Merge remote-tracking branch 'origin/master' into Sound+Particles
Conflicts: src/Components/Vehicle.h src/Systems/TankSteeringSystem.cpp vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
+1
-1
Submodule assets updated: 5357a0c4e1...5d9a060c49
@@ -0,0 +1,27 @@
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#ifndef Components_DamageModel_h__
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#define Components_DamageModel_h__
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#include <string>
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#include "Component.h"
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namespace Components
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{
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struct DamageModel : Component
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{
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DamageModel()
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: Color(glm::vec4(1.0f, 1.0f, 1.0f, 1.0f))
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, ShadowCaster(true)
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, Transparent(false)
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{ }
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std::string ModelFile;
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glm::vec4 Color;
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bool ShadowCaster;
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bool Transparent;
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virtual DamageModel* Clone() const override { return new DamageModel(*this); }
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};
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}
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#endif // !Components_DamageModel_h__
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@@ -9,9 +9,12 @@ namespace Components
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struct Health : Component
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{
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Health()
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: Amount(1.0f) { }
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: Amount(1.0f)
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, VulnerableToSplash(true)
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{ }
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float Amount;
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bool VulnerableToSplash;
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virtual Health* Clone() const override { return new Health(*this); }
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};
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@@ -0,0 +1,14 @@
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#ifndef JeepSteering_h__
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#define JeepSteering_h__
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#include "Component.h"
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namespace Components
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{
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struct JeepSteering : Component
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{
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JeepSteering* Clone() const override { return new JeepSteering(*this); }
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};
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}
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#endif // JeepSteering_h__
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@@ -8,8 +8,6 @@ namespace Components
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struct SpawnPoint : Component
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{
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EntityID Player;
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virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
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};
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@@ -0,0 +1,18 @@
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#ifndef Components_Team_h__
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#define Components_Team_h__
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#include "Component.h"
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#include "Entity.h"
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namespace Components
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{
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struct Team : Component
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{
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unsigned int TeamID;
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virtual Team* Clone() const override { return new Team(*this); }
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};
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}
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#endif // !Components_Team_h__
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@@ -9,6 +9,7 @@ namespace Components
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struct Trigger : Component
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{
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bool TriggerOnce;
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int TeamID;
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virtual Trigger* Clone() const override { return new Trigger(*this); }
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};
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@@ -10,8 +10,8 @@ namespace Components
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struct Vehicle : Component
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{
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Vehicle()
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: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(3000.0f), MaxRPM(6000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
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MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(5500.0f), DownshiftRPM(1000.0f),
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: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
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MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f),
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gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f), currentRPM(0.0f){ }
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float MaxTorque;
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float MinRPM;
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@@ -0,0 +1,19 @@
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#ifndef Events_JeepSteer_h__
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#define Events_JeepSteer_h__
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#include "Entity.h"
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#include "EventBroker.h"
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namespace Events
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{
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struct JeepSteer : Event
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{
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EntityID Entity;
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float PositionX;
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float PositionY;
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bool Handbrake;
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};
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}
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#endif // Events_JeepSteer_h__
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+272
-146
@@ -50,6 +50,8 @@ void GameWorld::Initialize()
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BindKey(GLFW_KEY_Z, "shoot", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "jeep_vertical", 1.f);
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BindGamepadAxis(Gamepad::Axis::LeftTrigger, "jeep_vertical", -1.f);
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BindKey(GLFW_KEY_X, "use", 1.f);
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BindGamepadButton(Gamepad::Button::X, "use", 1.f);
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@@ -411,7 +413,6 @@ void GameWorld::Initialize()
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}
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CommitEntity(gateBase);
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}
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}
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void GameWorld::Update(double dt)
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@@ -427,6 +428,7 @@ void GameWorld::RegisterComponents()
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m_ComponentFactory.Register<Components::Flag>([]() { return new Components::Flag(); });
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m_ComponentFactory.Register<Components::Move>([]() { return new Components::Move(); });
