Merge remote-tracking branch 'origin/master' into gui
Conflicts: src/GameWorld.cpp src/InputManager.cpp src/Systems/RenderSystem.cpp vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -10,6 +10,7 @@ struct BindMouseButton : Event
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{
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int Button;
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std::string Command;
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float Value;
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};
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}
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@@ -0,0 +1,14 @@
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#ifndef Events_LockMouse_h__
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#define Events_LockMouse_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct LockMouse : Event { };
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struct UnlockMouse : Event { };
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}
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#endif // Events_LockMouse_h__
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+22
-2
@@ -10,12 +10,18 @@ template <typename T>
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class Factory
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{
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public:
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void Register(std::string name, std::function<T(void)> factoryFunction)
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/*void Register(std::string name, std::function<T(void)> factoryFunction)
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{
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m_FactoryFunctions[name] = factoryFunction;
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}*/
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template <typename T2>
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void Register(std::function<T(void)> factoryFunction)
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{
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m_FactoryFunctions[typeid(T2).name()] = factoryFunction;
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}
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T Create(std::string name)
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/*T Create(std::string name)
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{
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auto it = m_FactoryFunctions.find(name);
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if (it != m_FactoryFunctions.end())
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@@ -26,6 +32,20 @@ public:
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{
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return nullptr;
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}
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}*/
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template <typename T2>
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T Create()
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{
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auto it = m_FactoryFunctions.find(typeid(T2).name());
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if (it != m_FactoryFunctions.end())
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{
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return it->second();
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}
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else
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{
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return nullptr;
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}
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}
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private:
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+155
-189
@@ -13,20 +13,20 @@ void GameWorld::Initialize()
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BindKey(GLFW_KEY_A, "horizontal", -1.f);
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BindKey(GLFW_KEY_D, "horizontal", 1.f);
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BindGamepadAxis(Gamepad::Axis::LeftX, "horizontal", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "vertical", 1.f);
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BindGamepadAxis(Gamepad::Axis::LeftTrigger, "vertical", -1.f);
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BindGamepadAxis(Gamepad::Axis::LeftY, "vertical", 1.f);
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BindKey(GLFW_KEY_UP, "barrel_rotation", 1.f);
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BindKey(GLFW_KEY_DOWN, "barrel_rotation", -1.f);
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BindKey(GLFW_KEY_LEFT, "tower_rotation", -1.f);
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BindKey(GLFW_KEY_RIGHT, "tower_rotation", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightX, "tower_rotation", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightY, "barrel_rotation", 1.f);
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BindKey(GLFW_KEY_SPACE, "handbrake", 1.f);
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BindGamepadButton(Gamepad::Button::A, "handbrake", 1.f);
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BindKey(GLFW_KEY_Z, "shoot", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
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//BindGamepadButton(Gamepad::Button::Up, "Gamepad::Button::Up", 1.f);
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//BindGamepadButton(Gamepad::Button::Down, "Gamepad::Button::Down", 1.f);
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@@ -42,46 +42,24 @@ void GameWorld::Initialize()
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//BindGamepadButton(Gamepad::Button::B, "Gamepad::Button::B", 1.f);
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//BindGamepadButton(Gamepad::Button::X, "Gamepad::Button::X", 1.f);
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//BindGamepadButton(Gamepad::Button::Y, "Gamepad::Button::Y", 1.f);
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//
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// BindKey(GLFW_KEY_UP, "vertical", -1.f);
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// BindKey(GLFW_KEY_DOWN, "vertical", 1.f);
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// BindKey(GLFW_KEY_LEFT, "horizontal", -1.f);
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// BindKey(GLFW_KEY_RIGHT, "horizontal", 1.f);
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/*
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BindKey(GLFW_KEY_Q, "+tower_right");
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BindKey(GLFW_KEY_E, "+tower_left");
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BindKey(GLFW_KEY_Q, "+up");
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BindKey(GLFW_KEY_LEFT_CONTROL, "+down");
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BindKey(GLFW_KEY_LEFT_ALT, "+slow");
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BindKey(GLFW_KEY_LEFT_SHIFT, "+fast");
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BindMouseButton(GLFW_MOUSE_BUTTON_1, "+attack");
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BindMouseButton(GLFW_MOUSE_BUTTON_2, "+attack2");
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BindMouseButton(GLFW_MOUSE_BUTTON_3, "+attack3");
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BindKey(GLFW_KEY_UP, "+cam_forward");
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BindKey(GLFW_KEY_DOWN, "+cam_backward");
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BindKey(GLFW_KEY_LEFT, "+cam_left");
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BindKey(GLFW_KEY_RIGHT, "+cam_right");*/
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RegisterComponents();
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auto camera = CreateEntity();
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{
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auto transform = AddComponent<Components::Transform>(camera, "Transform");
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auto transform = AddComponent<Components::Transform>(camera);
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transform->Position.z = 20.f;
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transform->Position.y = 20.f;
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//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
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auto cameraComp = AddComponent<Components::Camera>(camera);
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cameraComp->FarClip = 2000.f;
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auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
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auto freeSteering = AddComponent<Components::FreeSteering>(camera);
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}
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CommitEntity(camera);
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auto viewport1 = CreateEntity();
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{
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auto viewport = AddComponent<Components::Viewport>(viewport1, "Viewport");
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auto viewport = AddComponent<Components::Viewport>(viewport1);
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viewport->Right = 0.5f;
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viewport->Camera = camera;
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}
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@@ -89,29 +67,29 @@ void GameWorld::Initialize()
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auto viewport2 = CreateEntity();
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{
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auto viewport = AddComponent<Components::Viewport>(viewport2, "Viewport");
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auto viewport = AddComponent<Components::Viewport>(viewport2);
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viewport->Left = 0.5f;
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}
