Merge branch 'havok'
Conflicts: src/GameWorld.cpp src/Systems/PhysicsSystem.cpp src/Systems/PhysicsSystem.h vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
+1
-1
@@ -77,7 +77,7 @@ void Camera::UpdateProjectionMatrix()
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void Camera::UpdateViewMatrix()
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{
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m_ViewMatrix = glm::translate(glm::toMat4(m_Orientation), -m_Position);
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m_ViewMatrix = glm::toMat4(glm::inverse(m_Orientation)) * glm::translate(-m_Position);
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}
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void Camera::FOV(float val)
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@@ -9,9 +9,10 @@ namespace Components
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struct Physics : Component
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{
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Physics()
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: Mass(0.f) { }
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: Mass(0.f), Static(false){}
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float Mass;
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bool Static;
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};
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}
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@@ -0,0 +1,26 @@
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#ifndef Components_Vehicle_h__
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#define Components_Vehicle_h__
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#include "Component.h"
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namespace Components
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{
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struct Vehicle : Component
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{
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Vehicle()
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: MaxTorque(500.0f), MinRPM(1000.0f), OptimalRPM(5500.0f), MaxRPM(7500.0f), MaxSteeringAngle(35), TopSpeed(50.0f) { }
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float MaxTorque;
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float MinRPM;
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float OptimalRPM;
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float MaxRPM;
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// Degrees
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float MaxSteeringAngle;
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float TopSpeed;
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};
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}
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#endif // Components_Vehicle_h__
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@@ -0,0 +1,47 @@
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#ifndef Components_Wheel_h__
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#define Components_Wheel_h__
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#include "Component.h"
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namespace Systems { class PhysicsSystem; }
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namespace Components
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{
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struct Wheel : Component
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{
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friend class Systems::PhysicsSystem;
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Wheel()
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: AxleID(0), Radius(0), Width(0), Mass(0), Steering(false), DownDirection(glm::vec3(0, -1, 0)), Friction(1.5f), SlipAngle(0.0f),
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MaxBreakingTorque(1500.0f), ConnectedToHandbrake(false), SuspensionStrength(50.0f) { }
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// The Hardpoint MUST be positioned INSIDE the chassis.
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glm::vec3 Hardpoint;
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unsigned int AxleID;
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float Radius;
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float Width;
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float Mass;
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bool Steering;
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glm::vec3 DownDirection;
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float SuspensionStrength;
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float Friction;
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float SlipAngle;
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float MaxBreakingTorque;
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bool ConnectedToHandbrake;
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private:
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int ID;
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glm::quat OriginalOrientation;
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};
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}
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#endif // Components_Wheel_h__
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/*
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m_currentSuspensionLength
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m_suspension
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m_steeringOrientationChassisSpace
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m_spinAngle
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*/
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+200
-89
@@ -27,122 +27,231 @@ void GameWorld::Initialize()
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{
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auto ground = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground, "Transform");
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transform->Position = glm::vec3(0, 0, 0);
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transform->Scale = glm::vec3(1000.0f, 1.0f, 1000.0f);
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transform->Position = glm::vec3(0, -5, 0);
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transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto box = AddComponent<Components::Box>(ground, "Box");
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box->Width = 500;
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box->Height = 0.5;
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box->Depth = 500;
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box->Width = 200;
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box->Height = 5;
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box->Depth = 200;
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auto physics = AddComponent<Components::Physics>(ground, "Physics");
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physics->Mass = 10;
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physics->Static = true;
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CommitEntity(ground);
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}
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{
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auto jeep = CreateEntity();
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auto transform = AddComponent<Components::Transform>(jeep, "Transform");
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transform->Position = glm::vec3(0, 1, 0);
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transform->Position = glm::vec3(0, 2, 0);
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auto model = AddComponent<Components::Model>(jeep, "Model");
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model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ";
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auto physics = AddComponent<Components::Physics>(jeep, "Physics");
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physics->Mass = 1200;
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auto box = AddComponent<Components::Box>(jeep, "Box");
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box->Width = 1.487f;
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box->Height = 0.727f;
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box->Depth = 2.594f;
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auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
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vehicle->TopSpeed = 500.f;
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vehicle->MaxTorque = 1000.f;
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AddComponent<Components::Input>(jeep, "Input");
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{
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auto chassis = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(chassis, "Transform");
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transform->Position = glm::vec3(0, -0.6577f, 0);
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auto model = AddComponent<Components::Model>(chassis, "Model");
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model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ";
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 10;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 50.f;
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Wheel->Friction = 4.0f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(-1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 10;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 50.f;
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Wheel->Friction = 4.0f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(0.2726f, 0.2805f - 0.6577f, 1.9307f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 10;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = 50.f;
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Wheel->Friction = 4.0f;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(-0.2726f, 0.2805f - 0.6577f, 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 10;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = 50.f;
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Wheel->Friction = 4.0f;
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CommitEntity(wheel);
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}
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CommitEntity(jeep);
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(1.4f, 0.5546f, -0.9242f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(-1.4f, 0.5546f, -0.9242f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(0.2726f, 0.2805f, 1.9307f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(-0.2726f, 0.2805f, 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
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CommitEntity(wheel);
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}
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}
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/*
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{
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// Front Right Wheel
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auto ent = CreateEntity(car);
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
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transform->Position = glm::vec3(1.1f, -1.5f, -1.3f);
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auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
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Wheel->Hardpoint = glm::vec3(1.1f, 0.f, -1.3f);// HACK: make into component
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Wheel->AxleID = 0;
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Wheel->Mass = 10;
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Wheel->Radius = 0.5f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 20.f;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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CommitEntity(ent);
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}
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{
