Merge branch 'havok'

This commit is contained in:
2014-04-24 23:12:41 +02:00
4 changed files with 43 additions and 42 deletions
+14 -9
View File
@@ -133,17 +133,22 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
}
}
else
else if(m_Vehicles.find(entity) != m_Vehicles.end())
{
if(m_Vehicles.find(entity) != m_Vehicles.end())
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
if(m_RigidBodies[entity]->isActive())
{
if(m_RigidBodies[entity]->isActive())
{
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
}