconfig.blueBits = Max(_glfw.hints.blueBits, 0);
fbconfig.alphaBits = Max(_glfw.hints.alphaBits, 0);
fbconfig.depthBits = Max(_glfw.hints.depthBits, 0);
fbconfig.stencilBits = Max(_glfw.hints.stencilBits, 0);
fbconfig.accumRedBits = Max(_glfw.hints.accumRedBits, 0);
fbconfig.accumGreenBits = Max(_glfw.hints.accumGreenBits, 0);
fbconfig.accumBlueBits = Max(_glfw.hints.accumBlueBits, 0);
fbconfig.accumAlphaBits = Max(_glfw.hints.accumAlphaBits, 0);
fbconfig.auxBuffers = Max(_glfw.hints.auxBuffers, 0);
fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE;
fbconfig.samples = Max(_glfw.hints.samples, 0);
fbconfig.sRGB = _glfw.hints.sRGB ? GL_TRUE : GL_FALSE;
// Set up desired window config
wndconfig.width = width;
wndconfig.height = height;
wndconfig.title = title;
wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
wndconfig.clientAPI = _glfw.hints.clientAPI;
wndconfig.glMajor = _glfw.hints.glMajor;
wndconfig.glMinor = _glfw.hints.glMinor;
wndconfig.glForward = _glfw.hints.glForward ? GL_TRUE : GL_FALSE;
wndconfig.glDebug = _glfw.hints.glDebug ? GL_TRUE : GL_FALSE;
wndconfig.glProfile = _glfw.hints.glProfile;
wndconfig.glRobustness = _glfw.hints.glRobustness;
wndconfig.monitor = (_GLFWmonitor*) monitor;
wndconfig.share = (_GLFWwindow*) share;
// Check the OpenGL bits of the window config
if (!_glfwIsValidContextConfig(&wndconfig))
return NULL;
window = calloc(1, sizeof(_GLFWwindow));
window->next = _glfw.windowListHead;
_glfw.windowListHead = window;
if (wndconfig.monitor)
{
wndconfig.resizable = GL_TRUE;
wndconfig.visible = GL_TRUE;
// Set up desired video mode
window->videoMode.width = width;
window->videoMode.height = height;
window->videoMode.redBits = Max(_glfw.hints.redBits, 0);
window->videoMode.greenBits = Max(_glfw.hints.greenBits, 0);
window->videoMode.blueBits = Max(_glfw.hints.blueBits, 0);
window->videoMode.refreshRate = Max(_glfw.hints.refreshRate, 0);
}
window->monitor = wndconfig.monitor;
window->resizable = wndconfig.resizable;
window->decorated = wndconfig.decorated;
window->cursorMode = GLFW_CURSOR_NORMAL;
// Save the currently current context so it can be restored later
previous = (_GLFWwindow*) glfwGetCurrentContext();
// Open the actual window and create its context
if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
{
glfwDestroyWindow((GLFWwindow*) window);
glfwMakeContextCurrent((GLFWwindow*) previous);
return NULL;
}
glfwMakeContextCurrent((GLFWwindow*) window);
// Retrieve the actual (as opposed to requested) context attributes
if (!_glfwRefreshContextAttribs())
{
glfwDestroyWindow((GLFWwindow*) window);
glfwMakeContextCurrent((GLFWwindow*) previous);
return NULL;
}
// Verify the context against the requested parameters
if (!_glfwIsValidContext(&wndconfig))
{
glfwDestroyWindow((GLFWwindow*) window);
glfwMakeContextCurrent((GLFWwindow*) previous);
return NULL;
}
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(window);
// Restore the previously current context (or NULL)
glfwMakeContextCurrent((GLFWwindow*) previous);
if (wndconfig.monitor == NULL && wndconfig.visible)
glfwShowWindow((GLFWwindow*) window);
return (GLFWwindow*) window;
}
void glfwDefaultWindowHints(void)
{
_GLFW_REQUIRE_INIT();
memset(&_glfw.hints, 0, sizeof(_glfw.hints));
// The default is OpenGL with minimum version 1.0
_glfw.hints.clientAPI = GLFW_OPENGL_API;
_glfw.hints.glMajor = 1;
_glfw.hints.glMinor = 0;
// The default is a visible, resizable window with decorations
_glfw.hints.resizable = GL_TRUE;
_glfw.hints.visible = GL_TRUE;
_glfw.hints.decorated = GL_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
_glfw.hints.redBits = 8;
_glfw.hints.greenBits = 8;
_glfw.hints.blueBits = 8;
_glfw.hints.alphaBits = 8;
_glfw.hints.depthBits = 24;
_glfw.hints.stencilBits = 8;
}
GLFWAPI void glfwWindowHint(int target, int hint)
{
_GLFW_REQUIRE_INIT();
switch (target)
{
case GLFW_RED_BITS:
_glfw.hints.redBits = hint;
break;
case GLFW_GREEN_BITS:
_glfw.hints.greenBits = hint;
break;
case GLFW_BLUE_BITS:
_glfw.hints.blueBits = hint;
break;
case GLFW_ALPHA_BITS:
_glfw.hints.alphaBits = hint;
break;
case GLFW_DEPTH_BITS:
_glfw.hints.depthBits = hint;
break;
case GLFW_STENCIL_BITS:
_glfw.hints.stencilBits = hint;
break;
case GLFW_ACCUM_RED_BITS:
_glfw.hints.accumRedBits = hint;
break;
case GLFW_ACCUM_GREEN_BITS:
_glfw.hints.accumGreenBits = hint;
break;
case GLFW_ACCUM_BLUE_BITS:
_glfw.hints.accumBlueBits = hint;
break;
case GLFW_ACCUM_ALPHA_BITS:
_glfw.hints.accumAlphaBits = hint;
break;
case GLFW_AUX_BUFFERS:
_glfw.hints.auxBuffers = hint;
break;
case GLFW_STEREO:
_glfw.hints.stereo = hint;
break;
case GLFW_REFRESH_RATE:
_glfw.hints.refreshRate = hint;
break;
case GLFW_RESIZABLE:
_glfw.hints.resizable = hint;
break;
case GLFW_DECORATED:
_glfw.hints.decorated = hint;
break;
case GLFW_VISIBLE:
_glfw.hints.visible = hint;
break;
case GLFW_SAMPLES:
_glfw.hints.samples = hint;
break;
case GLFW_SRGB_CAPABLE:
_glfw.hints.sRGB = hint;
break;
case GLFW_CLIENT_API:
_glfw.hints.clientAPI = hint;
break;
case GLFW_CONTEXT_VERSION_MAJOR:
_glfw.hints.glMajor = hint;
break;
case GLFW_CONTEXT_VERSION_MINOR:
_glfw.hints.glMinor = hint;
break;
case GLFW_CONTEXT_ROBUSTNESS:
_glfw.hints.glRobustness = hint;
break;
case GLFW_OPENGL_FORWARD_COMPAT:
_glfw.hints.glForward = hint;
break;
case GLFW_OPENGL_DEBUG_CONTEXT:
_glfw.hints.glDebug = hint;
break;
case GLFW_OPENGL_PROFILE:
_glfw.hints.glProfile = hint;
break;
default:
_glfwInputError(GLFW_INVALID_ENUM, NULL);
break;
}
}
GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
// Allow closing of NULL (to match the behavior of free)
if (window == NULL)
return;
// Clear all callbacks to avoid exposing a half torn-down window object
memset(&window->callbacks, 0, sizeof(window->callbacks));
// The window's context must not be current on another thread when the
// window is destroyed
if (window == _glfwPlatformGetCurrentContext())
_glfwPlatformMakeContextCurrent(NULL);
// Clear the focused window pointer if this is the focused window
if (window == _glfw.focusedWindow)
_glfw.focusedWindow = NULL;
_glfwPlatformDestroyWindow(window);
// Unlink window from global linked list
{
_GLFWwindow** prev = &_glfw.windowListHead;
while (*prev != window)
prev = &((*prev)->next);
*prev = window->next;
}
free(window);
}
GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return window->closed;
}
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
window->closed = value;
}
GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
_glfwPlatformSetWindowTitle(window, title);
}
GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowPos(window, xpos, ypos);
}
GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (window->monitor)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Fullscreen windows cannot be positioned");
return;
}
_glfwPlatformSetWindowPos(window, xpos, ypos);
}
GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowSize(window, width, height);
}
GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (window->iconified)
return;
if (window->monitor)
{
window->videoMode.width = width;
window->videoMode.height = height;
}
_glfwPlatformSetWindowSize(window, width, height);
}
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetFramebufferSize(window, width, height);
}
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (window->iconified)
return;
_glfwPlatformIconifyWindow(window);
}
GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (!window->iconified)
return;
_glfwPlatformRestoreWindow(window);
}
GLFWAPI void glfwShowWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfwPlatformShowWindow(window);
}
GLFWAPI void glfwHideWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfwPlatformHideWindow(window);
}
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(0);
switch (attrib)
{
case GLFW_FOCUSED:
return window == _glfw.focusedWindow;
case GLFW_ICONIFIED:
return window->iconified;
case GLFW_RESIZABLE:
return window->resizable;
case GLFW_DECORATED:
return window->decorated;
case GLFW_VISIBLE:
return window->visible;
case GLFW_CLIENT_API:
return window->clientAPI;
case GLFW_CONTEXT_VERSION_MAJOR:
return window->glMajor;
case GLFW_CONTEXT_VERSION_MINOR:
return window->glMinor;
case GLFW_CONTEXT_REVISION:
return window->glRevision;
case GLFW_CONTEXT_ROBUSTNESS:
return window->glRobustness;
case GLFW_OPENGL_FORWARD_COMPAT:
return window->glForward;
case GLFW_OPENGL_DEBUG_CONTEXT:
return window->glDebug;
case GLFW_OPENGL_PROFILE:
return window->glProfile;
}
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return 0;
}
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return (GLFWmonitor*) window->monitor;
}
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
window->userPointer = pointer;
}
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->userPointer;
}
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
GLFWwindowposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
GLFWwindowsizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
GLFWwindowclosefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
GLFWwindowrefreshfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
GLFWwindowfocusfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
GLFWwindowiconifyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);
return cbfun;
}
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,
GLFWframebuffersizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);
return cbfun;
}
GLFWAPI void glfwPollEvents(void)
{
_GLFW_REQUIRE_INIT();
_glfwPlatformPollEvents();
}
GLFWAPI void glfwWaitEvents(void)
{
_GLFW_REQUIRE_INIT();
_glfwPlatformWaitEvents();
}
+335
View File
@@ -0,0 +1,335 @@
//========================================================================
// GLFW 3.0 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
// Returns whether the event is a selection event
//
static Bool isSelectionMessage(Display* display, XEvent* event, XPointer pointer)
{
return event->type == SelectionRequest ||
event->type == SelectionNotify ||
event->type == SelectionClear;
}
// Set the specified property to the selection converted to the requested target
//
static Atom writeTargetToProperty(const XSelectionRequestEvent* request)
{
int i;
const Atom formats[] = { _glfw.x11.UTF8_STRING,
_glfw.x11.COMPOUND_STRING,
XA_STRING };
const int formatCount = sizeof(formats) / sizeof(formats[0]);
if (request->property == None)
{
// The requestor is a legacy client (ICCCM section 2.2)
// We don't support legacy clients, so fail here
return None;
}
if (request->target == _glfw.x11.TARGETS)
{
// The list of supported targets was requested
const Atom targets[] = { _glfw.x11.TARGETS,
_glfw.x11.MULTIPLE,
_glfw.x11.UTF8_STRING,
_glfw.x11.COMPOUND_STRING,
XA_STRING };
XChangeProperty(_glfw.x11.display,
request->requestor,
request->property,
XA_ATOM,
32,
PropModeReplace,
(unsigned char*) targets,
sizeof(targets) / sizeof(targets[0]));
return request->property;
}
if (request->target == _glfw.x11.MULTIPLE)
{
// Multiple conversions were requested
Atom* targets;
unsigned long i, count;
count = _glfwGetWindowProperty(request->requestor,
request->property,
_glfw.x11.ATOM_PAIR,
(unsigned char**) &targets);
for (i = 0; i < count; i += 2)
{
int j;
for (j = 0; j < formatCount; j++)
{