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// Front Left Wheel
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auto ent = CreateEntity(car);
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
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transform->Position = glm::vec3(-1.1f, -1.5f, -1.3f);
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auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
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Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, -1.3f);
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Wheel->AxleID = 0;
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Wheel->Mass = 10;
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Wheel->Radius = 0.5f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 20.f;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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CommitEntity(ent);
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}
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{
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// Back Right Wheel
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auto ent = CreateEntity(car);
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
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transform->Position = glm::vec3(1.1f, -1.5f, 1.3f);
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auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
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Wheel->Hardpoint = glm::vec3(1.1f, 0.f, 1.3f);
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Wheel->AxleID = 1;
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Wheel->Mass = 10;
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Wheel->Radius = 0.5f;
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Wheel->Steering = false;
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Wheel->ConnectedToHandbrake = true;
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Wheel->SuspensionStrength = 20.f;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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CommitEntity(ent);
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}
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{
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// Back Left Wheel
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auto ent = CreateEntity(car);
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
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transform->Position = glm::vec3(-1.1f, -1.5f, 1.3f);
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auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
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Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, 1.3f);
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Wheel->AxleID = 1;
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Wheel->Mass = 10;
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Wheel->Radius = 0.5f;
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Wheel->Steering = false;
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Wheel->ConnectedToHandbrake = true;
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Wheel->SuspensionStrength = 20.f;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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CommitEntity(ent);
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}
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|
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CommitEntity(car);
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}
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*/
|
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|
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|
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|
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for(int i = 0; i < 10; i++)
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{
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auto TankTest = CreateEntity();
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auto transform = AddComponent<Components::Transform>(TankTest, "Transform");
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transform->Position = glm::vec3(1.5f, 0.7f, 5.f);
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|
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auto model = AddComponent<Components::Model>(TankTest, "Model");
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model->ModelFile = "Models/Placeholders/tank/Chassi.obj";
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CommitEntity(TankTest);
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}
|
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|
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for(int i = 0; i < 83; i++)
|
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{
|
||||
auto light = CreateEntity();
|
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auto transform = AddComponent<Components::Transform>(light, "Transform");
|
||||
transform->Position = glm::vec3((float)(2*i)*glm::sin((float)i), 3, (float)(2*i)*glm::cos((float)i));
|
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|
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auto pointLight = AddComponent<Components::PointLight>(light, "PointLight");
|
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pointLight->Specular = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
pointLight->Diffuse = glm::vec3(0.05f, 0.36f, 1.f);
|
||||
pointLight->constantAttenuation = 0.03f;
|
||||
pointLight->linearAttenuation = 0.009f;
|
||||
pointLight->quadraticAttenuation = 0.07f;
|
||||
pointLight->spotExponent = 0.0f;
|
||||
|
||||
auto model = AddComponent<Components::Model>(light, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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CommitEntity(light);
|
||||
}
|
||||
|
||||
for(int i = 0; i < 500; i++)
|
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{
|
||||
auto ball = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ball, "Transform");
|
||||
transform->Position = glm::vec3(i/5.f, 5 + i*2, i/5.f);
|
||||
transform->Scale = glm::vec3(1.0f, 1.0f, 1.0f);
|
||||
auto cube = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(cube, "Transform");
|
||||
transform->Position = glm::vec3(20, 10 + i*2, 0);
|
||||
transform->Scale = glm::vec3(1);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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||||
auto model = AddComponent<Components::Model>(ball, "Model");
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||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Sphere.obj";
|
||||
auto sphere = AddComponent<Components::Sphere>(ball, "Sphere");
|
||||
sphere->Radius = 0.5;
|
||||
auto physics = AddComponent<Components::Physics>(ball, "Physics");
|
||||
physics->Mass = 1;
|
||||
CommitEntity(ball);
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||||
auto model = AddComponent<Components::Model>(cube, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(cube, "Physics");
|
||||
physics->Mass = 100;
|
||||
auto box = AddComponent<Components::Box>(cube, "Box");
|
||||
box->Width = 0.5f;
|
||||
box->Height = 0.5f;
|
||||
box->Depth = 0.5f;
|
||||
CommitEntity(cube);
|
||||
}
|
||||
|
||||
/*{
|
||||
{
|
||||
auto entity = CreateEntity();
|
||||
AddComponent(entity, "Transform");
|
||||
auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
|
||||
emitter->Path = "Sounds/korvring.wav";
|
||||
emitter->Loop = true;
|
||||
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
|
||||
}*/
|
||||
CommitEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void GameWorld::Update(double dt)
|
||||
@@ -156,6 +265,8 @@ void GameWorld::RegisterComponents()
|
||||
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
|
||||
m_ComponentFactory.Register("Sphere", []() { return new Components::Sphere(); });
|
||||
m_ComponentFactory.Register("Box", []() { return new Components::Box (); });
|
||||
m_ComponentFactory.Register("Vehicle", []() { return new Components::Vehicle(); });
|
||||
m_ComponentFactory.Register("Wheel", []() { return new Components::Wheel(); });
|
||||
}
|
||||
|
||||
void GameWorld::RegisterSystems()
|
||||
|
||||
@@ -0,0 +1,413 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "GameWorld.h"
|
||||
|
||||
void GameWorld::Initialize()
|
||||
{
|
||||
World::Initialize();
|
||||
|
||||
<<<<<<< HEAD
|
||||
m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
|
||||
m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
|
||||
|
||||
RegisterComponents();
|
||||
=======
|
||||
>>>>>>> havok
|
||||
|
||||
{
|
||||
auto camera = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(camera, "Transform");
|
||||
transform->Position.z = 20.f;
|
||||
transform->Position.y = 20.f;
|
||||
transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
|
||||
auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
|
||||
cameraComp->FarClip = 2000.f;
|
||||
AddComponent(camera, "Input");
|
||||
auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
|
||||
CommitEntity(camera);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
auto ground = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ground, "Transform");
|
||||
transform->Position = glm::vec3(0, -5, 0);
|
||||
transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
auto model = AddComponent<Components::Model>(ground, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
|
||||
auto box = AddComponent<Components::Box>(ground, "Box");
|
||||
box->Width = 200;
|
||||
box->Height = 5;
|
||||
box->Depth = 200;
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(ground, "Physics");
|
||||
physics->Mass = 10;
|
||||
<<<<<<< HEAD
|
||||
CommitEntity(ground);
|
||||
}
|
||||
|
||||
{
|
||||
auto jeep = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(jeep, "Transform");
|
||||
transform->Position = glm::vec3(0, 1, 0);
|
||||
|
||||
auto model = AddComponent<Components::Model>(jeep, "Model");
|
||||
model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ";
|
||||
CommitEntity(jeep);
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(jeep);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
transform->Position = glm::vec3(1.4f, 0.5546f, -0.9242f);
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
|
||||
CommitEntity(wheel);
|
||||
}
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(jeep);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
transform->Position = glm::vec3(-1.4f, 0.5546f, -0.9242f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
|
||||
CommitEntity(wheel);
|
||||
}
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(jeep);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
transform->Position = glm::vec3(0.2726f, 0.2805f, 1.9307f);
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
|
||||
CommitEntity(wheel);
|
||||
}
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(jeep);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
transform->Position = glm::vec3(-0.2726f, 0.2805f, 1.9307f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
|
||||
CommitEntity(wheel);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
auto TankTest = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(TankTest, "Transform");
|
||||
transform->Position = glm::vec3(1.5f, 0.7f, 5.f);
|
||||
|
||||
auto model = AddComponent<Components::Model>(TankTest, "Model");
|
||||
model->ModelFile = "Models/Placeholders/tank/Chassi.obj";
|
||||
CommitEntity(TankTest);
|
||||
}
|
||||
|
||||
for(int i = 0; i < 83; i++)
|
||||
{
|
||||
auto light = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(light, "Transform");
|
||||
transform->Position = glm::vec3((float)(2*i)*glm::sin((float)i), 3, (float)(2*i)*glm::cos((float)i));
|
||||
|
||||
auto pointLight = AddComponent<Components::PointLight>(light, "PointLight");
|
||||
pointLight->Specular = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
pointLight->Diffuse = glm::vec3(0.05f, 0.36f, 1.f);
|
||||
pointLight->constantAttenuation = 0.03f;
|
||||
pointLight->linearAttenuation = 0.009f;
|
||||
pointLight->quadraticAttenuation = 0.07f;
|
||||
pointLight->spotExponent = 0.0f;
|
||||
|
||||
auto model = AddComponent<Components::Model>(light, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
|
||||
CommitEntity(light);
|
||||
}
|
||||
|
||||
for(int i = 0; i < 500; i++)
|
||||
{
|
||||