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CommitEntity(viewport2);
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{
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auto ground = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground, "Transform");
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auto transform = AddComponent<Components::Transform>(ground);
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transform->Position = glm::vec3(0, 0, 0);
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//transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground, "Model");
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auto model = AddComponent<Components::Model>(ground);
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//model->ModelFile = "Models/TestScene/testScene.obj";
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model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
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auto physics = AddComponent<Components::Physics>(ground, "Physics");
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auto physics = AddComponent<Components::Physics>(ground);
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physics->Mass = 10;
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physics->Static = true;
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auto groundshape = CreateEntity(ground);
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auto transformshape = AddComponent<Components::Transform>(groundshape, "Transform");
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auto meshShape = AddComponent<Components::MeshShape>(groundshape, "MeshShape");
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
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//meshShape->ResourceName = "Models/TestScene/testScene.obj";
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@@ -124,23 +102,23 @@ void GameWorld::Initialize()
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/*{
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auto jeep = CreateEntity();
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auto transform = AddComponent<Components::Transform>(jeep, "Transform");
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auto transform = AddComponent<Components::Transform>(jeep);
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transform->Position = glm::vec3(0, 5, 0);
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transform->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(jeep, "Physics");
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auto physics = AddComponent<Components::Physics>(jeep);
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physics->Mass = 1800;
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
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AddComponent<Components::Input>(jeep, "Input");
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auto vehicle = AddComponent<Components::Vehicle>(jeep);
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AddComponent<Components::Input>(jeep);
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{
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auto shape = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(shape, "Transform");
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auto meshShape = AddComponent<Components::MeshShape>(shape, "MeshShape");
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auto transform = AddComponent<Components::Transform>(shape);
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auto meshShape = AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
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CommitEntity(shape);
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// auto box = AddComponent<Components::Box>(jeep, "Box");
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// auto box = AddComponent<Components::Box>(jeep);
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// box->Width = 1.487f;
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// box->Height = 0.727f;
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// box->Depth = 2.594f;
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@@ -149,17 +127,17 @@ void GameWorld::Initialize()
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{
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auto chassis = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(chassis, "Transform");
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auto transform = AddComponent<Components::Transform>(chassis);
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transform->Position = glm::vec3(0, 0, 0); // 0.6577f
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auto model = AddComponent<Components::Model>(chassis, "Model");
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auto model = AddComponent<Components::Model>(chassis);
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model->ModelFile = "Models/Jeep/Chassi/chassi.obj";
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}
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{
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auto lightentity = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(lightentity, "Transform");
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auto transform = AddComponent<Components::Transform>(lightentity);
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transform->Position = glm::vec3(0, 15, 0);
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auto light = AddComponent<Components::PointLight>(lightentity, "PointLight");
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auto light = AddComponent<Components::PointLight>(lightentity);
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light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
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light->Specular = glm::vec3(1.f);
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light->constantAttenuation = 0.3f;
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@@ -174,12 +152,12 @@ void GameWorld::Initialize()
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float suspensionStrength = 35.f;
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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@@ -193,13 +171,13 @@ void GameWorld::Initialize()
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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@@ -213,11 +191,11 @@ void GameWorld::Initialize()
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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auto Wheel = AddComponent<Components::Wheel>(wheel);
|
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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@@ -231,12 +209,12 @@ void GameWorld::Initialize()
|
||||
|
||||
{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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auto model = AddComponent<Components::Model>(wheel);
|
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
|
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
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auto Wheel = AddComponent<Components::Wheel>(wheel);
|
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
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Wheel->AxleID = 1;
|
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Wheel->Mass = 50;
|
||||
@@ -254,25 +232,25 @@ void GameWorld::Initialize()
|
||||
|
||||
{
|
||||
auto tank = CreateEntity();
|
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auto transform = AddComponent<Components::Transform>(tank, "Transform");
|
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auto transform = AddComponent<Components::Transform>(tank);
|
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transform->Position = glm::vec3(0, 5, 0);
|
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
|
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auto physics = AddComponent<Components::Physics>(tank, "Physics");
|
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auto physics = AddComponent<Components::Physics>(tank);
|
||||
physics->Mass = 45000;
|
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physics->Static = false;
|
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auto vehicle = AddComponent<Components::Vehicle>(tank, "Vehicle");
|
||||
auto vehicle = AddComponent<Components::Vehicle>(tank);
|
||||
vehicle->MaxTorque = 5200.f;
|
||||
AddComponent<Components::TankSteering>(tank, "TankSteering");
|
||||
AddComponent<Components::Input>(tank, "Input");
|
||||
AddComponent<Components::TankSteering>(tank);
|
||||
AddComponent<Components::Input>(tank);
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto meshShape = AddComponent<Components::MeshShape>(shape, "MeshShape");
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||
meshShape->ResourceName = "Models/Tank/Fix/ChassiCollision.obj";
|
||||
CommitEntity(shape);
|
||||
|
||||
// auto box = AddComponent<Components::Box>(jeep, "Box");
|
||||
// auto box = AddComponent<Components::Box>(jeep);
|
||||
// box->Width = 1.487f;
|
||||
// box->Height = 0.727f;
|
||||
// box->Depth = 2.594f;
|
||||
@@ -281,48 +259,48 @@ void GameWorld::Initialize()
|
||||
|
||||
{
|
||||
auto chassis = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(chassis, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(chassis);
|
||||
transform->Position = glm::vec3(0, 0, 0);
|
||||
auto model = AddComponent<Components::Model>(chassis, "Model");
|
||||
auto model = AddComponent<Components::Model>(chassis);
|
||||
model->ModelFile = "Models/Tank/Fix/Chassi.obj";
|
||||
}
|
||||
{
|
||||
auto tower = CreateEntity(tank);
|
||||
SetProperty(tower, "Name", "tower");
|
||||
auto transform = AddComponent<Components::Transform>(tower, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(tower);
|
||||
transform->Position = glm::vec3(0.f, 1.2f, 1.8f);
|
||||
auto model = AddComponent<Components::Model>(tower, "Model");
|
||||
auto model = AddComponent<Components::Model>(tower);
|
||||
model->ModelFile = "Models/Tank/Fix/Top.obj";
|
||||
auto towerSteering = AddComponent<Components::TowerSteering>(tower, "TowerSteering");
|
||||
auto towerSteering = AddComponent<Components::TowerSteering>(tower);
|
||||
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
|
||||
towerSteering->TurnSpeed = glm::pi<float>()/4.f;
