Tank sterring event-based
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+15
-6
@@ -12,7 +12,9 @@ void GameWorld::Initialize()
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BindKey(GLFW_KEY_S, "+backward");
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BindKey(GLFW_KEY_A, "+left");
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BindKey(GLFW_KEY_D, "+right");
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BindKey(GLFW_KEY_SPACE, "+up");
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BindKey(GLFW_KEY_SPACE, "+handbrake");
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BindKey(GLFW_KEY_Q, "+up");
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BindKey(GLFW_KEY_LEFT_CONTROL, "+down");
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BindKey(GLFW_KEY_LEFT_ALT, "+slow");
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BindKey(GLFW_KEY_LEFT_SHIFT, "+fast");
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@@ -20,6 +22,12 @@ void GameWorld::Initialize()
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BindMouseButton(GLFW_MOUSE_BUTTON_2, "+attack2");
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BindMouseButton(GLFW_MOUSE_BUTTON_3, "+attack3");
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BindKey(GLFW_KEY_UP, "+cam_forward");
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BindKey(GLFW_KEY_DOWN, "+cam_backward");
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BindKey(GLFW_KEY_LEFT, "+cam_right");
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BindKey(GLFW_KEY_RIGHT, "+cam_left");
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RegisterComponents();
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{
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@@ -214,7 +222,7 @@ void GameWorld::Initialize()
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(tank, "Vehicle");
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vehicle->MaxTorque = 5200.f;
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AddComponent<Components::TankSteering>(tank, "TankSteering");
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AddComponent<Components::Input>(tank, "Input");
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{
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@@ -542,11 +550,11 @@ void GameWorld::RegisterSystems()
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//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
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////m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
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//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
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m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this); });
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m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
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m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this); });
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m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
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m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this, m_EventBroker); });
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m_SystemFactory.Register("TankSteeringSystem", [this]() { return new Systems::TankSteeringSystem(this, m_EventBroker); });
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m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this, m_EventBroker); });
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m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this, m_EventBroker); });
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m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_EventBroker, m_Renderer); });
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}
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void GameWorld::AddSystems()
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@@ -559,6 +567,7 @@ void GameWorld::AddSystems()
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////AddSystem("ParticleSystem");
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//AddSystem("PlayerSystem");
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AddSystem("FreeSteeringSystem");
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AddSystem("TankSteeringSystem");
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AddSystem("SoundSystem");
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AddSystem("PhysicsSystem");
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AddSystem("RenderSystem");
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