Changed toolset to vs11, for future Havok implementation.

This commit is contained in:
ViktorLjung
2014-04-12 01:44:35 +02:00
parent 3470a80f40
commit 04fff4a27b
828 changed files with 80880 additions and 157684 deletions
-35
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@@ -1,35 +0,0 @@
#ifndef Components_HingeConstraint_h__
#define Components_HingeConstraint_h__
#include "Component.h"
namespace Components
{
// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints
struct HingeConstraint : Component
{
// Create constraint between these entities
EntityID EntityA;
EntityID EntityB;
// The pivot point in local coordinates
glm::vec3 PivotA;
glm::vec3 PivotB;
// The axis to rotate around
glm::vec3 AxisA;
glm::vec3 AxisB;
/*
void setLimit(btScalar low,
btScalar high,
btScalar softness = 0.9f,
btScalar_biasFactor = 0.3f,
btScalar relaxationFactor = 1.0f)
*/
float LowLimit;
float HighLimit;
float Softness = 0.9f;
float BiasFactor = 0.3f;
float RelaxationFactor = 1.0f;
};
}
#endif // Components_HingeConstraint_h__