auto ball = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ball, "Transform");
|
||||
transform->Position = glm::vec3(i/5.f, 5 + i*2, i/5.f);
|
||||
transform->Scale = glm::vec3(1.0f, 1.0f, 1.0f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
auto model = AddComponent<Components::Model>(ball, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Sphere.obj";
|
||||
auto sphere = AddComponent<Components::Sphere>(ball, "Sphere");
|
||||
sphere->Radius = 0.5;
|
||||
auto physics = AddComponent<Components::Physics>(ball, "Physics");
|
||||
physics->Mass = 1;
|
||||
CommitEntity(ball);
|
||||
=======
|
||||
physics->Static = true;
|
||||
|
||||
CommitEntity(ground);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
auto jeep = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(jeep, "Transform");
|
||||
transform->Position = glm::vec3(0, 2, 0);
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(jeep, "Physics");
|
||||
physics->Mass = 1200;
|
||||
auto box = AddComponent<Components::Box>(jeep, "Box");
|
||||
box->Width = 1.487f;
|
||||
box->Height = 0.727f;
|
||||
box->Depth = 2.594f;
|
||||
auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
|
||||
vehicle->TopSpeed = 500.f;
|
||||
vehicle->MaxTorque = 1000.f;
|
||||
AddComponent<Components::Input>(jeep, "Input");
|
||||
|
||||
{
|
||||
auto chassis = CreateEntity(jeep);
|
||||
auto transform = AddComponent<Components::Transform>(chassis, "Transform");
|
||||
transform->Position = glm::vec3(0, -0.6577f, 0);
|
||||
auto model = AddComponent<Components::Model>(chassis, "Model");
|
||||
model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ";
|
||||
}
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(jeep);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
transform->Position = glm::vec3(1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
|
||||
transform->Scale = glm::vec3(1.0f);
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.837f;
|
||||
Wheel->Steering = true;
|
||||
Wheel->SuspensionStrength = 50.f;
|
||||
Wheel->Friction = 4.0f;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
CommitEntity(wheel);
|
||||
}
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(jeep);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
transform->Position = glm::vec3(-1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
|
||||
transform->Scale = glm::vec3(1.0f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.837f;
|
||||
Wheel->Steering = true;
|
||||
Wheel->SuspensionStrength = 50.f;
|
||||
Wheel->Friction = 4.0f;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
CommitEntity(wheel);
|
||||
}
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(jeep);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
transform->Position = glm::vec3(0.2726f, 0.2805f - 0.6577f, 1.9307f);
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.737f;
|
||||
Wheel->Steering = false;
|
||||
Wheel->SuspensionStrength = 50.f;
|
||||
Wheel->Friction = 4.0f;
|
||||
CommitEntity(wheel);
|
||||
}
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(jeep);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
transform->Position = glm::vec3(-0.2726f, 0.2805f - 0.6577f, 1.9307f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.737f;
|
||||
Wheel->Steering = false;
|
||||
Wheel->SuspensionStrength = 50.f;
|
||||
Wheel->Friction = 4.0f;
|
||||
CommitEntity(wheel);
|
||||
}
|
||||
CommitEntity(jeep);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
{
|
||||
// Front Right Wheel
|
||||
auto ent = CreateEntity(car);
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
|
||||
transform->Position = glm::vec3(1.1f, -1.5f, -1.3f);
|
||||
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
|
||||
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, -1.3f);// HACK: make into component
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.5f;
|
||||
Wheel->Steering = true;
|
||||
Wheel->SuspensionStrength = 20.f;
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
CommitEntity(ent);
|
||||
}
|
||||
{
|
||||
// Front Left Wheel
|
||||
auto ent = CreateEntity(car);
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
|
||||
transform->Position = glm::vec3(-1.1f, -1.5f, -1.3f);
|
||||
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
|
||||
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, -1.3f);
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.5f;
|
||||
Wheel->Steering = true;
|
||||
Wheel->SuspensionStrength = 20.f;
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
CommitEntity(ent);
|
||||
}
|
||||
{
|
||||
// Back Right Wheel
|
||||
auto ent = CreateEntity(car);
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
|
||||
transform->Position = glm::vec3(1.1f, -1.5f, 1.3f);
|
||||
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
|
||||
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, 1.3f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.5f;
|
||||
Wheel->Steering = false;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->SuspensionStrength = 20.f;
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
CommitEntity(ent);
|
||||
}
|
||||
{
|
||||
// Back Left Wheel
|
||||
auto ent = CreateEntity(car);
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
|
||||
transform->Position = glm::vec3(-1.1f, -1.5f, 1.3f);
|
||||
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
|
||||
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, 1.3f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.5f;
|
||||
Wheel->Steering = false;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->SuspensionStrength = 20.f;
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
CommitEntity(ent);
|
||||
}
|
||||
|
||||
CommitEntity(car);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
for(int i = 0; i < 10; i++)
|
||||
{
|
||||
auto cube = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(cube, "Transform");
|
||||
transform->Position = glm::vec3(20, 10 + i*2, 0);
|
||||
transform->Scale = glm::vec3(1);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
auto model = AddComponent<Components::Model>(cube, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(cube, "Physics");
|
||||
physics->Mass = 100;
|
||||
auto box = AddComponent<Components::Box>(cube, "Box");
|
||||
box->Width = 0.5f;
|
||||
box->Height = 0.5f;
|
||||
box->Depth = 0.5f;
|
||||
CommitEntity(cube);
|
||||
>>>>>>> havok
|
||||
}
|
||||
|
||||
{
|
||||
auto entity = CreateEntity();
|
||||
AddComponent(entity, "Transform");
|
||||
auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
|
||||
emitter->Path = "Sounds/korvring.wav";
|
||||
emitter->Loop = true;
|
||||
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
|
||||
CommitEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void GameWorld::Update(double dt)
|
||||
{
|
||||
World::Update(dt);
|
||||
}
|
||||
|
||||
void GameWorld::RegisterComponents()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
|
||||
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
|
||||
=======
|
||||
m_ComponentFactory.Register("Camera", []() { return new Components::Camera(); });
|
||||
m_ComponentFactory.Register("DirectionalLight", []() { return new Components::DirectionalLight(); });
|
||||
m_ComponentFactory.Register("Input", []() { return new Components::Input(); });
|
||||
m_ComponentFactory.Register("Model", []() { return new Components::Model(); });
|
||||
m_ComponentFactory.Register("ParticleEmitter", []() { return new Components::ParticleEmitter(); });
|
||||
m_ComponentFactory.Register("PointLight", []() { return new Components::PointLight(); });
|
||||
m_ComponentFactory.Register("SoundEmitter", []() { return new Components::SoundEmitter(); });
|
||||
m_ComponentFactory.Register("Sprite", []() { return new Components::Sprite(); });
|
||||
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
|
||||
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
|
||||
m_ComponentFactory.Register("FreeSteering", []() { return new Components::FreeSteering(); });
|
||||
m_ComponentFactory.Register("Physics", []() { return new Components::Physics(); });
|
||||
>>>>>>> havok
|
||||
m_ComponentFactory.Register("Sphere", []() { return new Components::Sphere(); });
|
||||
m_ComponentFactory.Register("Box", []() { return new Components::Box (); });
|
||||
m_ComponentFactory.Register("Vehicle", []() { return new Components::Vehicle(); });
|
||||
m_ComponentFactory.Register("Wheel", []() { return new Components::Wheel(); });
|
||||
}
|
||||
|
||||
void GameWorld::RegisterSystems()
|
||||
{
|
||||
m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this); });
|
||||
//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
|
||||
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
|
||||
//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
|
||||
////m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
|
||||
//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
|
||||
m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this); });
|
||||
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
|
||||
m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this); });
|
||||
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
|
||||
}
|
||||
|
||||
void GameWorld::AddSystems()
|
||||
{
|
||||
AddSystem("TransformSystem");
|
||||
//AddSystem("LevelGenerationSystem");
|
||||
AddSystem("InputSystem");
|
||||
//AddSystem("CollisionSystem");
|
||||
////AddSystem("ParticleSystem");
|
||||
//AddSystem("PlayerSystem");
|
||||
AddSystem("FreeSteeringSystem");
|
||||
AddSystem("SoundSystem");
|
||||
AddSystem("PhysicsSystem");
|
||||
AddSystem("RenderSystem");
|
||||
}
|
||||
@@ -29,6 +29,8 @@
|
||||
#include "Components/Physics.h"
|
||||
#include "Components/Sphere.h"
|
||||
#include "Components/Box.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Wheel.h"
|
||||
|
||||
class GameWorld : public World
|
||||
{
|
||||
|
||||
@@ -0,0 +1,296 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Physics/VehicleSetup.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpVehicleInstance& vehicle, EntityID vehicleEntity, std::vector<EntityID> wheelEntities)
|
||||
{
|
||||
auto vehicleComponent = world->GetComponent<Components::Vehicle>(vehicleEntity, "Vehicle");
|
||||
|
||||
WheelData wheelData;
|
||||
for (int i = 0; i < wheelEntities.size(); i++)
|
||||
{
|
||||
wheelData.WheelComponent = world->GetComponent<Components::Wheel>(wheelEntities[i], "Wheel");
|
||||
wheelData.TransformComponent = world->GetComponent<Components::Transform>(wheelEntities[i], "Transform");
|
||||
m_Wheels.push_back(wheelData);
|
||||
}
|
||||
|
||||
//
|
||||
// All memory allocations are made here.
|
||||
//
|
||||
vehicle.m_data = new hkpVehicleData;
|
||||
vehicle.m_driverInput = new hkpVehicleDefaultAnalogDriverInput;
|
||||
vehicle.m_steering = new hkpVehicleDefaultSteering;
|
||||
vehicle.m_engine = new hkpVehicleDefaultEngine;
|
||||
vehicle.m_transmission = new hkpVehicleDefaultTransmission;
|
||||
vehicle.m_brake = new hkpVehicleDefaultBrake;
|
||||
vehicle.m_suspension = new hkpVehicleDefaultSuspension;
|
||||
vehicle.m_aerodynamics = new hkpVehicleDefaultAerodynamics;
|
||||
vehicle.m_velocityDamper = new hkpVehicleDefaultVelocityDamper;
|
||||
|
||||
// For illustrative purposes we use a custom hkpVehicleRayCastWheelCollide
|
||||
// which implements varying 'ground' friction in a very simple way.
|
||||
vehicle.m_wheelCollide = new hkpVehicleRayCastWheelCollide;
|
||||
|
||||
setupVehicleData(physicsWorld, *vehicle.m_data);
|
||||
|
||||
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultAnalogDriverInput*>(vehicle.m_driverInput));
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultSteering*>(vehicle.m_steering), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultEngine*>(vehicle.m_engine), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultTransmission*>(vehicle.m_transmission), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultBrake*>(vehicle.m_brake), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultSuspension*>(vehicle.m_suspension), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultAerodynamics*>(vehicle.m_aerodynamics), *vehicleComponent);
|
||||
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultVelocityDamper*>(vehicle.m_velocityDamper), *vehicleComponent);
|
||||
|
||||
setupWheelCollide(physicsWorld, vehicle, *static_cast<hkpVehicleRayCastWheelCollide*>(vehicle.m_wheelCollide));
|
||||
|
||||
|
||||
//
|
||||
// Check that all components are present.