if (targets[i] == formats[j])
break;
}
if (j < formatCount)
{
XChangeProperty(_glfw.x11.display,
request->requestor,
targets[i + 1],
targets[i],
8,
PropModeReplace,
(unsigned char*) _glfw.x11.selection.string,
strlen(_glfw.x11.selection.string));
}
else
targets[i + 1] = None;
}
XChangeProperty(_glfw.x11.display,
request->requestor,
request->property,
_glfw.x11.ATOM_PAIR,
32,
PropModeReplace,
(unsigned char*) targets,
count);
XFree(targets);
return request->property;
}
if (request->target == _glfw.x11.SAVE_TARGETS)
{
// The request is a check whether we support SAVE_TARGETS
// It should be handled as a no-op side effect target
XChangeProperty(_glfw.x11.display,
request->requestor,
request->property,
XInternAtom(_glfw.x11.display, "NULL", False),
32,
PropModeReplace,
NULL,
0);
return request->property;
}
// Conversion to a data target was requested
for (i = 0; i < formatCount; i++)
{
if (request->target == formats[i])
{
// The requested target is one we support
XChangeProperty(_glfw.x11.display,
request->requestor,
request->property,
request->target,
8,
PropModeReplace,
(unsigned char*) _glfw.x11.selection.string,
strlen(_glfw.x11.selection.string));
return request->property;
}
}
// The requested target is not supported
return None;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwHandleSelectionClear(XEvent* event)
{
free(_glfw.x11.selection.string);
_glfw.x11.selection.string = NULL;
}
void _glfwHandleSelectionRequest(XEvent* event)
{
const XSelectionRequestEvent* request = &event->xselectionrequest;
XEvent response;
memset(&response, 0, sizeof(response));
response.xselection.property = writeTargetToProperty(request);
response.xselection.type = SelectionNotify;
response.xselection.display = request->display;
response.xselection.requestor = request->requestor;
response.xselection.selection = request->selection;
response.xselection.target = request->target;
response.xselection.time = request->time;
XSendEvent(_glfw.x11.display, request->requestor, False, 0, &response);
}
void _glfwPushSelectionToManager(_GLFWwindow* window)
{
XConvertSelection(_glfw.x11.display,
_glfw.x11.CLIPBOARD_MANAGER,
_glfw.x11.SAVE_TARGETS,
None,
window->x11.handle,
CurrentTime);
for (;;)
{
XEvent event;
if (!XCheckIfEvent(_glfw.x11.display, &event, isSelectionMessage, NULL))
continue;
switch (event.type)
{
case SelectionRequest:
_glfwHandleSelectionRequest(&event);
break;
case SelectionClear:
_glfwHandleSelectionClear(&event);
break;
case SelectionNotify:
{
if (event.xselection.target == _glfw.x11.SAVE_TARGETS)
{
// This means one of two things; either the selection was
// not owned, which means there is no clipboard manager, or
// the transfer to the clipboard manager has completed
// In either case, it means we are done here
return;
}
break;
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
{
free(_glfw.x11.selection.string);
_glfw.x11.selection.string = strdup(string);
XSetSelectionOwner(_glfw.x11.display,
_glfw.x11.CLIPBOARD,
window->x11.handle, CurrentTime);
if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) !=
window->x11.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to become owner of the clipboard selection");
}
}
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
{
size_t i;
const Atom formats[] = { _glfw.x11.UTF8_STRING,
_glfw.x11.COMPOUND_STRING,
XA_STRING };
const size_t formatCount = sizeof(formats) / sizeof(formats[0]);
if (_glfwFindWindowByHandle(XGetSelectionOwner(_glfw.x11.display,
_glfw.x11.CLIPBOARD)))
{
// Instead of doing a large number of X round-trips just to put this
// string into a window property and then read it back, just return it
return _glfw.x11.selection.string;
}
free(_glfw.x11.selection.string);
_glfw.x11.selection.string = NULL;
for (i = 0; i < formatCount; i++)
{
char* data;
XEvent event;
XConvertSelection(_glfw.x11.display,
_glfw.x11.CLIPBOARD,
formats[i],
_glfw.x11.GLFW_SELECTION,
window->x11.handle, CurrentTime);
// XCheckTypedEvent is used instead of XIfEvent in order not to lock
// other threads out from the display during the entire wait period
while (!XCheckTypedEvent(_glfw.x11.display, SelectionNotify, &event))
;
if (event.xselection.property == None)
continue;
if (_glfwGetWindowProperty(event.xselection.requestor,
event.xselection.property,
event.xselection.target,
(unsigned char**) &data))
{
_glfw.x11.selection.string = strdup(data);
}
XFree(data);
XDeleteProperty(_glfw.x11.display,
event.xselection.requestor,
event.xselection.property);
if (_glfw.x11.selection.string)
break;
}
if (_glfw.x11.selection.string == NULL)
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"X11: Failed to convert selection to string");
}
return _glfw.x11.selection.string;
}
+123
View File
@@ -0,0 +1,123 @@
//========================================================================
// GLFW 3.0 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
#include <string.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Detect gamma ramp support
//
void _glfwInitGammaRamp(void)
{
// RandR gamma support is only available with version 1.2 and above
if (_glfw.x11.randr.available &&
(_glfw.x11.randr.versionMajor > 1 ||
(_glfw.x11.randr.versionMajor == 1 &&
_glfw.x11.randr.versionMinor >= 2)))
{
// FIXME: Assumes that all monitors have the same size gamma tables
// This is reasonable as I suspect the that if they did differ, it
// would imply that setting the gamma size to an arbitary size is
// possible as well.
XRRScreenResources* rr = XRRGetScreenResources(_glfw.x11.display,
_glfw.x11.root);
if (XRRGetCrtcGammaSize(_glfw.x11.display, rr->crtcs[0]) == 0)
{
// This is probably older Nvidia RandR with broken gamma support
// Flag it as useless and try Xf86VidMode below, if available
_glfw.x11.randr.gammaBroken = GL_TRUE;
}
XRRFreeScreenResources(rr);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
{
const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display,
monitor->x11.crtc);
XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display,
monitor->x11.crtc);
_glfwAllocGammaArrays(ramp, size);
memcpy(ramp->red, gamma->red, size * sizeof(unsigned short));
memcpy(ramp->green, gamma->green, size * sizeof(unsigned short));
memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short));
XRRFreeGamma(gamma);
}
else if (_glfw.x11.vidmode.available)
{
int size;
XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size);
_glfwAllocGammaArrays(ramp, size);
XF86VidModeGetGammaRamp(_glfw.x11.display,
_glfw.x11.screen,
ramp->size, ramp->red, ramp->green, ramp->blue);
}
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
{
XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size);
memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short));
memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short));
memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short));
XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma);
XRRFreeGamma(gamma);
}
else if (_glfw.x11.vidmode.available)
{
XF86VidModeSetGammaRamp(_glfw.x11.display,
_glfw.x11.screen,
ramp->size,
(unsigned short*) ramp->red,
(unsigned short*) ramp->green,
(unsigned short*) ramp->blue);
}
}
+713
View File
@@ -0,0 +1,713 @@
//========================================================================
// GLFW 3.0 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <X11/Xresource.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
// Translate an X11 key code to a GLFW key code.
//
static int translateKey(int keyCode)
{
int keySym;
// Valid key code range is [8,255], according to the XLib manual
if (keyCode < 8 || keyCode > 255)
return GLFW_KEY_UNKNOWN;
// Try secondary keysym, for numeric keypad keys
// Note: This way we always force "NumLock = ON", which is intentional
// since the returned key code should correspond to a physical
// location.
keySym = XkbKeycodeToKeysym(_glfw.x11.display, keyCode, 0, 1);
switch (keySym)
{
case XK_KP_0: return GLFW_KEY_KP_0;
case XK_KP_1: return GLFW_KEY_KP_1;
case XK_KP_2: return GLFW_KEY_KP_2;
case XK_KP_3: return GLFW_KEY_KP_3;
case XK_KP_4: return GLFW_KEY_KP_4;
case XK_KP_5: return GLFW_KEY_KP_5;
case XK_KP_6: return GLFW_KEY_KP_6;
case XK_KP_7: return GLFW_KEY_KP_7;
case XK_KP_8: return GLFW_KEY_KP_8;
case XK_KP_9: return GLFW_KEY_KP_9;
case XK_KP_Separator:
case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL;
case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;
case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
default: break;
}
// Now try pimary keysym for function keys (non-printable keys). These
// should not be layout dependent (i.e. US layout and international
// layouts should give the same result).
keySym = XkbKeycodeToKeysym(_glfw.x11.display, keyCode, 0, 0);
switch (keySym)
{
case XK_Escape: return GLFW_KEY_ESCAPE;
case XK_Tab: return GLFW_KEY_TAB;
case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT;
case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT;
case XK_Control_L: return GLFW_KEY_LEFT_CONTROL;
case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL;
case XK_Meta_L:
case XK_Alt_L: return GLFW_KEY_LEFT_ALT;
case XK_Mode_switch: // Mapped to Alt_R on many keyboards
case XK_ISO_Level3_Shift: // AltGr on at least some machines
case XK_Meta_R:
case XK_Alt_R: return GLFW_KEY_RIGHT_ALT;
case XK_Super_L: return GLFW_KEY_LEFT_SUPER;
case XK_Super_R: return GLFW_KEY_RIGHT_SUPER;
case XK_Menu: return GLFW_KEY_MENU;
case XK_Num_Lock: return GLFW_KEY_NUM_LOCK;
case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK;
case XK_Print: return GLFW_KEY_PRINT_SCREEN;
case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK;
case XK_Pause: return GLFW_KEY_PAUSE;
case XK_Delete: return GLFW_KEY_DELETE;
case XK_BackSpace: return GLFW_KEY_BACKSPACE;
case XK_Return: return GLFW_KEY_ENTER;
case XK_Home: return GLFW_KEY_HOME;
case XK_End: return GLFW_KEY_END;
case XK_Page_Up: return GLFW_KEY_PAGE_UP;
case XK_Page_Down: return GLFW_KEY_PAGE_DOWN;
case XK_Insert: return GLFW_KEY_INSERT;
case XK_Left: return GLFW_KEY_LEFT;
case XK_Right: return GLFW_KEY_RIGHT;
case XK_Down: return GLFW_KEY_DOWN;
case XK_Up: return GLFW_KEY_UP;
case XK_F1: return GLFW_KEY_F1;
case XK_F2: return GLFW_KEY_F2;
case XK_F3: return GLFW_KEY_F3;
case XK_F4: return GLFW_KEY_F4;
case XK_F5: return GLFW_KEY_F5;
case XK_F6: return GLFW_KEY_F6;
case XK_F7: return GLFW_KEY_F7;
case XK_F8: return GLFW_KEY_F8;
case XK_F9: return GLFW_KEY_F9;
case XK_F10: return GLFW_KEY_F10;
case XK_F11: return GLFW_KEY_F11;
case XK_F12: return GLFW_KEY_F12;
case XK_F13: return GLFW_KEY_F13;
case XK_F14: return GLFW_KEY_F14;
case XK_F15: return GLFW_KEY_F15;
case XK_F16: return GLFW_KEY_F16;
case XK_F17: return GLFW_KEY_F17;
case XK_F18: return GLFW_KEY_F18;
case XK_F19: return GLFW_KEY_F19;
case XK_F20: return GLFW_KEY_F20;
case XK_F21: return GLFW_KEY_F21;
case XK_F22: return GLFW_KEY_F22;
case XK_F23: return GLFW_KEY_F23;
case XK_F24: return GLFW_KEY_F24;
case XK_F25: return GLFW_KEY_F25;
// Numeric keypad
case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE;
case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY;
case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT;
case XK_KP_Add: return GLFW_KEY_KP_ADD;
// These should have been detected in secondary keysym test above!