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m_ComponentFactory.Register<Components::Rotate>([]() { return new Components::Rotate(); });
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m_ComponentFactory.Register<Components::Team>([]() { return new Components::Team(); });
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}
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void GameWorld::RegisterSystems()
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@@ -442,6 +444,7 @@ void GameWorld::RegisterSystems()
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//m_SystemFactory.Register<Systems::PlayerSystem>([this]() { return new Systems::PlayerSystem(this); });
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m_SystemFactory.Register<Systems::FreeSteeringSystem>([this]() { return new Systems::FreeSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::JeepSteeringSystem>([this]() { return new Systems::JeepSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::WheelPairSystem>([this]() { return new Systems::WheelPairSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
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@@ -465,6 +468,7 @@ void GameWorld::AddSystems()
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//AddSystem<Systems::PlayerSystem>();
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AddSystem<Systems::FreeSteeringSystem>();
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AddSystem<Systems::TankSteeringSystem>();
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AddSystem<Systems::JeepSteeringSystem>();
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AddSystem<Systems::WheelPairSystem>();
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AddSystem<Systems::SoundSystem>();
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AddSystem<Systems::PhysicsSystem>();
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@@ -511,7 +515,7 @@ void GameWorld::BindGamepadButton(Gamepad::Button button, std::string command, f
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EventBroker->Publish(e);
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}
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void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation)
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void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation, int teamID)
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{
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auto gateParent = CreateEntity(parent);
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auto transform = AddComponent<Components::Transform>(gateParent);
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@@ -618,9 +622,11 @@ void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orient
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auto transform = AddComponent<Components::Transform>(gateTrigger);
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transform->Position = glm::vec3(0, 2.8241, 0);
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auto trigger = AddComponent<Components::Trigger>(gateTrigger);
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trigger->TeamID = teamID;
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auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
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triggerMove->Entity = gate;
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auto teamComponent = AddComponent<Components::Team>(gateTrigger);
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teamComponent->TeamID = teamID;
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{
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auto shape = CreateEntity(gateTrigger);
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auto transform = AddComponent<Components::Transform>(shape);
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@@ -651,9 +657,12 @@ EntityID GameWorld::CreateWall(EntityID parent, glm::vec3 pos, glm::quat orienta
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auto model = AddComponent<Components::Model>(wall);
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model->ModelFile = "Models/Wall/WallWhole/Wall.obj";
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auto damageModel = AddComponent<Components::DamageModel>(wall);
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damageModel->ModelFile = "Models/Wall/WallWhole/WallCracks.obj";
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auto health = AddComponent<Components::Health>(wall);
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health->Amount = 50.f;
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health->VulnerableToSplash = false;
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auto shape = CreateEntity(wall);
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auto shapetransform = AddComponent<Components::Transform>(shape);
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@@ -667,126 +676,6 @@ EntityID GameWorld::CreateWall(EntityID parent, glm::vec3 pos, glm::quat orienta
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}
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EntityID GameWorld::CreateJeep(int playerID)
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{
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auto jeep = CreateEntity();
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auto transform = AddComponent<Components::Transform>(jeep);
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transform->Position = glm::vec3(0, 5, 0);
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transform->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(jeep);
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physics->Mass = 1800;
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physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
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auto vehicle = AddComponent<Components::Vehicle>(jeep);
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vehicle->DownshiftRPM = 3500.f;
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vehicle->UpshiftRPM = 6000.f;
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AddComponent<Components::Input>(jeep);
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auto player = AddComponent<Components::Player>(jeep);
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player->ID = playerID;
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auto health = AddComponent<Components::Health>(jeep);
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health->Amount = 100.f;
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{
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auto shape = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(shape);
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auto meshShape = AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
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CommitEntity(shape);
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}
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{
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auto chassis = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(chassis);
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transform->Position = glm::vec3(0, 0, 0); // 0.6577f
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auto model = AddComponent<Components::Model>(chassis);
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model->ModelFile = "Models/Jeep/Chassi/chassi.obj";
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}
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//Create wheels
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float suspensionStrength = 35.f;
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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CommitEntity(jeep);
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return jeep;
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}
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void GameWorld::CreateTerrain()
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{
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{
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@@ -841,6 +730,21 @@ void GameWorld::CreateTerrain()
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CommitEntity(groundshape);
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}
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CommitEntity(water);*/
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{
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auto water = CreateEntity();
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auto transform = AddComponent<Components::Transform>(water);
|
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|
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{
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auto waves = CreateEntity(water);
|
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auto transform = AddComponent<Components::Transform>(water);
|
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auto model = AddComponent<Components::Model>(water);
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model->ModelFile = "Models/Water/Waves.obj";
