Vehicle spawning
This commit is contained in:
@@ -0,0 +1,16 @@
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#ifndef Components_VehicleSpawn_h__
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#define Components_VehicleSpawn_h__
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#include "Component.h"
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namespace Components
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{
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struct SpawnPoint : Component
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{
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virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
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};
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}
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#endif // Components_VehicleSpawn_h__
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@@ -8,16 +8,8 @@ namespace Events
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{
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struct SpawnVehicle : Event
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{
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enum class VehicleType
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{
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Tank = 0,
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Helicopter,
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HRSV,
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Jeep
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};
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int PlayerID;
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VehicleType Vehicle;
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std::string VehicleType;
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};
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}
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+2
-1
@@ -27,11 +27,12 @@ public:
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vp1->Width = this->Width / 2.f;
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//new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
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new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
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vp2 = new Viewport(worldFrame, "Viewport2", m_World);
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vp2->X = vp1->Right();
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vp2->Width = this->Width / 2.f;
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new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
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//new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
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m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World);
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m_FreeCamViewport->Hide();
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@@ -3,6 +3,7 @@
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#include "GUI/Frame.h"
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#include "GUI/HealthOverlay.h"
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#include "Events/SpawnVehicle.h"
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namespace GUI
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{
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@@ -37,14 +38,8 @@ namespace GUI
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m_Background->SetTexture("Textures/GUI/VehicleSelection/1.png");
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}
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void Update(double dt) override
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{
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glm::vec2 posDiff = m_TargetCoordinate - m_CurrentCoordinate;
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m_CurrentCoordinate += posDiff * 2.f * (float)dt;
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@@ -76,6 +71,12 @@ namespace GUI
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bool OnCommand(const Events::InputCommand &event) override
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{
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if (Hidden())
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return false;
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if (event.PlayerID != m_PlayerID)
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return false;
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// Menu movement
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if (event.Command == "interface_horizontal" || event.Command == "interface_vertical")
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{
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@@ -119,6 +120,23 @@ namespace GUI
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m_TargetSize = size * scale;
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}
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// Vehicle select
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if (event.Command == "interface_confirm" && event.Value > 0)
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{
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Events::SpawnVehicle e;
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e.PlayerID = m_PlayerID;
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if (m_CurrentSelection == 0)
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e.VehicleType = "Tank"; // HACK: Base on selected vehicle ID
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else if (m_CurrentSelection == 1)
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e.VehicleType = "Helicopter";
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else if (m_CurrentSelection == 2)
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e.VehicleType = "HRSV";
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else if (m_CurrentSelection == 3)
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e.VehicleType = "Jeep";
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EventBroker->Publish(e);
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Hide();
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}
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return true;
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}
