tested and fixed scale and velocity interpolation. Fix: could not go from lesser value to larger. Added methods for interpolation.

This commit is contained in:
Stiffly
2014-04-27 03:20:14 +02:00
parent 023f49b0ec
commit 28ac8980f2
3 changed files with 53 additions and 48 deletions
+2 -2
View File
@@ -97,12 +97,12 @@ void GameWorld::Initialize()
// Particle emitter
auto ent = CreateEntity();
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Orientation = glm::angleAxis(glm::pi<float>()/4, glm::vec3(0,1,0));
transform->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
transform->Position = glm::vec3(i * 10, 20, 0);
auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
emitter->LifeTime = 4;
emitter->SpawnCount = 4;
emitter->SpreadAngle = glm::pi<float>()/6;
emitter->SpreadAngle = glm::pi<float>()/4;
emitter->SpawnFrequency = 0.08;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
+49 -45
View File
@@ -37,10 +37,8 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
{
EntityID particleID = (it)->ParticleID;
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID, "Transform");
transformComponent->Position += transformComponent->Velocity;
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID, "Particle");
double timeLived = glfwGetTime() - it->SpawnTime;
if(timeLived > particleComponent->LifeTime)
{
@@ -54,28 +52,20 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
it++;
}
// Interpolates the color for each color channel by the start and end value. Decides how much the color should be interpolated based on time.
/*// How big fraction the color is multiplied with
float timeProgress = timeLived / particleComponent->LifeTime;
// The difference between the start and end value
float deltaColor = glm::abs(particleComponent->ColorSpectrum[0].r - particleComponent->ColorSpectrum[1].r);
/*float deltaColor = glm::abs(particleComponent->ColorSpectrum[0].r - particleComponent->ColorSpectrum[1].r);
it->color.r = particleComponent->ColorSpectrum[0].r + deltaColor * timeProgress;
deltaColor = glm::abs(particleComponent->ColorSpectrum[0].g - particleComponent->ColorSpectrum[1].g);
it->color.g = particleComponent->ColorSpectrum[0].g + deltaColor * timeProgress;
deltaColor = glm::abs(particleComponent->ColorSpectrum[0].b - particleComponent->ColorSpectrum[1].b);
it->color.b = particleComponent->ColorSpectrum[0].b + deltaColor * timeProgress;
it->color.b = particleComponent->ColorSpectrum[0].b + deltaColor * timeProgress;*/
//Interpolates the scale of the particle
float deltaScale = glm::abs(particleComponent->ScaleSpectrum[0] - particleComponent->ScaleSpectrum[1]);
it->Scale = particleComponent->ScaleSpectrum[0] + deltaScale * timeProgress;
ScaleInterpolation(timeProgress, particleComponent->ScaleSpectrum, transformComponent->Scale);
VelocityInterpolation(timeProgress, particleComponent->VelocitySpectrum, transformComponent->Velocity);
//Interpolates the velocity of the particle
float deltaVelocity = glm::abs(particleComponent->VelocitySpectrum[0].x - particleComponent->VelocitySpectrum[1].x);
it->Velocity.x = particleComponent->VelocitySpectrum[0].x + deltaVelocity * timeProgress;
deltaVelocity = glm::abs(particleComponent->VelocitySpectrum[0].y - particleComponent->VelocitySpectrum[1].y);
it->Velocity.y = particleComponent->VelocitySpectrum[0].y + deltaVelocity * timeProgress;
deltaVelocity = glm::abs(particleComponent->VelocitySpectrum[0].z - particleComponent->VelocitySpectrum[1].z);
it->Velocity.z = particleComponent->VelocitySpectrum[0].z + deltaVelocity * timeProgress;*/
transformComponent->Position += transformComponent->Velocity;
}
}
}
@@ -90,8 +80,10 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, glm::vec3 pos,
{
auto emitterTransform = m_World->GetComponent<Components::Transform>(emitterID, "Transform");
glm::quat emitterOrientation = emitterTransform->Orientation;
float tempSpeed = 5 * dt;
float tempSpeed = 4 * dt;
glm::vec3 speed = glm::vec3(tempSpeed);
for(int i = 0; i < spawnCount; i++)
{
auto ent = m_World->CreateEntity();
@@ -104,41 +96,26 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, glm::vec3 pos,
//The emitter's orientation as "start value" times the default direction for quaternion. Times the speed, and then rotate on x and y axis with the randomized spread angle.
