Bug fix: checked for particles not created
This commit is contained in:
+12
-12
@@ -91,18 +91,18 @@ void GameWorld::Initialize()
|
||||
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
|
||||
}*/
|
||||
|
||||
// {
|
||||
// // Particle emitter
|
||||
// auto ent = CreateEntity();
|
||||
// auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
// transform->Position = glm::vec3(0);
|
||||
// auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
|
||||
// emitter->LifeTime = 4;
|
||||
// emitter->SpawnCount = 3;
|
||||
// emitter->SpreadAngle = 35;
|
||||
// emitter->SpawnFrequency = 0.3;
|
||||
// //emitter->
|
||||
// }
|
||||
{
|
||||
// Particle emitter
|
||||
auto ent = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(0);
|
||||
auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
|
||||
emitter->LifeTime = 4;
|
||||
emitter->SpawnCount = 3;
|
||||
emitter->SpreadAngle = 35;
|
||||
emitter->SpawnFrequency = 0.3;
|
||||
//emitter->
|
||||
}
|
||||
}
|
||||
|
||||
void GameWorld::Update(double dt)
|
||||
|
||||
@@ -28,11 +28,14 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
SpawnParticles(entity, emitterComponent->SpawnCount, emitterComponent->SpreadAngle);
|
||||
m_TimeSinceLastSpawn = 0;
|
||||
}
|
||||
|
||||
std::cout<<m_TimeSinceLastSpawn<<std::endl;
|
||||
std::list<ParticleData>::iterator it;
|
||||
for(it = m_ParticleEmitter[entity].begin(); it == m_ParticleEmitter[entity].end();)
|
||||
{
|
||||
auto particleComponent = m_World->GetComponent<Components::Particle>(it->ParticleID, "Particle");
|
||||
if(!particleComponent)
|
||||
break;
|
||||
|
||||
double timeLived = glfwGetTime() - it->SpawnTime;
|
||||
std::cout<<timeLived<<std::endl;
|
||||
|
||||
Reference in New Issue
Block a user