Merge remote-tracking branch 'origin/master' into Sound+Particles

Conflicts:
	src/Components/Vehicle.h
	src/Systems/TankSteeringSystem.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Stiffly
2014-06-05 05:16:57 +02:00
28 changed files with 1066 additions and 240 deletions
+272 -146
View File
@@ -50,6 +50,8 @@ void GameWorld::Initialize()
BindKey(GLFW_KEY_Z, "shoot", 1.f);
BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
BindGamepadAxis(Gamepad::Axis::RightTrigger, "jeep_vertical", 1.f);
BindGamepadAxis(Gamepad::Axis::LeftTrigger, "jeep_vertical", -1.f);
BindKey(GLFW_KEY_X, "use", 1.f);
BindGamepadButton(Gamepad::Button::X, "use", 1.f);
@@ -411,7 +413,6 @@ void GameWorld::Initialize()
}
CommitEntity(gateBase);
}
}
void GameWorld::Update(double dt)
@@ -427,6 +428,7 @@ void GameWorld::RegisterComponents()
m_ComponentFactory.Register<Components::Flag>([]() { return new Components::Flag(); });
m_ComponentFactory.Register<Components::Move>([]() { return new Components::Move(); });
m_ComponentFactory.Register<Components::Rotate>([]() { return new Components::Rotate(); });
m_ComponentFactory.Register<Components::Team>([]() { return new Components::Team(); });
}
void GameWorld::RegisterSystems()
@@ -442,6 +444,7 @@ void GameWorld::RegisterSystems()
//m_SystemFactory.Register<Systems::PlayerSystem>([this]() { return new Systems::PlayerSystem(this); });
m_SystemFactory.Register<Systems::FreeSteeringSystem>([this]() { return new Systems::FreeSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::JeepSteeringSystem>([this]() { return new Systems::JeepSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::WheelPairSystem>([this]() { return new Systems::WheelPairSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
@@ -465,6 +468,7 @@ void GameWorld::AddSystems()
//AddSystem<Systems::PlayerSystem>();
AddSystem<Systems::FreeSteeringSystem>();
AddSystem<Systems::TankSteeringSystem>();
AddSystem<Systems::JeepSteeringSystem>();
AddSystem<Systems::WheelPairSystem>();
AddSystem<Systems::SoundSystem>();
AddSystem<Systems::PhysicsSystem>();
@@ -511,7 +515,7 @@ void GameWorld::BindGamepadButton(Gamepad::Button button, std::string command, f
EventBroker->Publish(e);
}
void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation)
void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation, int teamID)
{
auto gateParent = CreateEntity(parent);
auto transform = AddComponent<Components::Transform>(gateParent);
@@ -618,9 +622,11 @@ void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orient
auto transform = AddComponent<Components::Transform>(gateTrigger);
transform->Position = glm::vec3(0, 2.8241, 0);
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
trigger->TeamID = teamID;
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
triggerMove->Entity = gate;
auto teamComponent = AddComponent<Components::Team>(gateTrigger);
teamComponent->TeamID = teamID;
{
auto shape = CreateEntity(gateTrigger);
auto transform = AddComponent<Components::Transform>(shape);
@@ -651,9 +657,12 @@ EntityID GameWorld::CreateWall(EntityID parent, glm::vec3 pos, glm::quat orienta
auto model = AddComponent<Components::Model>(wall);
model->ModelFile = "Models/Wall/WallWhole/Wall.obj";
auto damageModel = AddComponent<Components::DamageModel>(wall);
damageModel->ModelFile = "Models/Wall/WallWhole/WallCracks.obj";
auto health = AddComponent<Components::Health>(wall);
health->Amount = 50.f;
health->VulnerableToSplash = false;
auto shape = CreateEntity(wall);
auto shapetransform = AddComponent<Components::Transform>(shape);
@@ -667,126 +676,6 @@ EntityID GameWorld::CreateWall(EntityID parent, glm::vec3 pos, glm::quat orienta
}
EntityID GameWorld::CreateJeep(int playerID)
{
auto jeep = CreateEntity();
auto transform = AddComponent<Components::Transform>(jeep);
transform->Position = glm::vec3(0, 5, 0);
transform->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(0, 1, 0));
auto physics = AddComponent<Components::Physics>(jeep);
physics->Mass = 1800;
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
auto vehicle = AddComponent<Components::Vehicle>(jeep);
vehicle->DownshiftRPM = 3500.f;
vehicle->UpshiftRPM = 6000.f;
AddComponent<Components::Input>(jeep);
auto player = AddComponent<Components::Player>(jeep);
player->ID = playerID;
auto health = AddComponent<Components::Health>(jeep);
health->Amount = 100.f;
{
auto shape = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
CommitEntity(shape);
}
{
auto chassis = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(chassis);
transform->Position = glm::vec3(0, 0, 0); // 0.6577f
auto model = AddComponent<Components::Model>(chassis);
model->ModelFile = "Models/Jeep/Chassi/chassi.obj";
}
//Create wheels
float wheelOffset = 0.4f;
float springLength = 0.3f;
float suspensionStrength = 35.f;
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
transform->Scale = glm::vec3(1.0f);
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
transform->Scale = glm::vec3(1.0f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 50;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 50;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
CommitEntity(jeep);
return jeep;
}
void GameWorld::CreateTerrain()
{
{
@@ -841,6 +730,21 @@ void GameWorld::CreateTerrain()
CommitEntity(groundshape);
}
CommitEntity(water);*/
{
auto water = CreateEntity();
auto transform = AddComponent<Components::Transform>(water);
{
auto waves = CreateEntity(water);