|
||||
//
|
||||
HK_ASSERT(0x0 , vehicle.m_data);
|
||||
HK_ASSERT(0x7708674a, vehicle.m_driverInput);
|
||||
HK_ASSERT(0x5a324a2d, vehicle.m_steering);
|
||||
HK_ASSERT(0x7bcb2aff, vehicle.m_engine);
|
||||
HK_ASSERT(0x29bddb50, vehicle.m_transmission);
|
||||
HK_ASSERT(0x2b0323a2, vehicle.m_brake);
|
||||
HK_ASSERT(0x7a7ade23, vehicle.m_suspension);
|
||||
HK_ASSERT(0x6ec4d0ed, vehicle.m_aerodynamics);
|
||||
HK_ASSERT(0x67161206, vehicle.m_wheelCollide);
|
||||
|
||||
//
|
||||
// Set up any variables that store cached data.
|
||||
//
|
||||
|
||||
|
||||
// Give driver input default values so that the vehicle (if this input is a default for non
|
||||
// player cars) will drive, even if it is in circles!
|
||||
|
||||
// Steering Defaults
|
||||
vehicle.m_deviceStatus = new hkpVehicleDriverInputAnalogStatus;
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)vehicle.m_deviceStatus;
|
||||
deviceStatus->m_positionY = 0.f;
|
||||
deviceStatus->m_positionX = 0.f;
|
||||
deviceStatus->m_handbrakeButtonPressed = false;
|
||||
deviceStatus->m_reverseButtonPressed = false;
|
||||
|
||||
//
|
||||
// Don't forget to call init! (This function is necessary to set up derived data)
|
||||
//
|
||||
vehicle.init();
|
||||
}
|
||||
|
||||
void VehicleSetup::setupVehicleData(const hkpWorld* world, hkpVehicleData& data )
|
||||
{
|
||||
data.m_gravity = world->getGravity();
|
||||
|
||||
//
|
||||
// The vehicleData contains information about the chassis.
|
||||
//
|
||||
|
||||
// The coordinates of the chassis system, used for steering the vehicle.
|
||||
// up forward right
|
||||
data.m_chassisOrientation.setCols(hkVector4(0, 1, 0), hkVector4(0, 0, -1), hkVector4(1, 0, 0));
|
||||
|
||||
data.m_frictionEqualizer = 0.5f;
|
||||
|
||||
|
||||
// Inertia tensor for each axis is calculated by using :
|
||||
// (1 / chassis_mass) * (torque(axis)Factor / chassisUnitInertia)
|
||||
data.m_torqueRollFactor = 0.625f;
|
||||
data.m_torquePitchFactor = 0.5f;
|
||||
data.m_torqueYawFactor = 0.35f;
|
||||
|
||||
data.m_chassisUnitInertiaYaw = 1.0f;
|
||||
data.m_chassisUnitInertiaRoll = 1.0f;
|
||||
data.m_chassisUnitInertiaPitch = 1.0f;
|
||||
|
||||
// Adds or removes torque around the yaw axis
|
||||
// based on the current steering angle. This will
|
||||
// affect steering.
|
||||
data.m_extraTorqueFactor = -0.5f;
|
||||
data.m_maxVelocityForPositionalFriction = 0.0f;
|
||||
|
||||
//
|
||||
// Wheel specifications
|
||||
//
|
||||
data.m_numWheels = m_Wheels.size();
|
||||
|
||||
data.m_wheelParams.setSize(data.m_numWheels);
|
||||
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
data.m_wheelParams[i].m_axle = m_Wheels[i].WheelComponent->AxleID;
|
||||
data.m_wheelParams[i].m_friction = m_Wheels[i].WheelComponent->Friction;
|
||||
data.m_wheelParams[i].m_slipAngle = m_Wheels[i].WheelComponent->SlipAngle;
|
||||
|
||||
// This value is also used to calculate the m_primaryTransmissionRatio.
|
||||
data.m_wheelParams[i].m_radius = m_Wheels[i].WheelComponent->Radius;
|
||||
data.m_wheelParams[i].m_width = m_Wheels[i].WheelComponent->Width;
|
||||
data.m_wheelParams[i].m_mass = m_Wheels[i].WheelComponent->Mass;
|
||||
|
||||
|
||||
// May be in wheelcomponent later
|
||||
data.m_wheelParams[i].m_viscosityFriction = 0.25f;
|
||||
data.m_wheelParams[i].m_maxFriction = 2.0f * data.m_wheelParams[i].m_friction;
|
||||
data.m_wheelParams[i].m_forceFeedbackMultiplier = 0.1f;
|
||||
data.m_wheelParams[i].m_maxContactBodyAcceleration = hkReal(data.m_gravity.length3()) * 2;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAnalogDriverInput& driverInput)
|
||||
{
|
||||
// We also use an analog "driver input" class to help converting user input to vehicle behavior.
|
||||
|
||||
driverInput.m_slopeChangePointX = 0.8f;
|
||||
driverInput.m_initialSlope = 0.7f;
|
||||
driverInput.m_deadZone = 0.0f;
|
||||
driverInput.m_autoReverse = true;
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSteering& steering, Components::Vehicle vehicleComponent )
|
||||
{
|
||||
steering.m_doesWheelSteer.setSize(data.m_numWheels);
|
||||
|
||||
// degrees
|
||||
steering.m_maxSteeringAngle = vehicleComponent.MaxSteeringAngle * (HK_REAL_PI / 180);
|
||||
|
||||
// [mph/h] The steering angle decreases linearly
|
||||
// based on your overall max speed of the vehicle.
|
||||
steering.m_maxSpeedFullSteeringAngle = 70.0f * (1.605f / 3.6f); //MPH???!
|
||||
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
steering.m_doesWheelSteer[i] = m_Wheels[i].WheelComponent->Steering;
|
||||
}
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultEngine& engine, Components::Vehicle vehicleComponent)
|
||||
{
|
||||
engine.m_maxTorque = vehicleComponent.MaxTorque;
|
||||
|
||||
engine.m_minRPM = vehicleComponent.MinRPM;
|
||||
engine.m_optRPM = vehicleComponent.OptimalRPM;
|
||||
|
||||
// This value is also used to calculate the m_primaryTransmissionRatio.
|
||||
engine.m_maxRPM = vehicleComponent.MaxRPM;
|
||||
|
||||
|
||||
|
||||
engine.m_torqueFactorAtMinRPM = 0.8f;
|
||||
engine.m_torqueFactorAtMaxRPM = 0.8f;
|
||||
engine.m_resistanceFactorAtMinRPM = 0.05f;
|
||||
engine.m_resistanceFactorAtOptRPM = 0.1f;
|
||||
engine.m_resistanceFactorAtMaxRPM = 0.3f;
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultTransmission& transmission, Components::Vehicle vehicleComponent )
|
||||
{
|
||||
int numberOfGears = 4;
|
||||
transmission.m_gearsRatio.setSize(numberOfGears);
|
||||
transmission.m_wheelsTorqueRatio.setSize(data.m_numWheels);
|
||||
|
||||
transmission.m_downshiftRPM = 3500.0f;
|
||||
transmission.m_upshiftRPM = 6500.0f;
|
||||
|
||||
transmission.m_clutchDelayTime = 0.0f;
|
||||
transmission.m_reverseGearRatio = 1.0f;
|
||||
transmission.m_gearsRatio[0] = 2.0f;
|
||||
transmission.m_gearsRatio[1] = 1.5f;
|
||||
transmission.m_gearsRatio[2] = 1.0f;
|
||||
transmission.m_gearsRatio[3] = 0.75f;
|
||||
transmission.m_wheelsTorqueRatio[0] = 0.2f;
|
||||
transmission.m_wheelsTorqueRatio[1] = 0.2f;
|
||||
transmission.m_wheelsTorqueRatio[2] = 0.3f;
|
||||
transmission.m_wheelsTorqueRatio[3] = 0.3f;
|
||||
|
||||
|
||||
transmission.m_primaryTransmissionRatio = hkpVehicleDefaultTransmission::calculatePrimaryTransmissionRatio(
|
||||
vehicleComponent.TopSpeed,
|
||||
m_Wheels[0].WheelComponent->Radius, // HACK: All wheels are the same size right?