|
||||
{
|
||||
auto barrel = CreateEntity(tower);
|
||||
auto transform = AddComponent<Components::Transform>(barrel, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(barrel);
|
||||
transform->Position = glm::vec3(-0.018f, -0.2, -1.3f);
|
||||
auto model = AddComponent<Components::Model>(barrel, "Model");
|
||||
auto model = AddComponent<Components::Model>(barrel);
|
||||
model->ModelFile = "Models/Tank/Fix/Barrel.obj";
|
||||
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel, "BarrelSteering");
|
||||
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
|
||||
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
|
||||
barrelSteering->TurnSpeed = glm::pi<float>()/4.f;
|
||||
barrelSteering->ShotSpeed = 70.f;
|
||||
{
|
||||
auto shot = CreateEntity(barrel);
|
||||
auto transform = AddComponent<Components::Transform>(shot, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(shot);
|
||||
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
|
||||
transform->Orientation = glm::angleAxis(-glm::pi<float>()/2.f, glm::vec3(1, 0, 0));
|
||||
transform->Scale = glm::vec3(3.f);
|
||||
AddComponent(shot, "Template");
|
||||
auto physics = AddComponent<Components::Physics>(shot, "Physics");
|
||||
AddComponent<Components::Template>(shot);
|
||||
auto physics = AddComponent<Components::Physics>(shot);
|
||||
physics->Mass = 10.f;
|
||||
physics->Static = false;
|
||||
auto modelComponent = AddComponent<Components::Model>(shot, "Model");
|
||||
auto modelComponent = AddComponent<Components::Model>(shot);
|
||||
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(shot);
|
||||
auto transform = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.5f;
|
||||
boxShape->Height = 0.5f;
|
||||
boxShape->Depth = 0.5f;
|
||||
@@ -336,23 +314,23 @@ void GameWorld::Initialize()
|
||||
|
||||
auto cameraTower = CreateEntity(tower);
|
||||
{
|
||||
auto transform = AddComponent<Components::Transform>(cameraTower, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(cameraTower);
|
||||
transform->Position.z = 11.f;
|
||||
transform->Position.y = 4.f;
|
||||
//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
|
||||
auto cameraComp = AddComponent<Components::Camera>(cameraTower, "Camera");
|
||||
auto cameraComp = AddComponent<Components::Camera>(cameraTower);
|
||||
cameraComp->FarClip = 2000.f;
|
||||
auto freeSteering = AddComponent<Components::FreeSteering>(cameraTower, "FreeSteering");
|
||||
//auto freeSteering = AddComponent<Components::FreeSteering>(cameraTower);
|
||||
}
|
||||
CommitEntity(cameraTower);
|
||||
GetComponent<Components::Viewport>(viewport2, "Viewport")->Camera = cameraTower;
|
||||
GetComponent<Components::Viewport>(viewport2)->Camera = cameraTower;
|
||||
}
|
||||
|
||||
{
|
||||
auto lightentity = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(lightentity, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(lightentity);
|
||||
transform->Position = glm::vec3(0, 0, 0);
|
||||
auto light = AddComponent<Components::PointLight>(lightentity, "PointLight");
|
||||
auto light = AddComponent<Components::PointLight>(lightentity);
|
||||
//light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
|
||||
//light->Specular = glm::vec3(1.f);
|
||||
/*light->ConstantAttenuation = 0.3f;
|
||||
@@ -371,12 +349,12 @@ void GameWorld::Initialize()
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
auto model = AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 2000;
|
||||
@@ -389,9 +367,9 @@ void GameWorld::Initialize()
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheel);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
@@ -401,12 +379,12 @@ void GameWorld::Initialize()
|
||||
}
|
||||
{
|
||||
auto wheel = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
auto model = AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 2000;
|
||||
@@ -419,9 +397,9 @@ void GameWorld::Initialize()
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheel);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
@@ -432,12 +410,12 @@ void GameWorld::Initialize()
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -2.6f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
auto model = AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 2000;
|
||||
@@ -450,9 +428,9 @@ void GameWorld::Initialize()
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheel);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
@@ -462,12 +440,12 @@ void GameWorld::Initialize()
|
||||
}
|
||||
{
|
||||
auto wheel = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -0.83f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
auto model = AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 2000;
|
||||
@@ -480,9 +458,9 @@ void GameWorld::Initialize()
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheel);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
@@ -495,11 +473,11 @@ void GameWorld::Initialize()
|
||||
//Back
|
||||
{
|
||||
auto wheel = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 1.f);
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
auto model = AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 2000;
|
||||
@@ -512,9 +490,9 @@ void GameWorld::Initialize()
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheel);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
@@ -524,11 +502,11 @@ void GameWorld::Initialize()
|
||||
}
|
||||
{
|
||||
auto wheel = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 2.95f);
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
auto model = AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 2000;
|
||||
@@ -541,9 +519,9 @@ void GameWorld::Initialize()
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheel);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
@@ -552,11 +530,11 @@ void GameWorld::Initialize()
|
||||
CommitEntity(wheel);
|
||||
|
||||
auto entity = CreateEntity(tank);
|
||||
auto transformComponent = AddComponent<Components::Transform>(entity, "Transform");
|
||||
auto transformComponent = AddComponent<Components::Transform>(entity);
|
||||
transformComponent->Position = glm::vec3(2,-1.7,2.0);
|
||||
transformComponent->Scale = glm::vec3(3,3,3);
|
||||
transformComponent->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
|
||||
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
|
||||
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
|
||||
emitterComponent->SpawnCount = 2;
|
||||
emitterComponent->SpawnFrequency = 0.005;
|
||||
emitterComponent->SpreadAngle = glm::pi<float>();
|
||||
@@ -567,9 +545,9 @@ void GameWorld::Initialize()
|
||||
CommitEntity(entity);
|
||||
|
||||
auto particleEntity = CreateEntity(entity);
|
||||
auto TEMP = AddComponent<Components::Transform>(particleEntity, "Transform");
|
||||
auto TEMP = AddComponent<Components::Transform>(particleEntity);
|
||||
TEMP->Scale = glm::vec3(0);
|
||||
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity, "Sprite");
|
||||
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
|
||||
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
||||
emitterComponent->ParticleTemplate = particleEntity;
|
||||
|
||||
@@ -578,12 +556,12 @@ void GameWorld::Initialize()
|
||||
|
||||
{
|
||||
auto wheel = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 1.f);
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
auto model = AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 2000;
|
||||
@@ -596,9 +574,9 @@ void GameWorld::Initialize()
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheel);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
@@ -608,11 +586,11 @@ void GameWorld::Initialize()
|
||||
}
|
||||
{
|
||||
auto wheel = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(wheel);
|
||||
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 2.95f);
|
||||
auto model = AddComponent<Components::Model>(wheel, "Model");
|
||||
auto model = AddComponent<Components::Model>(wheel);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = 1;
|
||||
Wheel->Mass = 2000;
|
||||
@@ -625,9 +603,9 @@ void GameWorld::Initialize()
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheel);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
@@ -636,11 +614,11 @@ void GameWorld::Initialize()
|
||||
CommitEntity(wheel);
|
||||
|
||||
auto entity = CreateEntity(tank);
|
||||
auto transformComponent = AddComponent<Components::Transform>(entity, "Transform");
|
||||
auto transformComponent = AddComponent<Components::Transform>(entity);
|
||||
transformComponent->Position = glm::vec3(-2,-1.7,2.0);
|
||||
transformComponent->Scale = glm::vec3(3,3,3);
|
||||
transformComponent->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
|
||||
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
|
||||
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
|
||||
emitterComponent->SpawnCount = 2;
|
||||
emitterComponent->SpawnFrequency = 0.005;
|
||||
emitterComponent->SpreadAngle = glm::pi<float>();
|
||||
@@ -651,9 +629,9 @@ void GameWorld::Initialize()
|
||||
CommitEntity(entity);
|
||||
|
||||
auto particleEntity = CreateEntity(entity);
|
||||
auto TEMP = AddComponent<Components::Transform>(particleEntity, "Transform");
|
||||
auto TEMP = AddComponent<Components::Transform>(particleEntity);
|
||||
TEMP->Scale = glm::vec3(0);
|
||||
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity, "Sprite");
|
||||
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
|
||||
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
||||
emitterComponent->ParticleTemplate = particleEntity;
|
||||
|
||||
@@ -661,19 +639,6 @@ void GameWorld::Initialize()
|
||||
}
|
||||
|
||||
CommitEntity(tank);
|
||||
{
|
||||
auto camera = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(camera, "Transform");
|
||||
transform->Position.z = 30.f;
|
||||
transform->Position.y = 5.f;
|
||||
//transform->Orientation = glm::quat(glm::vec3(-glm::pi<float>() / 8.f, 0.f, 0.f));
|
||||
transform->Orientation = glm::angleAxis(glm::pi<float>() / 100, glm::vec3(1,0,0));
|
||||
auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
|
||||
cameraComp->FarClip = 2000.f;
|
||||
AddComponent(camera, "Input");
|
||||
auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
|
||||
CommitEntity(camera);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -682,7 +647,7 @@ void GameWorld::Initialize()
|
||||
for(int i = 0; i < 10; i++)
|
||||
{
|
||||
auto entity = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(entity);
|
||||