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CommitEntity(waves);
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}
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CommitEntity(water);
|
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}
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}
|
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|
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{
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@@ -872,8 +776,16 @@ void GameWorld::CreateTerrain()
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CommitEntity(ground_middle);
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}
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{
|
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auto decoration_middle = CreateEntity();
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auto transform = AddComponent<Components::Transform>(decoration_middle);
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auto model = AddComponent<Components::Model>(decoration_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Decoration/Middle.obj";
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CommitEntity(decoration_middle);
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}
|
||||
|
||||
CreateBase(glm::quat(), 1);
|
||||
//CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
|
||||
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
|
||||
|
||||
{
|
||||
auto tree = CreateEntity();
|
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@@ -942,12 +854,13 @@ void GameWorld::CreateTerrain()
|
||||
}
|
||||
}
|
||||
|
||||
void GameWorld::CreateBase(glm::quat orientation, int playerID)
|
||||
void GameWorld::CreateBase(glm::quat orientation, int teamID)
|
||||
{
|
||||
auto base = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(base);
|
||||
transform->Orientation = orientation;
|
||||
#pragma region Terrain
|
||||
|
||||
{
|
||||
auto ground_small = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(ground_small);
|
||||
@@ -976,6 +889,14 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
|
||||
CommitEntity(ground_small);
|
||||
}
|
||||
|
||||
{
|
||||
auto decoration_small = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(decoration_small);
|
||||
auto model = AddComponent<Components::Model>(decoration_small);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Decoration/Small.obj";
|
||||
CommitEntity(decoration_small);
|
||||
}
|
||||
|
||||
{
|
||||
auto road_small = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(road_small);
|
||||
@@ -1008,14 +929,117 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(bridge_middle);
|
||||
auto transformshape = AddComponent<Components::Transform>(shape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/MiddleBridgeCollision.obj";
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(70.31883f, 26.42735f, 0.50379f);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 26.324f;
|
||||
box->Height = 2.727f;
|
||||
box->Depth = 6.798f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = CreateEntity(bridge_middle);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(70.43447f, 29.23594f, 7.37155f);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 27.724f;
|
||||
box->Height = 1.334f;
|
||||
box->Depth = 0.571f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = CreateEntity(bridge_middle);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(70.43447f, 29.26906f, -6.68171f);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 27.724f;
|
||||
box->Height = 1.334f;
|
||||
box->Depth = 0.571f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = CreateEntity(bridge_middle);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(70.36976f, 33.56011f, 9.68543f);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 1.8f;
|
||||
box->Height = 15.984f;
|
||||
box->Depth = 1.456f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = CreateEntity(bridge_middle);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(70.36976f, 33.56011f, -8.67785f);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 1.799f;
|
||||
box->Height = 15.983f;
|
||||
box->Depth = 1.456f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = CreateEntity(bridge_middle);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(99.16043f, 25.0318f, 0.54486f);
|
||||
transform->Orientation = glm::angleAxis(glm::radians(-9.087f), glm::vec3(0, 0, 1));
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 3.566f;
|
||||
box->Height = 3.566f;
|
||||
box->Depth = 7.632f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
CommitEntity(bridge_middle);
|
||||
}
|
||||
|
||||
// Banners
|
||||
std::string bannerModel = "Models/Banner/Blue/Blue.obj";
|
||||
if (teamID == 2)
|
||||
{
|
||||
bannerModel = "Models/Banner/Red/Red.obj";
|
||||
}
|
||||
|
||||
{
|
||||
auto banner = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(banner);
|
||||
transform->Position = glm::vec3(70.2f, 50.36f, -8.68f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
|
||||
auto model = AddComponent<Components::Model>(banner);
|
||||
model->ModelFile = bannerModel;
|
||||
model->Transparent = true;
|
||||
CommitEntity(banner);
|
||||
}
|
||||
{
|
||||
auto banner = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(banner);
|
||||
transform->Position = glm::vec3(70.2f, 50.36f, 9.86f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
|
||||
auto model = AddComponent<Components::Model>(banner);
|
||||
model->ModelFile = bannerModel;
|
||||
model->Transparent = true;
|
||||
CommitEntity(banner);
|
||||
}
|
||||
{
|
||||
auto banner = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(banner);
|
||||
transform->Position = glm::vec3(166.17f, 49.711f, -8.68f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
|
||||
auto model = AddComponent<Components::Model>(banner);
|
||||
model->ModelFile = bannerModel;
|
||||
model->Transparent = true;
|
||||
CommitEntity(banner);
|
||||
}
|
||||
{
|
||||
auto banner = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(banner);
|
||||
auto model = AddComponent<Components::Model>(banner);
|
||||
transform->Position = glm::vec3(166.17f, 49.711f, 9.86f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
|
||||
model->ModelFile = bannerModel;
|
||||
model->Transparent = true;
|
||||
CommitEntity(banner);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
auto terrain_base = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(terrain_base);
|
||||
@@ -1064,6 +1088,14 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
|
||||
CommitEntity(ground_base);
|
||||
}
|
||||
|
||||
{
|
||||
auto decoration_base = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(decoration_base);
|
||||
auto model = AddComponent<Components::Model>(decoration_base);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Decoration/Base.obj";
|
||||
CommitEntity(decoration_base);
|
||||
}
|
||||
|
||||
{
|
||||
auto road_base = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(road_base);
|
||||
@@ -1096,37 +1128,124 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(bridge_base);
|
||||
auto transformshape = AddComponent<Components::Transform>(shape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(166.19089f, 25.99645f, -0.50379f);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 27.723f;
|
||||
box->Height = 2.727f;
|
||||
box->Depth = 6.798f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = CreateEntity(bridge_base);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(166.19089f, 28.37571f, -6.68171f);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 27.724f;
|
||||
box->Height = 1.334f;
|
||||
box->Depth = 0.571f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = CreateEntity(bridge_base);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(166.19089f, 28.37571f, 7.68929f);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 27.724f;
|
||||
box->Height = 1.334f;
|
||||
box->Depth = 0.571f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = CreateEntity(bridge_base);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(166.12617f, 33.56011f, -8.67785f);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 1.8;
|
||||
box->Height = 15.984f;
|
||||
box->Depth = 1.456f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = CreateEntity(bridge_base);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(166.12617f, 33.56011f, 9.68543f);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 1.8;
|
||||
box->Height = 15.984f;
|
||||
box->Depth = 1.456f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
|
||||
CommitEntity(bridge_base);
|
||||
}
|
||||
#pragma endregion Terrain
|
||||
|
||||
CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(273.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
//CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
//CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
//CreateWall(base, glm::vec3(273.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
//CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
//CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
//CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
// Small island
|
||||
CreateGate(base, glm::vec3(113.59f, 29.02f, 0.32f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
|
||||
// Z
|
