Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/) Options: --style=allman --indent=tab --keep-one-line-blocks --align-pointer=type --align-reference=name
This commit is contained in:
+5
-5
@@ -68,11 +68,11 @@ void Camera::Orientation(glm::quat val)
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void Camera::UpdateProjectionMatrix()
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{
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m_ProjectionMatrix = glm::perspective(
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m_FOV,
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m_AspectRatio,
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m_NearClip,
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m_FarClip
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);
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m_FOV,
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m_AspectRatio,
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m_NearClip,
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m_FarClip
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);
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}
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void Camera::UpdateViewMatrix()
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+1
-1
@@ -30,7 +30,7 @@ public:
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glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
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void ViewMatrix(glm::mat4 val) { m_ViewMatrix = val; }
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float FOV() const { return m_FOV; }
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void FOV(float val);
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@@ -5,15 +5,15 @@
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namespace Components
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{
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// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints
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struct BallSocketConstraint : Component
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{
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// Create constraint between these entities
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EntityID EntityA;
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EntityID EntityB;
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// The pivot point in local coordinates
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glm::vec3 PivotA;
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glm::vec3 PivotB;
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};
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// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints
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struct BallSocketConstraint : Component
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{
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// Create constraint between these entities
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EntityID EntityA;
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EntityID EntityB;
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// The pivot point in local coordinates
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glm::vec3 PivotA;
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glm::vec3 PivotB;
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};
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}
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#endif // Components_BallSocketConstraint_h__
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@@ -6,12 +6,12 @@
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namespace Components
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{
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struct BoxShape : Component
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{
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float Height;
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float Width;
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float Depth;
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};
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struct BoxShape : Component
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{
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float Height;
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float Width;
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float Depth;
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};
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}
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@@ -5,10 +5,10 @@
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namespace Components
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{
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struct CompoundShape : Component
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{
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};
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struct CompoundShape : Component
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{
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};