transform->Position = glm::vec3(30 + i*0.1f, 0 + i*0.1f, 10 + i*0.1f);
|
||||
transform->Scale = glm::vec3(0);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
@@ -690,13 +655,13 @@ void GameWorld::Initialize()
|
||||
std::stringstream ss;
|
||||
ss << "Models/Placeholders/ShatterTest/" << i+1 << ".obj";
|
||||
|
||||
auto model = AddComponent<Components::Model>(entity, "Model");
|
||||
auto model = AddComponent<Components::Model>(entity);
|
||||
model->ModelFile = ss.str();
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(entity, "Physics");
|
||||
auto physics = AddComponent<Components::Physics>(entity);
|
||||
physics->Mass = 100;
|
||||
physics->Static = true;
|
||||
auto meshShape = AddComponent<Components::MeshShape>(entity, "MeshShape");
|
||||
auto meshShape = AddComponent<Components::MeshShape>(entity);
|
||||
meshShape->ResourceName = ss.str();
|
||||
|
||||
CommitEntity(entity);
|
||||
@@ -709,22 +674,22 @@ void GameWorld::Initialize()
|
||||
for (int x = -5; x < 5; x++)
|
||||
{
|
||||
auto brick = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(brick, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(brick);
|
||||
transform->Position = glm::vec3(x + 0.01f, y * 0.3f + 0.01f, -20);
|
||||
transform->Position.x += (y % 2)*0.5f;
|
||||
transform->Scale = glm::vec3(1, 0.3f, 0.4f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
auto model = AddComponent<Components::Model>(brick, "Model");
|
||||
auto model = AddComponent<Components::Model>(brick);
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(brick, "Physics");
|
||||
auto physics = AddComponent<Components::Physics>(brick);
|
||||
physics->Mass = 3;
|
||||
|
||||
|
||||
|
||||
auto shape = CreateEntity(brick);
|
||||
auto transformshape = AddComponent<Components::Transform>(shape, "Transform");
|
||||
auto box = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
||||
auto transformshape = AddComponent<Components::Transform>(shape);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
box->Width = 0.5f;
|
||||
box->Height = 0.15f;
|
||||
box->Depth = 0.3f;
|
||||
@@ -738,16 +703,16 @@ void GameWorld::Initialize()
|
||||
for (int y = 0; y < 5; y++)
|
||||
{
|
||||
auto cube = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(cube, "Transform");
|
||||
auto transform = AddComponent<Components::Transform>(cube);
|
||||
transform->Position = glm::vec3(3 * x + 0.1f + -20.f, 3 * y + 0.1f + 1.f, 0);
|
||||
transform->Scale = glm::vec3(3);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
auto model = AddComponent<Components::Model>(cube, "Model");
|
||||
auto model = AddComponent<Components::Model>(cube);
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(cube, "Physics");
|
||||
auto physics = AddComponent<Components::Physics>(cube);
|
||||
physics->Mass = 100;
|
||||
auto box = AddComponent<Components::BoxShape>(cube, "BoxShape");
|
||||
auto box = AddComponent<Components::BoxShape>(cube);
|
||||
box->Width = 1.5f;
|
||||
box->Height = 1.5f;
|
||||
box->Depth = 1.5f;
|
||||
@@ -759,7 +724,7 @@ void GameWorld::Initialize()
|
||||
/*{
|
||||
auto entity = CreateEntity();
|
||||
AddComponent(entity, "Transform");
|
||||
auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
|
||||
auto emitter = AddComponent<Components::SoundEmitter>(entity);
|
||||
emitter->Path = "Sounds/korvring.wav";
|
||||
emitter->Loop = true;
|
||||
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
|
||||
@@ -775,40 +740,40 @@ void GameWorld::Update(double dt)
|
||||
|
||||
void GameWorld::RegisterComponents()
|
||||
{
|
||||
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
|
||||
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
|
||||
m_ComponentFactory.Register<Components::Transform>([]() { return new Components::Transform(); });
|
||||
m_ComponentFactory.Register<Components::Template>([]() { return new Components::Template(); });
|
||||
}
|
||||
|
||||
void GameWorld::RegisterSystems()
|
||||
{
|
||||
m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this, m_EventBroker); });
|
||||
//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
|
||||
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_EventBroker); });
|
||||
m_SystemFactory.Register("DebugSystem", [this]() { return new Systems::DebugSystem(this, m_EventBroker); });
|
||||
//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
|
||||
m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this, m_EventBroker); });
|
||||
//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
|
||||
m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this, m_EventBroker); });
|
||||
m_SystemFactory.Register("TankSteeringSystem", [this]() { return new Systems::TankSteeringSystem(this, m_EventBroker); });
|
||||
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this, m_EventBroker); });
|
||||
m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this, m_EventBroker); });
|
||||
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_EventBroker, m_Renderer); });
|
||||
m_SystemFactory.Register<Systems::TransformSystem>([this]() { return new Systems::TransformSystem(this, m_EventBroker); });
|
||||
//m_SystemFactory.Register<Systems::LevelGenerationSystem>([this]() { return new Systems::LevelGenerationSystem(this); });
|
||||
m_SystemFactory.Register<Systems::InputSystem>([this]() { return new Systems::InputSystem(this, m_EventBroker); });
|
||||
m_SystemFactory.Register<Systems::DebugSystem>([this]() { return new Systems::DebugSystem(this, m_EventBroker); });
|
||||
//m_SystemFactory.Register<Systems::CollisionSystem>([this]() { return new Systems::CollisionSystem(this); });
|
||||
m_SystemFactory.Register<Systems::ParticleSystem>([this]() { return new Systems::ParticleSystem(this, m_EventBroker); });
|
||||
//m_SystemFactory.Register<Systems::PlayerSystem>([this]() { return new Systems::PlayerSystem(this); });
|
||||
m_SystemFactory.Register<Systems::FreeSteeringSystem>([this]() { return new Systems::FreeSteeringSystem(this, m_EventBroker); });
|
||||
m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, m_EventBroker); });
|
||||
m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, m_EventBroker); });
|
||||
m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, m_EventBroker); });
|
||||
m_SystemFactory.Register<Systems::RenderSystem>([this]() { return new Systems::RenderSystem(this, m_EventBroker, m_Renderer); });
|
||||
}
|
||||
|
||||
void GameWorld::AddSystems()
|
||||
{
|
||||
AddSystem("TransformSystem");
|
||||
//AddSystem("LevelGenerationSystem");
|
||||
AddSystem("InputSystem");
|
||||
AddSystem("DebugSystem");
|
||||
//AddSystem("CollisionSystem");
|
||||
AddSystem("ParticleSystem");
|
||||
//AddSystem("PlayerSystem");
|
||||
AddSystem("FreeSteeringSystem");
|
||||
AddSystem("TankSteeringSystem");
|
||||
AddSystem("SoundSystem");
|
||||
AddSystem("PhysicsSystem");
|
||||
AddSystem("RenderSystem");
|
||||
AddSystem<Systems::TransformSystem>();
|
||||
//AddSystem<Systems::LevelGenerationSystem>();
|
||||
AddSystem<Systems::InputSystem>();
|
||||
AddSystem<Systems::DebugSystem>();
|
||||
//AddSystem<Systems::CollisionSystem>();
|
||||
AddSystem<Systems::ParticleSystem>();
|
||||
//AddSystem<Systems::PlayerSystem>();
|
||||
AddSystem<Systems::FreeSteeringSystem>();
|
||||
AddSystem<Systems::TankSteeringSystem>();
|
||||
AddSystem<Systems::SoundSystem>();
|
||||
AddSystem<Systems::PhysicsSystem>();
|
||||
AddSystem<Systems::RenderSystem>();
|
||||
}
|
||||
|
||||
void GameWorld::BindKey(int keyCode, std::string command, float value)
|
||||
@@ -820,11 +785,12 @@ void GameWorld::BindKey(int keyCode, std::string command, float value)
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
void GameWorld::BindMouseButton(int button, std::string command)
|
||||
void GameWorld::BindMouseButton(int button, std::string command, float value)
|
||||
{
|
||||
Events::BindMouseButton e;
|
||||
e.Button = button;
|
||||
e.Command = command;
|
||||
e.Value = value;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -58,7 +58,7 @@ private:
|
||||
std::shared_ptr<Renderer> m_Renderer;
|
||||
|
||||
void BindKey(int keyCode, std::string command, float value);
|
||||
void BindMouseButton(int button, std::string command);
|
||||
void BindMouseButton(int button, std::string command, float value);
|
||||
void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
|
||||
void BindGamepadButton(Gamepad::Button button, std::string command, float value);
|
||||
};
|
||||
|
||||
+27
-8
@@ -6,6 +6,9 @@ void InputManager::Initialize()
|
||||
{
|
||||
m_LastGamepadAxisState = std::array<GamepadAxisState, XUSER_MAX_COUNT>();
|
||||
m_LastGamepadButtonState = std::array<GamepadButtonState, XUSER_MAX_COUNT>();
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &InputManager::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &InputManager::OnUnlockMouse);
|
||||
}
|
||||
|
||||
void InputManager::Update(double dt)
|
||||
@@ -26,13 +29,13 @@ void InputManager::Update(double dt)
|
||||
{
|
||||
Events::KeyDown e;
|
||||
e.KeyCode = i;
|
||||
m_EventBroker->Publish(e);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else
|
||||
{
|
||||
Events::KeyUp e;
|
||||
e.KeyCode = i;
|
||||
m_EventBroker->Publish(e);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -52,7 +55,7 @@ void InputManager::Update(double dt)
|
||||
e.Button = i;
|
||||
e.X = x;
|
||||
e.Y = y;
|
||||
m_EventBroker->Publish(e);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -60,7 +63,7 @@ void InputManager::Update(double dt)
|
||||
e.Button = i;
|
||||
e.X = x;
|
||||
e.Y = y;
|
||||
m_EventBroker->Publish(e);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -77,7 +80,7 @@ void InputManager::Update(double dt)
|
||||
e.Y = m_CurrentMouseY;
|
||||
e.DeltaX = m_CurrentMouseDeltaX;
|
||||
e.DeltaY = m_CurrentMouseDeltaY;
|
||||
m_EventBroker->Publish(e);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
// // Lock mouse while holding LMB
|
||||
@@ -169,7 +172,7 @@ void InputManager::PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis
|
||||
e.GamepadID = gamepadID;
|
||||
e.Axis = axis;
|
||||
e.Value = currentValue;
|
||||
m_EventBroker->Publish(e);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -184,14 +187,30 @@ void InputManager::PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button
|
||||
Events::GamepadButtonDown e;
|
||||
e.GamepadID = gamepadID;
|
||||
e.Button = button;
|
||||
m_EventBroker->Publish(e);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else
|
||||
{
|
||||