||||
glm::quat yawRot = glm::angleAxis(glm::pi<float>() / 2.f, glm::vec3(0, 1, 0));
|
||||
CreateWall(base, glm::vec3(113.59f, 28.79635f, 15.26201f), yawRot); // glm::quat(glm::vec3(glm::radians<float>(-9.21f), 0, 0)));
|
||||
CreateWall(base, glm::vec3(113.60f, 28.05425f, 24.41458f), glm::angleAxis(glm::radians<float>(9.21f), glm::vec3(1, 0, 0)) * yawRot);
|
||||
CreateWall(base, glm::vec3(113.61f, 25.42271f, 32.34383f), glm::angleAxis(glm::radians<float>(27.f), glm::vec3(1, 0, 0)) * yawRot);
|
||||
CreateWall(base, glm::vec3(113.62f, 20.54767f, 38.68277f), glm::angleAxis(glm::radians<float>(47.9f), glm::vec3(1, 0, 0)) * yawRot);
|
||||
// -Z
|
||||
CreateWall(base, glm::vec3(113.59f, 28.734f, -13.85581f), glm::angleAxis(glm::radians<float>(-3.634f), glm::vec3(1, 0, 0)) * yawRot);
|
||||
CreateWall(base, glm::vec3(113.60f, 27.166f, -22.438f), glm::angleAxis(glm::radians<float>(-17.202f), glm::vec3(1, 0, 0)) * yawRot);
|
||||
CreateWall(base, glm::vec3(113.61f, 23.5952f, -30.50557f), glm::angleAxis(glm::radians<float>(-30.638f), glm::vec3(1, 0, 0)) * yawRot);
|
||||
CreateWall(base, glm::vec3(113.62f, 18.30851f, -36.56623f), glm::angleAxis(glm::radians<float>(-51.542f), glm::vec3(1, 0, 0)) * yawRot);
|
||||
|
||||
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
|
||||
// -X
|
||||
CreateGate(base, glm::vec3(273.f, 40.185f, 0.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
|
||||
CreateWall(base, glm::vec3(273.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(273.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
|
||||
// -Z
|
||||
CreateWall(base, glm::vec3(280.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(290.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(300.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(310.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(320.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(330.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(340.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(350.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
|
||||
// X
|
||||
CreateWall(base, glm::vec3(357.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(357.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(357.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(357.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(357.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(357.f, 40.3f, -5.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(357.f, 40.3f, 5.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(357.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
CreateWall(base, glm::vec3(357.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
|
||||
// Z
|
||||
CreateWall(base, glm::vec3(280.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(290.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(300.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(310.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(320.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(330.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(340.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
CreateWall(base, glm::vec3(350.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||
|
||||
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
|
||||
}
|
||||
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID)
|
||||
|
||||
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID)
|
||||
{
|
||||
auto garage = CreateEntity(parent);
|
||||
auto transform = AddComponent<Components::Transform>(garage);
|
||||
transform->Position = Position;
|
||||
transform->Orientation = orientation;
|
||||
|
||||
auto player = CreateEntity(garage);
|
||||
auto playerComponent = AddComponent<Components::Player>(player);
|
||||
playerComponent->ID = playerID;
|
||||
|
||||
auto ElevatorBase = CreateEntity(garage);
|
||||
{
|
||||
auto transform = AddComponent<Components::Transform>(ElevatorBase);
|
||||
@@ -1238,7 +1357,8 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
|
||||
auto transform = AddComponent<Components::Transform>(spawnPoint);
|
||||
transform->Position.y = 1.f;
|
||||
auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
|
||||
spawnPointComponent->Player = player;
|
||||
auto teamComponent = AddComponent<Components::Team>(spawnPoint);
|
||||
teamComponent->TeamID = teamID;
|
||||
}
|
||||
CommitEntity(spawnPoint);
|
||||
}
|
||||
@@ -1256,6 +1376,9 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
|
||||
auto transform = AddComponent<Components::Transform>(trigger);
|
||||
transform->Position = glm::vec3(0, 44.87521f, 0);
|
||||
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
|
||||
triggerComponent->TeamID = teamID;
|
||||
auto teamComponent = AddComponent<Components::Team>(trigger);
|
||||
teamComponent->TeamID = teamID;
|
||||
{
|
||||
auto shape = CreateEntity(trigger);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
@@ -1275,6 +1398,9 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
|
||||
auto transform = AddComponent<Components::Transform>(trigger);
|
||||
transform->Position = glm::vec3(0.69385f, -6.7997f, -2.0f);
|
||||
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
|
||||
triggerComponent->TeamID = teamID;
|
||||
auto teamComponent = AddComponent<Components::Team>(trigger);
|
||||
teamComponent->TeamID = teamID;
|
||||
{
|
||||
auto shape = CreateEntity(trigger);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
|
||||
+5
-2
@@ -24,11 +24,13 @@
|
||||
#include "Systems/FollowSystem.h"
|
||||
#include "Systems/WallSystem.h"
|
||||
#include "Systems/GarageSystem.h"
|
||||
#include "Systems/JeepSteeringSystem.h"
|
||||
|
||||
#include "Components/Camera.h"
|
||||
#include "Components/DirectionalLight.h"
|
||||
#include "Components/Input.h"
|
||||
#include "Components/Model.h"
|
||||
#include "Components/DamageModel.h"
|
||||
#include "Components/ParticleEmitter.h"
|
||||
#include "Components/Particle.h"
|
||||
#include "Components/PointLight.h"
|
||||
@@ -56,6 +58,7 @@
|
||||
#include "Components/TriggerRotate.h"
|
||||
#include "Components/Move.h"
|
||||
#include "Components/Rotate.h"
|
||||
#include "Components/Team.h"
|
||||
|
||||
class GameWorld : public World
|
||||
{
|
||||
@@ -78,11 +81,11 @@ private:
|
||||
void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
|
||||
void BindGamepadButton(Gamepad::Button button, std::string command, float value);
|
||||
|
||||
void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation);
|
||||
void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation, int teamID);
|
||||
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
|
||||
EntityID CreateJeep(int playerID);
|
||||
EntityID CreateWall(EntityID parent, glm::vec3 pos, glm::quat orientation);
|
||||
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID);
|
||||
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID);
|
||||
void CreateTerrain();
|
||||
void CreateBase(glm::quat orientation, int playerID);
|
||||
std::vector<EntityID> m_WallDebrisTemplates;
|
||||
|
||||
@@ -114,7 +114,7 @@ void VehicleSetup::setupVehicleData(const hkpWorld* world, hkpVehicleData& data
|
||||
|
||||
data.m_chassisUnitInertiaYaw = 0.8f;
|
||||
data.m_chassisUnitInertiaRoll = 1.0f;
|
||||
data.m_chassisUnitInertiaPitch = 1.0f;
|
||||
data.m_chassisUnitInertiaPitch = 2.0f;
|
||||
|
||||
// Adds or removes torque around the yaw axis
|
||||
// based on the current steering angle. This will
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
void Systems::DamageSystem::RegisterComponents( ComponentFactory* cf )
|
||||
{
|
||||
cf->Register<Components::Health>([]() { return new Components::Health(); });
|
||||
cf->Register<Components::DamageModel>([]() { return new Components::DamageModel(); });
|
||||
}
|
||||
|
||||
void Systems::DamageSystem::Initialize()
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "System.h"
|
||||
#include "Components/Health.h"
|
||||
#include "Components/DamageModel.h"
|
||||
#include "Events/Damage.h"
|
||||
#include "Events/OnDead.h"
|
||||
|
||||
|
||||
@@ -34,6 +34,14 @@ bool Systems::GarageSystem::OnEnterTrigger(const Events::EnterTrigger &event)
|
||||
if (!garageComponent)
|
||||
return false;
|
||||
|
||||
auto teamComponent = m_World->GetComponent<Components::Team>(event.Trigger);
|
||||
auto playerComponent = m_World->GetComponent<Components::Player>(event.Entity);
|
||||
|
||||
if(!teamComponent || !playerComponent)
|
||||
return false;
|
||||
if (teamComponent->TeamID != playerComponent->ID)
|
||||
return false;
|
||||
|
||||
std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name");
|
||||
|
||||
if (name == "BoundsTrigger")
|
||||
@@ -56,6 +64,15 @@ bool Systems::GarageSystem::OnLeaveTrigger(const Events::LeaveTrigger &event)
|
||||
if (!garageComponent)
|
||||
return false;
|
||||
|
||||
auto teamComponent = m_World->GetComponent<Components::Team>(event.Trigger);
|
||||
auto playerComponent = m_World->GetComponent<Components::Player>(event.Entity);
|
||||
|
||||
if(!teamComponent || !playerComponent)
|
||||
return false;
|
||||
if (teamComponent->TeamID != playerComponent->ID)
|
||||
return false;
|
||||
|
||||
|
||||
std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name");
|
||||
|
||||
if (name == "BoundsTrigger")
|
||||