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};
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+31
-289
@@ -19,8 +19,8 @@ void GameWorld::Initialize()
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BindGamepadAxis(Gamepad::Axis::LeftY, "interface_vertical", 1.f);
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BindGamepadButton(Gamepad::Button::Up, "interface_vertical", 1.f);
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BindGamepadButton(Gamepad::Button::Down, "interface_vertical", -1.f);
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BindKey(GLFW_KEY_SPACE, "interface_accept", 1.f);
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BindGamepadButton(Gamepad::Button::A, "interface_accept", 1.f);
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BindKey(GLFW_KEY_SPACE, "interface_confirm", 1.f);
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BindGamepadButton(Gamepad::Button::A, "interface_confirm", 1.f);
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@@ -44,6 +44,9 @@ void GameWorld::Initialize()
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BindKey(GLFW_KEY_Z, "shoot", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
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BindKey(GLFW_KEY_X, "use", 1.f);
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BindGamepadButton(Gamepad::Button::X, "use", 1.f);
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BindMouseButton(GLFW_MOUSE_BUTTON_1, "cam_lock", 1.f);
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BindKey(GLFW_KEY_Y, "cam_vertical", 1.f);
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BindKey(GLFW_KEY_H, "cam_vertical", -1.f);
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@@ -114,17 +117,17 @@ void GameWorld::Initialize()
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CommitEntity(ground);
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}
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EntityID tank1 = CreateTank(1);
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/*EntityID tank1 = CreateTank(1);
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{
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auto transform = GetComponent<Components::Transform>(tank1);
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transform->Position.z = -125.f;
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transform->Position.y = -20.f;
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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Events::SetViewportCamera e;
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e.CameraEntity = GetProperty<EntityID>(tank1, "Camera");
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e.ViewportFrame = "Viewport1";
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EventBroker->Publish(e);
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}
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auto transform = GetComponent<Components::Transform>(tank1);
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transform->Position.z = -125.f;
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transform->Position.y = -20.f;
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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Events::SetViewportCamera e;
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e.CameraEntity = GetProperty<EntityID>(tank1, "Camera");
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e.ViewportFrame = "Viewport1";
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EventBroker->Publish(e);
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}*/
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/*EntityID tank2 = CreateTank(2);
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{
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@@ -176,6 +179,10 @@ void GameWorld::Initialize()
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auto garage = CreateEntity();
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auto transform = AddComponent<Components::Transform>(garage);
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transform->Position = Position;
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auto player = AddComponent<Components::Player>(garage);
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player->ID = 1;
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auto ElevatorBase = CreateEntity(garage);
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{
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@@ -282,6 +289,14 @@ void GameWorld::Initialize()
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box->Depth = 6.86f;
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CommitEntity(shape);
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}
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auto spawnPoint = CreateEntity(elevator);
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{
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auto transform = AddComponent<Components::Transform>(spawnPoint);
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transform->Position.y = 1.f;
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auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
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}
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CommitEntity(spawnPoint);
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}
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CommitEntity(elevator);
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@@ -314,16 +329,16 @@ void GameWorld::Initialize()
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auto trigger = CreateEntity(garage);
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SetProperty(trigger, "Name", "ElevatorShaftTrigger");
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auto transform = AddComponent<Components::Transform>(trigger);
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transform->Position = glm::vec3(0.69385f, -6.7997f, 2.39938f);
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transform->Position = glm::vec3(0.69385f, -6.7997f, -2.0f);
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auto triggerComponent = AddComponent<Components::Trigger>(trigger);
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{
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auto shape = CreateEntity(trigger);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 1.0f;