particleTransform->Velocity = emitterOrientation * glm::vec3(0, 0, -1) * speed *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(1, 0, 0))) *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 1, 0)));
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 1, 0))) *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 0, 1)));
glm::vec3 testVel = glm::vec3(particleTransform->Velocity.x, -particleTransform->Velocity.y * 1.5, particleTransform->Velocity.z); //TEMP
auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
particle->LifeTime = lifeTime;
/*Color startColor = {.4f, .45f, .2f};
particle->ColorSpectrum.push_back(startColor);
Color endColor = {0.f, 45.f, 23.f};
particle->ColorSpectrum.push_back(endColor);
particle->ScaleSpectrum.push_back(1);
particle->ScaleSpectrum.push_back(30);
particle->VelocitySpectrum.push_back(glm::vec3(0, -.2, 0));
particle->VelocitySpectrum.push_back(glm::vec3(0, -3, 0));*/
particle->ScaleSpectrum.push_back(4); //TEMP
particle->ScaleSpectrum.push_back(1); //TEMP
particle->VelocitySpectrum.push_back(particleTransform->Velocity); //TEMP
particle->VelocitySpectrum.push_back(testVel); //TEMP
// Color startColor = {.4f, .45f, .2f};
// particle->ColorSpectrum.push_back(startColor);
// Color endColor = {0.f, 45.f, 23.f};
// particle->ColorSpectrum.push_back(endColor);
auto model = m_World->AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
/*auto light = m_World->AddComponent<Components::PointLight>(ent, "PointLight");
light->Specular = glm::vec3(0.1f, 0.1f, 0.1f);
light->Diffuse = glm::vec3(1.f, 1.f, 0.f);
light->constantAttenuation = 0.03f;
light->linearAttenuation = 0.00009f;
light->quadraticAttenuation = 0.07f;
light->spotExponent = 0.0f;*/
/*auto physics = m_World->AddComponent<Components::Physics>(ent, "Physics");
physics->Mass = 1;
auto physicShape = m_World->AddComponent<Components::Box>(ent, "Box");
physicShape->Width = 0.5;
physicShape->Height = 0.5;
physicShape->Depth = 0.5;*/
ParticleData data;
data.ParticleID = ent;
data.SpawnTime = glfwGetTime();
@@ -149,7 +126,34 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, glm::vec3 pos,
}
}
//Randomizes between -spreadAngle/2 and spreadAngle/2
float Systems::ParticleSystem::RandomizeAngle(float spreadAngle)
{
return ((float)rand() / ((float)RAND_MAX + 1) * spreadAngle) - spreadAngle/2;
}
//Interpolates the scale of the particle
void Systems::ParticleSystem::ScaleInterpolation(double timeProgress, std::vector<float> scaleSpectrum, glm::vec3 &scale)
{
float deltaScale = glm::abs(scaleSpectrum[0] - scaleSpectrum[1]);
if(scaleSpectrum[0] > scaleSpectrum[1])
deltaScale *= -1;
scale = glm::vec3(scaleSpectrum[0] + deltaScale * timeProgress);
}
//Interpolates the velocity of the particle
void Systems::ParticleSystem::VelocityInterpolation(double timeProgress, std::vector<glm::vec3> velocitySpectrum, glm::vec3 &velocity)
{
float deltaVelocity = glm::abs(velocitySpectrum[0].x - velocitySpectrum[1].x);
if(velocitySpectrum[0].x > velocitySpectrum[1].x)
deltaVelocity *= -1;
velocity.x = velocitySpectrum[0].x + deltaVelocity * timeProgress;
deltaVelocity = glm::abs(velocitySpectrum[0].y - velocitySpectrum[1].y);
if (velocitySpectrum[0].y > velocitySpectrum[1].y)
deltaVelocity *= -1;
velocity.y = velocitySpectrum[0].y + deltaVelocity * timeProgress;
deltaVelocity = glm::abs(velocitySpectrum[0].z - velocitySpectrum[1].z);
if(velocitySpectrum[0].z > velocitySpectrum[1].z)
deltaVelocity *= -1;
velocity.z = velocitySpectrum[0].z + deltaVelocity * timeProgress;
}
+2 -1
View File
@@ -37,7 +37,8 @@ private:
std::map<EntityID, double> m_TimeSinceLastSpawn;
float RandomizeAngle(float spreadAngle);
void ScaleInterpolation(double timeProgress, std::vector<float> scaleSpectrum, glm::vec3 &scale);
void VelocityInterpolation(double timeProgress, std::vector<glm::vec3> velocitySpectrum, glm::vec3 &velocity);
};
}