Tank sterring event-based
This commit is contained in:
@@ -0,0 +1,14 @@
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#ifndef TankSteering_h__
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#define TankSteering_h__
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#include "Component.h"
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namespace Components
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{
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struct TankSteering : Component
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{
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};
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}
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#endif // TankSteering_h__
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@@ -0,0 +1,19 @@
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#ifndef Events_TankSteer_h__
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#define Events_TankSteer_h__
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#include "Entity.h"
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#include "EventBroker.h"
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namespace Events
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{
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struct TankSteer : Event
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{
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EntityID Entity;
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float PositionX;
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float PositionY;
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bool Handbrake;
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};
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}
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#endif // Events_TankSteer_h__
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+15
-6
@@ -12,7 +12,9 @@ void GameWorld::Initialize()
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BindKey(GLFW_KEY_S, "+backward");
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BindKey(GLFW_KEY_A, "+left");
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BindKey(GLFW_KEY_D, "+right");
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BindKey(GLFW_KEY_SPACE, "+up");
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BindKey(GLFW_KEY_SPACE, "+handbrake");
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BindKey(GLFW_KEY_Q, "+up");
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BindKey(GLFW_KEY_LEFT_CONTROL, "+down");
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BindKey(GLFW_KEY_LEFT_ALT, "+slow");
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BindKey(GLFW_KEY_LEFT_SHIFT, "+fast");
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@@ -20,6 +22,12 @@ void GameWorld::Initialize()
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BindMouseButton(GLFW_MOUSE_BUTTON_2, "+attack2");
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BindMouseButton(GLFW_MOUSE_BUTTON_3, "+attack3");
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BindKey(GLFW_KEY_UP, "+cam_forward");
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BindKey(GLFW_KEY_DOWN, "+cam_backward");
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BindKey(GLFW_KEY_LEFT, "+cam_right");
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BindKey(GLFW_KEY_RIGHT, "+cam_left");
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RegisterComponents();
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{
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@@ -214,7 +222,7 @@ void GameWorld::Initialize()
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(tank, "Vehicle");
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vehicle->MaxTorque = 5200.f;
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AddComponent<Components::TankSteering>(tank, "TankSteering");
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AddComponent<Components::Input>(tank, "Input");
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{
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@@ -542,11 +550,11 @@ void GameWorld::RegisterSystems()
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//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
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////m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
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//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
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m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this); });
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m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
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m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this); });
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m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
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m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this, m_EventBroker); });
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m_SystemFactory.Register("TankSteeringSystem", [this]() { return new Systems::TankSteeringSystem(this, m_EventBroker); });
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m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this, m_EventBroker); });
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m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this, m_EventBroker); });
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m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_EventBroker, m_Renderer); });
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}
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void GameWorld::AddSystems()
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@@ -559,6 +567,7 @@ void GameWorld::AddSystems()
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////AddSystem("ParticleSystem");
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//AddSystem("PlayerSystem");
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AddSystem("FreeSteeringSystem");
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AddSystem("TankSteeringSystem");
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AddSystem("SoundSystem");
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AddSystem("PhysicsSystem");
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AddSystem("RenderSystem");
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@@ -12,6 +12,7 @@
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//#include "Systems/ParticleSystem.h"
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//#include "Systems/PlayerSystem.h"
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#include "Systems/FreeSteeringSystem.h"
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#include "Systems/TankSteeringSystem.h"
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#include "Systems/RenderSystem.h"
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#include "Systems/SoundSystem.h"
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#include "Systems/PhysicsSystem.h"
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@@ -38,35 +38,35 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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// Movement
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if (event.Command == "+forward")
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if (event.Command == "+cam_forward")
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{
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Movement.z += -1.f;
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}
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else if (event.Command == "-forward")
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else if (event.Command == "-cam_forward")
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{
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Movement.z -= -1.f;
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}
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else if (event.Command == "+backward")
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else if (event.Command == "+cam_backward")
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{
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Movement.z += 1.f;
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}
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else if (event.Command == "-backward")
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else if (event.Command == "-cam_backward")
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{