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box->Height = 10.f;
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box->Depth = 1.0f;
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box->Width = 2.0f;
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box->Height = 12.f;
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box->Depth = 2.0f;
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CommitEntity(shape);
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}
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CommitEntity(trigger);
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@@ -564,279 +579,6 @@ void GameWorld::CreateGate(glm::vec3 Position)
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}
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}
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EntityID GameWorld::CreateTank(int playerID)
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{
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auto tank = CreateEntity();
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auto transform = AddComponent<Components::Transform>(tank);
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(tank);
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physics->Mass = 63000 - 16000;
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 8000.f;
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vehicle->MaxSteeringAngle = 90.f;
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vehicle->MaxSpeedFullSteeringAngle = 4.f;
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auto player = AddComponent<Components::Player>(tank);
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player->ID = playerID;
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auto tankSteering = AddComponent<Components::TankSteering>(tank);
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AddComponent<Components::Input>(tank);
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auto health = AddComponent<Components::Health>(tank);
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health->Amount = 100.f;
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{
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auto shape = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(shape);
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auto meshShape = AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/Tank/TankCollisionShape.obj";
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CommitEntity(shape);
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}
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{
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auto shapeTower = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(shapeTower);
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transform->Position = glm::vec3(0, 1.10633f, 1.03024f);
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auto box = AddComponent<Components::BoxShape>(shapeTower);
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box->Width = 1.298f;
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box->Height = 0.502f;
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box->Depth = 1.211f;
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CommitEntity(shapeTower);
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}
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{
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auto chassis = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(chassis);
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transform->Position = glm::vec3(0, 0, 0);
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auto model = AddComponent<Components::Model>(chassis);
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model->ModelFile = "Models/Tank/tankBody.obj";
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}
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{
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auto tower = CreateEntity(tank);
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SetProperty(tower, "Name", "tower");
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auto transform = AddComponent<Components::Transform>(tower);
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transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
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auto model = AddComponent<Components::Model>(tower);
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model->ModelFile = "Models/Tank/tankTop.obj";
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auto towerSteering = AddComponent<Components::TowerSteering>(tower);
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towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
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towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
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{
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auto barrel = CreateEntity(tower);
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auto transform = AddComponent<Components::Transform>(barrel);
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transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
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auto model = AddComponent<Components::Model>(barrel);
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model->ModelFile = "Models/Tank/tankBarrel.obj";
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auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
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barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
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barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
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barrelSteering->ShotSpeed = 70.f;
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barrelSteering->LowerRotationLimit = glm::radians(-10.f);
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barrelSteering->UpperRotationLimit = glm::radians(40.f);
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{
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auto shot = CreateEntity(barrel);
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auto transform = AddComponent<Components::Transform>(shot);
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transform->Position = glm::vec3(0.35f, 0.f, -2.f);
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transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
