Using ResourceManager for cached laoding of sounds.

This commit is contained in:
Stiffly
2014-05-28 19:56:28 +02:00
parent 599e0c9bf0
commit 1a043ab411
6 changed files with 31 additions and 20 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ public:
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentRemoved(std::string type, Component* component);
FMOD_SYSTEM* GetFMODSystem() const { return m_System; }
private:
// Events
EventRelay<SoundSystem, Events::ComponentCreated> m_EComponentCreated;