case XK_KP_Insert: return GLFW_KEY_KP_0;
case XK_KP_End: return GLFW_KEY_KP_1;
case XK_KP_Down: return GLFW_KEY_KP_2;
case XK_KP_Page_Down: return GLFW_KEY_KP_3;
case XK_KP_Left: return GLFW_KEY_KP_4;
case XK_KP_Right: return GLFW_KEY_KP_6;
case XK_KP_Home: return GLFW_KEY_KP_7;
case XK_KP_Up: return GLFW_KEY_KP_8;
case XK_KP_Page_Up: return GLFW_KEY_KP_9;
case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL;
case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;
case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
// Last resort: Check for printable keys (should not happen if the XKB
// extension is available). This will give a layout dependent mapping
// (which is wrong, and we may miss some keys, especially on non-US
// keyboards), but it's better than nothing...
case XK_a: return GLFW_KEY_A;
case XK_b: return GLFW_KEY_B;
case XK_c: return GLFW_KEY_C;
case XK_d: return GLFW_KEY_D;
case XK_e: return GLFW_KEY_E;
case XK_f: return GLFW_KEY_F;
case XK_g: return GLFW_KEY_G;
case XK_h: return GLFW_KEY_H;
case XK_i: return GLFW_KEY_I;
case XK_j: return GLFW_KEY_J;
case XK_k: return GLFW_KEY_K;
case XK_l: return GLFW_KEY_L;
case XK_m: return GLFW_KEY_M;
case XK_n: return GLFW_KEY_N;
case XK_o: return GLFW_KEY_O;
case XK_p: return GLFW_KEY_P;
case XK_q: return GLFW_KEY_Q;
case XK_r: return GLFW_KEY_R;
case XK_s: return GLFW_KEY_S;
case XK_t: return GLFW_KEY_T;
case XK_u: return GLFW_KEY_U;
case XK_v: return GLFW_KEY_V;
case XK_w: return GLFW_KEY_W;
case XK_x: return GLFW_KEY_X;
case XK_y: return GLFW_KEY_Y;
case XK_z: return GLFW_KEY_Z;
case XK_1: return GLFW_KEY_1;
case XK_2: return GLFW_KEY_2;
case XK_3: return GLFW_KEY_3;
case XK_4: return GLFW_KEY_4;
case XK_5: return GLFW_KEY_5;
case XK_6: return GLFW_KEY_6;
case XK_7: return GLFW_KEY_7;
case XK_8: return GLFW_KEY_8;
case XK_9: return GLFW_KEY_9;
case XK_0: return GLFW_KEY_0;
case XK_space: return GLFW_KEY_SPACE;
case XK_minus: return GLFW_KEY_MINUS;
case XK_equal: return GLFW_KEY_EQUAL;
case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET;
case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET;
case XK_backslash: return GLFW_KEY_BACKSLASH;
case XK_semicolon: return GLFW_KEY_SEMICOLON;
case XK_apostrophe: return GLFW_KEY_APOSTROPHE;
case XK_grave: return GLFW_KEY_GRAVE_ACCENT;
case XK_comma: return GLFW_KEY_COMMA;
case XK_period: return GLFW_KEY_PERIOD;
case XK_slash: return GLFW_KEY_SLASH;
case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts...
default: break;
}
// No matching translation was found
return GLFW_KEY_UNKNOWN;
}
// Update the key code LUT
//
static void updateKeyCodeLUT(void)
{
int i, keyCode, keyCodeGLFW;
char name[XkbKeyNameLength + 1];
XkbDescPtr descr;
// Clear the LUT
for (keyCode = 0; keyCode < 256; keyCode++)
_glfw.x11.keyCodeLUT[keyCode] = GLFW_KEY_UNKNOWN;
// Use XKB to determine physical key locations independently of the current
// keyboard layout
// Get keyboard description
descr = XkbGetKeyboard(_glfw.x11.display,
XkbAllComponentsMask,
XkbUseCoreKbd);
// Find the X11 key code -> GLFW key code mapping
for (keyCode = descr->min_key_code; keyCode <= descr->max_key_code; ++keyCode)
{
// Get the key name
for (i = 0; i < XkbKeyNameLength; i++)
name[i] = descr->names->keys[keyCode].name[i];
name[XkbKeyNameLength] = 0;
// Map the key name to a GLFW key code. Note: We only map printable
// keys here, and we use the US keyboard layout. The rest of the
// keys (function keys) are mapped using traditional KeySym
// translations.
if (strcmp(name, "TLDE") == 0) keyCodeGLFW = GLFW_KEY_GRAVE_ACCENT;
else if (strcmp(name, "AE01") == 0) keyCodeGLFW = GLFW_KEY_1;
else if (strcmp(name, "AE02") == 0) keyCodeGLFW = GLFW_KEY_2;
else if (strcmp(name, "AE03") == 0) keyCodeGLFW = GLFW_KEY_3;
else if (strcmp(name, "AE04") == 0) keyCodeGLFW = GLFW_KEY_4;
else if (strcmp(name, "AE05") == 0) keyCodeGLFW = GLFW_KEY_5;
else if (strcmp(name, "AE06") == 0) keyCodeGLFW = GLFW_KEY_6;
else if (strcmp(name, "AE07") == 0) keyCodeGLFW = GLFW_KEY_7;
else if (strcmp(name, "AE08") == 0) keyCodeGLFW = GLFW_KEY_8;
else if (strcmp(name, "AE09") == 0) keyCodeGLFW = GLFW_KEY_9;
else if (strcmp(name, "AE10") == 0) keyCodeGLFW = GLFW_KEY_0;
else if (strcmp(name, "AE11") == 0) keyCodeGLFW = GLFW_KEY_MINUS;
else if (strcmp(name, "AE12") == 0) keyCodeGLFW = GLFW_KEY_EQUAL;
else if (strcmp(name, "AD01") == 0) keyCodeGLFW = GLFW_KEY_Q;
else if (strcmp(name, "AD02") == 0) keyCodeGLFW = GLFW_KEY_W;
else if (strcmp(name, "AD03") == 0) keyCodeGLFW = GLFW_KEY_E;
else if (strcmp(name, "AD04") == 0) keyCodeGLFW = GLFW_KEY_R;
else if (strcmp(name, "AD05") == 0) keyCodeGLFW = GLFW_KEY_T;
else if (strcmp(name, "AD06") == 0) keyCodeGLFW = GLFW_KEY_Y;
else if (strcmp(name, "AD07") == 0) keyCodeGLFW = GLFW_KEY_U;
else if (strcmp(name, "AD08") == 0) keyCodeGLFW = GLFW_KEY_I;
else if (strcmp(name, "AD09") == 0) keyCodeGLFW = GLFW_KEY_O;
else if (strcmp(name, "AD10") == 0) keyCodeGLFW = GLFW_KEY_P;
else if (strcmp(name, "AD11") == 0) keyCodeGLFW = GLFW_KEY_LEFT_BRACKET;
else if (strcmp(name, "AD12") == 0) keyCodeGLFW = GLFW_KEY_RIGHT_BRACKET;
else if (strcmp(name, "AC01") == 0) keyCodeGLFW = GLFW_KEY_A;
else if (strcmp(name, "AC02") == 0) keyCodeGLFW = GLFW_KEY_S;
else if (strcmp(name, "AC03") == 0) keyCodeGLFW = GLFW_KEY_D;
else if (strcmp(name, "AC04") == 0) keyCodeGLFW = GLFW_KEY_F;
else if (strcmp(name, "AC05") == 0) keyCodeGLFW = GLFW_KEY_G;
else if (strcmp(name, "AC06") == 0) keyCodeGLFW = GLFW_KEY_H;
else if (strcmp(name, "AC07") == 0) keyCodeGLFW = GLFW_KEY_J;
else if (strcmp(name, "AC08") == 0) keyCodeGLFW = GLFW_KEY_K;
else if (strcmp(name, "AC09") == 0) keyCodeGLFW = GLFW_KEY_L;
else if (strcmp(name, "AC10") == 0) keyCodeGLFW = GLFW_KEY_SEMICOLON;
else if (strcmp(name, "AC11") == 0) keyCodeGLFW = GLFW_KEY_APOSTROPHE;
else if (strcmp(name, "AB01") == 0) keyCodeGLFW = GLFW_KEY_Z;
else if (strcmp(name, "AB02") == 0) keyCodeGLFW = GLFW_KEY_X;
else if (strcmp(name, "AB03") == 0) keyCodeGLFW = GLFW_KEY_C;
else if (strcmp(name, "AB04") == 0) keyCodeGLFW = GLFW_KEY_V;
else if (strcmp(name, "AB05") == 0) keyCodeGLFW = GLFW_KEY_B;
else if (strcmp(name, "AB06") == 0) keyCodeGLFW = GLFW_KEY_N;
else if (strcmp(name, "AB07") == 0) keyCodeGLFW = GLFW_KEY_M;
else if (strcmp(name, "AB08") == 0) keyCodeGLFW = GLFW_KEY_COMMA;
else if (strcmp(name, "AB09") == 0) keyCodeGLFW = GLFW_KEY_PERIOD;
else if (strcmp(name, "AB10") == 0) keyCodeGLFW = GLFW_KEY_SLASH;
else if (strcmp(name, "BKSL") == 0) keyCodeGLFW = GLFW_KEY_BACKSLASH;
else if (strcmp(name, "LSGT") == 0) keyCodeGLFW = GLFW_KEY_WORLD_1;
else keyCodeGLFW = GLFW_KEY_UNKNOWN;
// Update the key code LUT
if ((keyCode >= 0) && (keyCode < 256))
_glfw.x11.keyCodeLUT[keyCode] = keyCodeGLFW;
}
// Free the keyboard description
XkbFreeKeyboard(descr, 0, True);
// Translate the un-translated key codes using traditional X11 KeySym
// lookups
for (keyCode = 0; keyCode < 256; keyCode++)
{
if (_glfw.x11.keyCodeLUT[keyCode] < 0)
_glfw.x11.keyCodeLUT[keyCode] = translateKey(keyCode);
}
}
// Check whether the specified atom is supported
//
static Atom getSupportedAtom(Atom* supportedAtoms,
unsigned long atomCount,
const char* atomName)
{
Atom atom = XInternAtom(_glfw.x11.display, atomName, True);
if (atom != None)
{
unsigned long i;
for (i = 0; i < atomCount; i++)
{
if (supportedAtoms[i] == atom)
return atom;
}
}
return None;
}
// Check whether the running window manager is EWMH-compliant
//
static void detectEWMH(void)
{
Window* windowFromRoot = NULL;
Window* windowFromChild = NULL;
// First we need a couple of atoms, which should already be there
Atom supportingWmCheck =
XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", True);
Atom wmSupported =
XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", True);
if (supportingWmCheck == None || wmSupported == None)
return;
// Then we look for the _NET_SUPPORTING_WM_CHECK property of the root window
if (_glfwGetWindowProperty(_glfw.x11.root,
supportingWmCheck,
XA_WINDOW,
(unsigned char**) &windowFromRoot) != 1)
{
XFree(windowFromRoot);
return;
}
// It should be the ID of a child window (of the root)
// Then we look for the same property on the child window
if (_glfwGetWindowProperty(*windowFromRoot,
supportingWmCheck,
XA_WINDOW,
(unsigned char**) &windowFromChild) != 1)
{
XFree(windowFromRoot);
XFree(windowFromChild);
return;
}
// It should be the ID of that same child window
if (*windowFromRoot != *windowFromChild)
{
XFree(windowFromRoot);
XFree(windowFromChild);
return;
}
XFree(windowFromRoot);
XFree(windowFromChild);
// We are now fairly sure that an EWMH-compliant window manager is running
Atom* supportedAtoms;
unsigned long atomCount;
// Now we need to check the _NET_SUPPORTED property of the root window
// It should be a list of supported WM protocol and state atoms
atomCount = _glfwGetWindowProperty(_glfw.x11.root,
wmSupported,
XA_ATOM,
(unsigned char**) &supportedAtoms);
// See which of the atoms we support that are supported by the WM
_glfw.x11.NET_WM_STATE =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE");
_glfw.x11.NET_WM_STATE_FULLSCREEN =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
_glfw.x11.NET_WM_NAME =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_NAME");
_glfw.x11.NET_WM_ICON_NAME =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_ICON_NAME");
_glfw.x11.NET_WM_PID =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PID");
_glfw.x11.NET_WM_PING =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PING");
_glfw.x11.NET_ACTIVE_WINDOW =
getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW");
_glfw.x11.NET_WM_BYPASS_COMPOSITOR =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_BYPASS_COMPOSITOR");
XFree(supportedAtoms);
_glfw.x11.hasEWMH = GL_TRUE;
}
// Initialize X11 display and look for supported X11 extensions
//
static GLboolean initExtensions(void)
{
Bool supported;
// Find or create window manager atoms
_glfw.x11.WM_STATE = XInternAtom(_glfw.x11.display, "WM_STATE", False);
_glfw.x11.WM_DELETE_WINDOW = XInternAtom(_glfw.x11.display,
"WM_DELETE_WINDOW",
False);
_glfw.x11.MOTIF_WM_HINTS = XInternAtom(_glfw.x11.display,
"_MOTIF_WM_HINTS",
False);
// Check for XF86VidMode extension
_glfw.x11.vidmode.available =
XF86VidModeQueryExtension(_glfw.x11.display,
&_glfw.x11.vidmode.eventBase,
&_glfw.x11.vidmode.errorBase);
// Check for RandR extension
_glfw.x11.randr.available =
XRRQueryExtension(_glfw.x11.display,
&_glfw.x11.randr.eventBase,
&_glfw.x11.randr.errorBase);
if (_glfw.x11.randr.available)
{
if (!XRRQueryVersion(_glfw.x11.display,
&_glfw.x11.randr.versionMajor,
&_glfw.x11.randr.versionMinor))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to query RandR version");
return GL_FALSE;
}
// The GLFW RandR path requires at least version 1.3
if (_glfw.x11.randr.versionMajor == 1 &&
_glfw.x11.randr.versionMinor < 3)
{
_glfw.x11.randr.available = GL_FALSE;
}
}
if (XQueryExtension(_glfw.x11.display,
"XInputExtension",
&_glfw.x11.xi.majorOpcode,
&_glfw.x11.xi.eventBase,
&_glfw.x11.xi.errorBase))
{
_glfw.x11.xi.versionMajor = 2;
_glfw.x11.xi.versionMinor = 0;
if (XIQueryVersion(_glfw.x11.display,
&_glfw.x11.xi.versionMajor,
&_glfw.x11.xi.versionMinor) != BadRequest)
{
_glfw.x11.xi.available = GL_TRUE;
}
}
// Check if Xkb is supported on this display
_glfw.x11.xkb.versionMajor = 1;
_glfw.x11.xkb.versionMinor = 0;
if (!XkbQueryExtension(_glfw.x11.display,
&_glfw.x11.xkb.majorOpcode,
&_glfw.x11.xkb.eventBase,
&_glfw.x11.xkb.errorBase,
&_glfw.x11.xkb.versionMajor,
&_glfw.x11.xkb.versionMinor))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: The keyboard extension is not available");
return GL_FALSE;
}
if (!XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to set detectable key repeat");
return GL_FALSE;
}
if (!supported)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Detectable key repeat is not supported");
return GL_FALSE;
}
// Update the key code LUT
// FIXME: We should listen to XkbMapNotify events to track changes to
// the keyboard mapping.