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transform->Scale = glm::vec3(3.f);
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AddComponent<Components::Template>(shot);
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auto physics = AddComponent<Components::Physics>(shot);
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physics->Mass = 25.f;
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physics->Static = false;
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physics->CollisionEvent = true;
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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auto tankShellComponent = AddComponent<Components::TankShell>(shot);
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tankShellComponent->Damage = 20.f;
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tankShellComponent->ExplosionRadius = 30.f;
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tankShellComponent->ExplosionStrength = 300000.f;
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{
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auto shape = CreateEntity(shot);
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auto transform = AddComponent<Components::Transform>(shape);
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.5f;
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boxShape->Height = 0.5f;
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boxShape->Depth = 0.5f;
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CommitEntity(shape);
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}
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CommitEntity(shot);
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barrelSteering->ShotTemplate = shot;
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auto cameraTower = CreateEntity(barrel);
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{
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auto transform = AddComponent<Components::Transform>(cameraTower);
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transform->Position.z = 16.f;
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transform->Position.y = 4.f;
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transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(cameraTower);
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cameraComp->FarClip = 2000.f;
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/*auto follow = AddComponent<Components::Follow>(cameraTower);
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follow->Entity = barrel;
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follow->Distance = 15.f;
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follow->FollowAxis = glm::vec3(1, 1, 1);*/
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}
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SetProperty(tank, "Camera", cameraTower);
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}
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CommitEntity(barrel);
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tankSteering->Barrel = barrel;
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}
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CommitEntity(tower);
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tankSteering->Turret = tower;
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}
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//{
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// auto lightentity = CreateEntity(tank);
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// auto transform = AddComponent<Components::Transform>(lightentity);
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// transform->Position = glm::vec3(0, 0, 0);
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// auto light = AddComponent<Components::PointLight>(lightentity);
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// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
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// //light->Specular = glm::vec3(1.f);
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// /*light->ConstantAttenuation = 0.3f;
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// light->LinearAttenuation = 0.003f;
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// light->QuadraticAttenuation = 0.002f;*/
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//}
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// auto wheelpair = CreateEntity(tank);
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// SetProperty(wheelpair, "Name", "WheelPair");
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// AddComponent(wheelpair, "WheelPairThingy");
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#pragma region Wheels
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//Create wheels
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float wheelOffset = -0.83f;
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const float suspensionStrength = 15.f;
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const float springLength = 0.3f;
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AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
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AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
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AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
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AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
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#pragma endregion
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{
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auto entity = CreateEntity(tank);
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auto transformComponent = AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
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transformComponent->Scale = glm::vec3(3, 3, 3);
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transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
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auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
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emitterComponent->SpawnCount = 2;
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emitterComponent->SpawnFrequency = 0.005;
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emitterComponent->SpreadAngle = glm::pi<float>();