@@ -76,18 +93,24 @@ bool Systems::GarageSystem::OnCommand(const Events::InputCommand &event)
|
||||
{
|
||||
EntityID trigger = pair.first;
|
||||
auto entities = pair.second;
|
||||
|
||||
std::string name = m_World->GetProperty<std::string>(trigger, "Name");
|
||||
if (name != "ElevatorShaftTrigger")
|
||||
continue;
|
||||
|
||||
auto triggerBaseParent = m_World->GetEntityBaseParent(trigger);
|
||||
auto triggerPlayerComponent = m_World->GetComponent<Components::Player>(triggerBaseParent);
|
||||
auto triggerTeamComponent = m_World->GetComponent<Components::Team>(trigger);
|
||||
if (!triggerTeamComponent)
|
||||
continue;
|
||||
|
||||
for (EntityID entity : entities)
|
||||
{
|
||||
auto entityPlayerComponent = m_World->GetComponent<Components::Player>(triggerBaseParent);
|
||||
if (triggerPlayerComponent == entityPlayerComponent)
|
||||
auto entityPlayerComponent = m_World->GetComponent<Components::Player>(entity);
|
||||
if(!entityPlayerComponent)
|
||||
continue;
|
||||
|
||||
if (entityPlayerComponent->ID != event.PlayerID)
|
||||
continue;
|
||||
|
||||
if (triggerTeamComponent->TeamID == entityPlayerComponent->ID)
|
||||
{
|
||||
EntityID garage = m_World->GetEntityParent(trigger);
|
||||
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "Events/Rotate.h"
|
||||
#include "Components/Move.h"
|
||||
#include "Components/Rotate.h"
|
||||
#include "Components/Team.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
@@ -0,0 +1,356 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "JeepSteeringSystem.h"
|
||||
#include "World.h"
|
||||
|
||||
void Systems::JeepSteeringSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register<Components::JeepSteering>([]() { return new Components::JeepSteering(); });
|
||||
}
|
||||
|
||||
void Systems::JeepSteeringSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESpawnVehicle, &Systems::JeepSteeringSystem::OnSpawnVehicle);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
m_JeepInputControllers[i] = std::shared_ptr<JeepSteeringInputController>(new JeepSteeringInputController(EventBroker, i + 1));
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::JeepSteeringSystem::Update(double dt)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
m_JeepInputControllers[i]->Update(dt);
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::JeepSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto tankSteeringComponent = m_World->GetComponent<Components::JeepSteering>(entity);
|
||||
if(!tankSteeringComponent)
|
||||
return;
|
||||
|
||||
auto playerComponent = m_World->GetComponent<Components::Player>(entity);
|
||||
if (!playerComponent)
|
||||
return;
|
||||
|
||||
if (playerComponent->ID == 0)
|
||||
return;
|
||||
|
||||
auto inputController = m_JeepInputControllers[playerComponent->ID - 1];
|
||||
|
||||
|
||||
Events::JeepSteer eSteering;
|
||||
eSteering.Entity = entity;
|
||||
eSteering.PositionX = inputController->PositionX;
|
||||
eSteering.PositionY = inputController->PositionY;
|
||||
eSteering.Handbrake = inputController->Handbrake;
|
||||
EventBroker->Publish(eSteering);
|
||||
}
|
||||
|
||||
bool Systems::JeepSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &event)
|
||||
{
|
||||
|
||||
if (event.VehicleType != "Jeep")
|
||||
return false;
|
||||
|
||||
auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
|
||||
if (!spawnPointComponents)
|
||||
{
|
||||
LOG_ERROR("Found no spawn points!");
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto &component : *spawnPointComponents)
|
||||
{
|
||||
auto spawnPoint = component->Entity;
|
||||
auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
|
||||
auto teamComponent = m_World->GetComponent<Components::Team>(spawnPoint);
|
||||
|
||||
if(!teamComponent)
|
||||
{
|
||||
LOG_ERROR("SpawnPoint has no TeamComponent");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (teamComponent->TeamID != event.PlayerID)
|
||||
continue;
|
||||
|
||||
|
||||
Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
|
||||
|
||||
// Create a Jeep
|
||||
EntityID Jeep = CreateJeep(event.PlayerID);
|
||||
auto tankTransform = m_World->GetComponent<Components::Transform>(Jeep);
|
||||
tankTransform->Position = absoluteTransform.Position;
|
||||
tankTransform->Orientation = absoluteTransform.Orientation;
|
||||
// Set the viewport correctly
|
||||
Events::SetViewportCamera e;
|
||||
e.CameraEntity = m_World->GetProperty<EntityID>(Jeep, "Camera");
|
||||
if (event.PlayerID == 1)
|
||||
e.ViewportFrame = "Viewport1";
|
||||
else if (event.PlayerID == 2)
|
||||
e.ViewportFrame = "Viewport2";
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
|
||||
{
|
||||
auto jeep = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(jeep);
|
||||
transform->Position = glm::vec3(0, 5, 0);
|
||||
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
|
||||
auto physics = m_World->AddComponent<Components::Physics>(jeep);
|
||||
physics->Mass = 2000;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
|
||||
physics->CenterOfMass = glm::vec3(0, 0, 0);
|
||||
auto vehicle = m_World->AddComponent<Components::Vehicle>(jeep);
|
||||
vehicle->MaxTorque = 500.0f;
|
||||
vehicle->MaxSteeringAngle = 40.f;
|
||||
vehicle->MaxSpeedFullSteeringAngle = 12.f;
|
||||
vehicle->MinRPM = 1000.0f;
|
||||
vehicle->OptimalRPM = 5500.0f,
|
||||
vehicle->MaxRPM = 7500.0f;
|
||||
vehicle->TopSpeed = 90.0f;
|
||||
vehicle->SpringDamping = 5.f;
|
||||
vehicle->UpshiftRPM = 6500.0f;
|
||||
vehicle->DownshiftRPM = 3500.0f;
|
||||
vehicle->gearsRatio0 = 3.0f;
|
||||
vehicle->gearsRatio1 = 2.25f;
|
||||
vehicle->gearsRatio2 = 1.5f;
|
||||
vehicle->gearsRatio3 = 1.0f;
|
||||
|
||||
auto player = m_World->AddComponent<Components::Player>(jeep);
|
||||
player->ID = playerID;
|
||||
auto jeepSteering = m_World->AddComponent<Components::JeepSteering>(jeep);
|
||||
m_World->AddComponent<Components::Input>(jeep);
|
||||
auto health = m_World->AddComponent<Components::Health>(jeep);
|
||||
health->Amount = 100.f;
|
||||
|
||||
/*{
|
||||
auto shape = m_World->CreateEntity(jeep);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
||||
auto meshShape = m_World->AddComponent<Components::MeshShape>(shape);
|
||||
meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
|
||||
m_World->CommitEntity(shape);
|
||||
}*/
|
||||
{
|
||||
auto chassis = m_World->CreateEntity(jeep);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(chassis);
|
||||
transform->Position = glm::vec3(0, 0, 0);
|
||||
auto model = m_World->AddComponent<Components::Model>(chassis);
|
||||
model->ModelFile = "Models/Jeep/Chassi/Chassi.OBJ";
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
auto shape = m_World->CreateEntity(jeep);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(-0.0219f ,0.88937f, -0.48469f);
|
||||
auto box = m_World->AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 0.993f;
|
||||
box->Height = 0.626f;
|
||||
box->Depth = 1.316f;
|
||||
m_World->CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = m_World->CreateEntity(jeep);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(-0.02551f ,0.55419f, 1.78935f);
|
||||
auto box = m_World->AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 0.849f;
|
||||
box->Height = 0.415f;
|
||||
box->Depth = 1.058f;
|
||||
m_World->CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = m_World->CreateEntity(jeep);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(-1.63274f ,0.98825f, -0.89907f);
|
||||
auto box = m_World->AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 0.697f;
|
||||
box->Height = 0.401f;
|
||||
box->Depth = 0.868f;
|
||||
m_World->CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shape = m_World->CreateEntity(jeep);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(1.63274f ,0.98825f, -0.89907f);
|
||||
auto box = m_World->AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 0.697f;
|
||||
box->Height = 0.401f;
|
||||
box->Depth = 0.868f;
|
||||
m_World->CommitEntity(shape);
|
||||
}
|
||||
|
||||
auto cameraTower = m_World->CreateEntity(jeep);
|
||||
{
|
||||
auto transform = m_World->AddComponent<Components::Transform>(cameraTower);
|
||||
transform->Position.z = 16.f;
|
||||
transform->Position.y = 4.f;
|
||||
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
|
||||
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
|
||||
cameraComp->FarClip = 2000.f;
|
||||
m_World->SetProperty(jeep, "Camera", cameraTower);
|
||||
}
|
||||
|
||||
#pragma region Wheels
|
||||
//Create wheels
|
||||
float wheelOffset = 0.f;//-0.83f;
|
||||
const float suspensionStrength = 15.f;
|
||||
const float springLength = 0.3f;
|
||||
|
||||
AddJeepWheels(jeep);
|
||||
#pragma endregion
|
||||
|
||||
{
|
||||
auto entity = m_World->CreateEntity(jeep);
|
||||
auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
|
||||
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
|
||||
transformComponent->Scale = glm::vec3(3, 3, 3);
|
||||
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
||||
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
|
||||
emitterComponent->SpawnCount = 2;
|
||||
emitterComponent->SpawnFrequency = 0.005;
|
||||
emitterComponent->SpreadAngle = glm::pi<float>();
|
||||
emitterComponent->UseGoalVelocity = false;
|
||||
emitterComponent->LifeTime = 0.5;
|
||||
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
|