Events::GamepadButtonUp e;
|
||||
e.GamepadID = gamepadID;
|
||||
e.Button = button;
|
||||
m_EventBroker->Publish(e);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool InputManager::OnLockMouse(const Events::LockMouse &event)
|
||||
{
|
||||
m_MouseLocked = true;
|
||||
glfwSetInputMode(m_GLFWWindow, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool InputManager::OnUnlockMouse(const Events::UnlockMouse &event)
|
||||
{
|
||||
m_MouseLocked = false;
|
||||
glfwSetInputMode(m_GLFWWindow, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
|
||||
return true;
|
||||
}
|
||||
+13
-5
@@ -9,22 +9,24 @@
|
||||
#include "Events/MousePress.h"
|
||||
#include "Events/MouseRelease.h"
|
||||
#include "Events/MouseMove.h"
|
||||
#include "Events/LockMouse.h"
|
||||
#include "Events/GamepadAxis.h"
|
||||
#include "Events/GamepadButton.h"
|
||||
|
||||
class InputManager
|
||||
{
|
||||
public:
|
||||
InputManager(GLFWwindow* window, std::shared_ptr<EventBroker> eventBroker)
|
||||
InputManager(GLFWwindow* window, std::shared_ptr<::EventBroker> eventBroker)
|
||||
: m_GLFWWindow(window)
|
||||
, m_EventBroker(eventBroker)
|
||||
, EventBroker(eventBroker)
|
||||
, m_CurrentKeyState()
|
||||
, m_LastKeyState()
|
||||
, m_CurrentMouseState()
|
||||
, m_LastMouseState()
|
||||
, m_CurrentMouseX(0), m_CurrentMouseY(0)
|
||||
, m_LastMouseX(0), m_LastMouseY(0)
|
||||
, m_CurrentMouseDeltaX(0), m_CurrentMouseDeltaY(0)
|
||||
, m_CurrentMouseDeltaX(0), m_CurrentMouseDeltaY(0)
|
||||
, m_MouseLocked(false)
|
||||
{ Initialize(); }
|
||||
|
||||
void Initialize();
|
||||
@@ -35,8 +37,13 @@ public:
|
||||
|
||||
private:
|
||||
GLFWwindow* m_GLFWWindow;
|
||||
std::shared_ptr<EventBroker> m_EventBroker;
|
||||
|
||||
std::shared_ptr<::EventBroker> EventBroker;
|
||||
|
||||
EventRelay<Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse &event);
|
||||
EventRelay<Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse &event);
|
||||
|
||||
std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
|
||||
std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
|
||||
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
|
||||
@@ -51,6 +58,7 @@ private:
|
||||
double m_CurrentMouseX, m_CurrentMouseY;
|
||||
double m_LastMouseX, m_LastMouseY;
|
||||
double m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
|
||||
bool m_MouseLocked;
|
||||
|
||||
void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
|
||||
void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
|
||||
void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpVehicleInstance& vehicle, EntityID vehicleEntity, std::vector<EntityID> wheelEntities)
|
||||
{
|
||||
auto vehicleComponent = world->GetComponent<Components::Vehicle>(vehicleEntity, "Vehicle");
|
||||
auto vehicleComponent = world->GetComponent<Components::Vehicle>(vehicleEntity);
|
||||
|
||||
WheelData wheelData;
|
||||
for (int i = 0; i < wheelEntities.size(); i++)
|
||||
{
|
||||
wheelData.WheelComponent = world->GetComponent<Components::Wheel>(wheelEntities[i], "Wheel");
|
||||
wheelData.TransformComponent = world->GetComponent<Components::Transform>(wheelEntities[i], "Transform");
|
||||
wheelData.WheelComponent = world->GetComponent<Components::Wheel>(wheelEntities[i]);
|
||||
wheelData.TransformComponent = world->GetComponent<Components::Transform>(wheelEntities[i]);
|
||||
m_Wheels.push_back(wheelData);
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
void Systems::FreeSteeringSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register("FreeSteering", []() { return new Components::FreeSteering(); });
|
||||
cf->Register<Components::FreeSteering>([]() { return new Components::FreeSteering(); });
|
||||
}
|
||||
|
||||
void Systems::FreeSteeringSystem::Initialize()
|
||||
@@ -19,100 +19,90 @@ void Systems::FreeSteeringSystem::Update(double dt)
|
||||
|
||||
void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto steering = m_World->GetComponent<Components::FreeSteering>(entity, "FreeSteering");
|
||||
auto steering = m_World->GetComponent<Components::FreeSteering>(entity);
|
||||
if (steering)
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
glm::vec3 cameraRight = glm::vec3(m_InputController->Orientation * glm::vec4(1, 0, 0, 0));
|
||||
glm::vec3 cameraForward = glm::vec3(m_InputController->Orientation * glm::vec4(0, 0, -1, 0));
|
||||
glm::vec3 cameraRight = glm::vec3(transform->Orientation * glm::vec4(1, 0, 0, 0));
|
||||
glm::vec3 cameraForward = glm::vec3(transform->Orientation * glm::vec4(0, 0, -1, 0));
|
||||
glm::vec3 movement;
|
||||
movement += cameraRight * m_InputController->Movement.x;
|
||||
movement.y += m_InputController->Movement.y;
|
||||
movement += cameraForward * -m_InputController->Movement.z;
|
||||
transform->Position += movement * steering->Speed * m_InputController->SpeedMultiplier * (float)dt;
|
||||
transform->Orientation = m_InputController->Orientation;
|
||||
float speedMultiplier = 1.f;
|
||||
if (m_InputController->SpeedMultiplier > 0)
|
||||
speedMultiplier *= 4;
|
||||
else if (m_InputController->SpeedMultiplier < 0)
|
||||
speedMultiplier /= 4;
|
||||
|
||||
transform->Position += movement * steering->Speed * speedMultiplier * (float)dt;
|
||||
|
||||
glm::quat mouseOrientationPitch = glm::quat(m_InputController->MouseOrientation * glm::vec3(1, 0, 0));
|
||||
glm::quat mouseOrientationYaw = glm::quat(m_InputController->MouseOrientation * glm::vec3(0, 1, 0));
|
||||
|
||||
glm::vec3 controllerOrientationEuler = m_InputController->ControllerOrientation * (float)dt;
|
||||
glm::quat controllerOrientationPitch = glm::quat(controllerOrientationEuler * glm::vec3(1, 0, 0));
|
||||
glm::quat controllerOrientationYaw = glm::quat(controllerOrientationEuler * glm::vec3(0, 1, 0));
|
||||
|
||||
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
|
||||
//---------------------------------------------------------------------
|
||||
transform->Orientation = (mouseOrientationYaw * controllerOrientationYaw)
|
||||
* transform->Orientation
|
||||
* (mouseOrientationPitch * controllerOrientationPitch);
|
||||
//---------------------------------------------------------------------
|
||||
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
|
||||
}
|
||||
|
||||
m_InputController->MouseOrientation = glm::vec3(0);
|
||||
}
|
||||
|
||||
bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||
{
|
||||
// Movement
|
||||
if (event.Command == "+cam_forward")
|
||||
if (event.Command == "vertical")
|
||||
{
|
||||
Movement.z += -1.f;
|
||||
Movement.z = -event.Value;
|
||||
}
|
||||
else if (event.Command == "-cam_forward")
|
||||
else if (event.Command == "horizontal")
|
||||
{
|
||||
Movement.z -= -1.f;
|
||||
Movement.x = event.Value;
|
||||
}
|
||||
else if (event.Command == "+cam_backward")
|
||||
else if (event.Command == "normal")
|
||||
{
|
||||
Movement.z += 1.f;
|
||||
}
|
||||
else if (event.Command == "-cam_backward")
|
||||
{
|
||||
Movement.z -= 1.f;
|
||||
}
|
||||
else if (event.Command == "+cam_right")
|
||||
{
|
||||
Movement.x -= 1.f;
|
||||
}
|
||||
else if (event.Command == "-cam_right")
|
||||
{
|
||||
Movement.x += 1.f;
|
||||
}
|
||||
else if (event.Command == "+cam_left")
|
||||
{
|
||||
Movement.x -= -1.f;
|
||||
}
|
||||
else if (event.Command == "-cam_left")
|
||||
{
|
||||
Movement.x += -1.f;
|
||||
}
|
||||
else if (event.Command == "+up")
|
||||
{
|
||||
Movement.y += 1.f;
|
||||
}
|
||||
else if (event.Command == "-up")
|
||||
{
|
||||
Movement.y -= 1.f;
|
||||
}
|
||||
else if (event.Command == "+down")
|
||||
{
|
||||
Movement.y += -1.f;
|
||||
}
|
||||
else if (event.Command == "-down")
|
||||
{
|
||||
Movement.y -= -1.f;
|
||||
Movement.y = event.Value;
|
||||
}
|
||||
|
||||
// Speed
|
||||
else if (event.Command == "+fast")
|
||||
else if (event.Command == "speed")
|
||||
{
|
||||
SpeedMultiplier *= 4.f;
|
||||
}
|
||||
else if (event.Command == "-fast")
|
||||
{
|
||||
SpeedMultiplier /= 4.f;
|
||||
}
|
||||
else if (event.Command == "+slow")
|
||||
{
|
||||
SpeedMultiplier /= 4.f;
|
||||
}
|
||||
else if (event.Command == "-slow")
|
||||
{
|
||||
SpeedMultiplier *= 4.f;
|
||||
SpeedMultiplier = event.Value;
|
||||
}
|
||||
|
||||
// Mouse click
|
||||
else if (event.Command == "+attack")
|
||||
else if (event.Command == "attack")
|
||||
{
|
||||
OrientationActive = true;
|
||||
OrientationActive = event.Value > 0;
|
||||
|
||||
if (OrientationActive)
|
||||
{
|
||||
Events::LockMouse e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else
|
||||
{
|
||||
Events::UnlockMouse e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
else if (event.Command == "-attack")
|
||||
|
||||
else if (event.Command == "vertical2")
|
||||
{
|
||||
OrientationActive = false;
|
||||
ControllerOrientation.x = event.Value;
|
||||
}
|
||||
else if (event.Command == "horizontal2")
|
||||
{
|
||||
ControllerOrientation.y = -event.Value;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -122,11 +112,7 @@ bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnMouseMove(const
|
||||
{
|
||||
if (OrientationActive)
|
||||
{
|
||||
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
|
||||
//---------------------------------------------------------------------
|
||||
Orientation = glm::angleAxis<float>(event.DeltaX / 300.f, glm::vec3(0, -1, 0)) * Orientation * glm::angleAxis<float>(event.DeltaY / 300.f, glm::vec3(-1, 0, 0));
|
||||
//---------------------------------------------------------------------
|
||||
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
|
||||
MouseOrientation = -glm::vec3(event.DeltaY / 300.f, event.DeltaX / 300.f, 0.f);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/FreeSteering.h"
|
||||
#include "InputController.h"
|
||||
#include "Events/LockMouse.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
@@ -31,11 +32,12 @@ class FreeSteeringSystem::FreeSteeringInputController : InputController
|
||||
public:
|
||||
FreeSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
|
||||
: InputController(eventBroker)
|
||||
, SpeedMultiplier(1.f)
|
||||
, SpeedMultiplier(0.f)
|
||||
, OrientationActive(false) { }
|
||||
|
||||
glm::vec3 Movement;
|
||||
glm::quat Orientation;
|
||||
glm::vec3 MouseOrientation;
|
||||
glm::vec3 ControllerOrientation;
|
||||
float SpeedMultiplier;
|
||||
bool OrientationActive;
|
||||
|
||||
|
||||
+65
-15
@@ -4,7 +4,7 @@
|
||||
|
||||
void Systems::InputSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register("Input", []() { return new Components::Input(); });