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}
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#endif // Components_CompoundShape_h__
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@@ -7,10 +7,10 @@
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namespace Components
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{
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struct CustomShape : Component
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{
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std::string fileName;
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};
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struct CustomShape : Component
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{
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std::string fileName;
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};
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}
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@@ -5,10 +5,10 @@
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namespace Components
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{
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struct FreeSteering : Component
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{
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float Speed = 35;
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};
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struct FreeSteering : Component
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{
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float Speed = 35;
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};
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}
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#endif // FreeSteering_h__
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@@ -5,31 +5,31 @@
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namespace Components
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{
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// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints
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struct HingeConstraint : Component
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{
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// Create constraint between these entities
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EntityID EntityA;
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EntityID EntityB;
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// The pivot point in local coordinates
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glm::vec3 PivotA;
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glm::vec3 PivotB;
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// The axis to rotate around
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glm::vec3 AxisA;
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glm::vec3 AxisB;
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// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints
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struct HingeConstraint : Component
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{
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// Create constraint between these entities
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EntityID EntityA;
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EntityID EntityB;
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// The pivot point in local coordinates
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glm::vec3 PivotA;
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glm::vec3 PivotB;
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// The axis to rotate around
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glm::vec3 AxisA;
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glm::vec3 AxisB;
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/*
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void setLimit(btScalar low,
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btScalar high,
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btScalar softness = 0.9f,
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btScalar_biasFactor = 0.3f,
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btScalar relaxationFactor = 1.0f)
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*/
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float LowLimit;
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float HighLimit;
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float Softness = 0.9f;
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float BiasFactor = 0.3f;
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float RelaxationFactor = 1.0f;
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};
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/*
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void setLimit(btScalar low,
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btScalar high,
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btScalar softness = 0.9f,
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btScalar_biasFactor = 0.3f,
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btScalar relaxationFactor = 1.0f)