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emitterComponent->UseGoalVelocity = false;
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emitterComponent->LifeTime = 0.5;
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//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
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emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
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CommitEntity(entity);
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auto particleEntity = CreateEntity(entity);
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auto TEMP = AddComponent<Components::Transform>(particleEntity);
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TEMP->Scale = glm::vec3(0);
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auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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CommitEntity(particleEntity);
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}
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CommitEntity(tank);
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return tank;
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}
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void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
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{
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const float separation = 1.77f;
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const float suspensionStrength = 15.f;
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const float springLength = 0.3f;
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bool steering = front;
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auto wheelFront = CreateEntity(tankEntity);
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{
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auto transform = AddComponent<Components::Transform>(wheelFront);
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transform->Position = position - glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
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//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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#ifdef DEBUG
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auto model = AddComponent<Components::Model>(wheelFront);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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#endif
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auto Wheel = AddComponent<Components::Wheel>(wheelFront);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = axleID;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = steering;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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CommitEntity(wheelFront);
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}
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auto wheelBack = CreateEntity(tankEntity);
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{
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auto transform = AddComponent<Components::Transform>(wheelBack);
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transform->Position = position + glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
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//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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#ifdef DEBUG
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auto model = AddComponent<Components::Model>(wheelBack);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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#endif
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auto Wheel = AddComponent<Components::Wheel>(wheelBack);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = axleID;
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||||
Wheel->Mass = 2000;
|
||||
Wheel->Radius = 0.6f;
|
||||
Wheel->Steering = steering;
|
||||
Wheel->SuspensionStrength = suspensionStrength;
|
||||
Wheel->Friction = 4.f;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->TorqueRatio = 0.125f;
|
||||
Wheel->Width = 0.6f;
|
||||
CommitEntity(wheelBack);
|
||||
}
|
||||
|
||||
auto wheelPair = CreateEntity(tankEntity);
|
||||
{
|
||||
{
|
||||
auto transform = AddComponent<Components::Transform>(wheelPair);
|
||||
transform->Position = position;
|
||||
//transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>() / 4.f, 0));
|
||||
|
||||
auto pair = AddComponent<Components::WheelPair>(wheelPair);
|
||||
pair->FakeWheelFront = wheelFront;
|
||||
pair->FakeWheelBack = wheelBack;
|
||||
}
|
||||
|
||||
auto modelEntity = CreateEntity(wheelPair);
|
||||
{
|
||||
auto transform = AddComponent<Components::Transform>(modelEntity);
|
||||
//transform->Position = glm::vec3(0.f, 0.35f, 0.f);
|
||||
if (front)
|
||||
{
|
||||
transform->Position = glm::vec3(0.f, 0.03f, 0.f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
transform->Position = glm::vec3(0.f, 0.17f, 0.f);
|
||||
transform->Scale = glm::vec3(1.f, 1.2f, 1.2f);
|
||||
}
|
||||
|
||||
auto model = AddComponent<Components::Model>(modelEntity);
|
||||
model->ModelFile = "Models/Tank/tankWheel.obj";
|
||||
}
|
||||
CommitEntity(modelEntity);
|
||||
}
|
||||
CommitEntity(wheelPair);
|
||||
}
|
||||
|
||||
EntityID GameWorld::CreateJeep(int playerID)
|
||||
{
|
||||
auto jeep = CreateEntity();
|
||||
|
||||
@@ -5,12 +5,14 @@
|
||||
void Systems::GarageSystem::RegisterComponents( ComponentFactory* cf )
|
||||
{
|
||||
cf->Register<Components::Garage>([]() { return new Components::Garage(); });
|
||||
cf->Register<Components::SpawnPoint>([]() { return new Components::SpawnPoint(); });
|
||||
}
|
||||
|
||||
void Systems::GarageSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEnterTrigger, &Systems::GarageSystem::OnEnterTrigger);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELeaveTrigger, &Systems::GarageSystem::OnLeaveTrigger);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECommand, &Systems::GarageSystem::OnCommand);
|
||||
}
|
||||
|
||||
void Systems::GarageSystem::Update(double dt)
|
||||
@@ -34,11 +36,13 @@ bool Systems::GarageSystem::OnEnterTrigger(const Events::EnterTrigger &event)
|
||||
|
||||
std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name");
|
||||
|
||||
if (name == "BoundsTrigger" || name == "ElevatorShaftTrigger")
