Improved splashes

This commit is contained in:
Stiffly
2014-06-04 05:31:05 +02:00
parent e39e1eda89
commit 27b735325a
3 changed files with 10 additions and 10 deletions
+1 -1
Submodule assets updated: 637f866e2d...a6e3f120fd
+1 -1
View File
@@ -11,7 +11,7 @@ void Systems::SoundSystem::Initialize()
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
FMOD_System_Create(&m_System);
FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED, 0);
FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_ENABLE_PROFILE, 0);
if(result != FMOD_OK)
{
LOG_ERROR("Did initialized load FMOD correctly");
+8 -8
View File
@@ -227,30 +227,30 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
// EventBroker->Publish(e);
Events::CreateExplosion e;
e.LifeTime = 1;
e.LifeTime = 1.5;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(3);
e.ParticleScale.push_back(6);
e.ParticlesToSpawn = 20;
e.Position = shellTransform->Position;
e.SpreadAngle = glm::radians<float>(180) / 4;
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
e.UseGoalVector = true;
e.GoalVelocity = glm::vec3(0,-4,0);
e.Speed = 6;
e.GoalVelocity = glm::vec3(0,-12,0);
e.Speed = 12;
e.spritePath = "Textures/Sprites/Splash.png";
e.Color = glm::vec4(5.f,5.f,5.f,1);
EventBroker->Publish(e);
e.LifeTime = 1;
e.LifeTime = 1.5;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(3);
e.ParticleScale.push_back(6);
e.ParticlesToSpawn = 20;
e.Position = shellTransform->Position;
e.SpreadAngle = glm::radians<float>(180)/ 4;
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
e.UseGoalVector = true;
e.GoalVelocity = glm::vec3(0,-4,0);
e.Speed = 6;
e.GoalVelocity = glm::vec3(0,-12,0);
e.Speed = 12;
e.spritePath = "Textures/Sprites/Splash.png";
e.Color = glm::vec4(1.f,1.f,1.f,1);
EventBroker->Publish(e);