Using ResourceManager for cached laoding of sounds.
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@@ -28,7 +28,7 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentRemoved(std::string type, Component* component);
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FMOD_SYSTEM* GetFMODSystem() const { return m_System; }
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private:
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// Events
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EventRelay<SoundSystem, Events::ComponentCreated> m_EComponentCreated;
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