Vehicle spawning

This commit is contained in:
2014-06-03 00:51:21 +02:00
parent 46f377c94c
commit 4596fffb91
11 changed files with 461 additions and 313 deletions
+31 -289
View File
@@ -19,8 +19,8 @@ void GameWorld::Initialize()
BindGamepadAxis(Gamepad::Axis::LeftY, "interface_vertical", 1.f);
BindGamepadButton(Gamepad::Button::Up, "interface_vertical", 1.f);
BindGamepadButton(Gamepad::Button::Down, "interface_vertical", -1.f);
BindKey(GLFW_KEY_SPACE, "interface_accept", 1.f);
BindGamepadButton(Gamepad::Button::A, "interface_accept", 1.f);
BindKey(GLFW_KEY_SPACE, "interface_confirm", 1.f);
BindGamepadButton(Gamepad::Button::A, "interface_confirm", 1.f);
@@ -44,6 +44,9 @@ void GameWorld::Initialize()
BindKey(GLFW_KEY_Z, "shoot", 1.f);
BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
BindKey(GLFW_KEY_X, "use", 1.f);
BindGamepadButton(Gamepad::Button::X, "use", 1.f);
BindMouseButton(GLFW_MOUSE_BUTTON_1, "cam_lock", 1.f);
BindKey(GLFW_KEY_Y, "cam_vertical", 1.f);
BindKey(GLFW_KEY_H, "cam_vertical", -1.f);
@@ -114,17 +117,17 @@ void GameWorld::Initialize()
CommitEntity(ground);
}
EntityID tank1 = CreateTank(1);
/*EntityID tank1 = CreateTank(1);
{
auto transform = GetComponent<Components::Transform>(tank1);
transform->Position.z = -125.f;
transform->Position.y = -20.f;
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
Events::SetViewportCamera e;
e.CameraEntity = GetProperty<EntityID>(tank1, "Camera");
e.ViewportFrame = "Viewport1";
EventBroker->Publish(e);
}
auto transform = GetComponent<Components::Transform>(tank1);
transform->Position.z = -125.f;
transform->Position.y = -20.f;
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
Events::SetViewportCamera e;
e.CameraEntity = GetProperty<EntityID>(tank1, "Camera");
e.ViewportFrame = "Viewport1";
EventBroker->Publish(e);
}*/
/*EntityID tank2 = CreateTank(2);
{
@@ -176,6 +179,10 @@ void GameWorld::Initialize()
auto garage = CreateEntity();
auto transform = AddComponent<Components::Transform>(garage);
transform->Position = Position;
auto player = AddComponent<Components::Player>(garage);
player->ID = 1;
auto ElevatorBase = CreateEntity(garage);
{
@@ -282,6 +289,14 @@ void GameWorld::Initialize()
box->Depth = 6.86f;
CommitEntity(shape);
}
auto spawnPoint = CreateEntity(elevator);
{
auto transform = AddComponent<Components::Transform>(spawnPoint);
transform->Position.y = 1.f;
auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
}
CommitEntity(spawnPoint);
}
CommitEntity(elevator);
@@ -314,16 +329,16 @@ void GameWorld::Initialize()
auto trigger = CreateEntity(garage);
SetProperty(trigger, "Name", "ElevatorShaftTrigger");
auto transform = AddComponent<Components::Transform>(trigger);
transform->Position = glm::vec3(0.69385f, -6.7997f, 2.39938f);
transform->Position = glm::vec3(0.69385f, -6.7997f, -2.0f);
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
{
auto shape = CreateEntity(trigger);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0, 0, 0);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.0f;
box->Height = 10.f;
box->Depth = 1.0f;
box->Width = 2.0f;
box->Height = 12.f;
box->Depth = 2.0f;
CommitEntity(shape);
}
CommitEntity(trigger);
@@ -564,279 +579,6 @@ void GameWorld::CreateGate(glm::vec3 Position)
}
}
EntityID GameWorld::CreateTank(int playerID)
{
auto tank = CreateEntity();
auto transform = AddComponent<Components::Transform>(tank);
transform->Position = glm::vec3(0, 5, 0);
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
auto physics = AddComponent<Components::Physics>(tank);
physics->Mass = 63000 - 16000;
physics->Static = false;
auto vehicle = AddComponent<Components::Vehicle>(tank);
vehicle->MaxTorque = 8000.f;
vehicle->MaxSteeringAngle = 90.f;
vehicle->MaxSpeedFullSteeringAngle = 4.f;
auto player = AddComponent<Components::Player>(tank);
player->ID = playerID;
auto tankSteering = AddComponent<Components::TankSteering>(tank);
AddComponent<Components::Input>(tank);
auto health = AddComponent<Components::Health>(tank);
health->Amount = 100.f;
{
auto shape = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/Tank/TankCollisionShape.obj";
CommitEntity(shape);
}
{
auto shapeTower = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(shapeTower);
transform->Position = glm::vec3(0, 1.10633f, 1.03024f);
auto box = AddComponent<Components::BoxShape>(shapeTower);
box->Width = 1.298f;
box->Height = 0.502f;
box->Depth = 1.211f;
CommitEntity(shapeTower);
}
{
auto chassis = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(chassis);
transform->Position = glm::vec3(0, 0, 0);
auto model = AddComponent<Components::Model>(chassis);
model->ModelFile = "Models/Tank/tankBody.obj";
}
{
auto tower = CreateEntity(tank);
SetProperty(tower, "Name", "tower");
auto transform = AddComponent<Components::Transform>(tower);
transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
auto model = AddComponent<Components::Model>(tower);
model->ModelFile = "Models/Tank/tankTop.obj";
auto towerSteering = AddComponent<Components::TowerSteering>(tower);
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
{
auto barrel = CreateEntity(tower);
auto transform = AddComponent<Components::Transform>(barrel);
transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
auto model = AddComponent<Components::Model>(barrel);
model->ModelFile = "Models/Tank/tankBarrel.obj";
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
barrelSteering->ShotSpeed = 70.f;
barrelSteering->LowerRotationLimit = glm::radians(-10.f);
barrelSteering->UpperRotationLimit = glm::radians(40.f);
{
auto shot = CreateEntity(barrel);
auto transform = AddComponent<Components::Transform>(shot);
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
transform->Scale = glm::vec3(3.f);
AddComponent<Components::Template>(shot);
auto physics = AddComponent<Components::Physics>(shot);
physics->Mass = 25.f;
physics->Static = false;
physics->CollisionEvent = true;
auto modelComponent = AddComponent<Components::Model>(shot);
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
auto tankShellComponent = AddComponent<Components::TankShell>(shot);
tankShellComponent->Damage = 20.f;
tankShellComponent->ExplosionRadius = 30.f;
tankShellComponent->ExplosionStrength = 300000.f;
{
auto shape = CreateEntity(shot);
auto transform = AddComponent<Components::Transform>(shape);
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.5f;
boxShape->Height = 0.5f;
boxShape->Depth = 0.5f;
CommitEntity(shape);
}
CommitEntity(shot);
barrelSteering->ShotTemplate = shot;
auto cameraTower = CreateEntity(barrel);
{
auto transform = AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 16.f;
transform->Position.y = 4.f;
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f;
/*auto follow = AddComponent<Components::Follow>(cameraTower);
follow->Entity = barrel;
follow->Distance = 15.f;
follow->FollowAxis = glm::vec3(1, 1, 1);*/
}
SetProperty(tank, "Camera", cameraTower);
}
CommitEntity(barrel);
tankSteering->Barrel = barrel;
}
CommitEntity(tower);
tankSteering->Turret = tower;
}
//{
// auto lightentity = CreateEntity(tank);
// auto transform = AddComponent<Components::Transform>(lightentity);
// transform->Position = glm::vec3(0, 0, 0);
// auto light = AddComponent<Components::PointLight>(lightentity);
// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
// //light->Specular = glm::vec3(1.f);
// /*light->ConstantAttenuation = 0.3f;
// light->LinearAttenuation = 0.003f;
// light->QuadraticAttenuation = 0.002f;*/
//}
// auto wheelpair = CreateEntity(tank);
// SetProperty(wheelpair, "Name", "WheelPair");
// AddComponent(wheelpair, "WheelPairThingy");
#pragma region Wheels
//Create wheels
float wheelOffset = -0.83f;
const float suspensionStrength = 15.f;
const float springLength = 0.3f;
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
#pragma endregion
{
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
auto particleEntity = CreateEntity(entity);
auto TEMP = AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
}
CommitEntity(tank);
return tank;
}
void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
{
const float separation = 1.77f;
const float suspensionStrength = 15.f;
const float springLength = 0.3f;
bool steering = front;
auto wheelFront = CreateEntity(tankEntity);
{
auto transform = AddComponent<Components::Transform>(wheelFront);
transform->Position = position - glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
#ifdef DEBUG
auto model = AddComponent<Components::Model>(wheelFront);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
#endif
auto Wheel = AddComponent<Components::Wheel>(wheelFront);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = axleID;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = steering;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
CommitEntity(wheelFront);
}
auto wheelBack = CreateEntity(tankEntity);
{
auto transform = AddComponent<Components::Transform>(wheelBack);
transform->Position = position + glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
#ifdef DEBUG
auto model = AddComponent<Components::Model>(wheelBack);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
#endif
auto Wheel = AddComponent<Components::Wheel>(wheelBack);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = axleID;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = steering;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
CommitEntity(wheelBack);
}
auto wheelPair = CreateEntity(tankEntity);
{
{
auto transform = AddComponent<Components::Transform>(wheelPair);
transform->Position = position;
//transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>() / 4.f, 0));
auto pair = AddComponent<Components::WheelPair>(wheelPair);
pair->FakeWheelFront = wheelFront;
pair->FakeWheelBack = wheelBack;
}
auto modelEntity = CreateEntity(wheelPair);
{
auto transform = AddComponent<Components::Transform>(modelEntity);
//transform->Position = glm::vec3(0.f, 0.35f, 0.f);
if (front)
{
transform->Position = glm::vec3(0.f, 0.03f, 0.f);
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
}
else
{
transform->Position = glm::vec3(0.f, 0.17f, 0.f);
transform->Scale = glm::vec3(1.f, 1.2f, 1.2f);
}
auto model = AddComponent<Components::Model>(modelEntity);
model->ModelFile = "Models/Tank/tankWheel.obj";
}
CommitEntity(modelEntity);
}
CommitEntity(wheelPair);
}
EntityID GameWorld::CreateJeep(int playerID)
{
auto jeep = CreateEntity();