|
||||
cf->Register<Components::Input>([]() { return new Components::Input(); });
|
||||
}
|
||||
|
||||
void Systems::InputSystem::Initialize()
|
||||
@@ -52,8 +52,8 @@ bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandValues[command] += value;
|
||||
PublishCommand(0, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
|
||||
m_CommandKeyboardValues[command][event.KeyCode] = value;
|
||||
PublishCommand(0, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -67,8 +67,8 @@ bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandValues[command] -= value;
|
||||
PublishCommand(0, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
|
||||
m_CommandKeyboardValues[command][event.KeyCode] = 0;
|
||||
PublishCommand(0, command, GetCommandTotalValue(command));;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -79,7 +79,11 @@ bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
|
||||
auto bindingIt = m_MouseButtonBindings.find(event.Button);
|
||||
if (bindingIt != m_MouseButtonBindings.end())
|
||||
{
|
||||
PublishCommand(0, bindingIt->second, 1.f);
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandMouseButtonValues[command][event.Button] = value;
|
||||
PublishCommand(0, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -90,7 +94,11 @@ bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
|
||||
auto bindingIt = m_MouseButtonBindings.find(event.Button);
|
||||
if (bindingIt != m_MouseButtonBindings.end())
|
||||
{
|
||||
PublishCommand(0, bindingIt->second, 1.f);
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandMouseButtonValues[command][event.Button] = 0;
|
||||
PublishCommand(0, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -104,7 +112,8 @@ bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event)
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
PublishCommand(event.GamepadID + 1, command, event.Value * value);
|
||||
m_CommandGamepadAxisValues[command][event.Axis] = event.Value * value;
|
||||
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -118,8 +127,8 @@ bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandValues[command] += value;
|
||||
PublishCommand(event.GamepadID + 1, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
|
||||
m_CommandGamepadButtonValues[command][event.Button] = value;
|
||||
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -133,8 +142,8 @@ bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &even
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandValues[command] -= value;
|
||||
PublishCommand(event.GamepadID + 1, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
|
||||
m_CommandGamepadButtonValues[command][event.Button] = 0;
|
||||
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -164,7 +173,7 @@ bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &even
|
||||
}
|
||||
else
|
||||
{
|
||||
m_MouseButtonBindings[event.Button] = event.Command;
|
||||
m_MouseButtonBindings[event.Button] = std::make_tuple(event.Command, event.Value);
|
||||
LOG_DEBUG("Input: Bound mouse button %i to %s", event.Button, event.Command.c_str());
|
||||
}
|
||||
|
||||
@@ -201,6 +210,49 @@ bool Systems::InputSystem::OnBindGamepadButton(const Events::BindGamepadButton &
|
||||
return true;
|
||||
}
|
||||
|
||||
float Systems::InputSystem::GetCommandTotalValue(std::string command)
|
||||
{
|
||||
float value = 0.f;
|
||||
|
||||
auto keyboardIt = m_CommandKeyboardValues.find(command);
|
||||
if (keyboardIt != m_CommandKeyboardValues.end())
|
||||
{
|
||||
for (auto &key : keyboardIt->second)
|
||||
{
|
||||
value += key.second;
|
||||
}
|
||||
}
|
||||
|
||||
auto mouseButtonIt = m_CommandMouseButtonValues.find(command);
|
||||
if (mouseButtonIt != m_CommandMouseButtonValues.end())
|
||||
{
|
||||
for (auto &button : mouseButtonIt->second)
|
||||
{
|
||||
value += button.second;
|
||||
}
|
||||
}
|
||||
|
||||
auto gamepadAxisIt = m_CommandGamepadAxisValues.find(command);
|
||||
if (gamepadAxisIt != m_CommandGamepadAxisValues.end())
|
||||
{
|
||||
for (auto &axis : gamepadAxisIt->second)
|
||||
{
|
||||
value += axis.second;
|
||||
}
|
||||
}
|
||||
|
||||
auto gamepadButtonIt = m_CommandGamepadButtonValues.find(command);
|
||||
if (gamepadButtonIt != m_CommandGamepadButtonValues.end())
|
||||
{
|
||||
for (auto &button : gamepadButtonIt->second)
|
||||
{
|
||||
value += button.second;
|
||||
}
|
||||
}
|
||||
|
||||
return std::max(-1.f, std::min(value, 1.f));
|
||||
}
|
||||
|
||||
void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value)
|
||||
{
|
||||
Events::InputCommand e;
|
||||
@@ -211,5 +263,3 @@ void Systems::InputSystem::PublishCommand(int playerID, std::string command, flo
|
||||
|
||||
LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, playerID);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -34,10 +34,13 @@ public:
|
||||
void Update(double dt) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, float> m_CommandValues; // command string -> command current value
|
||||
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandKeyboardValues; // command string -> keyboard key value for command
|
||||
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandMouseButtonValues; // command string -> mouse button value for command
|
||||
std::unordered_map<std::string, std::unordered_map<Gamepad::Axis, float>> m_CommandGamepadAxisValues; // command string -> gamepad axis value for command
|
||||
std::unordered_map<std::string, std::unordered_map<Gamepad::Button, float>> m_CommandGamepadButtonValues; // command string -> gamepad button value for command
|
||||
// Input binding tables
|
||||
std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
|
||||
std::unordered_map<int, std::string> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
|
||||
std::unordered_map<int, std::tuple<std::string, float>> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
|
||||
std::unordered_map<Gamepad::Axis, std::tuple<std::string, float>> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value
|
||||
std::unordered_map<Gamepad::Button, std::tuple<std::string, float>> m_GamepadButtonBindings; // Gamepad::Button -> command string
|
||||
|
||||
@@ -66,6 +69,7 @@ private:
|
||||
EventRelay<Events::BindGamepadButton> m_EBindGamepadButton;
|
||||
bool OnBindGamepadButton(const Events::BindGamepadButton &event);
|
||||
|
||||
float GetCommandTotalValue(std::string command);
|
||||
void PublishCommand(int playerID, std::string command, float value);
|
||||
};
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
void Systems::ParticleSystem::Initialize()
|
||||
{
|
||||
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
|
||||
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
|
||||
}
|
||||
|
||||
void Systems::ParticleSystem::Update(double dt)
|
||||
@@ -16,15 +16,15 @@ void Systems::ParticleSystem::Update(double dt)
|
||||
|
||||
void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
if(!transformComponent)
|
||||
return;
|
||||
|
||||
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
|
||||
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity);
|
||||
if(emitterComponent)
|
||||
{
|
||||
emitterComponent->TimeSinceLastSpawn += dt;
|
||||
auto emitterTransformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto emitterTransformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
if(emitterComponent->TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
|
||||
{
|
||||
SpawnParticles(entity);
|
||||
@@ -35,8 +35,8 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
for(it = m_ParticleEmitter[entity].begin(); it != m_ParticleEmitter[entity].end();)
|
||||
{
|
||||
EntityID particleID = (it)->ParticleID;
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID, "Transform");
|
||||
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID, "Particle");
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID);
|
||||
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID);
|
||||
|
||||
double timeLived = glfwGetTime() - it->SpawnTime;
|
||||
if(timeLived > particleComponent->LifeTime)
|
||||
@@ -94,15 +94,15 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
|
||||
void Systems::ParticleSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register("ParticleEmitter", []() { return new Components::ParticleEmitter(); });
|
||||
cf->Register("Particle", []() { return new Components::Particle(); });
|
||||
cf->Register<Components::ParticleEmitter>([]() { return new Components::ParticleEmitter(); });
|
||||
cf->Register<Components::Particle>([]() { return new Components::Particle(); });
|
||||
}
|
||||
|
||||
|
||||
void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
|
||||
{
|
||||
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID, "ParticleEmitter");
|
||||
auto emitterTransform = m_World->GetComponent<Components::Transform>(emitterID, "Transform");
|
||||
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID);
|
||||
auto emitterTransform = m_World->GetComponent<Components::Transform>(emitterID);
|
||||
glm::vec3 emitterPos = m_TransformSystem->AbsolutePosition(emitterID);
|
||||
glm::quat emitterOrientation = emitterTransform->Orientation;
|
||||
|
||||
@@ -113,7 +113,7 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
|
||||
{
|
||||
auto ent = m_World->CloneEntity(emitterComponent->ParticleTemplate);
|
||||
|
||||
auto particleTransform = m_World->GetComponent<Components::Transform>(ent, "Transform");
|
||||
auto particleTransform = m_World->GetComponent<Components::Transform>(ent);
|
||||
particleTransform->Position = emitterPos;
|
||||
|
||||
particleTransform->Orientation = emitterOrientation;
|
||||
@@ -124,7 +124,7 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
|
||||
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 1, 0))) *
|
||||
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 0, 1)));
|
||||
|
||||
auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
|
||||
auto particle = m_World->AddComponent<Components::Particle>(ent);
|
||||
particle->LifeTime = emitterComponent->LifeTime;
|
||||
particle->ScaleSpectrum = emitterComponent->ScaleSpectrum;
|
||||
particle->VelocitySpectrum.push_back(particleTransform->Velocity);
|
||||
|
||||
@@ -108,14 +108,14 @@ void Systems::PhysicsSystem::Initialize()
|
||||
|
||||
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register("Physics", []() { return new Components::Physics(); });
|
||||
cf->Register("BoxShape", []() { return new Components::BoxShape(); });