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Movement.z -= 1.f;
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}
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else if (event.Command == "+right")
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else if (event.Command == "+cam_right")
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{
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Movement.x += 1.f;
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}
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else if (event.Command == "-right")
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else if (event.Command == "-cam_right")
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{
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Movement.x -= 1.f;
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}
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else if (event.Command == "+left")
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else if (event.Command == "+cam_left")
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{
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Movement.x += -1.f;
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}
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else if (event.Command == "-left")
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else if (event.Command == "-cam_left")
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{
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Movement.x -= -1.f;
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}
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@@ -44,7 +44,7 @@ bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
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auto bindingIt = m_KeyBindings.find(event.KeyCode);
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if (bindingIt != m_KeyBindings.end())
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{
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PublishCommand(0, bindingIt->second, false);
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PublishCommand(0, bindingIt->second, 1.f, false);
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}
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return true;
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@@ -55,7 +55,7 @@ bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
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auto bindingIt = m_KeyBindings.find(event.KeyCode);
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if (bindingIt != m_KeyBindings.end())
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{
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PublishCommand(0, bindingIt->second, true);
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PublishCommand(0, bindingIt->second, 1.f, true);
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}
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return true;
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@@ -66,7 +66,7 @@ bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
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auto bindingIt = m_MouseButtonBindings.find(event.Button);
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if (bindingIt != m_MouseButtonBindings.end())
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{
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PublishCommand(0, bindingIt->second, false);
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PublishCommand(0, bindingIt->second, 1.f, false);
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}
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return true;
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@@ -77,7 +77,7 @@ bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
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auto bindingIt = m_MouseButtonBindings.find(event.Button);
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if (bindingIt != m_MouseButtonBindings.end())
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{
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PublishCommand(0, bindingIt->second, true);
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PublishCommand(0, bindingIt->second, 1.f, true);
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}
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return true;
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@@ -113,7 +113,7 @@ bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &even
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return true;
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}
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void Systems::InputSystem::PublishCommand(int playerID, std::string command, bool release /*= false*/)
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void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value, bool release /*= false*/)
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{
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if (release && command.at(0) == '+')
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{
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@@ -123,6 +123,7 @@ void Systems::InputSystem::PublishCommand(int playerID, std::string command, boo
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Events::InputCommand e;
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e.PlayerID = playerID;
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e.Command = command;
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e.Value = value;
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EventBroker->Publish(e);
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LOG_DEBUG("Input: Published command %s for player %i", e.Command.c_str(), playerID);
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@@ -48,7 +48,7 @@ private:
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EventRelay<Events::BindMouseButton> m_EBindMouseButton;
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bool OnBindMouseButton(const Events::BindMouseButton &event);
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void PublishCommand(int playerID, std::string command, bool release = false);
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void PublishCommand(int playerID, std::string command, float value, bool release = false);
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};
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}
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@@ -28,6 +28,9 @@
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void Systems::PhysicsSystem::Initialize()
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{
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m_Accumulator = 0;
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// Events
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EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
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hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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@@ -219,73 +222,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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}
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}
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// HACK: Vehicle test-controls
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
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auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
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if (vehicleComponent && inputComponent && m_Vehicles.find(entity) != m_Vehicles.end() && m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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m_PhysicsWorld->markForWrite();
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hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
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if(inputComponent->KeyState[GLFW_KEY_UP] != 0)
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{
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deviceStatus->m_positionY += inputComponent->KeyState[GLFW_KEY_UP] * -1 * 1.f * dt;
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}
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else if (inputComponent->KeyState[GLFW_KEY_DOWN] != 0)
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{
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deviceStatus->m_positionY += inputComponent->KeyState[GLFW_KEY_DOWN] * 1 * 1.f * dt;
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deviceStatus->m_reverseButtonPressed = true;
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}
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else
