Crude texture caching
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+1
-1
@@ -254,7 +254,7 @@ void Renderer::DrawScene()
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glBindVertexArray(model->VAO);
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for (auto texGroup : model->TextureGroups) {
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texGroup.Texture->texture);
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glBindTexture(GL_TEXTURE_2D, *texGroup.Texture);
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glDrawArrays(GL_TRIANGLES, texGroup.StartIndex, texGroup.EndIndex - texGroup.StartIndex + 1);
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}
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}
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+8
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@@ -6,21 +6,25 @@ Texture::Texture(std::string path)
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Load(path);
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}
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void Texture::Load(std::string path)
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{
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texture = SOIL_load_OGL_texture(path.c_str(), 0, 0, SOIL_FLAG_INVERT_Y);
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auto cachedTexture = m_TextureCache.find(path);
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if (cachedTexture == m_TextureCache.end()) {
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m_TextureCache[path] = SOIL_load_OGL_texture(path.c_str(), 0, 0, SOIL_FLAG_INVERT_Y);
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}
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m_Texture = m_TextureCache[path];
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}
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void Texture::Bind()
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{
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture);
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glBindTexture(GL_TEXTURE_2D, m_Texture);
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}
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Texture::~Texture()
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{
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glDeleteTextures(1, &texture);
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glDeleteTextures(1, &m_Texture);
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}
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+7
-3
@@ -2,6 +2,7 @@
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#define Texture_h__
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#include <string>
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#include <unordered_map>
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#include <SOIL.h>
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@@ -9,13 +10,16 @@ class Texture
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{
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public:
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Texture(std::string path);
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~Texture();
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GLuint texture;
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void Load(std::string path);
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void Bind();
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operator GLuint() const { return m_Texture; }
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private:
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GLuint m_Texture;
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std::unordered_map<std::string, GLuint> m_TextureCache;
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};
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#endif // Texture_h__
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