||||
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
|
||||
m_World->CommitEntity(entity);
|
||||
|
||||
auto particleEntity = m_World->CreateEntity(entity);
|
||||
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
|
||||
TEMP->Scale = glm::vec3(0);
|
||||
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
|
||||
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
||||
emitterComponent->ParticleTemplate = particleEntity;
|
||||
|
||||
m_World->CommitEntity(particleEntity);
|
||||
}
|
||||
|
||||
m_World->CommitEntity(jeep);
|
||||
|
||||
return jeep;
|
||||
}
|
||||
|
||||
void Systems::JeepSteeringSystem::AddJeepWheels(EntityID jeepEntity)
|
||||
{
|
||||
//Create wheels
|
||||
float wheelOffset = 0.5f;
|
||||
float springLength = 0.2f;
|
||||
float suspensionStrength = 35.f;
|
||||
{
|
||||
auto wheel = m_World->CreateEntity(jeepEntity);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
|
||||
transform->Scale = glm::vec3(1.0f);
|
||||
auto model = m_World->AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
|
||||
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 50;
|
||||
Wheel->Radius = 0.837f;
|
||||
Wheel->Steering = true;
|
||||
Wheel->SuspensionStrength = suspensionStrength;
|
||||
Wheel->Friction = 2.5f;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
m_World->CommitEntity(wheel);
|
||||
}
|
||||
|
||||
{
|
||||
auto wheel = m_World->CreateEntity(jeepEntity);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
|
||||
transform->Scale = glm::vec3(1.0f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
|
||||
auto model = m_World->AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
|
||||
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 50;
|
||||
Wheel->Radius = 0.837f;
|
||||
Wheel->Steering = true;
|
||||
Wheel->SuspensionStrength = suspensionStrength;
|
||||
Wheel->Friction = 2.5f;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
m_World->CommitEntity(wheel);
|
||||
}
|
||||
|
||||
{
|
||||
auto wheel = m_World->CreateEntity(jeepEntity);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(0.2726f, 0.2805f - (wheelOffset/2), 1.9307f);
|
||||
auto model = m_World->AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
|
||||
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 150;
|
||||
Wheel->Radius = 0.737f;
|
||||
Wheel->Steering = false;
|
||||
Wheel->SuspensionStrength = suspensionStrength;
|
||||
Wheel->Friction = 2.5f;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
m_World->CommitEntity(wheel);
|
||||
}
|
||||
|
||||
{
|
||||
auto wheel = m_World->CreateEntity(jeepEntity);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(-0.2726f, 0.2805f - (wheelOffset/2), 1.9307f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
|
||||
auto model = m_World->AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
|
||||
auto Wheel = m_World->AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 150;
|
||||
Wheel->Radius = 0.737f;
|
||||
Wheel->Steering = false;
|
||||
Wheel->SuspensionStrength = suspensionStrength;
|
||||
Wheel->Friction = 2.5f;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
m_World->CommitEntity(wheel);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Systems::JeepSteeringSystem::JeepSteeringInputController::Update( double dt )
|
||||
{
|
||||
PositionX = m_Horizontal;
|
||||
PositionY = m_Vertical;
|
||||
}
|
||||
|
||||
bool Systems::JeepSteeringSystem::JeepSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||
{
|
||||
if (event.PlayerID != this->PlayerID)
|
||||
return false;
|
||||
|
||||
float val = event.Value;
|
||||
|
||||
// Tank
|
||||
if (event.Command == "horizontal")
|
||||
{
|
||||
m_Horizontal = val;
|
||||
}
|
||||
else if (event.Command == "jeep_vertical")
|
||||
{
|
||||
m_Vertical = -val;
|
||||
}
|
||||
|
||||
else if (event.Command == "handbrake")
|
||||
{
|
||||
Handbrake = val > 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
#include <array>
|
||||
|
||||
#include "System.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Physics.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Player.h"
|
||||
#include "Components/Model.h"
|
||||
#include "Systems/TransformSystem.h"
|
||||
#include "Systems/ParticleSystem.h"
|
||||
#include "InputController.h"
|
||||
|
||||
#include "Components/Health.h"
|
||||
|
||||
#include "Components/Trigger.h"
|
||||
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Player.h"
|
||||
|
||||
#include "Events/SpawnVehicle.h"
|
||||
#include "Components/SpawnPoint.h"
|
||||
|
||||
#include "Components/Wheel.h"
|
||||
#include "Components/MeshShape.h"
|
||||
#include "Components/Camera.h"
|
||||
#include "Components/BoxShape.h"
|
||||
#include "Components/WheelPair.h"
|
||||
#include "Components/Input.h"
|
||||
#include "Components/JeepSteering.h"
|
||||
#include "Events/JeepSteer.h"
|
||||
#include "Components/Team.h"
|
||||
|
||||
#include "Events/SetViewportCamera.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class JeepSteeringSystem : public System
|
||||
{
|
||||
public:
|
||||
JeepSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
|
||||
: System(world, eventBroker, resourceManager)
|
||||
{ }
|
||||
|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
void Initialize() override;
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
private:
|
||||
std::map<EntityID, double> m_TimeSinceLastShot;
|
||||
EventRelay<JeepSteeringSystem, Events::SpawnVehicle> m_ESpawnVehicle;
|
||||
bool OnSpawnVehicle(const Events::SpawnVehicle &e);
|
||||
|
||||
class JeepSteeringInputController;
|
||||
std::array<std::shared_ptr<JeepSteeringInputController>, 4> m_JeepInputControllers;
|
||||
|
||||
EntityID CreateJeep(int playerID);
|
||||
void AddJeepWheels(EntityID jeepEntity);
|
||||
};
|
||||
|
||||
class JeepSteeringSystem::JeepSteeringInputController : InputController<JeepSteeringSystem>
|
||||
{
|
||||
public:
|
||||
JeepSteeringInputController(std::shared_ptr<::EventBroker> eventBroker, int playerID)
|
||||
: InputController(eventBroker)
|
||||
{
|
||||
PlayerID = playerID;
|
||||
|
||||
m_Horizontal = 0.f;
|
||||
m_Vertical = 0.f;
|
||||
PositionX = 0;
|
||||
PositionY = 0;
|
||||
Handbrake = false;
|
||||
}
|
||||
|
||||
int PlayerID;
|
||||
|
||||
float PositionY;
|
||||
float PositionX;
|
||||
bool Handbrake;
|
||||
|
||||
void Update(double dt);
|
||||
protected:
|
||||
virtual bool OnCommand(const Events::InputCommand &event);
|
||||
//virtual bool OnMouseMove(const Events::MouseMove &event);
|
||||
|
||||
private:
|
||||
float m_Horizontal;
|
||||
float m_Vertical;
|
||||
};
|
||||
}
|
||||
@@ -33,6 +33,7 @@ void Systems::PhysicsSystem::Initialize()
|
||||
|
||||
// Events
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EJeepSteer, &Systems::PhysicsSystem::OnJeepSteer);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
|
||||
@@ -275,27 +276,10 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
|
||||
{
|
||||
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
|
||||
|
||||
/* if(transformComponentParent)
|
||||
{
|
||||
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
|
||||
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
||||
transformComponent->Orientation = glm::inverse(HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation())) * absoluteTransformParent.Orientation;
|
||||
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
|
||||
}
|
||||
else
|
||||
{
|
||||
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
|
||||
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
||||
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
|
||||
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
|
||||
}*/
|
||||
|
||||
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
|
||||
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
|
||||
transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
|
||||
|
||||
// HACK: WTF IS THIS?
|
||||
if (transformComponentParent)
|
||||
{
|
||||
auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
|
||||
@@ -759,47 +743,6 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
|
||||
LOG_INFO("%s", msg);
|
||||
}
|
||||
|
||||
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
|
||||
{
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
|
||||
|
||||
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
{
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
|
||||
|
||||
float steeringX = event.PositionX;
|
||||
|
||||
glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity()));
|
||||
glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1));
|
||||
float dotProduct = glm::dot(forward, velocityNormalized);
|
||||
|
||||
if(dotProduct < 0)
|
||||
{
|
||||
steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX;
|
||||
}
|
||||
|
||||
if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180))
|
||||
{
|
||||
deviceStatus->m_positionY = -0.4f;
|
||||
deviceStatus->m_positionX = steeringX;
|
||||
}
|
||||
else
|
||||
{
|
||||
deviceStatus->m_positionX = event.PositionX;
|
||||
deviceStatus->m_positionY = event.PositionY;
|
||||
}
|
||||
|
||||
if(event.PositionY > 0)
|
||||
{
|
||||
deviceStatus->m_reverseButtonPressed = true;
|
||||
}
|
||||
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
|
||||
{
|
||||
if(m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
