Bug fix: checked for particles not created

This commit is contained in:
Stiffly
2014-04-23 21:33:43 +02:00
parent bdac6fa9f9
commit 100f8f5be4
2 changed files with 15 additions and 12 deletions
+12 -12
View File
@@ -91,18 +91,18 @@ void GameWorld::Initialize()
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
}*/
// {
// // Particle emitter
// auto ent = CreateEntity();
// auto transform = AddComponent<Components::Transform>(ent, "Transform");
// transform->Position = glm::vec3(0);
// auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
// emitter->LifeTime = 4;
// emitter->SpawnCount = 3;
// emitter->SpreadAngle = 35;
// emitter->SpawnFrequency = 0.3;
// //emitter->
// }
{
// Particle emitter
auto ent = CreateEntity();
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Position = glm::vec3(0);
auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
emitter->LifeTime = 4;
emitter->SpawnCount = 3;
emitter->SpreadAngle = 35;
emitter->SpawnFrequency = 0.3;
//emitter->
}
}
void GameWorld::Update(double dt)