|
||||
vehicleComponent.MaxRPM,
|
||||
transmission.m_gearsRatio[numberOfGears - 1]);
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultBrake& brake, Components::Vehicle vehicleComponent )
|
||||
{
|
||||
brake.m_wheelBrakingProperties.setSize(data.m_numWheels);
|
||||
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
brake.m_wheelBrakingProperties[i].m_maxBreakingTorque = m_Wheels[i].WheelComponent->MaxBreakingTorque;
|
||||
brake.m_wheelBrakingProperties[i].m_isConnectedToHandbrake = m_Wheels[i].WheelComponent->ConnectedToHandbrake;
|
||||
|
||||
brake.m_wheelBrakingProperties[i].m_minPedalInputToBlock = 0.9f;
|
||||
}
|
||||
|
||||
brake.m_wheelsMinTimeToBlock = 1000.0f;
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSuspension& suspension, Components::Vehicle vehicleComponent)
|
||||
{
|
||||
suspension.m_wheelParams.setSize(data.m_numWheels);
|
||||
suspension.m_wheelSpringParams.setSize(data.m_numWheels);
|
||||
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
float suspensionLength = glm::length(m_Wheels[i].TransformComponent->Position - m_Wheels[i].WheelComponent->Hardpoint);
|
||||
suspension.m_wheelParams[i].m_length = suspensionLength;
|
||||
suspension.m_wheelSpringParams[i].m_strength = m_Wheels[i].WheelComponent->SuspensionStrength;
|
||||
|
||||
const float wd = 3.0f;
|
||||
suspension.m_wheelSpringParams[i].m_dampingCompression = wd;
|
||||
suspension.m_wheelSpringParams[i].m_dampingRelaxation = wd;
|
||||
|
||||
|
||||
suspension.m_wheelParams[i].m_hardpointChassisSpace.set(m_Wheels[i].WheelComponent->Hardpoint.x, m_Wheels[i].WheelComponent->Hardpoint.y, m_Wheels[i].WheelComponent->Hardpoint.z);
|
||||
|
||||
suspension.m_wheelParams[i].m_directionChassisSpace = hkVector4(m_Wheels[i].WheelComponent->DownDirection.x, m_Wheels[i].WheelComponent->DownDirection.y, m_Wheels[i].WheelComponent->DownDirection.z);
|
||||
}
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAerodynamics& aerodynamics, Components::Vehicle vehicleComponent )
|
||||
{
|
||||
aerodynamics.m_airDensity = 1.3f;
|
||||
// In m^2.
|
||||
aerodynamics.m_frontalArea = 1.0f;
|
||||
|
||||
aerodynamics.m_dragCoefficient = 0.7f;
|
||||
aerodynamics.m_liftCoefficient = -0.3f;
|
||||
|
||||
// Extra gavity applies in world space (independent of m_chassisCoordinateSystem).
|
||||
aerodynamics.m_extraGravityws.set(0.0f, -5.0f, 0.0f);
|
||||
}
|
||||
|
||||
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent)
|
||||
{
|
||||
// Caution: setting negative damping values will add energy to system.
|
||||
// Setting the value to 0 will not affect the angular velocity.
|
||||
|
||||
// Damping the change of the chassis angular velocity when below m_collisionThreshold.
|
||||
// This will affect turning radius and steering.
|
||||
velocityDamper.m_normalSpinDamping = 0.0f;
|
||||
|
||||
// Positive numbers dampen the rotation of the chassis and
|
||||
// reduce the reaction of the chassis in a collision.
|
||||
velocityDamper.m_collisionSpinDamping = 4.0f;
|
||||
|
||||
// The threshold in m/s at which the algorithm switches from
|
||||
// using the normalSpinDamping to the collisionSpinDamping.
|
||||
velocityDamper.m_collisionThreshold = 1.0f;
|
||||
}
|
||||
|
||||
void VehicleSetup::setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide)
|
||||
{
|
||||
// Set the wheels to have the same collision filter info as the chassis.
|
||||
wheelCollide.m_wheelCollisionFilterInfo = vehicle.getChassis()->getCollisionFilterInfo();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
#ifndef Physics_Vehicle_h__
|
||||
#define Physics_Vehicle_h__
|
||||
|
||||
//#include "PrecompiledHeader.h"
|
||||
|
||||
#include <Common/Base/hkBase.h>
|
||||
#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
|
||||
#include <Common/Base/System/Error/hkDefaultError.h>
|
||||
#include <Common/Base/Monitor/hkMonitorStream.h>
|
||||
#include <Common/Base/Config/hkConfigVersion.h>
|
||||
#include <Common/Base/Memory/System/hkMemorySystem.h>
|
||||
#include <Common/Base/Memory/Allocator/Malloc/hkMallocAllocator.h>
|
||||
#include <Common/Base/Container/String/hkStringBuf.h>
|
||||
|
||||
// Vehicle page 425 in documentation
|
||||
#include <Physics2012/Vehicle/hkpVehicleInstance.h>
|
||||
|
||||
#include <Physics2012/Vehicle/AeroDynamics/Default/hkpVehicleDefaultAerodynamics.h>
|
||||
#include <Physics2012/Vehicle/DriverInput/Default/hkpVehicleDefaultAnalogDriverInput.h>
|
||||
#include <Physics2012/Vehicle/Brake/Default/hkpVehicleDefaultBrake.h>
|
||||
#include <Physics2012/Vehicle/Engine/Default/hkpVehicleDefaultEngine.h>
|
||||
#include <Physics2012/Vehicle/VelocityDamper/Default/hkpVehicleDefaultVelocityDamper.h>
|
||||
#include <Physics2012/Vehicle/Steering/Default/hkpVehicleDefaultSteering.h>
|
||||
#include <Physics2012/Vehicle/Suspension/Default/hkpVehicleDefaultSuspension.h>
|
||||
#include <Physics2012/Vehicle/Transmission/Default/hkpVehicleDefaultTransmission.h>
|
||||
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
|
||||
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
|
||||
#include <Physics2012/Collide/Filter/Group/hkpGroupFilter.h>
|
||||
|
||||
#include "World.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Wheel.h"
|
||||
#include "Components/Transform.h"
|
||||
|
||||
class VehicleSetup
|
||||
{
|
||||
public:
|
||||
virtual void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpVehicleInstance& vehicle, EntityID vehicleEntity, std::vector<EntityID> wheelEntities);
|
||||
|
||||
public:
|
||||
struct WheelData
|
||||
{
|
||||
Components::Wheel* WheelComponent;
|
||||
Components::Transform* TransformComponent;
|
||||
};
|
||||
|
||||
std::vector<WheelData> m_Wheels;
|
||||
|
||||
virtual void setupVehicleData(const hkpWorld* world, hkpVehicleData& data);
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAnalogDriverInput& driverInput);
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultEngine& engine, Components::Vehicle vehicleComponent);
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSteering& steering, Components::Vehicle vehicleComponent);
|
||||
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultTransmission& transmission, Components::Vehicle vehicleComponent);
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultBrake& brake, Components::Vehicle vehicleComponent );
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSuspension& suspension, Components::Vehicle vehicleComponent);
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAerodynamics& aerodynamics, Components::Vehicle vehicleComponent );
|
||||
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent);
|
||||
|
||||
virtual void setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide);
|
||||
};
|
||||
|
||||
#endif // Physics_Vehicle_h__
|
||||
@@ -52,7 +52,7 @@ void main()
|
||||
//float bias = 0.001 * tan(acos(cosTheta)); // cosTheta is dot( n,l ), clamped between 0 and 1
|
||||
//bias = clamp(bias, 0.0, 0.01);
|
||||
float visibility = 1.0;
|
||||
if (Input.ShadowCoord.x >= 0.0 && Input.ShadowCoord.x <= 1.0 && Input.ShadowCoord.y >= 0.0 && Input.ShadowCoord.y <= 1.0)
|
||||
/*if (Input.ShadowCoord.x >= 0.0 && Input.ShadowCoord.x <= 1.0 && Input.ShadowCoord.y >= 0.0 && Input.ShadowCoord.y <= 1.0)
|
||||
{
|
||||
float bias = 0.00005;
|
||||
vec4 shadowMapValue = texture(shadowMap, Input.ShadowCoord.xy);
|
||||
@@ -60,7 +60,7 @@ void main()
|
||||
{
|
||||
visibility = 0.3;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
vec3 totalLighting = La * Ka * visibility;
|
||||
|
||||
|
||||
+235
-20
@@ -25,10 +25,9 @@
|
||||
#include "PhysicsSystem.h"
|
||||
#include "World.h"
|
||||
|
||||
|
||||
|
||||
Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
|
||||
{
|
||||
m_Accumulator = 0;
|
||||
{
|
||||
hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
|
||||
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
|
||||
@@ -41,7 +40,7 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
|
||||
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
|
||||
|
||||
// You must specify the size of the broad phase - objects should not be simulated outside this region
|
||||
worldInfo.setBroadPhaseWorldSize(10000.0f);
|
||||
worldInfo.setBroadPhaseWorldSize(1000.0f);
|
||||
m_PhysicsWorld = new hkpWorld(worldInfo);
|
||||
}
|
||||
// Register all collision agents, even though only box - box will be used in this particular example.