updateKeyCodeLUT();
// Detect whether an EWMH-conformant window manager is running
detectEWMH();
// Find or create string format atoms
_glfw.x11.UTF8_STRING =
XInternAtom(_glfw.x11.display, "UTF8_STRING", False);
_glfw.x11.COMPOUND_STRING =
XInternAtom(_glfw.x11.display, "COMPOUND_STRING", False);
_glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False);
// Find or create selection property atom
_glfw.x11.GLFW_SELECTION =
XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False);
// Find or create standard clipboard atoms
_glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False);
_glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False);
_glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False);
// Find or create clipboard manager atoms
_glfw.x11.CLIPBOARD_MANAGER =
XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False);
_glfw.x11.SAVE_TARGETS =
XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
return GL_TRUE;
}
// Create a blank cursor (for locked mouse mode)
//
static Cursor createNULLCursor(void)
{
Pixmap cursormask;
XGCValues xgc;
GC gc;
XColor col;
Cursor cursor;
_glfwGrabXErrorHandler();
cursormask = XCreatePixmap(_glfw.x11.display, _glfw.x11.root, 1, 1, 1);
xgc.function = GXclear;
gc = XCreateGC(_glfw.x11.display, cursormask, GCFunction, &xgc);
XFillRectangle(_glfw.x11.display, cursormask, gc, 0, 0, 1, 1);
col.pixel = 0;
col.red = 0;
col.flags = 4;
cursor = XCreatePixmapCursor(_glfw.x11.display,
cursormask, cursormask,
&col, &col, 0, 0);
XFreePixmap(_glfw.x11.display, cursormask);
XFreeGC(_glfw.x11.display, gc);
_glfwReleaseXErrorHandler();
if (cursor == None)
{
_glfwInputXError(GLFW_PLATFORM_ERROR,
"X11: Failed to create null cursor");
}
return cursor;
}
// Terminate X11 display
//
static void terminateDisplay(void)
{
if (_glfw.x11.display)
{
XCloseDisplay(_glfw.x11.display);
_glfw.x11.display = NULL;
}
}
// X error handler
//
static int errorHandler(Display *display, XErrorEvent* event)
{
_glfw.x11.errorCode = event->error_code;
return 0;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Install the X error handler
//
void _glfwGrabXErrorHandler(void)
{
_glfw.x11.errorCode = Success;
XSetErrorHandler(errorHandler);
}
// Remove the X error handler
//
void _glfwReleaseXErrorHandler(void)
{
// Synchronize to make sure all commands are processed
XSync(_glfw.x11.display, False);
XSetErrorHandler(NULL);
}
// Report X error
//
void _glfwInputXError(int error, const char* message)
{
char buffer[8192];
XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode,
buffer, sizeof(buffer));
_glfwInputError(error, "%s: %s", message, buffer);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
{
XInitThreads();
_glfw.x11.display = XOpenDisplay(NULL);
if (!_glfw.x11.display)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "X11: Failed to open X display");
return GL_FALSE;
}
_glfw.x11.screen = DefaultScreen(_glfw.x11.display);
_glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);
_glfw.x11.context = XUniqueContext();
if (!initExtensions())
return GL_FALSE;
_glfw.x11.cursor = createNULLCursor();
if (!_glfwInitContextAPI())
return GL_FALSE;
_glfwInitTimer();
_glfwInitJoysticks();
_glfwInitGammaRamp();
return GL_TRUE;
}
void _glfwPlatformTerminate(void)
{
if (_glfw.x11.cursor)
{
XFreeCursor(_glfw.x11.display, _glfw.x11.cursor);
_glfw.x11.cursor = (Cursor) 0;
}
free(_glfw.x11.selection.string);
_glfwTerminateJoysticks();
_glfwTerminateContextAPI();
terminateDisplay();
}
const char* _glfwPlatformGetVersionString(void)
{
const char* version = _GLFW_VERSION_NUMBER " X11"
#if defined(_GLFW_GLX)
" GLX"
#elif defined(_GLFW_EGL)
" EGL"
#endif
#if defined(_GLFW_HAS_GLXGETPROCADDRESS)
" glXGetProcAddress"
#elif defined(_GLFW_HAS_GLXGETPROCADDRESSARB)
" glXGetProcAddressARB"
#elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT)
" glXGetProcAddressEXT"
#elif defined(_GLFW_DLOPEN_LIBGL)
" dlsym(libGL)"
#endif
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
" clock_gettime"
#endif
#if defined(__linux__)
" /dev/js"
#endif
#if defined(_GLFW_BUILD_DLL)
" shared"
#endif
;
return version;
}
+259
View File
@@ -0,0 +1,259 @@
//========================================================================
// GLFW 3.0 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#ifdef __linux__
#include <linux/joystick.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <regex.h>
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#endif // __linux__
// Attempt to open the specified joystick device
//
static int openJoystickDevice(int joy, const char* path)
{
#ifdef __linux__
char axisCount, buttonCount;
char name[256];
int fd, version;
fd = open(path, O_RDONLY | O_NONBLOCK);
if (fd == -1)
return GL_FALSE;
_glfw.x11.joystick[joy].fd = fd;
// Verify that the joystick driver version is at least 1.0
ioctl(fd, JSIOCGVERSION, &version);
if (version < 0x010000)
{
// It's an old 0.x interface (we don't support it)
close(fd);
return GL_FALSE;
}
if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
strncpy(name, "Unknown", sizeof(name));
_glfw.x11.joystick[joy].name = strdup(name);
ioctl(fd, JSIOCGAXES, &axisCount);
_glfw.x11.joystick[joy].axisCount = (int) axisCount;
ioctl(fd, JSIOCGBUTTONS, &buttonCount);
_glfw.x11.joystick[joy].buttonCount = (int) buttonCount;
_glfw.x11.joystick[joy].axes = calloc(axisCount, sizeof(float));
_glfw.x11.joystick[joy].buttons = calloc(buttonCount, 1);
_glfw.x11.joystick[joy].present = GL_TRUE;
#endif // __linux__
return GL_TRUE;
}
// Polls for and processes events for all present joysticks
//
static void pollJoystickEvents(void)
{
#ifdef __linux__
int i;
ssize_t result;
struct js_event e;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (!_glfw.x11.joystick[i].present)
continue;
// Read all queued events (non-blocking)
for (;;)
{
errno = 0;
result = read(_glfw.x11.joystick[i].fd, &e, sizeof(e));
if (errno == ENODEV)
{
free(_glfw.x11.joystick[i].axes);
free(_glfw.x11.joystick[i].buttons);
free(_glfw.x11.joystick[i].name);
_glfw.x11.joystick[i].present = GL_FALSE;
}
if (result == -1)
break;
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
switch (e.type)
{
case JS_EVENT_AXIS:
_glfw.x11.joystick[i].axes[e.number] =
(float) e.value / 32767.0f;
break;
case JS_EVENT_BUTTON:
_glfw.x11.joystick[i].buttons[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
}
}
}
#endif // __linux__
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
void _glfwInitJoysticks(void)
{
#ifdef __linux__
int joy = 0;
size_t i;
regex_t regex;
DIR* dir;
const char* dirs[] =
{
"/dev/input",
"/dev"
};
if (regcomp(&regex, "^js[0-9]\\+$", 0) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to compile regex");
return;
}
for (i = 0; i < sizeof(dirs) / sizeof(dirs[0]); i++)
{
struct dirent* entry;
dir = opendir(dirs[i]);
if (!dir)
continue;
while ((entry = readdir(dir)))
{
char path[20];
regmatch_t match;
if (regexec(&regex, entry->d_name, 1, &match, 0) != 0)
continue;
snprintf(path, sizeof(path), "%s/%s", dirs[i], entry->d_name);
if (openJoystickDevice(joy, path))
joy++;
}
closedir(dir);
}
regfree(&regex);
#endif // __linux__
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticks(void)
{
#ifdef __linux__
int i;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (_glfw.x11.joystick[i].present)
{
close(_glfw.x11.joystick[i].fd);
free(_glfw.x11.joystick[i].axes);
free(_glfw.x11.joystick[i].buttons);
free(_glfw.x11.joystick[i].name);
_glfw.x11.joystick[i].present = GL_FALSE;
}
}
#endif // __linux__
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformJoystickPresent(int joy)
{
pollJoystickEvents();
return _glfw.x11.joystick[joy].present;
}
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
{
pollJoystickEvents();
if (!_glfw.x11.joystick[joy].present)
return NULL;
*count = _glfw.x11.joystick[joy].axisCount;
return _glfw.x11.joystick[joy].axes;
}
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
{
pollJoystickEvents();
if (!_glfw.x11.joystick[joy].present)
return NULL;
*count = _glfw.x11.joystick[joy].buttonCount;
return _glfw.x11.joystick[joy].buttons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
pollJoystickEvents();
return _glfw.x11.joystick[joy].name;
}
+404
View File
@@ -0,0 +1,404 @@
//========================================================================
// GLFW 3.0 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
#include <stdlib.h>
#include <string.h>
static int calculateRefreshRate(const XRRModeInfo* mi)
{
if (!mi->hTotal || !mi->vTotal)
return 0;
return (int) ((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal));
}
static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id)
{
int i;
for (i = 0; i < sr->nmode; i++)
{
if (sr->modes[i].id == id)
return sr->modes + i;
}
return NULL;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Set the current video mode for the specified monitor
//
void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
if (_glfw.x11.randr.available)
{
int i, j;
XRRScreenResources* sr;
XRRCrtcInfo* ci;
XRROutputInfo* oi;
RRMode bestMode = 0;
unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
unsigned int rateDiff, leastRateDiff = UINT_MAX;
sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root);
ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
for (i = 0; i < sr->nmode; i++)
{
const XRRModeInfo* mi = sr->modes + i;
if (mi->modeFlags & RR_Interlace)
continue;
for (j = 0; j < oi->nmode; j++)
{
if (oi->modes[j] == mi->id)
break;
}
if (j == oi->nmode)
continue;
sizeDiff = (mi->width - desired->width) *
(mi->width - desired->width) +
(mi->height - desired->height) *
(mi->height - desired->height);
if (desired->refreshRate)
rateDiff = abs(calculateRefreshRate(mi) - desired->refreshRate);
else
rateDiff = UINT_MAX - calculateRefreshRate(mi);
if ((sizeDiff < leastSizeDiff) ||
(sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
{
bestMode = mi->id;
leastSizeDiff = sizeDiff;
leastRateDiff = rateDiff;
}
}
if (bestMode == ci->mode)
return;
if (monitor->x11.oldMode == None)
monitor->x11.oldMode = ci->mode;
XRRSetCrtcConfig(_glfw.x11.display,
sr, monitor->x11.crtc,
CurrentTime,
ci->x, ci->y,
bestMode,
ci->rotation,
ci->outputs,
ci->noutput);
XRRFreeOutputInfo(oi);
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
}
}
// Restore the saved (original) video mode for the specified monitor
//
void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
{
if (_glfw.x11.randr.available)
{
XRRScreenResources* sr;
XRRCrtcInfo* ci;
if (monitor->x11.oldMode == None)
return;
sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root);
ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
XRRSetCrtcConfig(_glfw.x11.display,