auto transform = AddComponent<Components::Transform>(water);
auto model = AddComponent<Components::Model>(water);
model->ModelFile = "Models/Water/Waves.obj";
CommitEntity(waves);
}
CommitEntity(water);
}
}
{
@@ -872,8 +776,16 @@ void GameWorld::CreateTerrain()
CommitEntity(ground_middle);
}
{
auto decoration_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(decoration_middle);
auto model = AddComponent<Components::Model>(decoration_middle);
model->ModelFile = "Models/TerrainFiveIstles/Decoration/Middle.obj";
CommitEntity(decoration_middle);
}
CreateBase(glm::quat(), 1);
//CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
{
auto tree = CreateEntity();
@@ -942,12 +854,13 @@ void GameWorld::CreateTerrain()
}
}
void GameWorld::CreateBase(glm::quat orientation, int playerID)
void GameWorld::CreateBase(glm::quat orientation, int teamID)
{
auto base = CreateEntity();
auto transform = AddComponent<Components::Transform>(base);
transform->Orientation = orientation;
#pragma region Terrain
{
auto ground_small = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(ground_small);
@@ -976,6 +889,14 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
CommitEntity(ground_small);
}
{
auto decoration_small = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(decoration_small);
auto model = AddComponent<Components::Model>(decoration_small);
model->ModelFile = "Models/TerrainFiveIstles/Decoration/Small.obj";
CommitEntity(decoration_small);
}
{
auto road_small = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(road_small);
@@ -1008,14 +929,117 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
{
auto shape = CreateEntity(bridge_middle);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/MiddleBridgeCollision.obj";
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.31883f, 26.42735f, 0.50379f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 26.324f;
box->Height = 2.727f;
box->Depth = 6.798f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.43447f, 29.23594f, 7.37155f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.43447f, 29.26906f, -6.68171f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.36976f, 33.56011f, 9.68543f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.8f;
box->Height = 15.984f;
box->Depth = 1.456f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(70.36976f, 33.56011f, -8.67785f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.799f;
box->Height = 15.983f;
box->Depth = 1.456f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_middle);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(99.16043f, 25.0318f, 0.54486f);
transform->Orientation = glm::angleAxis(glm::radians(-9.087f), glm::vec3(0, 0, 1));
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 3.566f;
box->Height = 3.566f;
box->Depth = 7.632f;
CommitEntity(shape);
}
CommitEntity(bridge_middle);
}
// Banners
std::string bannerModel = "Models/Banner/Blue/Blue.obj";
if (teamID == 2)
{
bannerModel = "Models/Banner/Red/Red.obj";
}
{
auto banner = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(banner);
transform->Position = glm::vec3(70.2f, 50.36f, -8.68f);
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
auto model = AddComponent<Components::Model>(banner);
model->ModelFile = bannerModel;
model->Transparent = true;
CommitEntity(banner);
}
{
auto banner = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(banner);
transform->Position = glm::vec3(70.2f, 50.36f, 9.86f);
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
auto model = AddComponent<Components::Model>(banner);
model->ModelFile = bannerModel;
model->Transparent = true;
CommitEntity(banner);
}
{
auto banner = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(banner);
transform->Position = glm::vec3(166.17f, 49.711f, -8.68f);
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
auto model = AddComponent<Components::Model>(banner);
model->ModelFile = bannerModel;
model->Transparent = true;
CommitEntity(banner);
}
{
auto banner = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(banner);
auto model = AddComponent<Components::Model>(banner);
transform->Position = glm::vec3(166.17f, 49.711f, 9.86f);
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
model->ModelFile = bannerModel;
model->Transparent = true;
CommitEntity(banner);
}
{
auto terrain_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(terrain_base);
@@ -1064,6 +1088,14 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
CommitEntity(ground_base);
}
{
auto decoration_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(decoration_base);
auto model = AddComponent<Components::Model>(decoration_base);
model->ModelFile = "Models/TerrainFiveIstles/Decoration/Base.obj";
CommitEntity(decoration_base);
}
{
auto road_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(road_base);
@@ -1096,37 +1128,124 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
{
auto shape = CreateEntity(bridge_base);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.19089f, 25.99645f, -0.50379f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.723f;
box->Height = 2.727f;
box->Depth = 6.798f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.19089f, 28.37571f, -6.68171f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.19089f, 28.37571f, 7.68929f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 27.724f;
box->Height = 1.334f;
box->Depth = 0.571f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.12617f, 33.56011f, -8.67785f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.8;