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*/
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float LowLimit;
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float HighLimit;
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float Softness = 0.9f;
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float BiasFactor = 0.3f;
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float RelaxationFactor = 1.0f;
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};
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}
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#endif // Components_HingeConstraint_h__
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@@ -5,10 +5,10 @@
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namespace Components
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{
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struct MeshShape : Component
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{
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std::string Filename;
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};
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struct MeshShape : Component
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{
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std::string Filename;
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};
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}
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#endif // Components_MeshShape_h__
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@@ -6,12 +6,12 @@
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namespace Components
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{
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struct Physics : Component
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{
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float Mass = 0;
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float Friction = 0;
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glm::vec3 Gravity = glm::vec3(0, -9.82f, 0);
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};
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struct Physics : Component
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{
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float Mass = 0;
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float Friction = 0;
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glm::vec3 Gravity = glm::vec3(0, -9.82f, 0);
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};
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}
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@@ -5,12 +5,12 @@
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namespace Components
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{
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// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints
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struct SliderConstraint : Component
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{
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// Create constraint between these entities
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EntityID EntityA;
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EntityID EntityB;
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};
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// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints
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struct SliderConstraint : Component
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{
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// Create constraint between these entities
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EntityID EntityA;
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EntityID EntityB;
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};
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}
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#endif // Components_SliderConstraint_h__
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@@ -6,11 +6,11 @@
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namespace Components
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{
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struct SphereShape : Component
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{
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float Radius;
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float RollingFriction;
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};
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struct SphereShape : Component
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{
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float Radius;
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float RollingFriction;
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};
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}
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@@ -5,10 +5,10 @@
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namespace Components
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{
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struct StaticMeshShape : Component