sr, monitor->x11.crtc,
CurrentTime,
ci->x, ci->y,
monitor->x11.oldMode,
ci->rotation,
ci->outputs,
ci->noutput);
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
monitor->x11.oldMode = None;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
{
_GLFWmonitor** monitors = NULL;
*count = 0;
if (_glfw.x11.randr.available)
{
int i, found = 0;
RROutput primary;
XRRScreenResources* sr;
sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root);
primary = XRRGetOutputPrimary(_glfw.x11.display, _glfw.x11.root);
monitors = calloc(sr->ncrtc, sizeof(_GLFWmonitor*));
for (i = 0; i < sr->ncrtc; i++)
{
int j;
XRROutputInfo* oi;
XRRCrtcInfo* ci;
RROutput output;
ci = XRRGetCrtcInfo(_glfw.x11.display, sr, sr->crtcs[i]);
if (ci->noutput == 0)
{
XRRFreeCrtcInfo(ci);
continue;
}
output = ci->outputs[0];
for (j = 0; j < ci->noutput; j++)
{
if (ci->outputs[j] == primary)
{
output = primary;
break;
}
}
oi = XRRGetOutputInfo(_glfw.x11.display, sr, output);
if (oi->connection != RR_Connected)
{
XRRFreeOutputInfo(oi);
XRRFreeCrtcInfo(ci);
continue;
}
monitors[found] = _glfwCreateMonitor(oi->name,
oi->mm_width, oi->mm_height);
monitors[found]->x11.output = output;
monitors[found]->x11.crtc = oi->crtc;
XRRFreeOutputInfo(oi);
XRRFreeCrtcInfo(ci);
found++;
}
XRRFreeScreenResources(sr);
for (i = 0; i < found; i++)
{
if (monitors[i]->x11.output == primary)
{
_GLFWmonitor* temp = monitors[0];
monitors[0] = monitors[i];
monitors[i] = temp;
break;
}
}
if (found == 0)
{
free(monitors);
monitors = NULL;
}
*count = found;
}
else
{
monitors = calloc(1, sizeof(_GLFWmonitor*));
monitors[0] = _glfwCreateMonitor("Display",
DisplayWidthMM(_glfw.x11.display,
_glfw.x11.screen),
DisplayHeightMM(_glfw.x11.display,
_glfw.x11.screen));
*count = 1;
}
return monitors;
}
GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
{
return first->x11.crtc == second->x11.crtc;
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
if (_glfw.x11.randr.available)
{
XRRScreenResources* sr;
XRRCrtcInfo* ci;
sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root);
ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
if (xpos)
*xpos = ci->x;
if (ypos)
*ypos = ci->y;
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
}
else
{
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
}
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
GLFWvidmode* result;
int depth, r, g, b;
depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen);
_glfwSplitBPP(depth, &r, &g, &b);
*found = 0;
// Build array of available resolutions
if (_glfw.x11.randr.available)
{
int i, j;
XRRScreenResources* sr;
XRROutputInfo* oi;
sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root);
oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
result = calloc(oi->nmode, sizeof(GLFWvidmode));
for (i = 0; i < oi->nmode; i++)
{
GLFWvidmode mode;
const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
mode.width = mi->width;
mode.height = mi->height;
mode.refreshRate = calculateRefreshRate(mi);
for (j = 0; j < *found; j++)
{
if (result[j].width == mode.width &&
result[j].height == mode.height &&
result[j].refreshRate == mode.refreshRate)
{
break;
}
}
if (j < *found)
{
// This is a duplicate, so skip it
continue;
}
mode.redBits = r;
mode.greenBits = g;
mode.blueBits = b;
result[*found] = mode;
(*found)++;
}
XRRFreeOutputInfo(oi);
XRRFreeScreenResources(sr);
}
else
{
*found = 1;
result = calloc(1, sizeof(GLFWvidmode));
result[0].width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
result[0].height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
result[0].redBits = r;
result[0].greenBits = g;
result[0].blueBits = b;
result[0].refreshRate = 0;
}
return result;
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
if (_glfw.x11.randr.available)
{
XRRScreenResources* sr;
XRRCrtcInfo* ci;
sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root);
ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
mode->width = ci->width;
mode->height = ci->height;
mode->refreshRate = calculateRefreshRate(getModeInfo(sr, ci->mode));
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
}
else
{
mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
mode->refreshRate = 0;
}
_glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
&mode->redBits, &mode->greenBits, &mode->blueBits);
}
+265
View File
@@ -0,0 +1,265 @@
//========================================================================
// GLFW 3.0 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _x11_platform_h_
#define _x11_platform_h_
#include <unistd.h>
#include <signal.h>
#include <stdint.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
// The Xf86VidMode extension provides fallback gamma control
#include <X11/extensions/xf86vmode.h>
// The XRandR extension provides mode setting and gamma control
#include <X11/extensions/Xrandr.h>
// The XInput2 extension provides improved input events
#include <X11/extensions/XInput2.h>
// The Xkb extension provides improved keyboard support
#include <X11/XKBlib.h>
#if defined(_GLFW_GLX)
#define _GLFW_X11_CONTEXT_VISUAL window->glx.visual
#include "glx_platform.h"
#elif defined(_GLFW_EGL)
#define _GLFW_X11_CONTEXT_VISUAL window->egl.visual
#define _GLFW_EGL_NATIVE_WINDOW window->x11.handle
#define _GLFW_EGL_NATIVE_DISPLAY _glfw.x11.display
#include "egl_platform.h"
#else
#error "No supported context creation API selected"
#endif
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Platform-specific window structure
//------------------------------------------------------------------------
typedef struct _GLFWwindowX11
{
// Platform specific window resources
Colormap colormap; // Window colormap
Window handle; // Window handle
// Various platform specific internal variables
GLboolean overrideRedirect; // True if window is OverrideRedirect
GLboolean cursorGrabbed; // True if cursor is currently grabbed
GLboolean cursorHidden; // True if cursor is currently hidden
// Cached position and size used to filter out duplicate events
int width, height;
int xpos, ypos;
// The last received cursor position, regardless of source
double cursorPosX, cursorPosY;
// The last position the cursor was warped to by GLFW
int warpPosX, warpPosY;
} _GLFWwindowX11;
//------------------------------------------------------------------------
// Platform-specific library global data for X11
//------------------------------------------------------------------------
typedef struct _GLFWlibraryX11
{
Display* display;
int screen;
Window root;
// Invisible cursor for hidden cursor mode
Cursor cursor;
XContext context;
// Window manager atoms
Atom WM_STATE;
Atom WM_DELETE_WINDOW;
Atom NET_WM_NAME;
Atom NET_WM_ICON_NAME;
Atom NET_WM_PID;
Atom NET_WM_PING;
Atom NET_WM_STATE;
Atom NET_WM_STATE_FULLSCREEN;
Atom NET_WM_BYPASS_COMPOSITOR;
Atom NET_ACTIVE_WINDOW;
Atom MOTIF_WM_HINTS;
// Selection atoms
Atom TARGETS;
Atom MULTIPLE;
Atom CLIPBOARD;
Atom CLIPBOARD_MANAGER;
Atom SAVE_TARGETS;
Atom UTF8_STRING;
Atom COMPOUND_STRING;
Atom ATOM_PAIR;
Atom GLFW_SELECTION;
// True if window manager supports EWMH
GLboolean hasEWMH;
// Error code received by the X error handler
int errorCode;
struct {
GLboolean available;
int eventBase;
int errorBase;
} vidmode;
struct {
GLboolean available;
int eventBase;
int errorBase;
int versionMajor;
int versionMinor;
GLboolean gammaBroken;
} randr;
struct {
int majorOpcode;
int eventBase;
int errorBase;
int versionMajor;
int versionMinor;
} xkb;
struct {
GLboolean available;
int majorOpcode;
int eventBase;
int errorBase;
int versionMajor;
int versionMinor;
} xi;
// LUT for mapping X11 key codes to GLFW key codes
int keyCodeLUT[256];
struct {
int count;
int timeout;
int interval;
int blanking;
int exposure;
} saver;
struct {
GLboolean monotonic;
double resolution;
uint64_t base;
} timer;
struct {
char* string;
} selection;
struct {
int present;
int fd;
float* axes;
int axisCount;
unsigned char* buttons;
int buttonCount;
char* name;
} joystick[GLFW_JOYSTICK_LAST + 1];
} _GLFWlibraryX11;
//------------------------------------------------------------------------
// Platform-specific monitor structure
//------------------------------------------------------------------------
typedef struct _GLFWmonitorX11
{
RROutput output;
RRCrtc crtc;
RRMode oldMode;
} _GLFWmonitorX11;
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Time
void _glfwInitTimer(void);
// Gamma
void _glfwInitGammaRamp(void);
// OpenGL support
int _glfwInitContextAPI(void);
void _glfwTerminateContextAPI(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
// Fullscreen support
void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
// Joystick input
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
// Unicode support
long _glfwKeySym2Unicode(KeySym keysym);
// Clipboard handling
void _glfwHandleSelectionClear(XEvent* event);
void _glfwHandleSelectionRequest(XEvent* event);
void _glfwPushSelectionToManager(_GLFWwindow* window);
// Window support
_GLFWwindow* _glfwFindWindowByHandle(Window handle);
unsigned long _glfwGetWindowProperty(Window window,
Atom property,
Atom type,
unsigned char** value);
// X11 error handler
void _glfwGrabXErrorHandler(void);
void _glfwReleaseXErrorHandler(void);
void _glfwInputXError(int error, const char* message);
#endif // _x11_platform_h_
+98
View File
@@ -0,0 +1,98 @@
//========================================================================
// GLFW 3.0 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <sys/time.h>
#include <time.h>
// Return raw time
//
static uint64_t getRawTime(void)
{
#if defined(CLOCK_MONOTONIC)
if (_glfw.x11.timer.monotonic)
{
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec;
}
else
#endif
{
struct timeval tv;
gettimeofday(&tv, NULL);
return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialise timer
//
void _glfwInitTimer(void)
{
#if defined(CLOCK_MONOTONIC)
struct timespec ts;
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
{
_glfw.x11.timer.monotonic = GL_TRUE;
_glfw.x11.timer.resolution = 1e-9;
}
else
#endif
{
_glfw.x11.timer.resolution = 1e-6;
}
_glfw.x11.timer.base = getRawTime();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
double _glfwPlatformGetTime(void)
{
return (double) (getRawTime() - _glfw.x11.timer.base) *
_glfw.x11.timer.resolution;
}
void _glfwPlatformSetTime(double time)
{
_glfw.x11.timer.base = getRawTime() -
(uint64_t) (time / _glfw.x11.timer.resolution);
}
+891
View File
@@ -0,0 +1,891 @@
//========================================================================
// GLFW 3.0 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
/*
* Marcus: This code was originally written by Markus G. Kuhn.