|
||||
@@ -64,11 +63,39 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
|
||||
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register("Physics", []() { return new Components::Physics(); });
|
||||
cf->Register("Box", []() { return new Components::Box(); });
|
||||
cf->Register("Sphere", []() { return new Components::Sphere(); });
|
||||
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
|
||||
cf->Register("Wheel", []() { return new Components::Wheel(); });
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::Update(double dt)
|
||||
{
|
||||
static const double timestep = 1 / 60.0;
|
||||
for (auto pair : *m_World->GetEntities())
|
||||
{
|
||||
EntityID entity = pair.first;
|
||||
|
||||
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
|
||||
continue;
|
||||
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent)
|
||||
continue;
|
||||
|
||||
|
||||
if(m_RigidBodies[entity]->isActive())
|
||||
{
|
||||
hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
|
||||
hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
|
||||
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static const double timestep = 1 / 30.0;
|
||||
m_Accumulator += dt;
|
||||
while (m_Accumulator >= timestep)
|
||||
{
|
||||
@@ -85,21 +112,165 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent)
|
||||
return;
|
||||
|
||||
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
|
||||
|
||||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
|
||||
if (wheelComponent)
|
||||
{
|
||||
SetUpPhysicsState(entity, parent);
|
||||
EntityID car = m_World->GetEntityParent(entity);
|
||||
if(m_Vehicles.find(car) != m_Vehicles.end())
|
||||
{
|
||||
m_Vehicles[car]->getChassis()->activate();
|
||||
|
||||
hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
|
||||
hkVector4 suspensionDirection = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_directionChassisSpace;
|
||||
hkReal suspensionLength = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_currentSuspensionLength;
|
||||
glm::vec3 position = glm::vec3(hardPoint(0) + (suspensionDirection(0) * suspensionLength), hardPoint(1) + (suspensionDirection(1) * suspensionLength), hardPoint(2) + (suspensionDirection(2) * suspensionLength));
|
||||
transformComponent->Position = position;
|
||||
|
||||
hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
|
||||
hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
|
||||
glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
|
||||
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hkVector4 position = m_RigidBodies[entity]->getPosition();
|
||||
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
|
||||
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
|
||||
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
|
||||
if(m_Vehicles.find(entity) != m_Vehicles.end())
|
||||
{
|
||||
if(m_RigidBodies[entity]->isActive())
|
||||
{
|
||||
hkVector4 position = m_RigidBodies[entity]->getPosition();
|
||||
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
|
||||
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
|
||||
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// HACK: Vehicle test-controls
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
|
||||
auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
|
||||
if (vehicleComponent && inputComponent)
|
||||
{
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
|
||||
deviceStatus->m_positionY = inputComponent->KeyState[GLFW_KEY_UP] * -1 + inputComponent->KeyState[GLFW_KEY_DOWN] * 1;
|
||||
deviceStatus->m_positionX = inputComponent->KeyState[GLFW_KEY_LEFT] * -1 + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1;
|
||||
deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent)
|
||||
return;
|
||||
|
||||
|
||||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
|
||||
if (wheelComponent)
|
||||
{
|
||||
wheelComponent->ID = m_Wheels.size();
|
||||
wheelComponent->OriginalOrientation = transformComponent->Orientation;
|
||||
m_Wheels.push_back(entity);
|
||||
}
|
||||
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
|
||||
if (!physicsComponent)
|
||||
return;
|
||||
|
||||
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
|
||||
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
|
||||
|
||||
|
||||
hkpConvexShape* shape;
|
||||
hkpRigidBodyCinfo rigidBodyInfo;
|
||||
hkMassProperties massProperties;
|
||||
|
||||
if (sphereComponent)
|
||||
{
|
||||
shape = new hkpSphereShape(sphereComponent->Radius);
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
|
||||
}
|
||||
|
||||
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
|
||||
|
||||
}
|
||||
else if (boxComponent)
|
||||
{
|
||||
hkReal thickness = 0.05;
|
||||
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
|
||||
}
|
||||
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
|
||||
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
|
||||
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
|
||||
rigidBodyInfo.m_mass = massProperties.m_mass;
|
||||
|
||||
// Create RigidBody
|
||||
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
|
||||
|
||||
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
|
||||
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
|
||||
{
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
if(m_World->GetEntityParent(m_Wheels[i]) != entity)
|
||||
{
|
||||
m_Wheels.erase(m_Wheels.begin() + i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
VehicleSetup vehicleSetup;
|
||||
|
||||
// Create the basic vehicle.
|
||||
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
|
||||
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
|
||||
// Add the vehicle's entities and phantoms to the world
|
||||
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
|
||||
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
|
||||
// The vehicle is an action
|
||||
m_PhysicsWorld->addAction(m_Vehicles[entity]);
|
||||
|
||||
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
|
||||
m_Wheels.clear();
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_PhysicsWorld->addEntity(rigidBody);
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
||||
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
@@ -124,17 +295,32 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
shape = new hkpSphereShape(sphereComponent->Radius);
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
|
||||
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
|
||||
}
|
||||
|
||||
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
|
||||
|
||||
}
|
||||
else if (boxComponent)
|
||||
{
|
||||
shape = new hkpBoxShape(hkVector4(boxComponent->Width, boxComponent->Height, boxComponent->Depth));
|
||||
hkReal thickness = 0.05;
|
||||
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
hkReal thickness = 0.1;
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
|
||||
}
|
||||
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
|
||||
}
|
||||
else
|
||||
@@ -149,13 +335,41 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
|
||||
// Create RigidBody
|
||||
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
|
||||
shape->removeReference();
|
||||
|
||||
|
||||
m_PhysicsWorld->addEntity(rigidBody);
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
rigidBody->removeReference();
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
|
||||
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
|
||||
{
|
||||
VehicleSetup vehicleSetup;
|
||||
|
||||
// Create the basic vehicle.
|
||||
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
|
||||
vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
|
||||
// Add the vehicle's entities and phantoms to the world
|
||||
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
|
||||
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
|
||||
// The vehicle is an action
|
||||
m_PhysicsWorld->addAction(m_Vehicles[entity]);
|
||||
|
||||
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
|
||||
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_PhysicsWorld->addEntity(rigidBody);
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
@@ -201,5 +415,6 @@ void Systems::PhysicsSystem::StepVisualDebugger()
|
||||
|
||||
void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
|
||||
{
|
||||
LOG_DEBUG("%s", msg);
|
||||
LOG_INFO("%s", msg);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,426 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
// We’re not using anything product specific yet. We undef these so we don’t get the usual
|
||||
// product initialization for the products.
|
||||
#undef HK_FEATURE_PRODUCT_AI
|
||||
#undef HK_FEATURE_PRODUCT_ANIMATION
|
||||
#undef HK_FEATURE_PRODUCT_CLOTH
|
||||
#undef HK_FEATURE_PRODUCT_DESTRUCTION_2012
|
||||
#undef HK_FEATURE_PRODUCT_DESTRUCTION
|
||||
#undef HK_FEATURE_PRODUCT_BEHAVIOR
|
||||
#undef HK_FEATURE_PRODUCT_PHYSICS_2012
|
||||
//#undef HK_FEATURE_PRODUCT_PHYSICS
|
||||
// Also we’re not using any serialization/versioning so we don’t need any of these.
|
||||
#define HK_EXCLUDE_FEATURE_SerializeDeprecatedPre700
|
||||
#define HK_EXCLUDE_FEATURE_RegisterVersionPatches
|
||||
#define HK_EXCLUDE_FEATURE_RegisterReflectedClasses
|
||||
#define HK_EXCLUDE_FEATURE_MemoryTracker
|
||||
#define HK_CLASSES_FILE "Common/Serialize/classlist/hkClasses.h"
|
||||
#include "Common/Serialize/Util/hkBuiltinTypeRegistry.cxx"
|
||||
#define HK_COMPAT_FILE "Common/Compat/hkCompatVersions.h"
|
||||
// This include generates an initialization function based on the products
|
||||
// and the excluded features.
|
||||
#include <Common/Base/keycode.cxx>
|
||||
#include <Common/Base/Config/hkProductFeatures.cxx>
|
||||
#include "PhysicsSystem.h"
|
||||
#include "World.h"
|
||||
|
||||
|
||||
|
||||
Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
|
||||
{
|
||||
m_Accumulator = 0;
|
||||
{
|
||||
hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
|
||||
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
|
||||
hkBaseSystem::init(memoryRouter, HavokErrorReport);
|
||||
|
||||
|
||||
hkpWorldCinfo worldInfo;
|
||||
worldInfo.setupSolverInfo(hkpWorldCinfo::SOLVER_TYPE_4ITERS_MEDIUM);
|
||||
worldInfo.m_gravity = hkVector4(0.0f, -9.8f, 0.0f);
|
||||
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
|
||||
|
||||
// You must specify the size of the broad phase - objects should not be simulated outside this region
|
||||
worldInfo.setBroadPhaseWorldSize(10000.0f);
|
||||
m_PhysicsWorld = new hkpWorld(worldInfo);
|
||||
}
|
||||
// Register all collision agents, even though only box - box will be used in this particular example.