|
||||
if (name == "BoundsTrigger")
|
||||
{
|
||||
ToggleGarage(garageComponent);
|
||||
}
|
||||
|
||||
m_EntitiesInTrigger[event.Trigger].insert(event.Entity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -59,6 +63,40 @@ bool Systems::GarageSystem::OnLeaveTrigger(const Events::LeaveTrigger &event)
|
||||
ToggleGarage(garageComponent);
|
||||
}
|
||||
|
||||
m_EntitiesInTrigger[event.Trigger].erase(event.Entity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::GarageSystem::OnCommand(const Events::InputCommand &event)
|
||||
{
|
||||
if (event.Command == "use" && event.Value > 0)
|
||||
{
|
||||
for (auto &pair : m_EntitiesInTrigger)
|
||||
{
|
||||
EntityID trigger = pair.first;
|
||||
auto entities = pair.second;
|
||||
|
||||
std::string name = m_World->GetProperty<std::string>(trigger, "Name");
|
||||
if (name != "ElevatorShaftTrigger")
|
||||
continue;
|
||||
|
||||
auto triggerBaseParent = m_World->GetEntityBaseParent(trigger);
|
||||
auto triggerPlayerComponent = m_World->GetComponent<Components::Player>(triggerBaseParent);
|
||||
|
||||
for (EntityID entity : entities)
|
||||
{
|
||||
auto entityPlayerComponent = m_World->GetComponent<Components::Player>(triggerBaseParent);
|
||||
if (triggerPlayerComponent == entityPlayerComponent)
|
||||
{
|
||||
EntityID garage = m_World->GetEntityParent(trigger);
|
||||
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
|
||||
ToggleGarage(garageComponent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,13 +1,17 @@
|
||||
#ifndef GarageSystem_h__
|
||||
#define GarageSystem_h__
|
||||
|
||||
#include <set>
|
||||
|
||||
#include "System.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Trigger.h"
|
||||
#include "Components/Garage.h"
|
||||
#include "Components/SpawnPoint.h"
|
||||
#include "Events/EnterTrigger.h"
|
||||
#include "Events/LeaveTrigger.h"
|
||||
#include "Events/SpawnVehicle.h"
|
||||
#include "Events/InputCommand.h"
|
||||
|
||||
#include "Components/Player.h"
|
||||
#include "Events/Move.h"
|
||||
@@ -30,12 +34,17 @@ namespace Systems
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
private:
|
||||
std::map<EntityID, std::set<EntityID>> m_EntitiesInTrigger;
|
||||
|
||||
EventRelay<GarageSystem, Events::EnterTrigger> m_EEnterTrigger;
|
||||
bool OnEnterTrigger(const Events::EnterTrigger &event);
|
||||
EventRelay<GarageSystem, Events::LeaveTrigger> m_ELeaveTrigger;
|
||||
bool OnLeaveTrigger(const Events::LeaveTrigger &event);
|
||||
EventRelay<GarageSystem, Events::InputCommand> m_ECommand;
|
||||
bool OnCommand(const Events::InputCommand &event);
|
||||
|
||||
void ToggleGarage(Components::Garage* garageComponent);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "TankSteeringSystem.h"
|
||||
#include "World.h"
|
||||
|
||||
void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
|
||||
void Systems::TankSteeringSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
cf->Register<Components::TankSteering>([]() { return new Components::TankSteering(); });
|
||||
cf->Register<Components::TowerSteering>([]() { return new Components::TowerSteering(); });
|
||||
@@ -12,6 +12,7 @@ void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
|
||||
void Systems::TankSteeringSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECollision, &Systems::TankSteeringSystem::OnCollision);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESpawnVehicle, &Systems::TankSteeringSystem::OnSpawnVehicle);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
@@ -110,7 +111,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
}
|
||||
}
|
||||
|
||||
bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
|
||||
bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
|
||||
{
|
||||
if(m_World->ValidEntity(e.Entity1) && m_World->ValidEntity(e.Entity2))
|
||||
{
|
||||
@@ -251,6 +252,315 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &event)
|
||||
{
|
||||
if (event.VehicleType != "Tank")
|
||||
return false;
|
||||
|
||||
auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
|
||||
for (auto &spawnPointComponent : *spawnPointComponents)
|
||||
{
|
||||
auto spawnPoint = spawnPointComponent->Entity;
|
||||
auto spawnPointBaseParent = m_World->GetEntityBaseParent(spawnPoint);
|
||||
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointBaseParent);
|
||||
if (!playerComponent || playerComponent->ID != event.PlayerID)
|
||||
continue;
|
||||
|
||||
Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
|
||||
|
||||
// Create a tank
|
||||
EntityID tank = CreateTank(event.PlayerID);
|
||||
auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
|
||||
tankTransform->Position = absoluteTransform.Position;
|
||||
tankTransform->Orientation = absoluteTransform.Orientation;
|
||||
// Set the viewport correctly
|
||||
Events::SetViewportCamera e;
|
||||
e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
|
||||
if (event.PlayerID == 1)
|
||||
e.ViewportFrame = "Viewport1";
|
||||
else if (event.PlayerID == 2)
|
||||
e.ViewportFrame = "Viewport2";
|
||||
EventBroker->Publish(e);
|
||||
e.ViewportFrame = "Viewport2";
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
||||
{
|
||||
auto tank = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(tank);
|
||||
transform->Position = glm::vec3(0, 5, 0);
|
||||
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
|
||||
auto physics = m_World->AddComponent<Components::Physics>(tank);
|
||||
physics->Mass = 63000 - 16000;
|
||||
physics->Static = false;
|
||||
auto vehicle = m_World->AddComponent<Components::Vehicle>(tank);
|
||||
vehicle->MaxTorque = 8000.f;
|
||||
vehicle->MaxSteeringAngle = 90.f;
|
||||
vehicle->MaxSpeedFullSteeringAngle = 4.f;
|
||||
auto player = m_World->AddComponent<Components::Player>(tank);
|
||||
player->ID = playerID;
|
||||
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
|
||||
m_World->AddComponent<Components::Input>(tank);
|
||||
auto health = m_World->AddComponent<Components::Health>(tank);
|
||||
health->Amount = 100.f;
|
||||
|
||||
{
|
||||
auto shape = m_World->CreateEntity(tank);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
||||
auto meshShape = m_World->AddComponent<Components::MeshShape>(shape);
|
||||
meshShape->ResourceName = "Models/Tank/TankCollisionShape.obj";
|
||||
m_World->CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shapeTower = m_World->CreateEntity(tank);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shapeTower);
|
||||
transform->Position = glm::vec3(0, 1.10633f, 1.03024f);
|