* I have made some slight changes (trimmed it down a bit from >60 KB to
* 20 KB), but the functionality is the same.
*/
/*
* This module converts keysym values into the corresponding ISO 10646
* (UCS, Unicode) values.
*
* The array keysymtab[] contains pairs of X11 keysym values for graphical
* characters and the corresponding Unicode value. The function
* _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
* search, therefore keysymtab[] must remain SORTED by keysym value.
*
* We allow to represent any UCS character in the range U-00000000 to
* U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
* This admittedly does not cover the entire 31-bit space of UCS, but
* it does cover all of the characters up to U-10FFFF, which can be
* represented by UTF-16, and more, and it is very unlikely that higher
* UCS codes will ever be assigned by ISO. So to get Unicode character
* U+ABCD you can directly use keysym 0x0100abcd.
*
* Original author: Markus G. Kuhn <mkuhn@acm.org>, University of
* Cambridge, April 2001
*
* Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing
* an initial draft of the mapping table.
*
*/
//************************************************************************
//**** KeySym to Unicode mapping table ****
//************************************************************************
static struct codepair {
unsigned short keysym;
unsigned short ucs;
} keysymtab[] = {
{ 0x01a1, 0x0104 },
{ 0x01a2, 0x02d8 },
{ 0x01a3, 0x0141 },
{ 0x01a5, 0x013d },
{ 0x01a6, 0x015a },
{ 0x01a9, 0x0160 },
{ 0x01aa, 0x015e },
{ 0x01ab, 0x0164 },
{ 0x01ac, 0x0179 },
{ 0x01ae, 0x017d },
{ 0x01af, 0x017b },
{ 0x01b1, 0x0105 },
{ 0x01b2, 0x02db },
{ 0x01b3, 0x0142 },
{ 0x01b5, 0x013e },
{ 0x01b6, 0x015b },
{ 0x01b7, 0x02c7 },
{ 0x01b9, 0x0161 },
{ 0x01ba, 0x015f },
{ 0x01bb, 0x0165 },
{ 0x01bc, 0x017a },
{ 0x01bd, 0x02dd },
{ 0x01be, 0x017e },
{ 0x01bf, 0x017c },
{ 0x01c0, 0x0154 },
{ 0x01c3, 0x0102 },
{ 0x01c5, 0x0139 },
{ 0x01c6, 0x0106 },
{ 0x01c8, 0x010c },
{ 0x01ca, 0x0118 },
{ 0x01cc, 0x011a },
{ 0x01cf, 0x010e },
{ 0x01d0, 0x0110 },
{ 0x01d1, 0x0143 },
{ 0x01d2, 0x0147 },
{ 0x01d5, 0x0150 },
{ 0x01d8, 0x0158 },
{ 0x01d9, 0x016e },
{ 0x01db, 0x0170 },
{ 0x01de, 0x0162 },
{ 0x01e0, 0x0155 },
{ 0x01e3, 0x0103 },
{ 0x01e5, 0x013a },
{ 0x01e6, 0x0107 },
{ 0x01e8, 0x010d },
{ 0x01ea, 0x0119 },
{ 0x01ec, 0x011b },
{ 0x01ef, 0x010f },
{ 0x01f0, 0x0111 },
{ 0x01f1, 0x0144 },
{ 0x01f2, 0x0148 },
{ 0x01f5, 0x0151 },
{ 0x01f8, 0x0159 },
{ 0x01f9, 0x016f },
{ 0x01fb, 0x0171 },
{ 0x01fe, 0x0163 },
{ 0x01ff, 0x02d9 },
{ 0x02a1, 0x0126 },
{ 0x02a6, 0x0124 },
{ 0x02a9, 0x0130 },
{ 0x02ab, 0x011e },
{ 0x02ac, 0x0134 },
{ 0x02b1, 0x0127 },
{ 0x02b6, 0x0125 },
{ 0x02b9, 0x0131 },
{ 0x02bb, 0x011f },
{ 0x02bc, 0x0135 },
{ 0x02c5, 0x010a },
{ 0x02c6, 0x0108 },
{ 0x02d5, 0x0120 },
{ 0x02d8, 0x011c },
{ 0x02dd, 0x016c },
{ 0x02de, 0x015c },
{ 0x02e5, 0x010b },
{ 0x02e6, 0x0109 },
{ 0x02f5, 0x0121 },
{ 0x02f8, 0x011d },
{ 0x02fd, 0x016d },
{ 0x02fe, 0x015d },
{ 0x03a2, 0x0138 },
{ 0x03a3, 0x0156 },
{ 0x03a5, 0x0128 },
{ 0x03a6, 0x013b },
{ 0x03aa, 0x0112 },
{ 0x03ab, 0x0122 },
{ 0x03ac, 0x0166 },
{ 0x03b3, 0x0157 },
{ 0x03b5, 0x0129 },
{ 0x03b6, 0x013c },
{ 0x03ba, 0x0113 },
{ 0x03bb, 0x0123 },
{ 0x03bc, 0x0167 },
{ 0x03bd, 0x014a },
{ 0x03bf, 0x014b },
{ 0x03c0, 0x0100 },
{ 0x03c7, 0x012e },
{ 0x03cc, 0x0116 },
{ 0x03cf, 0x012a },
{ 0x03d1, 0x0145 },
{ 0x03d2, 0x014c },
{ 0x03d3, 0x0136 },
{ 0x03d9, 0x0172 },
{ 0x03dd, 0x0168 },
{ 0x03de, 0x016a },
{ 0x03e0, 0x0101 },
{ 0x03e7, 0x012f },
{ 0x03ec, 0x0117 },
{ 0x03ef, 0x012b },
{ 0x03f1, 0x0146 },
{ 0x03f2, 0x014d },
{ 0x03f3, 0x0137 },
{ 0x03f9, 0x0173 },
{ 0x03fd, 0x0169 },
{ 0x03fe, 0x016b },
{ 0x047e, 0x203e },
{ 0x04a1, 0x3002 },
{ 0x04a2, 0x300c },
{ 0x04a3, 0x300d },
{ 0x04a4, 0x3001 },
{ 0x04a5, 0x30fb },
{ 0x04a6, 0x30f2 },
{ 0x04a7, 0x30a1 },
{ 0x04a8, 0x30a3 },
{ 0x04a9, 0x30a5 },
{ 0x04aa, 0x30a7 },
{ 0x04ab, 0x30a9 },
{ 0x04ac, 0x30e3 },
{ 0x04ad, 0x30e5 },
{ 0x04ae, 0x30e7 },
{ 0x04af, 0x30c3 },
{ 0x04b0, 0x30fc },
{ 0x04b1, 0x30a2 },
{ 0x04b2, 0x30a4 },
{ 0x04b3, 0x30a6 },
{ 0x04b4, 0x30a8 },
{ 0x04b5, 0x30aa },
{ 0x04b6, 0x30ab },
{ 0x04b7, 0x30ad },
{ 0x04b8, 0x30af },
{ 0x04b9, 0x30b1 },
{ 0x04ba, 0x30b3 },
{ 0x04bb, 0x30b5 },
{ 0x04bc, 0x30b7 },
{ 0x04bd, 0x30b9 },
{ 0x04be, 0x30bb },
{ 0x04bf, 0x30bd },
{ 0x04c0, 0x30bf },
{ 0x04c1, 0x30c1 },
{ 0x04c2, 0x30c4 },
{ 0x04c3, 0x30c6 },
{ 0x04c4, 0x30c8 },
{ 0x04c5, 0x30ca },
{ 0x04c6, 0x30cb },
{ 0x04c7, 0x30cc },
{ 0x04c8, 0x30cd },
{ 0x04c9, 0x30ce },
{ 0x04ca, 0x30cf },
{ 0x04cb, 0x30d2 },
{ 0x04cc, 0x30d5 },
{ 0x04cd, 0x30d8 },
{ 0x04ce, 0x30db },
{ 0x04cf, 0x30de },
{ 0x04d0, 0x30df },
{ 0x04d1, 0x30e0 },
{ 0x04d2, 0x30e1 },
{ 0x04d3, 0x30e2 },
{ 0x04d4, 0x30e4 },
{ 0x04d5, 0x30e6 },
{ 0x04d6, 0x30e8 },
{ 0x04d7, 0x30e9 },
{ 0x04d8, 0x30ea },
{ 0x04d9, 0x30eb },
{ 0x04da, 0x30ec },
{ 0x04db, 0x30ed },
{ 0x04dc, 0x30ef },
{ 0x04dd, 0x30f3 },
{ 0x04de, 0x309b },
{ 0x04df, 0x309c },
{ 0x05ac, 0x060c },
{ 0x05bb, 0x061b },
{ 0x05bf, 0x061f },
{ 0x05c1, 0x0621 },
{ 0x05c2, 0x0622 },
{ 0x05c3, 0x0623 },
{ 0x05c4, 0x0624 },
{ 0x05c5, 0x0625 },
{ 0x05c6, 0x0626 },
{ 0x05c7, 0x0627 },
{ 0x05c8, 0x0628 },
{ 0x05c9, 0x0629 },
{ 0x05ca, 0x062a },
{ 0x05cb, 0x062b },
{ 0x05cc, 0x062c },
{ 0x05cd, 0x062d },
{ 0x05ce, 0x062e },
{ 0x05cf, 0x062f },
{ 0x05d0, 0x0630 },
{ 0x05d1, 0x0631 },
{ 0x05d2, 0x0632 },
{ 0x05d3, 0x0633 },
{ 0x05d4, 0x0634 },
{ 0x05d5, 0x0635 },
{ 0x05d6, 0x0636 },
{ 0x05d7, 0x0637 },
{ 0x05d8, 0x0638 },
{ 0x05d9, 0x0639 },
{ 0x05da, 0x063a },
{ 0x05e0, 0x0640 },
{ 0x05e1, 0x0641 },
{ 0x05e2, 0x0642 },
{ 0x05e3, 0x0643 },
{ 0x05e4, 0x0644 },
{ 0x05e5, 0x0645 },
{ 0x05e6, 0x0646 },
{ 0x05e7, 0x0647 },
{ 0x05e8, 0x0648 },
{ 0x05e9, 0x0649 },
{ 0x05ea, 0x064a },
{ 0x05eb, 0x064b },
{ 0x05ec, 0x064c },
{ 0x05ed, 0x064d },
{ 0x05ee, 0x064e },
{ 0x05ef, 0x064f },
{ 0x05f0, 0x0650 },
{ 0x05f1, 0x0651 },
{ 0x05f2, 0x0652 },
{ 0x06a1, 0x0452 },