|
||||
// It's important to register collision agents before adding any entities to the world.
|
||||
hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher());
|
||||
|
||||
//
|
||||
// Initialize the visual debugger so we can connect remotely to the simulation
|
||||
// The context must exist beyond the use of the VDB instance, and you can make
|
||||
// whatever contexts you like for your own viewer types.
|
||||
//
|
||||
hkpPhysicsContext* context = new hkpPhysicsContext;
|
||||
hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
|
||||
context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
|
||||
SetupVisualDebugger(context);
|
||||
|
||||
//SetupPhysics(m_PhysicsWorld);
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register("Physics", []() { return new Components::Physics(); });
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::Update(double dt)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
static const double timestep = 1 / 60.0;
|
||||
=======
|
||||
for (auto pair : *m_World->GetEntities())
|
||||
{
|
||||
EntityID entity = pair.first;
|
||||
|
||||
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
|
||||
continue;
|
||||
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent)
|
||||
continue;
|
||||
|
||||
|
||||
if(m_RigidBodies[entity]->isActive())
|
||||
{
|
||||
hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
|
||||
hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
|
||||
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static const double timestep = 1 / 30.0;
|
||||
>>>>>>> havok
|
||||
m_Accumulator += dt;
|
||||
while (m_Accumulator >= timestep)
|
||||
{
|
||||
m_PhysicsWorld->stepDeltaTime(timestep);
|
||||
m_Accumulator -= timestep;
|
||||
}
|
||||
|
||||
// Step the visual debugger
|
||||
StepVisualDebugger();
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent)
|
||||
return;
|
||||
|
||||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
|
||||
if (wheelComponent)
|
||||
{
|
||||
EntityID car = m_World->GetEntityParent(entity);
|
||||
if(m_Vehicles.find(car) != m_Vehicles.end())
|
||||
{
|
||||
m_Vehicles[car]->getChassis()->activate();
|
||||
|
||||
hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
|
||||
hkVector4 suspensionDirection = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_directionChassisSpace;
|
||||
hkReal suspensionLength = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_currentSuspensionLength;
|
||||
glm::vec3 position = glm::vec3(hardPoint(0) + (suspensionDirection(0) * suspensionLength), hardPoint(1) + (suspensionDirection(1) * suspensionLength), hardPoint(2) + (suspensionDirection(2) * suspensionLength));
|
||||
transformComponent->Position = position;
|
||||
|
||||
hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
|
||||
hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
|
||||
glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
|
||||
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_Vehicles.find(entity) != m_Vehicles.end())
|
||||
{
|
||||
if(m_RigidBodies[entity]->isActive())
|
||||
{
|
||||
hkVector4 position = m_RigidBodies[entity]->getPosition();
|
||||
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
|
||||
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
|
||||
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// HACK: Vehicle test-controls
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
|
||||
auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
|
||||
if (vehicleComponent && inputComponent)
|
||||
{
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
|
||||
deviceStatus->m_positionY = inputComponent->KeyState[GLFW_KEY_UP] * -1 + inputComponent->KeyState[GLFW_KEY_DOWN] * 1;
|
||||
deviceStatus->m_positionX = inputComponent->KeyState[GLFW_KEY_LEFT] * -1 + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1;
|
||||
deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent)
|
||||
return;
|
||||
|
||||
|
||||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
|
||||
if (wheelComponent)
|
||||
{
|
||||
wheelComponent->ID = m_Wheels.size();
|
||||
wheelComponent->OriginalOrientation = transformComponent->Orientation;
|
||||
m_Wheels.push_back(entity);
|
||||
}
|
||||
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
|
||||
if (!physicsComponent)
|
||||
return;
|
||||
|
||||
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
|
||||
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
|
||||
|
||||
|
||||
hkpConvexShape* shape;
|
||||
hkpRigidBodyCinfo rigidBodyInfo;
|
||||
hkMassProperties massProperties;
|
||||
|
||||
if (sphereComponent)
|
||||
{
|
||||
shape = new hkpSphereShape(sphereComponent->Radius);
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
|
||||
}
|
||||
|
||||
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
|
||||
|
||||
}
|
||||
else if (boxComponent)
|
||||
{
|
||||
hkReal thickness = 0.05;
|
||||
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
|
||||
}
|
||||
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
|
||||
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
|
||||
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
|
||||
rigidBodyInfo.m_mass = massProperties.m_mass;
|
||||
|
||||
// Create RigidBody
|
||||
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
|
||||
|
||||
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
|
||||
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
|
||||
{
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
{
|
||||
if(m_World->GetEntityParent(m_Wheels[i]) != entity)
|
||||
{
|
||||
m_Wheels.erase(m_Wheels.begin() + i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
VehicleSetup vehicleSetup;
|
||||
|
||||
// Create the basic vehicle.
|
||||
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
|
||||
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
|
||||
// Add the vehicle's entities and phantoms to the world
|
||||
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
|
||||
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
|
||||
// The vehicle is an action
|
||||
m_PhysicsWorld->addAction(m_Vehicles[entity]);
|
||||
|
||||
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
|
||||
m_Wheels.clear();
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_PhysicsWorld->addEntity(rigidBody);
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
||||
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent)
|
||||
return;
|
||||
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
|
||||
if (!physicsComponent)
|
||||
return;
|
||||
|
||||
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
|
||||
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
|
||||
|
||||
|
||||
hkpConvexShape* shape;
|
||||
hkpRigidBodyCinfo rigidBodyInfo;
|
||||
hkMassProperties massProperties;
|
||||
|
||||
|
||||
if (sphereComponent)
|
||||
{
|
||||
shape = new hkpSphereShape(sphereComponent->Radius);
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
|
||||
}
|
||||
|
||||
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
|
||||
|
||||
}
|
||||
else if (boxComponent)
|
||||
{
|
||||
hkReal thickness = 0.05;
|
||||
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
if (physicsComponent->Static)
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
|
||||
}
|
||||
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
|
||||
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
|
||||
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
|
||||
rigidBodyInfo.m_mass = massProperties.m_mass;
|
||||
|
||||
// Create RigidBody
|
||||
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
|
||||
|
||||
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
|
||||
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
|
||||
{
|
||||
VehicleSetup vehicleSetup;
|
||||
|
||||
// Create the basic vehicle.