|
||||
cf->Register("SphereShape", []() { return new Components::SphereShape(); });
|
||||
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
|
||||
cf->Register("Wheel", []() { return new Components::Wheel(); });
|
||||
cf->Register("MeshShape", []() { return new Components::MeshShape(); });
|
||||
cf->Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
|
||||
cf->Register("WheelPair", []() { return new Components::WheelPair(); });
|
||||
cf->Register<Components::Physics>([]() { return new Components::Physics(); });
|
||||
cf->Register<Components::BoxShape>([]() { return new Components::BoxShape(); });
|
||||
cf->Register<Components::SphereShape>([]() { return new Components::SphereShape(); });
|
||||
cf->Register<Components::Vehicle>([]() { return new Components::Vehicle(); });
|
||||
cf->Register<Components::Wheel>([]() { return new Components::Wheel(); });
|
||||
cf->Register<Components::MeshShape>([]() { return new Components::MeshShape(); });
|
||||
cf->Register<Components::HingeConstraint>([]() { return new Components::HingeConstraint(); });
|
||||
cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::Update(double dt)
|
||||
@@ -128,7 +128,7 @@ void Systems::PhysicsSystem::Update(double dt)
|
||||
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
|
||||
continue;
|
||||
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (!transformComponent)
|
||||
continue;
|
||||
|
||||
@@ -139,7 +139,7 @@ void Systems::PhysicsSystem::Update(double dt)
|
||||
|
||||
if (parent)
|
||||
{
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||
position = ConvertPosition(absoluteTransform.Position);
|
||||
rotation = ConvertRotation(absoluteTransform.Orientation);
|
||||
}
|
||||
@@ -180,11 +180,11 @@ void Systems::PhysicsSystem::Update(double dt)
|
||||
|
||||
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (!transformComponent)
|
||||
return;
|
||||
|
||||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
|
||||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
|
||||
if (wheelComponent)
|
||||
{
|
||||
EntityID car = m_World->GetEntityParent(entity);
|
||||
@@ -208,7 +208,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
}
|
||||
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
|
||||
{
|
||||
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent, "Transform");
|
||||
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
|
||||
|
||||
transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
|
||||
transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
|
||||
@@ -227,11 +227,11 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
|
||||
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (!transformComponent)
|
||||
return;
|
||||
|
||||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
|
||||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
|
||||
if (wheelComponent)
|
||||
{
|
||||
wheelComponent->ID = m_Wheels.size();
|
||||
@@ -241,9 +241,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
|
||||
EntityID entityParent = m_World->GetEntityBaseParent(entity);
|
||||
|
||||
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
|
||||
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
|
||||
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
|
||||
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity);
|
||||
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity);
|
||||
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity);
|
||||
|
||||
if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
|
||||
{
|
||||
@@ -251,7 +251,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
return;
|
||||
}
|
||||
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
|
||||
if (physicsComponent)
|
||||
{
|
||||
hkpShape* shape;
|
||||
@@ -292,7 +292,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
{
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||
hkVector4 position = ConvertPosition(absoluteTransform.Position);
|
||||
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
|
||||
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
|
||||
@@ -305,7 +305,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
// Create RigidBody
|
||||
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
|
||||
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity);
|
||||
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
|
||||
{
|
||||
for (int i = 0; i < m_Wheels.size(); i++)
|
||||
@@ -357,7 +357,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
for (auto &shapeData : m_Shapes[entity])
|
||||
{
|
||||
|
||||
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity, "Transform");
|
||||
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
|
||||
|
||||
hkVector4 position = ConvertPosition(childTransformComponent->Position);
|
||||
hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
|
||||
@@ -378,7 +378,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||||
{
|
||||
rigidBodyInfo.m_shape = shape;
|
||||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||
hkVector4 position = ConvertPosition(absoluteTransform.Position);
|
||||
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
|
||||
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
|
||||
@@ -567,7 +567,7 @@ const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
|
||||
|
||||
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
|
||||
{
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity, "Vehicle");
|
||||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
|
||||
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
{
|
||||
m_PhysicsWorld->markForWrite();
|
||||
|
||||
@@ -11,26 +11,26 @@ void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
|
||||
|
||||
void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register("Camera", []() { return new Components::Camera(); });
|
||||
cf->Register("Model", []() { return new Components::Model(); });
|
||||
cf->Register("Sprite", []() { return new Components::Sprite(); });
|
||||
cf->Register("PointLight", []() { return new Components::PointLight(); });
|
||||
cf->Register("DirectionalLight", []() { return new Components::DirectionalLight(); });
|
||||
cf->Register("Viewport", []() { return new Components::Viewport(); });
|
||||
cf->Register<Components::Camera>([]() { return new Components::Camera(); });
|
||||
cf->Register<Components::Model>([]() { return new Components::Model(); });
|
||||
cf->Register<Components::Sprite>([]() { return new Components::Sprite(); });
|
||||
cf->Register<Components::PointLight>([]() { return new Components::PointLight(); });
|
||||
cf->Register<Components::DirectionalLight>([]() { return new Components::DirectionalLight(); });
|
||||
cf->Register<Components::Viewport>([]() { return new Components::Viewport(); });
|
||||
}
|
||||
|
||||
void Systems::RenderSystem::OnEntityCommit(EntityID entity)
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
auto camera = m_World->GetComponent<Components::Camera>(entity, "Camera");
|
||||
auto camera = m_World->GetComponent<Components::Camera>(entity);
|
||||
if (transform && camera)
|
||||
{
|
||||
m_Renderer->RegisterCamera(entity, camera->FOV, camera->NearClip, camera->FarClip);
|
||||
m_Renderer->UpdateCamera(entity, m_TransformSystem->AbsolutePosition(entity), m_TransformSystem->AbsoluteOrientation(entity), camera->FOV, camera->NearClip, camera->FarClip);
|
||||
}
|
||||
|
||||
auto viewport = m_World->GetComponent<Components::Viewport>(entity, "Viewport");
|
||||
auto viewport = m_World->GetComponent<Components::Viewport>(entity);
|
||||
if (viewport)
|
||||
{
|
||||
m_Renderer->RegisterViewport(entity, viewport->Left, viewport->Top, viewport->Right, viewport->Bottom);
|
||||
@@ -43,10 +43,10 @@ void Systems::RenderSystem::OnEntityCommit(EntityID entity)
|
||||
|
||||
void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
// Draw models
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(entity, "Model");
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(entity);
|
||||
if (transformComponent&& modelComponent)
|
||||
{
|
||||
auto model = m_World->GetResourceManager()->Load<Model>("Model", modelComponent->ModelFile);
|
||||
@@ -60,7 +60,7 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
}
|
||||
}
|
||||
|
||||
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity, "PointLight");
|
||||
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity);
|
||||
if (transformComponent && pointLightComponent)
|
||||
{
|
||||
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
|
||||
@@ -75,7 +75,7 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
);
|
||||
}
|
||||
|
||||
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
|
||||
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity);
|
||||
if (transformComponent && cameraComponent)
|
||||
{
|
||||
m_Renderer->UpdateCamera(entity
|
||||
@@ -86,7 +86,7 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
, cameraComponent->FarClip);
|
||||
}
|
||||
|
||||
auto viewportComponent = m_World->GetComponent<Components::Viewport>(entity, "Viewport");
|
||||
auto viewportComponent = m_World->GetComponent<Components::Viewport>(entity);
|
||||
if (viewportComponent)
|
||||
{
|
||||
if (viewportComponent->Camera != 0)
|
||||
@@ -95,13 +95,13 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
}
|
||||
}
|
||||
|
||||
auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity, "Sprite");
|
||||
auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity);
|
||||
if (transformComponent && spriteComponent)
|
||||
{
|
||||
//TEMP
|
||||
Texture* texture = m_World->GetResourceManager()->Load<Texture>("Texture", spriteComponent->SpriteFile);
|
||||
//glBindTexture(GL_TEXTURE_2D, texture);
|
||||
auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity);
|
||||
glm::quat orientation2D = glm::angleAxis(glm::eulerAngles(transform->Orientation).z, glm::vec3(0, 0, -1));
|
||||
m_Renderer->AddTextureToDraw(texture, transform->Position, orientation2D, transform->Scale);
|
||||
}
|
||||
@@ -109,7 +109,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
|
||||
void Systems::RenderSystem::Initialize()
|
||||
{
|
||||
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
|
||||
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
|
||||
|
||||
m_Renderer->SetSphereModel(m_World->GetResourceManager()->Load<Model>("Model", "Models/Placeholders/PhysicsTest/Sphere.obj"));
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ void Systems::SoundSystem::Initialize()