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{
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std::string Filename;
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};
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struct StaticMeshShape : Component
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{
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std::string Filename;
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};
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}
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#endif // Components_StaticMeshShape_h__
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@@ -8,7 +8,7 @@ namespace Components
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struct Transform : Component
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{
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Transform()
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Transform()
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: Scale(glm::vec3(1.f)) { }
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glm::vec3 Position;
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+15
-12
@@ -15,7 +15,8 @@ CubemapTexture::CubemapTexture(std::string posXFile, std::string negXFile, std::
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CubemapTexture::~CubemapTexture()
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{
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if (m_Texture != 0) {
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if (m_Texture != 0)
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{
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//glDeleteTextures(1, &m_Texture);
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}
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}
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@@ -25,17 +26,18 @@ void CubemapTexture::Load()
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m_Loaded = true;
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m_Texture = SOIL_load_OGL_cubemap(
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m_TextureFiles[0].c_str(),
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m_TextureFiles[1].c_str(),
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m_TextureFiles[2].c_str(),
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m_TextureFiles[3].c_str(),
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m_TextureFiles[4].c_str(),
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m_TextureFiles[5].c_str(),
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SOIL_LOAD_AUTO,
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SOIL_CREATE_NEW_ID,
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0);
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m_TextureFiles[0].c_str(),
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m_TextureFiles[1].c_str(),
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m_TextureFiles[2].c_str(),
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m_TextureFiles[3].c_str(),
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m_TextureFiles[4].c_str(),
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m_TextureFiles[5].c_str(),
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SOIL_LOAD_AUTO,
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SOIL_CREATE_NEW_ID,
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0);
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if (m_Texture == 0) {
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if (m_Texture == 0)
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{
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LOG_ERROR("SOIL cubemap loading error: %s", SOIL_last_result());
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return;
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}
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@@ -49,7 +51,8 @@ void CubemapTexture::Load()
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void CubemapTexture::Bind(GLenum textureUnit)
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{
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if (!m_Loaded) {
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if (!m_Loaded)
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{
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LOG_WARNING("Cubemap \"%s\" was not loaded before being bound! Attempting to load now...", m_TextureFiles[0].c_str());
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Load();
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}
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@@ -7,12 +7,12 @@ class CubemapTexture
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{
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public:
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CubemapTexture(
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std::string posXFile,
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std::string negXFile,
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std::string posYFile,
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std::string negYFile,
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std::string posZFile,