{ 0x06a2, 0x0453 },
{ 0x06a3, 0x0451 },
{ 0x06a4, 0x0454 },
{ 0x06a5, 0x0455 },
{ 0x06a6, 0x0456 },
{ 0x06a7, 0x0457 },
{ 0x06a8, 0x0458 },
{ 0x06a9, 0x0459 },
{ 0x06aa, 0x045a },
{ 0x06ab, 0x045b },
{ 0x06ac, 0x045c },
{ 0x06ae, 0x045e },
{ 0x06af, 0x045f },
{ 0x06b0, 0x2116 },
{ 0x06b1, 0x0402 },
{ 0x06b2, 0x0403 },
{ 0x06b3, 0x0401 },
{ 0x06b4, 0x0404 },
{ 0x06b5, 0x0405 },
{ 0x06b6, 0x0406 },
{ 0x06b7, 0x0407 },
{ 0x06b8, 0x0408 },
{ 0x06b9, 0x0409 },
{ 0x06ba, 0x040a },
{ 0x06bb, 0x040b },
{ 0x06bc, 0x040c },
{ 0x06be, 0x040e },
{ 0x06bf, 0x040f },
{ 0x06c0, 0x044e },
{ 0x06c1, 0x0430 },
{ 0x06c2, 0x0431 },
{ 0x06c3, 0x0446 },
{ 0x06c4, 0x0434 },
{ 0x06c5, 0x0435 },
{ 0x06c6, 0x0444 },
{ 0x06c7, 0x0433 },
{ 0x06c8, 0x0445 },
{ 0x06c9, 0x0438 },
{ 0x06ca, 0x0439 },
{ 0x06cb, 0x043a },
{ 0x06cc, 0x043b },
{ 0x06cd, 0x043c },
{ 0x06ce, 0x043d },
{ 0x06cf, 0x043e },
{ 0x06d0, 0x043f },
{ 0x06d1, 0x044f },
{ 0x06d2, 0x0440 },
{ 0x06d3, 0x0441 },
{ 0x06d4, 0x0442 },
{ 0x06d5, 0x0443 },
{ 0x06d6, 0x0436 },
{ 0x06d7, 0x0432 },
{ 0x06d8, 0x044c },
{ 0x06d9, 0x044b },
{ 0x06da, 0x0437 },
{ 0x06db, 0x0448 },
{ 0x06dc, 0x044d },
{ 0x06dd, 0x0449 },
{ 0x06de, 0x0447 },
{ 0x06df, 0x044a },
{ 0x06e0, 0x042e },
{ 0x06e1, 0x0410 },
{ 0x06e2, 0x0411 },
{ 0x06e3, 0x0426 },
{ 0x06e4, 0x0414 },
{ 0x06e5, 0x0415 },
{ 0x06e6, 0x0424 },
{ 0x06e7, 0x0413 },
{ 0x06e8, 0x0425 },
{ 0x06e9, 0x0418 },
{ 0x06ea, 0x0419 },
{ 0x06eb, 0x041a },
{ 0x06ec, 0x041b },
{ 0x06ed, 0x041c },
{ 0x06ee, 0x041d },
{ 0x06ef, 0x041e },
{ 0x06f0, 0x041f },
{ 0x06f1, 0x042f },
{ 0x06f2, 0x0420 },
{ 0x06f3, 0x0421 },
{ 0x06f4, 0x0422 },
{ 0x06f5, 0x0423 },
{ 0x06f6, 0x0416 },
{ 0x06f7, 0x0412 },
{ 0x06f8, 0x042c },
{ 0x06f9, 0x042b },
{ 0x06fa, 0x0417 },
{ 0x06fb, 0x0428 },
{ 0x06fc, 0x042d },
{ 0x06fd, 0x0429 },
{ 0x06fe, 0x0427 },
{ 0x06ff, 0x042a },
{ 0x07a1, 0x0386 },
{ 0x07a2, 0x0388 },
{ 0x07a3, 0x0389 },
{ 0x07a4, 0x038a },
{ 0x07a5, 0x03aa },
{ 0x07a7, 0x038c },
{ 0x07a8, 0x038e },
{ 0x07a9, 0x03ab },
{ 0x07ab, 0x038f },
{ 0x07ae, 0x0385 },
{ 0x07af, 0x2015 },
{ 0x07b1, 0x03ac },
{ 0x07b2, 0x03ad },
{ 0x07b3, 0x03ae },
{ 0x07b4, 0x03af },
{ 0x07b5, 0x03ca },
{ 0x07b6, 0x0390 },
{ 0x07b7, 0x03cc },
{ 0x07b8, 0x03cd },
{ 0x07b9, 0x03cb },
{ 0x07ba, 0x03b0 },
{ 0x07bb, 0x03ce },
{ 0x07c1, 0x0391 },
{ 0x07c2, 0x0392 },
{ 0x07c3, 0x0393 },
{ 0x07c4, 0x0394 },
{ 0x07c5, 0x0395 },
{ 0x07c6, 0x0396 },
{ 0x07c7, 0x0397 },
{ 0x07c8, 0x0398 },
{ 0x07c9, 0x0399 },
{ 0x07ca, 0x039a },
{ 0x07cb, 0x039b },
{ 0x07cc, 0x039c },
{ 0x07cd, 0x039d },
{ 0x07ce, 0x039e },
{ 0x07cf, 0x039f },
{ 0x07d0, 0x03a0 },
{ 0x07d1, 0x03a1 },
{ 0x07d2, 0x03a3 },
{ 0x07d4, 0x03a4 },
{ 0x07d5, 0x03a5 },
{ 0x07d6, 0x03a6 },
{ 0x07d7, 0x03a7 },
{ 0x07d8, 0x03a8 },
{ 0x07d9, 0x03a9 },
{ 0x07e1, 0x03b1 },
{ 0x07e2, 0x03b2 },
{ 0x07e3, 0x03b3 },
{ 0x07e4, 0x03b4 },
{ 0x07e5, 0x03b5 },
{ 0x07e6, 0x03b6 },
{ 0x07e7, 0x03b7 },
{ 0x07e8, 0x03b8 },
{ 0x07e9, 0x03b9 },
{ 0x07ea, 0x03ba },
{ 0x07eb, 0x03bb },
{ 0x07ec, 0x03bc },
{ 0x07ed, 0x03bd },
{ 0x07ee, 0x03be },
{ 0x07ef, 0x03bf },
{ 0x07f0, 0x03c0 },
{ 0x07f1, 0x03c1 },
{ 0x07f2, 0x03c3 },
{ 0x07f3, 0x03c2 },
{ 0x07f4, 0x03c4 },
{ 0x07f5, 0x03c5 },
{ 0x07f6, 0x03c6 },
{ 0x07f7, 0x03c7 },
{ 0x07f8, 0x03c8 },
{ 0x07f9, 0x03c9 },
{ 0x08a1, 0x23b7 },
{ 0x08a2, 0x250c },
{ 0x08a3, 0x2500 },
{ 0x08a4, 0x2320 },
{ 0x08a5, 0x2321 },
{ 0x08a6, 0x2502 },
{ 0x08a7, 0x23a1 },
{ 0x08a8, 0x23a3 },
{ 0x08a9, 0x23a4 },
{ 0x08aa, 0x23a6 },
{ 0x08ab, 0x239b },
{ 0x08ac, 0x239d },
{ 0x08ad, 0x239e },
{ 0x08ae, 0x23a0 },
{ 0x08af, 0x23a8 },
{ 0x08b0, 0x23ac },
{ 0x08bc, 0x2264 },
{ 0x08bd, 0x2260 },
{ 0x08be, 0x2265 },
{ 0x08bf, 0x222b },
{ 0x08c0, 0x2234 },
{ 0x08c1, 0x221d },
{ 0x08c2, 0x221e },
{ 0x08c5, 0x2207 },
{ 0x08c8, 0x223c },
{ 0x08c9, 0x2243 },
{ 0x08cd, 0x21d4 },
{ 0x08ce, 0x21d2 },
{ 0x08cf, 0x2261 },
{ 0x08d6, 0x221a },
{ 0x08da, 0x2282 },
{ 0x08db, 0x2283 },
{ 0x08dc, 0x2229 },
{ 0x08dd, 0x222a },
{ 0x08de, 0x2227 },
{ 0x08df, 0x2228 },
{ 0x08ef, 0x2202 },
{ 0x08f6, 0x0192 },
{ 0x08fb, 0x2190 },
{ 0x08fc, 0x2191 },
{ 0x08fd, 0x2192 },
{ 0x08fe, 0x2193 },
{ 0x09e0, 0x25c6 },
{ 0x09e1, 0x2592 },
{ 0x09e2, 0x2409 },
{ 0x09e3, 0x240c },
{ 0x09e4, 0x240d },
{ 0x09e5, 0x240a },
{ 0x09e8, 0x2424 },
{ 0x09e9, 0x240b },
{ 0x09ea, 0x2518 },
{ 0x09eb, 0x2510 },
{ 0x09ec, 0x250c },
{ 0x09ed, 0x2514 },
{ 0x09ee, 0x253c },
{ 0x09ef, 0x23ba },
{ 0x09f0, 0x23bb },
{ 0x09f1, 0x2500 },
{ 0x09f2, 0x23bc },
{ 0x09f3, 0x23bd },
{ 0x09f4, 0x251c },
{ 0x09f5, 0x2524 },
{ 0x09f6, 0x2534 },
{ 0x09f7, 0x252c },
{ 0x09f8, 0x2502 },
{ 0x0aa1, 0x2003 },
{ 0x0aa2, 0x2002 },
{ 0x0aa3, 0x2004 },
{ 0x0aa4, 0x2005 },
{ 0x0aa5, 0x2007 },
{ 0x0aa6, 0x2008 },
{ 0x0aa7, 0x2009 },
{ 0x0aa8, 0x200a },
{ 0x0aa9, 0x2014 },
{ 0x0aaa, 0x2013 },
{ 0x0aae, 0x2026 },
{ 0x0aaf, 0x2025 },
{ 0x0ab0, 0x2153 },
{ 0x0ab1, 0x2154 },
{ 0x0ab2, 0x2155 },
{ 0x0ab3, 0x2156 },
{ 0x0ab4, 0x2157 },
{ 0x0ab5, 0x2158 },
{ 0x0ab6, 0x2159 },
{ 0x0ab7, 0x215a },
{ 0x0ab8, 0x2105 },
{ 0x0abb, 0x2012 },
{ 0x0abc, 0x2329 },
{ 0x0abe, 0x232a },
{ 0x0ac3, 0x215b },
{ 0x0ac4, 0x215c },
{ 0x0ac5, 0x215d },
{ 0x0ac6, 0x215e },
{ 0x0ac9, 0x2122 },
{ 0x0aca, 0x2613 },
{ 0x0acc, 0x25c1 },
{ 0x0acd, 0x25b7 },
{ 0x0ace, 0x25cb },
{ 0x0acf, 0x25af },
{ 0x0ad0, 0x2018 },
{ 0x0ad1, 0x2019 },
{ 0x0ad2, 0x201c },
{ 0x0ad3, 0x201d },
{ 0x0ad4, 0x211e },
{ 0x0ad6, 0x2032 },
{ 0x0ad7, 0x2033 },
{ 0x0ad9, 0x271d },
{ 0x0adb, 0x25ac },
{ 0x0adc, 0x25c0 },
{ 0x0add, 0x25b6 },
{ 0x0ade, 0x25cf },
{ 0x0adf, 0x25ae },
{ 0x0ae0, 0x25e6 },
{ 0x0ae1, 0x25ab },
{ 0x0ae2, 0x25ad },
{ 0x0ae3, 0x25b3 },
{ 0x0ae4, 0x25bd },
{ 0x0ae5, 0x2606 },
{ 0x0ae6, 0x2022 },
{ 0x0ae7, 0x25aa },
{ 0x0ae8, 0x25b2 },
{ 0x0ae9, 0x25bc },
{ 0x0aea, 0x261c },
{ 0x0aeb, 0x261e },
{ 0x0aec, 0x2663 },
{ 0x0aed, 0x2666 },
{ 0x0aee, 0x2665 },
{ 0x0af0, 0x2720 },
{ 0x0af1, 0x2020 },
{ 0x0af2, 0x2021 },
{ 0x0af3, 0x2713 },
{ 0x0af4, 0x2717 },
{ 0x0af5, 0x266f },
{ 0x0af6, 0x266d },
