Tank sterring event-based
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#include "PrecompiledHeader.h"
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#include "TankSteeringSystem.h"
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#include "World.h"
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void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
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{
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cf->Register("TankSteering", []() { return new Components::TankSteering(); });
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}
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void Systems::TankSteeringSystem::Initialize()
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{
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m_InputController = std::unique_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker));
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m_InputController->PositionX = 0;
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m_InputController->PositionY = 0;
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m_InputController->Handbrake = false;
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}
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void Systems::TankSteeringSystem::Update(double dt)
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{
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}
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void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity, "TankSteering");
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if(tankSteeringComponent)
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{
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Events::TankSteer e;
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e.Entity = entity;
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e.PositionX = m_InputController->PositionX;
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e.PositionY = m_InputController->PositionY;
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e.Handbrake = m_InputController->Handbrake;
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EventBroker->Publish(e);
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}
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}
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bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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float val = boost::any_cast<float>(event.Value);
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if (event.Command == "+right")
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{
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PositionX += val;
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}
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else if (event.Command == "-right")
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{
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PositionX -= val;
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}
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else if (event.Command == "+left")
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{
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PositionX += -val;
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}
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else if (event.Command == "-left")
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{
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PositionX -= -val;
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}
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else if (event.Command == "+forward")
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{
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PositionY += -val;
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}
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else if (event.Command == "-forward")
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{
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PositionY -= -val;
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}
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else if (event.Command == "+backward")
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{
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PositionY += val;
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}
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else if (event.Command == "-backward")
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{
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PositionY -= val;
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}
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else if (event.Command == "+handbrake")
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{
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Handbrake = true;
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}
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else if (event.Command == "-handbrake")
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{
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Handbrake = false;
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}
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return true;
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}
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bool Systems::TankSteeringSystem::TankSteeringInputController::OnMouseMove( const Events::MouseMove &event )
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{
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return false;
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}
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