||||
auto box = m_World->AddComponent<Components::BoxShape>(shapeTower);
|
||||
box->Width = 1.298f;
|
||||
box->Height = 0.502f;
|
||||
box->Depth = 1.211f;
|
||||
m_World->CommitEntity(shapeTower);
|
||||
}
|
||||
|
||||
{
|
||||
auto chassis = m_World->CreateEntity(tank);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(chassis);
|
||||
transform->Position = glm::vec3(0, 0, 0);
|
||||
auto model = m_World->AddComponent<Components::Model>(chassis);
|
||||
model->ModelFile = "Models/Tank/tankBody.obj";
|
||||
}
|
||||
{
|
||||
auto tower = m_World->CreateEntity(tank);
|
||||
m_World->SetProperty(tower, "Name", "tower");
|
||||
auto transform = m_World->AddComponent<Components::Transform>(tower);
|
||||
transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
|
||||
auto model = m_World->AddComponent<Components::Model>(tower);
|
||||
model->ModelFile = "Models/Tank/tankTop.obj";
|
||||
auto towerSteering = m_World->AddComponent<Components::TowerSteering>(tower);
|
||||
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
|
||||
towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
|
||||
{
|
||||
auto barrel = m_World->CreateEntity(tower);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(barrel);
|
||||
transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
|
||||
auto model = m_World->AddComponent<Components::Model>(barrel);
|
||||
model->ModelFile = "Models/Tank/tankBarrel.obj";
|
||||
auto barrelSteering = m_World->AddComponent<Components::BarrelSteering>(barrel);
|
||||
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
|
||||
barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
|
||||
barrelSteering->ShotSpeed = 70.f;
|
||||
barrelSteering->LowerRotationLimit = glm::radians(-10.f);
|
||||
barrelSteering->UpperRotationLimit = glm::radians(40.f);
|
||||
{
|
||||
auto shot = m_World->CreateEntity(barrel);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shot);
|
||||
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
|
||||
transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
|
||||
transform->Scale = glm::vec3(3.f);
|
||||
m_World->AddComponent<Components::Template>(shot);
|
||||
auto physics = m_World->AddComponent<Components::Physics>(shot);
|
||||
physics->Mass = 25.f;
|
||||
physics->Static = false;
|
||||
physics->CollisionEvent = true;
|
||||
auto modelComponent = m_World->AddComponent<Components::Model>(shot);
|
||||
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
|
||||
auto tankShellComponent = m_World->AddComponent<Components::TankShell>(shot);
|
||||
tankShellComponent->Damage = 20.f;
|
||||
tankShellComponent->ExplosionRadius = 30.f;
|
||||
tankShellComponent->ExplosionStrength = 300000.f;
|
||||
{
|
||||
auto shape = m_World->CreateEntity(shot);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
||||
auto boxShape = m_World->AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.5f;
|
||||
boxShape->Height = 0.5f;
|
||||
boxShape->Depth = 0.5f;
|
||||
m_World->CommitEntity(shape);
|
||||
}
|
||||
m_World->CommitEntity(shot);
|
||||
barrelSteering->ShotTemplate = shot;
|
||||
|
||||
|
||||
auto cameraTower = m_World->CreateEntity(barrel);
|
||||
{
|
||||
auto transform = m_World->AddComponent<Components::Transform>(cameraTower);
|
||||
transform->Position.z = 16.f;
|
||||
transform->Position.y = 4.f;
|
||||
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
|
||||
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
|
||||
cameraComp->FarClip = 2000.f;
|
||||
/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
|
||||
follow->Entity = barrel;
|
||||
follow->Distance = 15.f;
|
||||
follow->FollowAxis = glm::vec3(1, 1, 1);*/
|
||||
}
|
||||
|
||||
m_World->SetProperty(tank, "Camera", cameraTower);
|
||||
}
|
||||
m_World->CommitEntity(barrel);
|
||||
tankSteering->Barrel = barrel;
|
||||
}
|
||||
m_World->CommitEntity(tower);
|
||||
tankSteering->Turret = tower;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//{
|
||||
// auto lightentity = m_World->CreateEntity(tank);
|
||||
// auto transform = m_World->AddComponent<Components::Transform>(lightentity);
|
||||
// transform->Position = glm::vec3(0, 0, 0);
|
||||
// auto light = m_World->AddComponent<Components::PointLight>(lightentity);
|
||||
// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
|
||||
// //light->Specular = glm::vec3(1.f);
|
||||
// /*light->ConstantAttenuation = 0.3f;
|
||||
// light->LinearAttenuation = 0.003f;
|
||||
// light->QuadraticAttenuation = 0.002f;*/
|
||||
//}
|
||||
|
||||
// auto wheelpair = m_World->CreateEntity(tank);
|
||||
// SetProperty(wheelpair, "Name", "WheelPair");
|
||||
// AddComponent(wheelpair, "WheelPairThingy");
|
||||
|
||||
#pragma region Wheels
|
||||
//Create wheels
|
||||
float wheelOffset = -0.83f;
|
||||
const float suspensionStrength = 15.f;
|
||||
const float springLength = 0.3f;
|
||||
|
||||
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
|
||||
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
|
||||
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
|
||||
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
|
||||
#pragma endregion
|
||||
|
||||
{
|
||||
auto entity = m_World->CreateEntity(tank);
|
||||
auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
|
||||
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
|
||||
transformComponent->Scale = glm::vec3(3, 3, 3);
|
||||
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
||||
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
|
||||
emitterComponent->SpawnCount = 2;
|
||||
emitterComponent->SpawnFrequency = 0.005;
|
||||
emitterComponent->SpreadAngle = glm::pi<float>();
|
||||
emitterComponent->UseGoalVelocity = false;
|
||||
emitterComponent->LifeTime = 0.5;
|
||||
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
|
||||
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
|
||||
m_World->CommitEntity(entity);
|
||||
|
||||
auto particleEntity = m_World->CreateEntity(entity);
|
||||
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
|
||||
TEMP->Scale = glm::vec3(0);
|
||||
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
|
||||
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
||||
emitterComponent->ParticleTemplate = particleEntity;
|
||||
|
||||
m_World->CommitEntity(particleEntity);
|
||||
}
|
||||
|
||||
m_World->CommitEntity(tank);
|
||||
|
||||
return tank;
|
||||
}
|
||||
|
||||
void Systems::TankSteeringSystem::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
|
||||
{
|
||||
const float separation = 1.77f;
