Constraints working, I think... :D

This commit is contained in:
ViktorLjung
2014-04-07 00:08:09 +02:00
parent 0896f540fe
commit 4a6f0cad32
6 changed files with 132 additions and 50 deletions
+3
View File
@@ -108,6 +108,7 @@
<ClInclude Include="..\..\src\Camera.h" />
<ClInclude Include="..\..\src\Color.h" />
<ClInclude Include="..\..\src\Component.h" />
<ClInclude Include="..\..\src\Components\BallSocketConstraint.h" />
<ClInclude Include="..\..\src\Components\Bounds.h" />
<ClInclude Include="..\..\src\Components\BoxShape.h" />
<ClInclude Include="..\..\src\Components\Camera.h" />
@@ -115,12 +116,14 @@
<ClInclude Include="..\..\src\Components\CompoundShape.h" />
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
<ClInclude Include="..\..\src\Components\HingeConstraint.h" />
<ClInclude Include="..\..\src\Components\Input.h" />
<ClInclude Include="..\..\src\Components\Model.h" />
<ClInclude Include="..\..\src\Components\ParticleEmitter.h" />
<ClInclude Include="..\..\src\Components\Physics.h" />
<ClInclude Include="..\..\src\Components\PointLight.h" />
<ClInclude Include="..\..\src\Components\PowerUp.h" />
<ClInclude Include="..\..\src\Components\SliderConstraint.h" />
<ClInclude Include="..\..\src\Components\SoundEmitter.h" />
<ClInclude Include="..\..\src\Components\SphereShape.h" />
<ClInclude Include="..\..\src\Components\Sprite.h" />
@@ -145,6 +145,15 @@
<ClInclude Include="..\..\src\Components\CompoundShape.h">
<Filter>Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\SliderConstraint.h">
<Filter>Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\HingeConstraint.h">
<Filter>Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\BallSocketConstraint.h">
<Filter>Components</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\AABB.frag.glsl">