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std::string negZFile);
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std::string posXFile,
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std::string negXFile,
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std::string posYFile,
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std::string negYFile,
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std::string posZFile,
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std::string negZFile);
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~CubemapTexture();
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void Load();
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+5
-2
@@ -18,9 +18,12 @@ public:
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T Create(std::string name)
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{
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auto it = m_FactoryFunctions.find(name);
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if (it != m_FactoryFunctions.end()) {
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if (it != m_FactoryFunctions.end())
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{
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return it->second();
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} else {
|
||||
}
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else
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{
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return nullptr;
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}
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}
|
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+8
-8
@@ -32,10 +32,10 @@ void GameWorld::Initialize()
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physics->Friction = 0.5f;
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}
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
|
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for (int i = 0; i < 1; i++)
|
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{
|
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auto entity = CreateEntity();
|
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@@ -81,7 +81,7 @@ void GameWorld::Initialize()
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hingeConstraint->HighLimit = glm::pi<float>();
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hingeConstraint->PivotA = glm::vec3(-5, 0, 0);
|
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hingeConstraint->PivotB = glm::vec3(0, 0, 0);
|
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|
||||
|
||||
}
|
||||
|
||||
}
|
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@@ -98,7 +98,7 @@ void GameWorld::Initialize()
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emitter->Loop = true;
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
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}
|
||||
|
||||
|
||||
|
||||
}
|
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|
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@@ -143,12 +143,12 @@ void GameWorld::RegisterSystems()
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||||
//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
|
||||
m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this); });
|
||||
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
|
||||
|
||||
|
||||
m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this); });
|
||||
|
||||
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void GameWorld::AddSystems()
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@@ -163,8 +163,8 @@ void GameWorld::AddSystems()
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||||
AddSystem("SoundSystem");
|
||||
|
||||
AddSystem("PhysicsSystem");
|
||||
|
||||
|
||||
AddSystem("RenderSystem");
|
||||
|
||||
|
||||
|
||||
}
|
||||
+14
-14
@@ -16,19 +16,19 @@
|
||||
#include "Systems/PhysicsSystem.h"
|
||||
|
||||
#include "Components/Bounds.h"
|
||||
#include "Components/Camera.h"
|
||||
#include "Components/Collision.h"
|
||||
#include "Components/DirectionalLight.h"
|
||||
#include "Components/Input.h"
|
||||
#include "Components/Model.h"
|
||||
#include "Components/ParticleEmitter.h"
|
||||
#include "Components/PointLight.h"
|
||||
#include "Components/PowerUp.h"
|
||||
#include "Components/SoundEmitter.h"
|
||||
#include "Components/Sprite.h"
|
||||
#include "Components/Stat.h"
|
||||
#include "Components/Template.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Camera.h"
|
||||
#include "Components/Collision.h"
|
||||
#include "Components/DirectionalLight.h"
|
||||
#include "Components/Input.h"
|
||||
#include "Components/Model.h"
|
||||
#include "Components/ParticleEmitter.h"
|
||||
#include "Components/PointLight.h"
|
||||
#include "Components/PowerUp.h"
|
||||
#include "Components/SoundEmitter.h"
|
||||
#include "Components/Sprite.h"
|
||||
#include "Components/Stat.h"
|
||||
#include "Components/Template.h"
|
||||
#include "Components/Transform.h"
|
||||
|
||||
#include "Components/CompoundShape.h"
|
||||
#include "Components/BoxShape.h"
|
||||
@@ -42,7 +42,7 @@
|
||||
class GameWorld : public World
|
||||
{
|
||||
public:
|
||||
GameWorld(std::shared_ptr<Renderer> renderer)
|
||||
GameWorld(std::shared_ptr<Renderer> renderer)