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{
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deviceStatus->m_positionY = 0;
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}
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if(deviceStatus->m_positionY > 1)
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deviceStatus->m_positionY = 1;
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else if(deviceStatus->m_positionY < -1)
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deviceStatus->m_positionY = -1;
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float turningSpeed = 3.f;
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if(inputComponent->KeyState[GLFW_KEY_LEFT] != 0 || inputComponent->KeyState[GLFW_KEY_RIGHT] != 0)
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{
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deviceStatus->m_positionX += inputComponent->KeyState[GLFW_KEY_LEFT] * -1 * turningSpeed * dt + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1 * turningSpeed * dt;
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}
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else
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{
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if(deviceStatus->m_positionX > 0)
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{
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deviceStatus->m_positionX += -1 * (turningSpeed*2) *dt;
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}
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else if(deviceStatus->m_positionX < 0)
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{
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deviceStatus->m_positionX += 1 * (turningSpeed*2) * dt;
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}
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if (deviceStatus->m_positionX > -0.1 && deviceStatus->m_positionX < 0.1)
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{
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deviceStatus->m_positionX = 0.f;
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}
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}
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if(deviceStatus->m_positionX > 1)
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deviceStatus->m_positionX = 1;
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else if(deviceStatus->m_positionX < -1)
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deviceStatus->m_positionX = -1;
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deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
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if(inputComponent->KeyState[GLFW_KEY_R] && !inputComponent->LastKeyState[GLFW_KEY_R])
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{
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transformComponent->Position = transformComponent->Position + glm::vec3(0, 5, 0);
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transformComponent->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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m_RigidBodies[entity]->setLinearVelocity(hkVector4(0, 0, 0));
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m_RigidBodies[entity]->setAngularVelocity(hkVector4(0, 0, 0));
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}
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m_PhysicsWorld->unmarkForWrite();
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}
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}
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void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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@@ -626,3 +563,20 @@ const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
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return hkVector4(glmScale.x, glmScale.y, glmScale.z);
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}
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bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
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{
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity, "Vehicle");
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auto inputComponent = m_World->GetComponent<Components::Input>(event.Entity, "Input");
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if (vehicleComponent && inputComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
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{
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m_PhysicsWorld->markForWrite();
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hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
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deviceStatus->m_positionX = event.PositionX;
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deviceStatus->m_positionY = event.PositionY;
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deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
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m_PhysicsWorld->unmarkForWrite();
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}
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return true;
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}
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@@ -12,6 +12,7 @@
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#include "Components/MeshShape.h"
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#include "Components/HingeConstraint.h"
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#include "Components/WheelPair.h"
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#include "Events/TankSteer.h"
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#include "OBJ.h"
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// Math and base include
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@@ -79,6 +80,10 @@ private:
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double m_Accumulator;
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hkpWorld* m_PhysicsWorld;
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// Events
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EventRelay<Events::TankSteer> m_ETankSteer;
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bool OnTankSteer(const Events::TankSteer &event);
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void SetUpPhysicsState(EntityID entity, EntityID parent);
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void TearDownPhysicsState(EntityID entity, EntityID parent);
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@@ -0,0 +1,87 @@
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#include "PrecompiledHeader.h"
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#include "TankSteeringSystem.h"
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#include "World.h"
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void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
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{
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cf->Register("TankSteering", []() { return new Components::TankSteering(); });
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}
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void Systems::TankSteeringSystem::Initialize()
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{
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m_InputController = std::unique_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker));
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m_InputController->PositionX = 0;
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m_InputController->PositionY = 0;
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m_InputController->Handbrake = false;
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}
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void Systems::TankSteeringSystem::Update(double dt)
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{
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}
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void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity, "TankSteering");
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if(tankSteeringComponent)
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{
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Events::TankSteer e;
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e.Entity = entity;
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e.PositionX = m_InputController->PositionX;
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e.PositionY = m_InputController->PositionY;