|
||||
const float suspensionStrength = 15.f;
|
||||
const float springLength = 0.3f;
|
||||
|
||||
bool steering = front;
|
||||
|
||||
auto wheelFront = m_World->CreateEntity(tankEntity);
|
||||
{
|
||||
auto transform = m_World->AddComponent<Components::Transform>(wheelFront);
|
||||
transform->Position = position - glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
|
||||
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
||||
#ifdef DEBUG
|
||||
auto model = m_World->AddComponent<Components::Model>(wheelFront);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
#endif
|
||||
auto Wheel = m_World->AddComponent<Components::Wheel>(wheelFront);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = axleID;
|
||||
Wheel->Mass = 2000;
|
||||
Wheel->Radius = 0.6f;
|
||||
Wheel->Steering = steering;
|
||||
Wheel->SuspensionStrength = suspensionStrength;
|
||||
Wheel->Friction = 4.f;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->TorqueRatio = 0.125f;
|
||||
Wheel->Width = 0.6f;
|
||||
m_World->CommitEntity(wheelFront);
|
||||
}
|
||||
|
||||
auto wheelBack = m_World->CreateEntity(tankEntity);
|
||||
{
|
||||
auto transform = m_World->AddComponent<Components::Transform>(wheelBack);
|
||||
transform->Position = position + glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
|
||||
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
||||
#ifdef DEBUG
|
||||
auto model = m_World->AddComponent<Components::Model>(wheelBack);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
#endif
|
||||
auto Wheel = m_World->AddComponent<Components::Wheel>(wheelBack);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = axleID;
|
||||
Wheel->Mass = 2000;
|
||||
Wheel->Radius = 0.6f;
|
||||
Wheel->Steering = steering;
|
||||
Wheel->SuspensionStrength = suspensionStrength;
|
||||
Wheel->Friction = 4.f;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->TorqueRatio = 0.125f;
|
||||
Wheel->Width = 0.6f;
|
||||
m_World->CommitEntity(wheelBack);
|
||||
}
|
||||
|
||||
auto wheelPair = m_World->CreateEntity(tankEntity);
|
||||
{
|
||||
{
|
||||
auto transform = m_World->AddComponent<Components::Transform>(wheelPair);
|
||||
transform->Position = position;
|
||||
//transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>() / 4.f, 0));
|
||||
|
||||
auto pair = m_World->AddComponent<Components::WheelPair>(wheelPair);
|
||||
pair->FakeWheelFront = wheelFront;
|
||||
pair->FakeWheelBack = wheelBack;
|
||||
}
|
||||
|
||||
auto modelEntity = m_World->CreateEntity(wheelPair);
|
||||
{
|
||||
auto transform = m_World->AddComponent<Components::Transform>(modelEntity);
|
||||
//transform->Position = glm::vec3(0.f, 0.35f, 0.f);
|
||||
if (front)
|
||||
{
|
||||
transform->Position = glm::vec3(0.f, 0.03f, 0.f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
transform->Position = glm::vec3(0.f, 0.17f, 0.f);
|
||||
transform->Scale = glm::vec3(1.f, 1.2f, 1.2f);
|
||||
}
|
||||
|
||||
auto model = m_World->AddComponent<Components::Model>(modelEntity);
|
||||
model->ModelFile = "Models/Tank/tankWheel.obj";
|
||||
}
|
||||
m_World->CommitEntity(modelEntity);
|
||||
}
|
||||
m_World->CommitEntity(wheelPair);
|
||||
}
|
||||
|
||||
void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
|
||||
{
|
||||
PositionX = m_Horizontal;
|
||||
@@ -315,5 +625,3 @@ bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const E
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -32,6 +32,18 @@
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Player.h"
|
||||
|
||||
#include "Events/SpawnVehicle.h"
|
||||
#include "Components/SpawnPoint.h"
|
||||
|
||||
#include "Components/Wheel.h"
|
||||
#include "Components/MeshShape.h"
|
||||
#include "Components/Camera.h"
|
||||
#include "Components/BoxShape.h"
|
||||
#include "Components/WheelPair.h"
|
||||
#include "Components/Input.h"
|
||||
|
||||
#include "Events/SetViewportCamera.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
@@ -49,13 +61,18 @@ namespace Systems
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
private:
|
||||
std::map<EntityID, double> m_TimeSinceLastShot;
|
||||
|
||||
EventRelay<TankSteeringSystem, Events::Collision> m_ECollision;
|
||||
bool OnCollision(const Events::Collision &e);
|
||||
EventRelay<TankSteeringSystem, Events::SpawnVehicle> m_ESpawnVehicle;
|
||||
bool OnSpawnVehicle(const Events::SpawnVehicle &e);
|
||||
|
||||
class TankSteeringInputController;
|
||||
std::array<std::shared_ptr<TankSteeringInputController>, 4> m_TankInputControllers;
|
||||
|
||||
std::map<EntityID, double> m_TimeSinceLastShot;
|
||||
EntityID CreateTank(int playerID);
|
||||
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front);
|
||||
};
|
||||
|
||||
class TankSteeringSystem::TankSteeringInputController : InputController<TankSteeringSystem>
|
||||
|
||||
@@ -170,6 +170,7 @@
|
||||
<ClInclude Include="..\..\src\Components\Trigger.h" />
|
||||
<ClInclude Include="..\..\src\Components\TriggerRotate.h" />
|
||||
<ClInclude Include="..\..\src\Components\Vehicle.h" />
|
||||
<ClInclude Include="..\..\src\Components\SpawnPoint.h" />
|
||||
<ClInclude Include="..\..\src\Components\Viewport.h" />
|
||||
<ClInclude Include="..\..\src\Components\Wheel.h" />
|
||||
<ClInclude Include="..\..\src\Components\WheelPair.h" />
|
||||
@@ -203,6 +204,7 @@
|
||||
<ClInclude Include="..\..\src\Events\Rotate.h" />
|
||||
<ClInclude Include="..\..\src\Events\SetVelocity.h" />
|
||||
<ClInclude Include="..\..\src\Events\SetViewportCamera.h" />
|
||||
<ClInclude Include="..\..\src\Events\SpawnVehicle.h" />
|
||||
<ClInclude Include="..\..\src\Events\StopSound.h" />
|
||||
<ClInclude Include="..\..\src\Events\TankSteer.h" />
|
||||
<ClInclude Include="..\..\src\Events\EnterTrigger.h" />
|
||||
|
||||
@@ -184,8 +184,7 @@
|
||||
</Filter>
|
||||
<Filter Include="Game\Systems">
|
||||
<UniqueIdentifier>{3c2ea0e5-41a1-4b11-a891-1d59ead7223c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
|
||||
</Filter>
|
||||
<Filter Include="Base\Events">
|
||||
<UniqueIdentifier>{3cbe68d9-2446-45ee-8637-ffb805997dcd}</UniqueIdentifier>
|
||||
</Filter>
|
||||
@@ -545,6 +544,12 @@
|
||||
<ClInclude Include="..\..\src\GUI\VehicleSelection.h">
|
||||
<Filter>GUI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\SpawnVehicle.h">
|
||||
<Filter>Game\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\SpawnPoint.h">
|
||||
<Filter>Game\Components</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\src\Shaders\Fragment2.glsl">
|
||||
|
||||
Reference in New Issue
Block a user