|
||||
: m_Renderer(renderer), World() { }
|
||||
|
||||
void Initialize();
|
||||
|
||||
+38
-22
@@ -12,13 +12,16 @@ Model::Model(OBJ &obj)
|
||||
OBJ::MaterialInfo* currentMaterial = nullptr;
|
||||
TextureGroup* currentTexGroup = nullptr;
|
||||
int index = 0;
|
||||
for (auto face : obj.Faces) {
|
||||
if (face.Material == nullptr) {
|
||||
for (auto face : obj.Faces)
|
||||
{
|
||||
if (face.Material == nullptr)
|
||||
{
|
||||
LOG_ERROR("Missing material for .obj file \"%s\"", obj.Path().string().c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
// New material
|
||||
if (face.Material != currentMaterial) {
|
||||
if (face.Material != currentMaterial)
|
||||
{
|
||||
currentMaterial = face.Material;
|
||||
// Load texture
|
||||
std::shared_ptr<Texture> texture = std::make_shared<Texture>(currentMaterial->TextureFile);
|
||||
@@ -30,18 +33,21 @@ Model::Model(OBJ &obj)
|
||||
}
|
||||
|
||||
// Face definitions
|
||||
for (auto faceDef : face.Definitions) {
|
||||
for (auto faceDef : face.Definitions)
|
||||
{
|
||||
glm::vec3 vertex;
|
||||
std::tie(vertex.x, vertex.y, vertex.z) = obj.Vertices.at(faceDef.VertexIndex - 1);
|
||||
Vertices.push_back(vertex);
|
||||
|
||||
if (faceDef.NormalIndex != 0) {
|
||||
if (faceDef.NormalIndex != 0)
|
||||
{
|
||||
glm::vec3 normal;
|
||||
std::tie(normal.x, normal.y, normal.z) = obj.Normals.at(faceDef.NormalIndex - 1);
|
||||
Normals.push_back(normal);
|
||||
}
|
||||
|
||||
if (faceDef.TextureCoordIndex != 0) {
|
||||
if (faceDef.TextureCoordIndex != 0)
|
||||
{
|
||||
glm::vec2 texCoord;
|
||||
// TODO: W-coord?
|
||||
std::tie(texCoord.x, texCoord.y, std::ignore) = obj.TextureCoords.at(faceDef.TextureCoordIndex - 1);
|
||||
@@ -53,19 +59,20 @@ Model::Model(OBJ &obj)
|
||||
}
|
||||
}
|
||||
|
||||
if (Vertices.size() > 0) {
|
||||
if (Vertices.size() > 0)
|
||||
{
|
||||
CreateBuffers(Vertices, Normals, TextureCoords);
|
||||
}
|
||||
}
|
||||
|
||||
bool Model::Loadobj(const char* path, std::vector <glm::vec3> & out_vertices, std::vector <glm::vec3> &out_normals, std::vector <glm::vec2> & out_TextureCoords)
|
||||
bool Model::Loadobj(const char* path, std::vector <glm::vec3> &out_vertices, std::vector <glm::vec3> &out_normals, std::vector <glm::vec2> &out_TextureCoords)
|
||||
{
|
||||
std::vector< unsigned int > vertexIndices, TextureCoordIndices, normalIndices;
|
||||
std::vector< glm::vec3 > temp_vertices;
|
||||
std::vector< glm::vec2 > temp_TextureCoords;
|
||||
std::vector< glm::vec3 > temp_normals;
|
||||
|
||||
FILE * file = fopen(path, "r");
|
||||
FILE* file = fopen(path, "r");
|
||||
LOG_INFO("Loading .obj file");
|
||||
if( file == NULL )
|
||||
{
|
||||
@@ -76,7 +83,7 @@ bool Model::Loadobj(const char* path, std::vector <glm::vec3> & out_vertices, st
|
||||
|
||||
while(true)
|
||||
{
|
||||
|
||||
|
||||
//read the first word of the line
|
||||
int res = fscanf(file, "%s", lineHeader);
|
||||
|
||||
@@ -147,14 +154,14 @@ bool Model::Loadobj(const char* path, std::vector <glm::vec3> & out_vertices, st
|
||||
normalIndices.push_back(normalIndex[2]);
|
||||
|
||||
}
|
||||
else if ( strcmp( lineHeader, "mtllib" ) == 0 )
|
||||
else if ( strcmp( lineHeader, "mtllib" ) == 0 )
|
||||
{
|
||||
|
||||
char fileName[512];
|
||||
fscanf(file, "%s\n", &fileName);
|
||||
|
||||
|
||||
FILE * mtlfile = fopen(fileName, "r");
|
||||
FILE* mtlfile = fopen(fileName, "r");
|
||||
LOG_INFO("Loading .mtl file");
|
||||
if( mtlfile == NULL )
|
||||
{
|
||||
@@ -171,10 +178,10 @@ bool Model::Loadobj(const char* path, std::vector <glm::vec3> & out_vertices, st
|
||||
|
||||
if( mtlres == EOF ) // EOF - End Of File
|
||||
{
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
else if ( strcmp( mtllineHeader, "map_Kd" ) == 0 )
|
||||
else if ( strcmp( mtllineHeader, "map_Kd" ) == 0 )
|
||||
{
|
||||
char textureFileName[512];
|
||||
fscanf(mtlfile, "%s", textureFileName);
|
||||
@@ -182,7 +189,7 @@ bool Model::Loadobj(const char* path, std::vector <glm::vec3> & out_vertices, st
|
||||
LOG_INFO("Texture Loaded\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -197,32 +204,41 @@ void Model::CreateBuffers( std::vector<glm::vec3> vertices, std::vector<glm::vec
|
||||
|
||||
LOG_INFO("Generating VertexBuffer");
|
||||
glGenBuffers(1, &VertexBuffer);
|
||||
if (vertices.size() > 0) {
|
||||
if (vertices.size() > 0)
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VertexBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), &vertices[0], GL_STATIC_DRAW);
|
||||
GLERROR("GLEW: BufferFail, VertexBuffer");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_WARNING("Created empty vertex buffer!");
|
||||
}
|
||||
|
||||
LOG_INFO("Generating NormalBuffer");
|
||||
glGenBuffers(1, &NormalBuffer);
|
||||
if (normals.size() > 0) {
|
||||
if (normals.size() > 0)
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, NormalBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(glm::vec3), &normals[0], GL_STATIC_DRAW);
|
||||
GLERROR("GLEW: BufferFail, NormalBuffer");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_WARNING("Created empty normal buffer!");
|
||||
}
|
||||
|
||||
|
||||
LOG_INFO("Generating textureCoordBuffer");
|
||||
glGenBuffers(1, &TextureCoordBuffer);
|
||||
if (textureCoords.size() > 0) {
|
||||
if (textureCoords.size() > 0)