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e.Handbrake = m_InputController->Handbrake;
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EventBroker->Publish(e);
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}
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}
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bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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float val = boost::any_cast<float>(event.Value);
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if (event.Command == "+right")
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{
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PositionX += val;
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}
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else if (event.Command == "-right")
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{
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PositionX -= val;
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}
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else if (event.Command == "+left")
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{
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PositionX += -val;
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}
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else if (event.Command == "-left")
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{
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PositionX -= -val;
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}
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else if (event.Command == "+forward")
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{
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PositionY += -val;
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}
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else if (event.Command == "-forward")
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{
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PositionY -= -val;
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}
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else if (event.Command == "+backward")
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{
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PositionY += val;
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}
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else if (event.Command == "-backward")
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{
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PositionY -= val;
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}
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else if (event.Command == "+handbrake")
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{
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Handbrake = true;
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}
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else if (event.Command == "-handbrake")
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{
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Handbrake = false;
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}
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return true;
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}
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bool Systems::TankSteeringSystem::TankSteeringInputController::OnMouseMove( const Events::MouseMove &event )
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{
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return false;
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}
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@@ -0,0 +1,45 @@
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#include <array>
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#include "System.h"
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#include "Events/TankSteer.h"
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#include "Components/Transform.h"
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#include "Components/TankSteering.h"
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#include "Components/Vehicle.h"
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#include "InputController.h"
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namespace Systems
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{
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class TankSteeringSystem : public System
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{
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public:
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TankSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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void RegisterComponents(ComponentFactory* cf) override;
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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class TankSteeringInputController;
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std::unique_ptr<TankSteeringInputController> m_InputController;
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};
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||||
class TankSteeringSystem::TankSteeringInputController : InputController
|
||||
{
|
||||
public:
|
||||
TankSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
|
||||
: InputController(eventBroker) { }
|
||||
|
||||
float PositionY;
|
||||
float PositionX;
|
||||
bool Handbrake;
|
||||
|
||||
protected:
|
||||
virtual bool OnCommand(const Events::InputCommand &event);
|
||||
virtual bool OnMouseMove(const Events::MouseMove &event);
|
||||
};
|
||||
|
||||
}
|
||||
@@ -115,6 +115,7 @@
|
||||
<ClCompile Include="..\..\src\Systems\PhysicsSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\RenderSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\SoundSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Systems\TransformSystem.cpp" />
|
||||
<ClCompile Include="..\..\src\Texture.cpp" />
|
||||
<ClCompile Include="..\..\src\World.cpp" />
|
||||
@@ -138,6 +139,7 @@
|
||||
<ClInclude Include="..\..\src\Components\SoundEmitter.h" />
|
||||
<ClInclude Include="..\..\src\Components\SphereShape.h" />
|
||||
<ClInclude Include="..\..\src\Components\Sprite.h" />
|
||||
<ClInclude Include="..\..\src\Components\TankSteering.h" />
|
||||
<ClInclude Include="..\..\src\Components\Template.h" />
|
||||
<ClInclude Include="..\..\src\Components\Transform.h" />
|
||||
<ClInclude Include="..\..\src\Components\Vehicle.h" />
|
||||
@@ -155,6 +157,7 @@
|
||||
<ClInclude Include="..\..\src\Events\MousePress.h" />
|
||||
<ClInclude Include="..\..\src\Events\MouseRelease.h" />
|
||||
<ClInclude Include="..\..\src\Events\PlaySound.h" />
|
||||
<ClInclude Include="..\..\src\Events\TankSteer.h" />
|
||||
<ClInclude Include="..\..\src\Factory.h" />
|
||||
<ClInclude Include="..\..\src\GameWorld.h" />
|
||||
<ClInclude Include="..\..\src\GUI\Frame.h" />
|
||||
@@ -179,6 +182,7 @@
|
||||
<ClInclude Include="..\..\src\Systems\PhysicsSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\RenderSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\SoundSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\TankSteeringSystem.h" />
|
||||
<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
|
||||
<ClInclude Include="..\..\src\Texture.h" />
|
||||
<ClInclude Include="..\..\src\Util\GLError.h" />
|
||||
|
||||
@@ -57,6 +57,9 @@
|
||||
<ClCompile Include="..\..\src\InputManager.cpp">
|
||||
<Filter>Input</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp">
|
||||
<Filter>Physics\Systems</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Util">
|
||||
@@ -128,6 +131,9 @@
|
||||
<Filter Include="Input\Events">
|
||||
<UniqueIdentifier>{ee125b77-b275-4841-abc9-374957a89916}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Physics\Events">
|
||||
<UniqueIdentifier>{42ae084f-ade8-402c-87ba-f03f6b846bc8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\src\World.h" />
|
||||
@@ -228,7 +234,6 @@
|
||||
<ClInclude Include="..\..\src\Sound.h">
|
||||
<Filter>Audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
|
||||
<ClInclude Include="..\..\src\Components\Vehicle.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
@@ -305,6 +310,18 @@
|
||||
<ClInclude Include="..\..\src\GUI\Viewport.h">
|
||||
<Filter>GUI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Physics\VehicleSetup.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\TankSteering.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\TankSteer.h">
|
||||
<Filter>Physics\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Systems\TankSteeringSystem.h">
|
||||
<Filter>Physics\Systems</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
||||
|
||||
Reference in New Issue
Block a user