Changed toolset to vs11, for future Havok implementation.
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@@ -3,20 +3,7 @@
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/Physics.h"
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#include "Components/CompoundShape.h"
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#include "Components/BoxShape.h"
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#include "Components/SphereShape.h"
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#include "Components/MeshShape.h"
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#include "Components/StaticMeshShape.h"
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#include "Components/BallSocketConstraint.h"
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#include "Components/HingeConstraint.h"
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#include "Components/SliderConstraint.h"
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#include "Components/Vehicle.h"
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#include "Components/Wheel.h"
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btMatrix3x3.h"
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#include <unordered_set>
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namespace Systems
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@@ -32,36 +19,6 @@ public:
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void OnComponentRemoved(std::string type, Component* component) override;
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private:
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btBroadphaseInterface* m_Broadphase;
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btDefaultCollisionConfiguration* m_CollisionConfiguration;
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btCollisionDispatcher* m_Dispatcher;
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btSequentialImpulseConstraintSolver* m_Solver;
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btDiscreteDynamicsWorld* m_DynamicsWorld;
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//m_DynamicsWorld = new btDiscreteDynamicsWorld(m_Dispatcher, m_Broadphase, m_Solver, m_CollisionConfiguration);
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struct PhysicsData
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{
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btRigidBody* RigidBody;
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btMotionState* MotionState;
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btCollisionShape* CollisionShape;
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};
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std::map<EntityID, PhysicsData> m_PhysicsData;
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std::map<std::pair<EntityID, EntityID>, btTypedConstraint*> m_Constraints;
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struct Vehicle
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{
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btVehicleRaycaster* VehicleRaycaster;
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btRaycastVehicle* RaycastVehicle;
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btRaycastVehicle::btVehicleTuning Tuning;
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std::unordered_set<EntityID> Wheels;
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};
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std::map<EntityID, Vehicle> m_Vehicles;
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void SetUpPhysicsState(EntityID entity, EntityID parent);
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void TearDownPhysicsState(EntityID entity, EntityID parent);
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};
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