@@ -895,3 +838,66 @@ bool Systems::PhysicsSystem::OnDisableCollisions( const Events::DisableCollision
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
|
||||
{
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
|
||||
|
||||
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
{
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
|
||||
|
||||
float steeringX = event.PositionX;
|
||||
|
||||
glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity()));
|
||||
glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1));
|
||||
float dotProduct = glm::dot(forward, velocityNormalized);
|
||||
|
||||
if(dotProduct < 0)
|
||||
{
|
||||
steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX;
|
||||
}
|
||||
|
||||
if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180))
|
||||
{
|
||||
deviceStatus->m_positionY = -0.4f;
|
||||
deviceStatus->m_positionX = steeringX;
|
||||
}
|
||||
else
|
||||
{
|
||||
deviceStatus->m_positionX = event.PositionX;
|
||||
deviceStatus->m_positionY = event.PositionY;
|
||||
}
|
||||
|
||||
if(event.PositionY > 0)
|
||||
{
|
||||
deviceStatus->m_reverseButtonPressed = true;
|
||||
}
|
||||
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Systems::PhysicsSystem::OnJeepSteer( const Events::JeepSteer &event )
|
||||
{
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
|
||||
|
||||
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
{
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
|
||||
deviceStatus->m_positionX = event.PositionX;
|
||||
deviceStatus->m_positionY = event.PositionY;
|
||||
|
||||
if(event.PositionY > 0)
|
||||
{
|
||||
deviceStatus->m_reverseButtonPressed = true;
|
||||
}
|
||||
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
#include "Components/Template.h"
|
||||
|
||||
#include "Events/EnterTrigger.h"
|
||||
#include "Events/JeepSteer.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
@@ -178,6 +179,8 @@ private:
|
||||
// Events
|
||||
EventRelay<PhysicsSystem, Events::TankSteer> m_ETankSteer;
|
||||
bool OnTankSteer(const Events::TankSteer &event);
|
||||
EventRelay<PhysicsSystem, Events::JeepSteer> m_EJeepSteer;
|
||||
bool OnJeepSteer(const Events::JeepSteer &event);
|
||||
EventRelay<PhysicsSystem, Events::SetVelocity> m_ESetVelocity;
|
||||
bool OnSetVelocity(const Events::SetVelocity &event);
|
||||
EventRelay<PhysicsSystem, Events::ApplyForce> m_EApplyForce;
|
||||
|
||||
@@ -76,7 +76,6 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
eSteering.Handbrake = inputController->Handbrake;
|
||||
EventBroker->Publish(eSteering);
|
||||
|
||||
|
||||
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(tankSteeringComponent->Turret);
|
||||
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(tankSteeringComponent->Barrel);
|
||||
|
||||
@@ -91,7 +90,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
{
|
||||
auto tankTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Barrel);
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(tankSteeringComponent->Barrel);
|
||||
|
||||
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * inputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
|
||||
transformComponent->Orientation *= orientation;
|
||||
|
||||
@@ -107,7 +106,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
transformComponent->Orientation = glm::quat(angles);
|
||||
}
|
||||
|
||||
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(tankSteeringComponent->Barrel);
|
||||
|
||||
if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
|
||||
{
|
||||
@@ -164,7 +163,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
|
||||
//1,670m/s
|
||||
//25kg
|
||||
Events::ApplyPointImpulse ePointImpulse ;
|
||||
Events::ApplyPointImpulse ePointImpulse;
|
||||
ePointImpulse.Entity = entity;
|
||||
ePointImpulse.Position = absoluteTransform.Position;
|
||||
ePointImpulse.Impulse = glm::normalize(absoluteTransform.Orientation * glm::vec3(0, 0, 1)) * clonePhysicsComponent->Mass * 6.f * 1670.f;
|
||||
@@ -216,6 +215,36 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
|
||||
e.ParticleScale.push_back(8);
|
||||
e.ParticlesToSpawn = 20;
|
||||
e.Position = shellTransform->Position;
|
||||
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
||||
e.Speed = 3;
|
||||
e.SpreadAngle = glm::pi<float>();
|
||||
e.spritePath = "Textures/Sprites/Smoke1.png";
|
||||
e.Color = glm::vec4(0.6, 0.6, 0.6, 1);
|
||||
EventBroker->Publish(e);
|
||||
e.LifeTime = 0.7;
|
||||
e.ParticleScale.push_back(12);
|
||||
e.ParticlesToSpawn = 10;
|
||||
e.Position = shellTransform->Position;
|
||||
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
||||
e.Speed = 17;
|
||||
e.SpreadAngle = glm::pi<float>();
|
||||
e.spritePath = "Textures/Sprites/Fire.png";
|
||||
EventBroker->Publish(e);
|
||||
e.LifeTime = 0.2;
|
||||
e.ParticleScale.push_back(1);
|
||||
e.ParticleScale.push_back(15);
|
||||
e.ParticlesToSpawn = 5;
|
||||
e.Position = shellTransform->Position;
|
||||
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
||||
e.Speed = 6;
|
||||
e.SpreadAngle = glm::pi<float>();
|
||||
e.spritePath = "Textures/Sprites/Blast1.png";
|
||||
e.Color = glm::vec4(2, 2, 2, 0.2);
|
||||
EventBroker->Publish(e);
|
||||
|
||||
/*Events::CreateExplosion e;
|
||||
e.ParticlesToSpawn = 20;
|
||||
e.Position = shellTransform->Position;
|
||||
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
|
||||
e.Speed = 3;
|
||||
e.SpreadAngle = glm::pi<float>();
|
||||
@@ -241,7 +270,7 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
|
||||
e.SpreadAngle = glm::pi<float>();
|
||||
e.spritePath = "Textures/Sprites/Blast1.png";
|
||||
e.Color = glm::vec4(2, 2, 2, 0.2);
|
||||
EventBroker->Publish(e);
|
||||
EventBroker->Publish(e);*/
|
||||
|
||||
// Events::CreateExplosion e;
|
||||
// e.LifeTime = 1.5;
|
||||
@@ -280,27 +309,41 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
// Direct damage
|
||||
auto health = m_World->GetComponent<Components::Health>(otherEntity);
|
||||
if (health)
|
||||
{
|
||||
Events::Damage d;
|
||||
d.Entity = otherEntity;
|
||||
d.Amount = shellComponent->Damage;
|
||||
EventBroker->Publish(d);
|
||||
}
|
||||
|
||||
// Splash damage
|
||||
for (auto &physComponent : *physicsComponents)
|
||||
{
|
||||
EntityID physicsEntity = std::dynamic_pointer_cast<Components::Physics>(physComponent)->Entity;
|
||||
auto physEntityTransform = m_World->GetComponent<Components::Transform>(physicsEntity);
|
||||
EntityID physicsEntity = physComponent->Entity;
|
||||
// No splash damage to the direct hit target
|
||||
if (physicsEntity == otherEntity)
|
||||
continue;
|
||||
auto physEntityTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(physicsEntity);
|
||||
|
||||
float distance = glm::distance(physEntityTransform->Position, shellTransform->Position);
|
||||
float distance = glm::distance(physEntityTransform.Position, shellTransform->Position);
|
||||
if (distance <= shellComponent->ExplosionRadius)
|
||||
{
|
||||
// DO STUFF! :D
|
||||
float radius = shellComponent->ExplosionRadius;
|
||||
float strength = (1.f - pow(distance / radius, 2)) * shellComponent->ExplosionStrength;
|
||||
glm::vec3 direction = glm::normalize(physEntityTransform->Position - shellTransform->Position);
|
||||
glm::vec3 direction = glm::normalize(physEntityTransform.Position - shellTransform->Position);
|
||||
|
||||
Events::ApplyPointImpulse e;
|
||||
e.Entity = physicsEntity;
|
||||
e.Impulse = direction * strength;
|
||||
e.Position = physEntityTransform->Position;
|
||||
e.Position = physEntityTransform.Position;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
auto health = m_World->GetComponent<Components::Health>(physicsEntity);
|
||||
if(health)
|
||||
if (health && health->VulnerableToSplash)
|
||||
{
|
||||
Events::Damage d;
|
||||
d.Entity = physicsEntity;
|
||||
@@ -392,7 +435,7 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
|
||||
{
|
||||
if (event.VehicleType != "Tank")
|
||||
return false;
|
||||
|
||||
|
||||
auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
|
||||
if (!spawnPointComponents)
|
||||
{
|
||||
@@ -404,8 +447,15 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
|
||||
{
|
||||
auto spawnPoint = component->Entity;
|
||||
auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
|
||||
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointComponent->Player);
|
||||
if (!playerComponent || playerComponent->ID != event.PlayerID)
|
||||
auto teamComponent = m_World->GetComponent<Components::Team>(spawnPoint);
|
||||
|
||||
if(!teamComponent)
|
||||
{
|
||||
LOG_ERROR("SpawnPoint has no TeamComponent");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (teamComponent->TeamID != event.PlayerID)
|
||||
continue;
|
||||
|
||||
Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
|
||||
@@ -413,8 +463,8 @@ bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &eve
|
||||
// Create a tank
|
||||
EntityID tank = CreateTank(event.PlayerID);
|
||||
auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
|
||||
tankTransform->Position = absoluteTransform.Position;
|
||||
tankTransform->Orientation = absoluteTransform.Orientation;
|
||||
tankTransform->Position = absoluteTransform.Position;
|
||||
tankTransform->Orientation = absoluteTransform.Orientation;
|
||||
// Set the viewport correctly
|
||||
Events::SetViewportCamera e;
|
||||