{ 0x0af7, 0x2642 },
{ 0x0af8, 0x2640 },
{ 0x0af9, 0x260e },
{ 0x0afa, 0x2315 },
{ 0x0afb, 0x2117 },
{ 0x0afc, 0x2038 },
{ 0x0afd, 0x201a },
{ 0x0afe, 0x201e },
{ 0x0ba3, 0x003c },
{ 0x0ba6, 0x003e },
{ 0x0ba8, 0x2228 },
{ 0x0ba9, 0x2227 },
{ 0x0bc0, 0x00af },
{ 0x0bc2, 0x22a5 },
{ 0x0bc3, 0x2229 },
{ 0x0bc4, 0x230a },
{ 0x0bc6, 0x005f },
{ 0x0bca, 0x2218 },
{ 0x0bcc, 0x2395 },
{ 0x0bce, 0x22a4 },
{ 0x0bcf, 0x25cb },
{ 0x0bd3, 0x2308 },
{ 0x0bd6, 0x222a },
{ 0x0bd8, 0x2283 },
{ 0x0bda, 0x2282 },
{ 0x0bdc, 0x22a2 },
{ 0x0bfc, 0x22a3 },
{ 0x0cdf, 0x2017 },
{ 0x0ce0, 0x05d0 },
{ 0x0ce1, 0x05d1 },
{ 0x0ce2, 0x05d2 },
{ 0x0ce3, 0x05d3 },
{ 0x0ce4, 0x05d4 },
{ 0x0ce5, 0x05d5 },
{ 0x0ce6, 0x05d6 },
{ 0x0ce7, 0x05d7 },
{ 0x0ce8, 0x05d8 },
{ 0x0ce9, 0x05d9 },
{ 0x0cea, 0x05da },
{ 0x0ceb, 0x05db },
{ 0x0cec, 0x05dc },
{ 0x0ced, 0x05dd },
{ 0x0cee, 0x05de },
{ 0x0cef, 0x05df },
{ 0x0cf0, 0x05e0 },
{ 0x0cf1, 0x05e1 },
{ 0x0cf2, 0x05e2 },
{ 0x0cf3, 0x05e3 },
{ 0x0cf4, 0x05e4 },
{ 0x0cf5, 0x05e5 },
{ 0x0cf6, 0x05e6 },
{ 0x0cf7, 0x05e7 },
{ 0x0cf8, 0x05e8 },
{ 0x0cf9, 0x05e9 },
{ 0x0cfa, 0x05ea },
{ 0x0da1, 0x0e01 },
{ 0x0da2, 0x0e02 },
{ 0x0da3, 0x0e03 },
{ 0x0da4, 0x0e04 },
{ 0x0da5, 0x0e05 },
{ 0x0da6, 0x0e06 },
{ 0x0da7, 0x0e07 },
{ 0x0da8, 0x0e08 },
{ 0x0da9, 0x0e09 },
{ 0x0daa, 0x0e0a },
{ 0x0dab, 0x0e0b },
{ 0x0dac, 0x0e0c },
{ 0x0dad, 0x0e0d },
{ 0x0dae, 0x0e0e },
{ 0x0daf, 0x0e0f },
{ 0x0db0, 0x0e10 },
{ 0x0db1, 0x0e11 },
{ 0x0db2, 0x0e12 },
{ 0x0db3, 0x0e13 },
{ 0x0db4, 0x0e14 },
{ 0x0db5, 0x0e15 },
{ 0x0db6, 0x0e16 },
{ 0x0db7, 0x0e17 },
{ 0x0db8, 0x0e18 },
{ 0x0db9, 0x0e19 },
{ 0x0dba, 0x0e1a },
{ 0x0dbb, 0x0e1b },
{ 0x0dbc, 0x0e1c },
{ 0x0dbd, 0x0e1d },
{ 0x0dbe, 0x0e1e },
{ 0x0dbf, 0x0e1f },
{ 0x0dc0, 0x0e20 },
{ 0x0dc1, 0x0e21 },
{ 0x0dc2, 0x0e22 },
{ 0x0dc3, 0x0e23 },
{ 0x0dc4, 0x0e24 },
{ 0x0dc5, 0x0e25 },
{ 0x0dc6, 0x0e26 },
{ 0x0dc7, 0x0e27 },
{ 0x0dc8, 0x0e28 },
{ 0x0dc9, 0x0e29 },
{ 0x0dca, 0x0e2a },
{ 0x0dcb, 0x0e2b },
{ 0x0dcc, 0x0e2c },
{ 0x0dcd, 0x0e2d },
{ 0x0dce, 0x0e2e },
{ 0x0dcf, 0x0e2f },
{ 0x0dd0, 0x0e30 },
{ 0x0dd1, 0x0e31 },
{ 0x0dd2, 0x0e32 },
{ 0x0dd3, 0x0e33 },
{ 0x0dd4, 0x0e34 },
{ 0x0dd5, 0x0e35 },
{ 0x0dd6, 0x0e36 },
{ 0x0dd7, 0x0e37 },
{ 0x0dd8, 0x0e38 },
{ 0x0dd9, 0x0e39 },
{ 0x0dda, 0x0e3a },
{ 0x0ddf, 0x0e3f },
{ 0x0de0, 0x0e40 },
{ 0x0de1, 0x0e41 },
{ 0x0de2, 0x0e42 },
{ 0x0de3, 0x0e43 },
{ 0x0de4, 0x0e44 },
{ 0x0de5, 0x0e45 },
{ 0x0de6, 0x0e46 },
{ 0x0de7, 0x0e47 },
{ 0x0de8, 0x0e48 },
{ 0x0de9, 0x0e49 },
{ 0x0dea, 0x0e4a },
{ 0x0deb, 0x0e4b },
{ 0x0dec, 0x0e4c },
{ 0x0ded, 0x0e4d },
{ 0x0df0, 0x0e50 },
{ 0x0df1, 0x0e51 },
{ 0x0df2, 0x0e52 },
{ 0x0df3, 0x0e53 },
{ 0x0df4, 0x0e54 },
{ 0x0df5, 0x0e55 },
{ 0x0df6, 0x0e56 },
{ 0x0df7, 0x0e57 },
{ 0x0df8, 0x0e58 },
{ 0x0df9, 0x0e59 },
{ 0x0ea1, 0x3131 },
{ 0x0ea2, 0x3132 },
{ 0x0ea3, 0x3133 },
{ 0x0ea4, 0x3134 },
{ 0x0ea5, 0x3135 },
{ 0x0ea6, 0x3136 },
{ 0x0ea7, 0x3137 },
{ 0x0ea8, 0x3138 },
{ 0x0ea9, 0x3139 },
{ 0x0eaa, 0x313a },
{ 0x0eab, 0x313b },
{ 0x0eac, 0x313c },
{ 0x0ead, 0x313d },
{ 0x0eae, 0x313e },
{ 0x0eaf, 0x313f },
{ 0x0eb0, 0x3140 },
{ 0x0eb1, 0x3141 },
{ 0x0eb2, 0x3142 },
{ 0x0eb3, 0x3143 },
{ 0x0eb4, 0x3144 },
{ 0x0eb5, 0x3145 },
{ 0x0eb6, 0x3146 },
{ 0x0eb7, 0x3147 },
{ 0x0eb8, 0x3148 },
{ 0x0eb9, 0x3149 },
{ 0x0eba, 0x314a },
{ 0x0ebb, 0x314b },
{ 0x0ebc, 0x314c },
{ 0x0ebd, 0x314d },
{ 0x0ebe, 0x314e },
{ 0x0ebf, 0x314f },
{ 0x0ec0, 0x3150 },
{ 0x0ec1, 0x3151 },
{ 0x0ec2, 0x3152 },
{ 0x0ec3, 0x3153 },
{ 0x0ec4, 0x3154 },
{ 0x0ec5, 0x3155 },
{ 0x0ec6, 0x3156 },
{ 0x0ec7, 0x3157 },
{ 0x0ec8, 0x3158 },
{ 0x0ec9, 0x3159 },
{ 0x0eca, 0x315a },
{ 0x0ecb, 0x315b },
{ 0x0ecc, 0x315c },
{ 0x0ecd, 0x315d },
{ 0x0ece, 0x315e },
{ 0x0ecf, 0x315f },
{ 0x0ed0, 0x3160 },
{ 0x0ed1, 0x3161 },
{ 0x0ed2, 0x3162 },
{ 0x0ed3, 0x3163 },
{ 0x0ed4, 0x11a8 },
{ 0x0ed5, 0x11a9 },
{ 0x0ed6, 0x11aa },
{ 0x0ed7, 0x11ab },
{ 0x0ed8, 0x11ac },
{ 0x0ed9, 0x11ad },
{ 0x0eda, 0x11ae },
{ 0x0edb, 0x11af },
{ 0x0edc, 0x11b0 },
{ 0x0edd, 0x11b1 },
{ 0x0ede, 0x11b2 },
{ 0x0edf, 0x11b3 },
{ 0x0ee0, 0x11b4 },
{ 0x0ee1, 0x11b5 },
{ 0x0ee2, 0x11b6 },
{ 0x0ee3, 0x11b7 },
{ 0x0ee4, 0x11b8 },
{ 0x0ee5, 0x11b9 },
{ 0x0ee6, 0x11ba },
{ 0x0ee7, 0x11bb },
{ 0x0ee8, 0x11bc },
{ 0x0ee9, 0x11bd },
{ 0x0eea, 0x11be },
{ 0x0eeb, 0x11bf },
{ 0x0eec, 0x11c0 },
{ 0x0eed, 0x11c1 },
{ 0x0eee, 0x11c2 },
{ 0x0eef, 0x316d },
{ 0x0ef0, 0x3171 },
{ 0x0ef1, 0x3178 },
{ 0x0ef2, 0x317f },
{ 0x0ef3, 0x3181 },
{ 0x0ef4, 0x3184 },
{ 0x0ef5, 0x3186 },
{ 0x0ef6, 0x318d },
{ 0x0ef7, 0x318e },
{ 0x0ef8, 0x11eb },
{ 0x0ef9, 0x11f0 },
{ 0x0efa, 0x11f9 },
{ 0x0eff, 0x20a9 },
{ 0x13a4, 0x20ac },
{ 0x13bc, 0x0152 },
{ 0x13bd, 0x0153 },
{ 0x13be, 0x0178 },
{ 0x20ac, 0x20ac },
// Numeric keypad with numlock on
{ XK_KP_Space, ' ' },
{ XK_KP_Equal, '=' },
{ XK_KP_Multiply, '*' },
{ XK_KP_Add, '+' },
{ XK_KP_Separator, ',' },
{ XK_KP_Subtract, '-' },
{ XK_KP_Decimal, '.' },
{ XK_KP_Divide, '/' },
{ XK_KP_0, 0x0030 },
{ XK_KP_1, 0x0031 },
{ XK_KP_2, 0x0032 },
{ XK_KP_3, 0x0033 },
{ XK_KP_4, 0x0034 },
{ XK_KP_5, 0x0035 },
{ XK_KP_6, 0x0036 },
{ XK_KP_7, 0x0037 },
{ XK_KP_8, 0x0038 },
{ XK_KP_9, 0x0039 }
};
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Convert X11 KeySym to Unicode
//
long _glfwKeySym2Unicode( KeySym keysym )
{
int min = 0;
int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
int mid;
/* First check for Latin-1 characters (1:1 mapping) */
if( (keysym >= 0x0020 && keysym <= 0x007e) ||
(keysym >= 0x00a0 && keysym <= 0x00ff) )
{ return keysym;
}
/* Also check for directly encoded 24-bit UCS characters */
if( (keysym & 0xff000000) == 0x01000000 )
return keysym & 0x00ffffff;
/* Binary search in table */
while( max >= min )
{
mid = (min + max) / 2;
if( keysymtab[mid].keysym < keysym )
min = mid + 1;
else if( keysymtab[mid].keysym > keysym )
max = mid - 1;
else
{
/* Found it! */
return keysymtab[mid].ucs;
}
}
/* No matching Unicode value found */
return -1;
}
File diff suppressed because it is too large Load Diff