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, TextureCoordBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, textureCoords.size() * sizeof(glm::vec2), &textureCoords[0], GL_STATIC_DRAW);
|
||||
GLERROR("GLEW: BufferFail, TextureCoordBuffer");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_WARNING("Created empty texture coordinate buffer!");
|
||||
}
|
||||
|
||||
|
||||
+10
-10
@@ -34,7 +34,7 @@ public:
|
||||
std::vector<glm::vec3> Vertices;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
std::vector<glm::vec3> Normals;
|
||||
std::vector<glm::vec2> TextureCoords;
|
||||
|
||||
@@ -43,17 +43,17 @@ private:
|
||||
GLuint TextureCoordBuffer;
|
||||
|
||||
bool Loadobj(
|
||||
const char* path,
|
||||
std::vector <glm::vec3> & out_vertices,
|
||||
std::vector <glm::vec3> &out_normals,
|
||||
std::vector <glm::vec2> & out_TextureCoords
|
||||
);
|
||||
const char* path,
|
||||
std::vector <glm::vec3> &out_vertices,
|
||||
std::vector <glm::vec3> &out_normals,
|
||||
std::vector <glm::vec2> &out_TextureCoords
|
||||
);
|
||||
|
||||
void CreateBuffers(
|
||||
std::vector<glm::vec3> _Vertices,
|
||||
std::vector<glm::vec3> _Normals,
|
||||
std::vector<glm::vec2>_TextureCoords
|
||||
);
|
||||
std::vector<glm::vec3> _Vertices,
|
||||
std::vector<glm::vec3> _Normals,
|
||||
std::vector<glm::vec2>_TextureCoords
|
||||
);
|
||||
|
||||
};
|
||||
#endif // Model_h__
|
||||
+56
-28
@@ -7,15 +7,17 @@ bool OBJ::LoadFromFile(std::string filename)
|
||||
|
||||
// http://paulbourke.net/dataformats/obj/
|
||||
std::ifstream file(m_Path.string());
|
||||
if (!file.is_open()) {
|
||||
if (!file.is_open())
|
||||
{
|
||||
LOG_ERROR("Failed to open .obj \"%s\"", m_Path.string().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_INFO("Parsing .obj \"%s\"", m_Path.string().c_str());
|
||||
|
||||
|
||||
std::string line;
|
||||
while (std::getline(file, line)) {
|
||||
while (std::getline(file, line))
|
||||
{
|
||||
if (line.length() == 0)
|
||||
continue;
|
||||
|
||||
@@ -29,7 +31,8 @@ bool OBJ::LoadFromFile(std::string filename)
|
||||
continue;
|
||||
|
||||
// Material files
|
||||
if (prefix == "mtllib") {
|
||||
if (prefix == "mtllib")
|
||||
{
|
||||
std::string materialFilename;
|
||||
ss >> materialFilename;
|
||||
m_MaterialPath = m_Path.branch_path() / materialFilename;
|
||||
@@ -38,7 +41,8 @@ bool OBJ::LoadFromFile(std::string filename)
|
||||
}
|
||||
|
||||
// Material statement
|
||||
if (prefix == "usemtl") {
|
||||
if (prefix == "usemtl")
|
||||
{
|
||||
std::string material;
|
||||
ss >> material;
|
||||
m_CurrentMaterial = &Materials[material];
|
||||
@@ -46,7 +50,8 @@ bool OBJ::LoadFromFile(std::string filename)
|
||||
}
|
||||
|
||||
// Vertices
|
||||
if (prefix == "v") {
|
||||
if (prefix == "v")
|
||||
{
|
||||
float x, y, z;
|
||||
ss >> x >> y >> z;
|
||||
Vertices.push_back(std::make_tuple(x, y, z));
|
||||
@@ -54,26 +59,30 @@ bool OBJ::LoadFromFile(std::string filename)
|
||||
}
|
||||
|
||||
// Normals
|
||||
if (prefix == "vn") {
|
||||
if (prefix == "vn")
|
||||
{
|
||||
float x, y, z;
|
||||
ss >> x >> y >> z;
|
||||
Normals.push_back(std::make_tuple(x, y, z));
|
||||
}
|
||||
|
||||
// Texture coordinates
|
||||
if (prefix == "vt") {
|
||||
if (prefix == "vt")
|
||||
{
|
||||
float u, v, w;
|
||||
ss >> u >> v >> w;
|
||||
TextureCoords.push_back(std::make_tuple(u, v, w));
|
||||
}
|
||||
|
||||
// Face definitions
|
||||
if (prefix == "f") {
|
||||
if (prefix == "f")
|
||||
{
|
||||
Face face;
|
||||
face.Material = m_CurrentMaterial;
|
||||
|
||||
std::string faceDefString;
|
||||
while (ss >> faceDefString) {
|
||||
while (ss >> faceDefString)
|
||||
{
|
||||
std::stringstream ss2(faceDefString);
|
||||
FaceDefinition faceDef = { 0, 0, 0 };
|
||||
|
||||
@@ -82,10 +91,13 @@ bool OBJ::LoadFromFile(std::string filename)
|
||||
if (!ss2)
|
||||
continue;
|
||||
|
||||
if (ss2.peek() == '/') {
|
||||
if (ss2.peek() == '/')
|
||||
{
|
||||
ss2.ignore();
|
||||
ss2 >> faceDef.NormalIndex;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
ss2 >> faceDef.TextureCoordIndex;
|
||||
ss2.ignore();
|
||||
ss2 >> faceDef.NormalIndex;
|
||||
@@ -103,7 +115,8 @@ void OBJ::ParseMaterial()
|
||||
{
|
||||
// http://paulbourke.net/dataformats/mtl/
|
||||
std::ifstream file(m_MaterialPath.string());
|
||||
if (!file.is_open()) {
|
||||
if (!file.is_open())
|
||||
{
|
||||
LOG_ERROR("Failed to open .mtl \"%s\"", m_MaterialPath.string().c_str());
|
||||
return;
|
||||
}
|
||||
@@ -114,7 +127,8 @@ void OBJ::ParseMaterial()
|
||||
MaterialInfo* currentMaterial = nullptr;
|
||||
|
||||
std::string line;
|
||||
while (std::getline(file, line)) {
|
||||
while (std::getline(file, line))
|
||||
{
|
||||
if (line.length() == 0)
|
||||
continue;
|
||||
|
||||
@@ -124,8 +138,9 @@ void OBJ::ParseMaterial()
|
||||
ss >> prefix;
|
||||
|
||||
// Create a new material definition
|
||||
if (prefix == "newmtl") {
|
||||
MaterialInfo mat =
|
||||
if (prefix == "newmtl")
|
||||
{
|
||||
MaterialInfo mat =
|
||||
{
|
||||
"",
|
||||
std::make_tuple(0.2f, 0.2f, 0.2f),
|
||||
@@ -149,39 +164,47 @@ void OBJ::ParseMaterial()
|
||||
continue;
|
||||
|
||||
// Ambient color
|
||||
if (prefix == "Ka") {
|
||||
if (prefix == "Ka")
|
||||
{
|
||||
float r, g, b;
|
||||
ss >> r >> g >> b;
|
||||
