Fixed camera view matrix.
This commit is contained in:
+1
-1
@@ -77,7 +77,7 @@ void Camera::UpdateProjectionMatrix()
|
||||
|
||||
void Camera::UpdateViewMatrix()
|
||||
{
|
||||
m_ViewMatrix = glm::translate(glm::toMat4(m_Orientation), -m_Position);
|
||||
m_ViewMatrix = glm::toMat4(glm::inverse(m_Orientation)) * glm::translate(-m_Position);
|
||||
}
|
||||
|
||||
void Camera::FOV(float val)
|
||||
|
||||
@@ -49,8 +49,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
|
||||
if (cameraComponent != nullptr)
|
||||
{
|
||||
m_Renderer->GetCamera()->Position(transformComponent->Position);
|
||||
m_Renderer->GetCamera()->Orientation(transformComponent->Orientation);
|
||||
m_Renderer->GetCamera()->Position(m_TransformSystem->AbsolutePosition(entity));
|
||||
m_Renderer->GetCamera()->Orientation(m_TransformSystem->AbsoluteOrientation(entity));
|
||||
|
||||
m_Renderer->GetCamera()->FOV(cameraComponent->FOV);
|
||||
m_Renderer->GetCamera()->NearClip(cameraComponent->NearClip);
|
||||
|
||||
Reference in New Issue
Block a user