e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
|
||||
@@ -441,6 +491,18 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
||||
vehicle->MaxTorque = 8000.f;
|
||||
vehicle->MaxSteeringAngle = 90.f;
|
||||
vehicle->MaxSpeedFullSteeringAngle = 4.f;
|
||||
vehicle->MinRPM = 200.0f;
|
||||
vehicle->OptimalRPM = 2500.0f,
|
||||
vehicle->MaxRPM = 4000.0f;
|
||||
vehicle->TopSpeed = 90.0f;
|
||||
vehicle->SpringDamping = 1.f;
|
||||
vehicle->UpshiftRPM = 3500.0f;
|
||||
vehicle->DownshiftRPM = 1000.0f;
|
||||
vehicle->gearsRatio0 = 3.0f;
|
||||
vehicle->gearsRatio1 = 2.25f;
|
||||
vehicle->gearsRatio2 = 1.5f;
|
||||
vehicle->gearsRatio3 = 1.0f;
|
||||
|
||||
auto player = m_World->AddComponent<Components::Player>(tank);
|
||||
player->ID = playerID;
|
||||
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
|
||||
@@ -515,8 +577,8 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
||||
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
|
||||
auto tankShellComponent = m_World->AddComponent<Components::TankShell>(shot);
|
||||
tankShellComponent->Damage = 20.f;
|
||||
tankShellComponent->ExplosionRadius = 30.f;
|
||||
tankShellComponent->ExplosionStrength = 300000.f;
|
||||
tankShellComponent->ExplosionRadius = 20.f;
|
||||
tankShellComponent->ExplosionStrength = 140.f;
|
||||
{
|
||||
auto shape = m_World->CreateEntity(shot);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Player.h"
|
||||
#include "Components/Model.h"
|
||||
#include "Components/Team.h"
|
||||
#include "Systems/TransformSystem.h"
|
||||
#include "Systems/ParticleSystem.h"
|
||||
#include "InputController.h"
|
||||
|
||||
@@ -44,10 +44,18 @@ void Systems::TriggerSystem::OnEntityRemoved( EntityID entity )
|
||||
|
||||
bool Systems::TriggerSystem::OnEnterTrigger( const Events::EnterTrigger &event )
|
||||
{
|
||||
|
||||
|
||||
auto teamComponent = m_World->GetComponent<Components::Team>(event.Trigger);
|
||||
auto playerComponent = m_World->GetComponent<Components::Player>(event.Entity);
|
||||
|
||||
if(!teamComponent || !playerComponent)
|
||||
return false;
|
||||
if (teamComponent->TeamID != playerComponent->ID)
|
||||
return false;
|
||||
|
||||
auto flagComponent1 = m_World->GetComponent<Components::Flag>(event.Trigger);
|
||||
auto flagComponent2 = m_World->GetComponent<Components::Flag>(event.Entity);
|
||||
|
||||
//HACK: SIMON IS DISSING AMERICA
|
||||
if(flagComponent1)
|
||||
{
|
||||
@@ -77,6 +85,17 @@ bool Systems::TriggerSystem::OnEnterTrigger( const Events::EnterTrigger &event )
|
||||
|
||||
bool Systems::TriggerSystem::OnLeaveTrigger( const Events::LeaveTrigger &event )
|
||||
{
|
||||
auto teamComponent = m_World->GetComponent<Components::Team>(event.Trigger);
|
||||
auto playerComponent = m_World->GetComponent<Components::Player>(event.Entity);
|
||||
|
||||
if(!teamComponent || !playerComponent)
|
||||
return false;
|
||||
if (teamComponent->TeamID != playerComponent->ID)
|
||||
return false;
|
||||
|
||||
auto flagComponent1 = m_World->GetComponent<Components::Flag>(event.Trigger);
|
||||
auto flagComponent2 = m_World->GetComponent<Components::Flag>(event.Entity);
|
||||
|
||||
auto triggerMoveComponent = m_World->GetComponent<Components::TriggerMove>(event.Trigger);
|
||||
if (triggerMoveComponent)
|
||||
{
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "Components/Move.h"
|
||||
#include "Components/Rotate.h"
|
||||
#include "Components/Player.h"
|
||||
#include "Components/Team.h"
|
||||
#include "Events/Move.h"
|
||||
#include "Events/Rotate.h"
|
||||
#include <math.h>
|
||||
|
||||
@@ -20,6 +20,18 @@ bool Systems::WallSystem::Damage( const Events::Damage &event )
|
||||
return false;
|
||||
}
|
||||
LOG_INFO("WallSystem::Damage");
|
||||
|
||||
// Change to damage model
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(event.Entity);
|
||||
auto damageModel = m_World->GetComponent<Components::DamageModel>(event.Entity);
|
||||
if (modelComponent)
|
||||
{
|
||||
modelComponent->ModelFile = damageModel->ModelFile;
|
||||
modelComponent->Color = damageModel->Color;
|
||||
modelComponent->ShadowCaster = damageModel->ShadowCaster;
|
||||
modelComponent->Transparent = damageModel->Transparent;
|
||||
}
|
||||
|
||||
auto wallhealthcomponent = m_World->GetComponent<Components::Health>(event.Entity);
|
||||
if(wallhealthcomponent->Amount > 0)
|
||||
{
|
||||
@@ -29,6 +41,7 @@ bool Systems::WallSystem::Damage( const Events::Damage &event )
|
||||
//auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
|
||||
Components::Transform transformComponent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(event.Entity);
|
||||
|
||||
// Spawn debris
|
||||
for(auto d : wallComponent->Walldebris)
|
||||
{
|
||||
auto debris = m_World->CloneEntity(d);
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "Events/Damage.h"
|
||||
#include "Events/ApplyPointImpulse.h"
|
||||
#include "Components/Model.h"
|
||||
#include "Components/DamageModel.h"
|
||||
#include "Components/Wall.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Physics.h"
|
||||
|
||||
@@ -109,6 +109,7 @@
|
||||
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
|
||||
<ClCompile Include="..\..\src\Skybox.cpp" />
|
||||
<ClCompile Include="..\..\src\Sound.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\JeepSteeringSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp" />
|
||||
@@ -138,13 +139,16 @@
|
||||
<ClInclude Include="..\..\src\Components\BlendMap.h" />
|
||||
<ClInclude Include="..\..\src\Components\BoxShape.h" />
|
||||
<ClInclude Include="..\..\src\Components\Camera.h" />
|
||||
<ClInclude Include="..\..\src\Components\DamageModel.h" />
|
||||
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
|
||||
<ClInclude Include="..\..\src\Components\Flag.h" />
|
||||
<ClInclude Include="..\..\src\Components\Follow.h" />
|
||||
<ClInclude Include="..\..\src\Components\FrameTimer.h" />
|
||||
<ClInclude Include="..\..\src\Components\Garage.h" />
|
||||
<ClInclude Include="..\..\src\Components\JeepSteering.h" />
|
||||
<ClInclude Include="..\..\src\Components\Move.h" />
|
||||
<ClInclude Include="..\..\src\Components\Rotate.h" />
|
||||
<ClInclude Include="..\..\src\Components\Team.h" />
|
||||
<ClInclude Include="..\..\src\Components\TriggerMove.h" />
|
||||
<ClInclude Include="..\..\src\Components\Timer.h" />
|
||||
<ClInclude Include="..\..\src\Components\TriggerExplosion.h" />
|
||||
@@ -202,6 +206,7 @@
|
||||
<ClInclude Include="..\..\src\Events\GamepadButton.h" />
|
||||
<ClInclude Include="..\..\src\Events\GameStart.h" />
|
||||
<ClInclude Include="..\..\src\Events\InputCommand.h" />
|
||||
<ClInclude Include="..\..\src\Events\JeepSteer.h" />
|
||||
<ClInclude Include="..\..\src\Events\KeyDown.h" />
|
||||
<ClInclude Include="..\..\src\Events\KeyUp.h" />
|
||||
<ClInclude Include="..\..\src\Events\LeaveTrigger.h" />
|
||||
@@ -246,6 +251,7 @@
|
||||
<ClInclude Include="..\..\src\Skybox.h" />
|
||||
<ClInclude Include="..\..\src\Sound.h" />
|
||||
<ClInclude Include="..\..\src\System.h" />
|
||||
<ClInclude Include="..\..\src\Systems\JeepSteeringSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\DamageSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\FollowSystem.h" />
|
||||
|
||||
@@ -74,7 +74,6 @@
|
||||
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp">
|
||||
<Filter>Game\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp">
|
||||
<Filter>Game\Systems</Filter>
|
||||
</ClCompile>
|
||||
@@ -84,8 +83,18 @@
|
||||
<ClCompile Include="..\..\src\Sound.cpp">
|
||||
<Filter>Audio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\WallSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\GameStateSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\JeepSteeringSystem.cpp">
|
||||
<Filter>Physics\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\GameStateSystem.cpp">
|
||||
<Filter>Game\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp">
|
||||
<Filter>Physics\Systems</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
|
||||
<Filter>Game\Systems</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Util">
|
||||
@@ -570,6 +579,12 @@
|
||||
<ClInclude Include="..\..\src\Components\SpawnPoint.h">
|
||||
<Filter>Game\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Team.h">
|
||||
<Filter>Game\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\JeepSteeringSystem.h">
|
||||
<Filter>Physics\Systems</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\OnDead.h" />
|
||||
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
|
||||
<ClInclude Include="..\..\src\GUI\GameOverFrame.h">
|
||||
@@ -599,6 +614,21 @@
|
||||
<ClInclude Include="..\..\src\Events\GameStart.h">
|
||||
<Filter>Game\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\OnDead.h">
|
||||
<Filter>Game\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\JeepSteer.h">
|
||||
<Filter>Physics\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\JeepSteering.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\WallSystem.h">
|
||||
<Filter>Game\Systems</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\DamageModel.h">
|
||||
<Filter>Rendering\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\OnDead.h" />
|
||||
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
|
||||
</ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user