|
||||
|
||||
void Systems::SoundSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register("SoundEmitter", []() { return new Components::SoundEmitter(); });
|
||||
cf->Register<Components::SoundEmitter>([]() { return new Components::SoundEmitter(); });
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::RegisterResourceTypes(ResourceManager* rm)
|
||||
@@ -44,7 +44,7 @@ void Systems::SoundSystem::Update(double dt)
|
||||
|
||||
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transformComponent == nullptr)
|
||||
return;
|
||||
|
||||
@@ -68,7 +68,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
|
||||
alListenerfv(AL_ORIENTATION, listenerOri);
|
||||
}
|
||||
|
||||
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
|
||||
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity);
|
||||
if(soundEmitter != nullptr)
|
||||
{
|
||||
ALuint source = m_Sources[soundEmitter];
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
|
||||
void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
|
||||
{
|
||||
cf->Register("TankSteering", []() { return new Components::TankSteering(); });
|
||||
cf->Register("TowerSteering", []() { return new Components::TowerSteering(); });
|
||||
cf->Register("BarrelSteering", []() { return new Components::BarrelSteering(); });
|
||||
cf->Register<Components::TankSteering>([]() { return new Components::TankSteering(); });
|
||||
cf->Register<Components::TowerSteering>([]() { return new Components::TowerSteering(); });
|
||||
cf->Register<Components::BarrelSteering>([]() { return new Components::BarrelSteering(); });
|
||||
}
|
||||
|
||||
void Systems::TankSteeringSystem::Initialize()
|
||||
@@ -23,7 +23,7 @@ void Systems::TankSteeringSystem::Update(double dt)
|
||||
|
||||
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity, "TankSteering");
|
||||
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
|
||||
if(tankSteeringComponent)
|
||||
{
|
||||
Events::TankSteer e;
|
||||
@@ -34,27 +34,27 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity, "TowerSteering");
|
||||
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity);
|
||||
if(towerSteeringComponent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
|
||||
transformComponent->Orientation *= orientation;
|
||||
}
|
||||
|
||||
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity, "BarrelSteering");
|
||||
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity);
|
||||
if(barrelSteeringComponent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
|
||||
transformComponent->Orientation *= orientation;
|
||||
|
||||
if(m_TowerInputController->Shoot && m_TimeSinceLastShot[entity] > 1.0)
|
||||
{
|
||||
EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
|
||||
auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
|
||||
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone, "Transform");
|
||||
auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
|
||||
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone);
|
||||
cloneTransform->Position = templateAbsoluteTransform.Position;
|
||||
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
|
||||
Events::SetVelocity e;
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
// if (parent == 0)
|
||||
// return;
|
||||
//
|
||||
// auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
// auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
|
||||
// auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
// auto parentTransform = m_World->GetComponent<Components::Transform>(parent);
|
||||
//
|
||||
// transform->Position = parentTransform->Position + transform->RelativePosition;
|
||||
//}
|
||||
@@ -20,10 +20,10 @@ glm::vec3 Systems::TransformSystem::AbsolutePosition(EntityID entity)
|
||||
|
||||
do
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
//absPosition += transform->Position;
|
||||
entity = m_World->GetEntityParent(entity);
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (entity == 0)
|
||||
absPosition += transform->Position;
|
||||
else
|
||||
@@ -39,7 +39,7 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
|
||||
|
||||
do
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
absOrientation = transform->Orientation * absOrientation;
|
||||
entity = m_World->GetEntityParent(entity);
|
||||
} while (entity != 0);
|
||||
@@ -53,7 +53,7 @@ glm::vec3 Systems::TransformSystem::AbsoluteScale(EntityID entity)
|
||||
|
||||
do
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
absScale *= transform->Scale;
|
||||
entity = m_World->GetEntityParent(entity);
|
||||
} while (entity != 0);
|
||||
@@ -69,9 +69,9 @@ Components::Transform Systems::TransformSystem::AbsoluteTransform(EntityID entit
|
||||
|
||||
do
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
entity = m_World->GetEntityParent(entity);
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
// Position
|
||||
if (entity == 0)
|
||||
|
||||
+1
-11
@@ -132,11 +132,6 @@ void World::Initialize()
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<Component> World::AddComponent(EntityID entity, std::string componentType)
|
||||
{
|
||||
return AddComponent<Component>(entity, componentType);
|
||||
}
|
||||
|
||||
void World::CommitEntity(EntityID entity)
|
||||
{
|
||||
for (auto pair : m_Systems)
|
||||
@@ -158,11 +153,6 @@ void World::AddComponent(EntityID entity, std::string componentType, std::shared
|
||||
}
|
||||
}
|
||||
|
||||
void World::AddSystem(std::string systemType)
|
||||
{
|
||||
m_Systems[systemType] = std::shared_ptr<System>(m_SystemFactory.Create(systemType));
|
||||
}
|
||||
|
||||
EntityID World::CloneEntity(EntityID entity, EntityID parent /* = 0 */)
|
||||
{
|
||||
int clone = CreateEntity(parent);
|
||||
@@ -170,7 +160,7 @@ EntityID World::CloneEntity(EntityID entity, EntityID parent /* = 0 */)
|
||||
for (auto pair : m_EntityComponents[entity])
|
||||
{
|
||||
auto type = pair.first;
|
||||
if (type == "Template")
|
||||
if (type == typeid(Components::Template).name())
|
||||
continue;
|
||||
auto component = std::shared_ptr<Component>(pair.second->Clone());
|
||||
if (component != nullptr)
|
||||
|
||||
+21
-19
@@ -13,6 +13,7 @@
|
||||
#include "Factory.h"
|
||||
#include "Entity.h"
|
||||
#include "Component.h"
|
||||
#include "Components/Template.h"
|
||||
#include "System.h"
|
||||
#include "EventBroker.h"
|
||||
#include "ResourceManager.h"
|
||||
@@ -31,10 +32,14 @@ public:
|
||||
virtual void AddSystems() = 0;
|
||||
virtual void RegisterComponents() = 0;
|
||||
|
||||
template <typename T>
|
||||
void AddSystem()
|
||||
{
|
||||
m_Systems[typeid(T).name()] = std::shared_ptr<System>(m_SystemFactory.Create<T>());
|
||||
}
|
||||
|
||||
void AddSystem(std::string systemType);
|
||||
template <class T>
|
||||
std::shared_ptr<T> GetSystem(std::string systemType);
|
||||
template <typename T>
|
||||
std::shared_ptr<T> GetSystem();
|
||||
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
EntityID CloneEntity(EntityID entity, EntityID parent = 0);
|
||||
@@ -69,10 +74,9 @@ public:
|
||||
}
|
||||
|
||||
template <class T>
|
||||
std::shared_ptr<T> AddComponent(EntityID entity, std::string componentType);
|
||||
std::shared_ptr<Component> AddComponent(EntityID entity, std::string componentType);
|
||||
std::shared_ptr<T> AddComponent(EntityID entity);
|
||||
template <class T>
|
||||
T* GetComponent(EntityID entity, std::string componentType);
|
||||
T* GetComponent(EntityID entity);
|
||||
// Triggers commit events in systems
|
||||
void CommitEntity(EntityID entity);
|
||||
|
||||
@@ -117,11 +121,13 @@ protected:
|
||||
};
|
||||
|
||||
template <class T>
|
||||
std::shared_ptr<T> World::GetSystem(std::string systemType)
|
||||
std::shared_ptr<T> World::GetSystem()
|
||||
{
|
||||
const char* systemType = typeid(T).name();
|
||||
|
||||
if (m_Systems.find(systemType) == m_Systems.end())
|
||||
{
|
||||
LOG_WARNING("Tried to get pointer to unregistered system \"%s\"!", systemType.c_str());
|
||||
LOG_WARNING("Tried to get pointer to unregistered system \"%s\"!", systemType);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -129,12 +135,14 @@ std::shared_ptr<T> World::GetSystem(std::string systemType)
|
||||
}
|
||||
|
||||
template <class T>
|
||||
std::shared_ptr<T> World::AddComponent(EntityID entity, std::string componentType)
|
||||
std::shared_ptr<T> World::AddComponent(EntityID entity)
|
||||
{
|
||||
std::shared_ptr<T> component = std::shared_ptr<T>(static_cast<T*>(m_ComponentFactory.Create(componentType)));
|
||||
const char* componentType = typeid(T).name();
|
||||
|
||||
std::shared_ptr<T> component = std::shared_ptr<T>(static_cast<T*>(m_ComponentFactory.Create<T>()));
|
||||
if (component == nullptr)
|
||||
{
|
||||
LOG_ERROR("Failed to attach invalid component \"%s\" to entity #%i", componentType.c_str(), entity);
|
||||
LOG_ERROR("Failed to attach invalid component \"%s\" to entity #%i", componentType, entity);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -145,17 +153,11 @@ std::shared_ptr<T> World::AddComponent(EntityID entity, std::string componentTyp
|
||||
|
||||
|
||||
template <class T>
|
||||
T* World::GetComponent(EntityID entity, std::string componentType)
|
||||
T* World::GetComponent(EntityID entity)
|
||||
{
|
||||
|
||||
/*auto it0 = m_EntityComponents.find(entity);
|
||||
|
||||
if (it0 == m_EntityComponents.end())
|
||||
return nullptr;*/
|
||||
|
||||
auto components = m_EntityComponents[entity];
|
||||
|
||||
auto it = components.find(componentType);
|
||||
auto it = components.find(typeid(T).name());
|
||||
if (it != components.end())
|
||||
{
|
||||
return static_cast<T*>(it->second.get());
|
||||
|
||||
@@ -162,6 +162,7 @@
|
||||
<ClInclude Include="..\..\src\Events\InputCommand.h" />
|
||||
<ClInclude Include="..\..\src\Events\KeyDown.h" />
|
||||
<ClInclude Include="..\..\src\Events\KeyUp.h" />
|
||||
<ClInclude Include="..\..\src\Events\LockMouse.h" />
|
||||
<ClInclude Include="..\..\src\Events\MouseMove.h" />
|
||||
<ClInclude Include="..\..\src\Events\MousePress.h" />
|
||||
<ClInclude Include="..\..\src\Events\MouseRelease.h" />
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\main.cpp" />
|
||||
@@ -353,7 +353,10 @@
|
||||
<Filter>Input\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\Viewport.h">
|
||||
<Filter>Rendering\Components</Filter>
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\LockMouse.h">
|
||||
<Filter>Input\Events</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user