Merge branch 'havok'

This commit is contained in:
2014-04-24 23:12:41 +02:00
4 changed files with 43 additions and 42 deletions
-7
View File
@@ -38,10 +38,3 @@ private:
} }
#endif // Components_Wheel_h__ #endif // Components_Wheel_h__
/*
m_currentSuspensionLength
m_suspension
m_steeringOrientationChassisSpace
m_spinAngle
*/
+23 -20
View File
@@ -10,18 +10,7 @@ void GameWorld::Initialize()
RegisterComponents(); RegisterComponents();
{
auto camera = CreateEntity();
auto transform = AddComponent<Components::Transform>(camera, "Transform");
transform->Position.z = 20.f;
transform->Position.y = 20.f;
transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
cameraComp->FarClip = 2000.f;
AddComponent(camera, "Input");
auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
CommitEntity(camera);
}
{ {
@@ -57,16 +46,30 @@ void GameWorld::Initialize()
box->Height = 0.727f; box->Height = 0.727f;
box->Depth = 2.594f; box->Depth = 2.594f;
auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle"); auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
vehicle->TopSpeed = 500.f;
vehicle->MaxTorque = 1000.f;
AddComponent<Components::Input>(jeep, "Input"); AddComponent<Components::Input>(jeep, "Input");
{
auto camera = CreateEntity();
auto transform = AddComponent<Components::Transform>(camera, "Transform");
transform->Position.z = 20.f;
transform->Position.y = 10.f;
transform->Orientation = glm::quat(glm::vec3(-glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
cameraComp->FarClip = 2000.f;
AddComponent(camera, "Input");
auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
CommitEntity(camera);
}
{ {
auto chassis = CreateEntity(jeep); auto chassis = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(chassis, "Transform"); auto transform = AddComponent<Components::Transform>(chassis, "Transform");
transform->Position = glm::vec3(0, -0.6577f, 0); transform->Position = glm::vec3(0, -0.6577f, 0);
auto model = AddComponent<Components::Model>(chassis, "Model"); auto model = AddComponent<Components::Model>(chassis, "Model");
model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ"; model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ";
} }
{ {
@@ -79,10 +82,10 @@ void GameWorld::Initialize()
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel"); auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->AxleID = 0; Wheel->AxleID = 0;
Wheel->Mass = 10; Wheel->Mass = 50;
Wheel->Radius = 0.837f; Wheel->Radius = 0.837f;
Wheel->Steering = true; Wheel->Steering = true;
Wheel->SuspensionStrength = 50.f; Wheel->SuspensionStrength = 40.f;
Wheel->Friction = 4.0f; Wheel->Friction = 4.0f;
Wheel->ConnectedToHandbrake = true; Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel); CommitEntity(wheel);
@@ -99,10 +102,10 @@ void GameWorld::Initialize()
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel"); auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->AxleID = 0; Wheel->AxleID = 0;
Wheel->Mass = 10; Wheel->Mass = 50;
Wheel->Radius = 0.837f; Wheel->Radius = 0.837f;
Wheel->Steering = true; Wheel->Steering = true;
Wheel->SuspensionStrength = 50.f; Wheel->SuspensionStrength = 40.f;
Wheel->Friction = 4.0f; Wheel->Friction = 4.0f;
Wheel->ConnectedToHandbrake = true; Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel); CommitEntity(wheel);
@@ -243,7 +246,7 @@ void GameWorld::Initialize()
CommitEntity(cube); CommitEntity(cube);
} }
{ /*{
auto entity = CreateEntity(); auto entity = CreateEntity();
AddComponent(entity, "Transform"); AddComponent(entity, "Transform");
auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter"); auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
@@ -251,7 +254,7 @@ void GameWorld::Initialize()
emitter->Loop = true; emitter->Loop = true;
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter); GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
CommitEntity(entity); CommitEntity(entity);
} }*/
} }
void GameWorld::Update(double dt) void GameWorld::Update(double dt)
+6 -6
View File
@@ -20,8 +20,8 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
{ {
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform"); auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation); glm::vec3 Camera_Right = glm::vec3(transform->Orientation * glm::vec4(1, 0, 0, 0));
glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation); glm::vec3 Camera_Forward = glm::vec3(transform->Orientation * glm::vec4(0, 0, -1, 0));
float speed = steering->Speed; float speed = steering->Speed;
if (input->KeyState[GLFW_KEY_LEFT_SHIFT]) if (input->KeyState[GLFW_KEY_LEFT_SHIFT])
@@ -42,11 +42,11 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
} }
if (input->KeyState[GLFW_KEY_W]) if (input->KeyState[GLFW_KEY_W])
{ {
transform->Position -= Camera_Forward * (float)dt * speed; transform->Position += Camera_Forward * (float)dt * speed;
} }
if (input->KeyState[GLFW_KEY_S]) if (input->KeyState[GLFW_KEY_S])
{ {
transform->Position += Camera_Forward * (float)dt * speed; transform->Position -= Camera_Forward * (float)dt * speed;
} }
if (input->KeyState[GLFW_KEY_SPACE]) if (input->KeyState[GLFW_KEY_SPACE])
{ {
@@ -61,9 +61,9 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
{ {
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS // spelling tobias :3 // TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS // spelling tobias :3
//--------------------------------------------------------------------- //---------------------------------------------------------------------
transform->Orientation = glm::angleAxis<float>(input->dY / 300.f, glm::vec3(1, 0, 0)) * transform->Orientation; transform->Orientation = glm::angleAxis<float>(input->dX / 300.f, glm::vec3(0, -1, 0)) * transform->Orientation;
transform->Orientation = transform->Orientation * glm::angleAxis<float>(input->dY / 300.f, glm::vec3(-1, 0, 0));
transform->Orientation = transform->Orientation * glm::angleAxis<float>(input->dX / 300.f, glm::vec3(0, 1, 0));
//--------------------------------------------------------------------- //---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS // TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
} }
+14 -9
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@@ -133,17 +133,22 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation; transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
} }
} }
else else if(m_Vehicles.find(entity) != m_Vehicles.end())
{ {
if(m_Vehicles.find(entity) != m_Vehicles.end()) hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
if(m_RigidBodies[entity]->isActive())
{ {
if(m_RigidBodies[entity]->isActive()) hkVector4 position = m_RigidBodies[entity]->getPosition();
{ transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkVector4 position = m_RigidBodies[entity]->getPosition(); hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Position = glm::vec3(position(0), position(1), position(2)); transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
} }
} }