box->Height = 15.984f;
box->Depth = 1.456f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(bridge_base);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(166.12617f, 33.56011f, 9.68543f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.8;
box->Height = 15.984f;
box->Depth = 1.456f;
CommitEntity(shape);
}
CommitEntity(bridge_base);
}
#pragma endregion Terrain
CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
// Small island
CreateGate(base, glm::vec3(113.59f, 29.02f, 0.32f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
// Z
glm::quat yawRot = glm::angleAxis(glm::pi<float>() / 2.f, glm::vec3(0, 1, 0));
CreateWall(base, glm::vec3(113.59f, 28.79635f, 15.26201f), yawRot); // glm::quat(glm::vec3(glm::radians<float>(-9.21f), 0, 0)));
CreateWall(base, glm::vec3(113.60f, 28.05425f, 24.41458f), glm::angleAxis(glm::radians<float>(9.21f), glm::vec3(1, 0, 0)) * yawRot);
CreateWall(base, glm::vec3(113.61f, 25.42271f, 32.34383f), glm::angleAxis(glm::radians<float>(27.f), glm::vec3(1, 0, 0)) * yawRot);
CreateWall(base, glm::vec3(113.62f, 20.54767f, 38.68277f), glm::angleAxis(glm::radians<float>(47.9f), glm::vec3(1, 0, 0)) * yawRot);
// -Z
CreateWall(base, glm::vec3(113.59f, 28.734f, -13.85581f), glm::angleAxis(glm::radians<float>(-3.634f), glm::vec3(1, 0, 0)) * yawRot);
CreateWall(base, glm::vec3(113.60f, 27.166f, -22.438f), glm::angleAxis(glm::radians<float>(-17.202f), glm::vec3(1, 0, 0)) * yawRot);
CreateWall(base, glm::vec3(113.61f, 23.5952f, -30.50557f), glm::angleAxis(glm::radians<float>(-30.638f), glm::vec3(1, 0, 0)) * yawRot);
CreateWall(base, glm::vec3(113.62f, 18.30851f, -36.56623f), glm::angleAxis(glm::radians<float>(-51.542f), glm::vec3(1, 0, 0)) * yawRot);
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
// -X
CreateGate(base, glm::vec3(273.f, 40.185f, 0.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
CreateWall(base, glm::vec3(273.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
// -Z
CreateWall(base, glm::vec3(280.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(290.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(300.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(310.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(320.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(330.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(340.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(350.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
// X
CreateWall(base, glm::vec3(357.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(357.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(357.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(357.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(357.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(357.f, 40.3f, -5.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(357.f, 40.3f, 5.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(357.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(357.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
// Z
CreateWall(base, glm::vec3(280.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(290.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(300.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(310.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(320.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(330.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(340.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
CreateWall(base, glm::vec3(350.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
}
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID)
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID)
{
auto garage = CreateEntity(parent);
auto transform = AddComponent<Components::Transform>(garage);
transform->Position = Position;
transform->Orientation = orientation;
auto player = CreateEntity(garage);
auto playerComponent = AddComponent<Components::Player>(player);
playerComponent->ID = playerID;
auto ElevatorBase = CreateEntity(garage);
{
auto transform = AddComponent<Components::Transform>(ElevatorBase);
@@ -1238,7 +1357,8 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
auto transform = AddComponent<Components::Transform>(spawnPoint);
transform->Position.y = 1.f;
auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
spawnPointComponent->Player = player;
auto teamComponent = AddComponent<Components::Team>(spawnPoint);
teamComponent->TeamID = teamID;
}
CommitEntity(spawnPoint);
}
@@ -1256,6 +1376,9 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
auto transform = AddComponent<Components::Transform>(trigger);
transform->Position = glm::vec3(0, 44.87521f, 0);
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
triggerComponent->TeamID = teamID;
auto teamComponent = AddComponent<Components::Team>(trigger);
teamComponent->TeamID = teamID;
{
auto shape = CreateEntity(trigger);
auto transform = AddComponent<Components::Transform>(shape);
@@ -1275,6 +1398,9 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
auto transform = AddComponent<Components::Transform>(trigger);
transform->Position = glm::vec3(0.69385f, -6.7997f, -2.0f);
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
triggerComponent->TeamID = teamID;
auto teamComponent = AddComponent<Components::Team>(trigger);
teamComponent->TeamID = teamID;
{
auto shape = CreateEntity(trigger);
auto transform = AddComponent<Components::Transform>(shape);