|
||||
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
|
||||
vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
|
||||
// Add the vehicle's entities and phantoms to the world
|
||||
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
|
||||
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
|
||||
// The vehicle is an action
|
||||
m_PhysicsWorld->addAction(m_Vehicles[entity]);
|
||||
|
||||
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
|
||||
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_PhysicsWorld->addEntity(rigidBody);
|
||||
m_RigidBodies[entity] = rigidBody;
|
||||
shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* component)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Systems::PhysicsSystem::SetupVisualDebugger(hkpPhysicsContext* worlds)
|
||||
{
|
||||
// Setup the visual debugger
|
||||
hkArray<hkProcessContext*> contexts;
|
||||
contexts.pushBack(worlds);
|
||||
|
||||
m_VisualDebugger = new hkVisualDebugger(contexts);
|
||||
m_VisualDebugger->serve();
|
||||
|
||||
// Allocate memory for internal profiling information
|
||||
// You can discard this if you do not want Havok profiling information
|
||||
hkMonitorStream& stream = hkMonitorStream::getInstance();
|
||||
stream.resize(500 * 1024); // 500K for timer info
|
||||
stream.reset();
|
||||
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::StepVisualDebugger()
|
||||
{
|
||||
// Step the debugger
|
||||
m_VisualDebugger->step();
|
||||
|
||||
// Reset internal profiling info for next frame
|
||||
hkMonitorStream::getInstance().reset();
|
||||
}
|
||||
|
||||
void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
|
||||
{
|
||||
LOG_INFO("%s", msg);
|
||||
}
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
|
||||
|
||||
>>>>>>> havok
|
||||
@@ -1,18 +1,15 @@
|
||||
#ifndef PhysicsSystem_h__
|
||||
#define PhysicsSystem_h__
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#include "System.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Physics.h"
|
||||
#include "Components/Sphere.h"
|
||||
#include "Components/Box.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Input.h"
|
||||
|
||||
// Math and base include
|
||||
|
||||
#include <Common/Base/hkBase.h>
|
||||
#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
|
||||
#include <Common/Base/System/Error/hkDefaultError.h>
|
||||
@@ -29,8 +26,6 @@
|
||||
#include <Physics2012/Collide/Shape/Convex/Sphere/hkpSphereShape.h>
|
||||
#include <Physics2012/Collide/Dispatch/hkpAgentRegisterUtil.h>
|
||||
|
||||
|
||||
|
||||
#include <Physics2012/Dynamics/World/hkpWorld.h>
|
||||
#include <Physics2012/Dynamics/Entity/hkpRigidBody.h>
|
||||
#include <Physics2012/Utilities/Dynamics/Inertia/hkpInertiaTensorComputer.h>
|
||||
@@ -39,6 +34,8 @@
|
||||
#include <Common/Visualize/hkVisualDebugger.h>
|
||||
#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
|
||||
|
||||
#include "Physics/VehicleSetup.h"
|
||||
|
||||
#include <unordered_map>
|
||||
namespace Systems
|
||||
{
|
||||
@@ -53,10 +50,9 @@ public:
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
void OnComponentRemoved(std::string type, Component* component) override;
|
||||
|
||||
void OnEntityCommit(EntityID entity) override;
|
||||
|
||||
private:
|
||||
|
||||
double m_Accumulator;
|
||||
hkpWorld* m_PhysicsWorld;
|
||||
|
||||
@@ -70,7 +66,10 @@ private:
|
||||
void SetupPhysics(hkpWorld* physicsWorld);
|
||||
|
||||
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
|
||||
std::unordered_map<EntityID, hkpVehicleInstance*> m_Vehicles;
|
||||
std::vector<EntityID> m_Wheels;
|
||||
|
||||
hkpVehicleInstance* Systems::PhysicsSystem::createVehicle(VehicleSetup& vehicleSetup, hkpRigidBody* chassis);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
#ifndef PhysicsSystem_h__
|
||||
#define PhysicsSystem_h__
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#include "System.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Physics.h"
|
||||
#include "Components/Sphere.h"
|
||||
#include "Components/Box.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Input.h"
|
||||
|
||||
// Math and base include
|
||||
|
||||
#include <Common/Base/hkBase.h>
|
||||
#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
|
||||
#include <Common/Base/System/Error/hkDefaultError.h>
|
||||
#include <Common/Base/Monitor/hkMonitorStream.h>
|
||||
#include <Common/Base/Config/hkConfigVersion.h>
|
||||
#include <Common/Base/Memory/System/hkMemorySystem.h>
|
||||
#include <Common/Base/Memory/Allocator/Malloc/hkMallocAllocator.h>
|
||||
#include <Common/Base/Container/String/hkStringBuf.h>
|
||||
|
||||
// Dynamics includes
|
||||
#include <Physics2012/Collide/hkpCollide.h>
|
||||
#include <Physics2012/Collide/Agent/ConvexAgent/SphereBox/hkpSphereBoxAgent.h>
|
||||
#include <Physics2012/Collide/Shape/Convex/Box/hkpBoxShape.h>
|
||||
#include <Physics2012/Collide/Shape/Convex/Sphere/hkpSphereShape.h>
|
||||
#include <Physics2012/Collide/Dispatch/hkpAgentRegisterUtil.h>
|
||||
|
||||
|
||||
|
||||
#include <Physics2012/Dynamics/World/hkpWorld.h>
|
||||
#include <Physics2012/Dynamics/Entity/hkpRigidBody.h>
|
||||
#include <Physics2012/Utilities/Dynamics/Inertia/hkpInertiaTensorComputer.h>
|
||||
|
||||
// Visual Debugger includes
|
||||
#include <Common/Visualize/hkVisualDebugger.h>
|
||||
#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
|
||||
|
||||
|
||||
|
||||
#include "Physics/VehicleSetup.h"
|
||||
|
||||
|
||||
#include <unordered_map>
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class PhysicsSystem : public System
|
||||
{
|
||||
public:
|
||||
PhysicsSystem(World* world);
|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
void OnComponentRemoved(std::string type, Component* component) override;
|
||||
void OnEntityCommit(EntityID entity) override;
|
||||
|
||||
private:
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
>>>>>>> havok
|
||||
double m_Accumulator;
|
||||
hkpWorld* m_PhysicsWorld;
|
||||
|
||||
void SetUpPhysicsState(EntityID entity, EntityID parent);
|
||||
void TearDownPhysicsState(EntityID entity, EntityID parent);
|
||||
|
||||
hkVisualDebugger* m_VisualDebugger;
|
||||
void SetupVisualDebugger(hkpPhysicsContext* worlds);
|
||||
void StepVisualDebugger();
|
||||
static void HK_CALL HavokErrorReport(const char* msg, void*);
|
||||
void SetupPhysics(hkpWorld* physicsWorld);
|
||||
|
||||
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
|
||||
std::unordered_map<EntityID, hkpVehicleInstance*> m_Vehicles;
|
||||
std::vector<EntityID> m_Wheels;
|
||||
|
||||
hkpVehicleInstance* Systems::PhysicsSystem::createVehicle(VehicleSetup& vehicleSetup, hkpRigidBody* chassis);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // PhysicsSystem_h__
|
||||
@@ -47,8 +47,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
|
||||
if (cameraComponent != nullptr)
|
||||
{
|
||||
m_Renderer->GetCamera()->Position(transformComponent->Position);
|
||||
m_Renderer->GetCamera()->Orientation(transformComponent->Orientation);
|
||||
m_Renderer->GetCamera()->Position(m_TransformSystem->AbsolutePosition(entity));
|
||||
m_Renderer->GetCamera()->Orientation(m_TransformSystem->AbsoluteOrientation(entity));
|
||||
|
||||
m_Renderer->GetCamera()->FOV(cameraComponent->FOV);
|
||||
m_Renderer->GetCamera()->NearClip(cameraComponent->NearClip);
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;hkpVehicle.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||||
</Link>
|
||||
<CustomBuildStep />
|
||||
@@ -89,7 +89,7 @@
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;hkaAnimation.lib;hkaInternal.lib;hkaPhysics2012Bridge.lib;hkBase.lib;hkcdCollide.lib;hkcdInternal.lib;hkCompat.lib;hkgBridge.lib;hkgCommon.lib;hkgDx11.lib;hkgDx9s.lib;hkGeometryUtilities.lib;hkgOglES.lib;hkgOglES2.lib;hkgOgls.lib;hkgSoundCommon.lib;hkgSoundXAudio2.lib;hkInternal.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkpVehicle.lib;hkSceneData.lib;hkSerialize.lib;hkVisualize.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;hkpVehicle.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<CustomBuildStep />
|
||||
</ItemDefinitionGroup>
|
||||
@@ -100,6 +100,7 @@
|
||||
<ClCompile Include="..\..\src\main.cpp" />
|
||||
<ClCompile Include="..\..\src\Model.cpp" />
|
||||
<ClCompile Include="..\..\src\OBJ.cpp" />
|
||||
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
|
||||
<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
|
||||
<ClCompile Include="..\..\src\Renderer.cpp" />
|
||||
<ClCompile Include="..\..\src\ResourceManager.cpp" />
|
||||
@@ -134,6 +135,8 @@
|
||||
<ClInclude Include="..\..\src\Components\Sprite.h" />
|
||||
<ClInclude Include="..\..\src\Components\Template.h" />
|
||||
<ClInclude Include="..\..\src\Components\Transform.h" />
|
||||
<ClInclude Include="..\..\src\Components\Vehicle.h" />
|
||||
<ClInclude Include="..\..\src\Components\Wheel.h" />
|
||||
<ClInclude Include="..\..\src\CubemapTexture.h" />
|
||||
<ClInclude Include="..\..\src\Engine.h" />
|
||||
<ClInclude Include="..\..\src\Entity.h" />
|
||||
@@ -141,6 +144,7 @@
|
||||
<ClInclude Include="..\..\src\GameWorld.h" />
|
||||
<ClInclude Include="..\..\src\Model.h" />
|
||||
<ClInclude Include="..\..\src\OBJ.h" />
|
||||
<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
|
||||
<ClInclude Include="..\..\src\PrecompiledHeader.h" />
|
||||
<ClInclude Include="..\..\src\Renderer.h" />
|
||||
<ClInclude Include="..\..\src\ResourceManager.h" />
|
||||
|
||||
@@ -50,6 +50,7 @@
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\ResourceManager.cpp" />
|
||||
<ClCompile Include="..\..\src\Sound.cpp" />
|
||||
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Util">
|
||||
@@ -212,8 +213,19 @@
|
||||
<ClInclude Include="..\..\src\Sound.h">
|
||||
<Filter>Audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Box.h" />
|
||||
<ClInclude Include="..\..\src\Components\Sphere.h" />
|
||||
<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
|
||||
<ClInclude Include="..\..\src\Components\Box.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Sphere.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Vehicle.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Wheel.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
||||
|
||||
Reference in New Issue
Block a user