currentMaterial->AmbientColor = std::make_tuple(r, g, b);
|
||||
continue;
|
||||
}
|
||||
// Diffuse color
|
||||
if (prefix == "Kd") {
|
||||
if (prefix == "Kd")
|
||||
{
|
||||
float r, g, b;
|
||||
ss >> r >> g >> b;
|
||||
currentMaterial->DiffuseColor = std::make_tuple(r, g, b);
|
||||
continue;
|
||||
}
|
||||
// Specular color
|
||||
if (prefix == "Ks") {
|
||||
if (prefix == "Ks")
|
||||
{
|
||||
float r, g, b;
|
||||
ss >> r >> g >> b;
|
||||
currentMaterial->SpecularColor = std::make_tuple(r, g, b);
|
||||
continue;
|
||||
}
|
||||
// Transmission filter
|
||||
if (prefix == "Tf") {
|
||||
if (prefix == "Tf")
|
||||
{
|
||||
std::stringstream ss2;
|
||||
ss2 << ss.str();
|
||||
|
||||
std::string command;
|
||||
ss2 >> command;
|
||||
if (command == "xyz") {
|
||||
if (command == "xyz")
|
||||
{
|
||||
// TODO: "The "Ks xyz" statement specifies the specular reflectivity using CIEXYZ values."
|
||||
}
|
||||
else if (command == "spectral") {
|
||||
else if (command == "spectral")
|
||||
{
|
||||
// TODO: "The "Tf spectral" statement specifies the transmission filter using a spectral curve."
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
float r, g, b;
|
||||
ss >> r;
|
||||
// G and B are optional
|
||||
@@ -195,22 +218,26 @@ void OBJ::ParseMaterial()
|
||||
continue;
|
||||
}
|
||||
// Optical density
|
||||
if (prefix == "Ni") {
|
||||
if (prefix == "Ni")
|
||||
{
|
||||
ss >> currentMaterial->OpticalDensity;
|
||||
continue;
|
||||
}
|
||||
// Alpha
|
||||
if (prefix == "d" || prefix == "Tr") {
|
||||
if (prefix == "d" || prefix == "Tr")
|
||||
{
|
||||
ss >> currentMaterial->Alpha;
|
||||
continue;
|
||||
}
|
||||
// Shininess
|
||||
if (prefix == "Ns") {
|
||||
if (prefix == "Ns")
|
||||
{
|
||||
ss >> currentMaterial->Shininess;
|
||||
continue;
|
||||
}
|
||||
// Illumination model
|
||||
if (prefix == "illum") {
|
||||
if (prefix == "illum")
|
||||
{
|
||||
int illum = 0;
|
||||
ss >> illum;
|
||||
currentMaterial->IlluminationModel = illum;
|
||||
@@ -218,7 +245,8 @@ void OBJ::ParseMaterial()
|
||||
}
|
||||
// Texture file
|
||||
// TODO:
|
||||
if (prefix == "map_Ka" || prefix == "map_Kd") {
|
||||
if (prefix == "map_Ka" || prefix == "map_Kd")
|
||||
{
|
||||
std::string textureFile;
|
||||
ss >> textureFile;
|
||||
currentMaterial->TextureFile = (m_MaterialPath.branch_path() / textureFile).string();
|
||||
|
||||
+45
-32
@@ -24,7 +24,8 @@ Renderer::Renderer()
|
||||
void Renderer::Initialize()
|
||||
{
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
if (!glfwInit())
|
||||
{
|
||||
LOG_ERROR("GLFW: Initialization failed");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
@@ -35,7 +36,8 @@ void Renderer::Initialize()
|
||||
// Antialiasing
|
||||
//glfwWindowHint(GLFW_SAMPLES, 16);
|
||||
m_Window = glfwCreateWindow(WIDTH, HEIGHT, "OpenGL", nullptr, nullptr);
|
||||
if (!m_Window) {
|
||||
if (!m_Window)
|
||||
{
|
||||
LOG_ERROR("GLFW: Failed to create window");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
@@ -54,11 +56,12 @@ void Renderer::Initialize()
|
||||
glfwSetWindowTitle(m_Window, ss.str().c_str());
|
||||
|
||||
// Initialize GLEW
|
||||
if (glewInit() != GLEW_OK) {
|
||||
if (glewInit() != GLEW_OK)
|
||||
{
|
||||
LOG_ERROR("GLEW: Initialization failed");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
|
||||
// Create Camera
|
||||
m_Camera = std::make_shared<Camera>(45.f, (float)WIDTH / HEIGHT, 0.01f, 1000.f);
|
||||
m_Camera->Position(glm::vec3(0.0f, 0.0f, 2.f));
|
||||
@@ -134,7 +137,8 @@ void Renderer::CreateShadowMap(int resolution)
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_ShadowDepthTexture, 0);
|
||||
glDrawBuffer(GL_NONE);
|
||||
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
LOG_ERROR("Framebuffer incomplete!");
|
||||
return;
|
||||
}
|
||||
@@ -149,11 +153,13 @@ void Renderer::Draw(double dt)
|
||||
|
||||
#ifdef DEBUG
|
||||
// Draw bounding boxes
|
||||
if (m_DrawBounds) {
|
||||
if (m_DrawBounds)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
|
||||
m_ShaderProgramDebugAABB.Bind();
|
||||
for (auto tuple : AABBsToRender) {
|
||||
for (auto tuple : AABBsToRender)
|
||||
{
|
||||
glm::mat4 modelMatrix;
|
||||
bool colliding;
|
||||
std::tie(modelMatrix, colliding) = tuple;
|
||||
@@ -211,11 +217,11 @@ void Renderer::DrawScene()
|
||||
glm::mat4 depthViewMatrix = glm::lookAt(m_SunPosition, m_SunTarget, glm::vec3(0, 1, 0)) * glm::translate(-m_Camera->Position() * glm::vec3(1, 0, 0));
|
||||
glm::mat4 depthCamera = m_SunProjection * depthViewMatrix;
|
||||
glm::mat4 biasMatrix(
|
||||
0.5, 0.0, 0.0, 0.0,
|
||||
0.0, 0.5, 0.0, 0.0,
|
||||
0.0, 0.0, 0.5, 0.0,
|
||||
0.5, 0.5, 0.5, 1.0
|
||||
);
|
||||
0.5, 0.0, 0.0, 0.0,
|
||||
0.0, 0.5, 0.0, 0.0,
|
||||
0.0, 0.0, 0.5, 0.0,
|
||||
0.5, 0.5, 0.5, 1.0
|
||||
);
|
||||
|
||||
m_ShaderProgram.Bind();
|
||||
glUniform1i(glGetUniformLocation(m_ShaderProgram.GetHandle(), "numberOfLights"), Lights);
|
||||
@@ -226,7 +232,8 @@ void Renderer::DrawScene()
|
||||
glUniform1fv(glGetUniformLocation(m_ShaderProgram.GetHandle(), "linearAttenuation"), Lights, Light_linearAttenuation.data());
|
||||
glUniform1fv(glGetUniformLocation(m_ShaderProgram.GetHandle(), "quadraticAttenuation"), Lights, Light_quadraticAttenuation.data());
|
||||
glUniform1fv(glGetUniformLocation(m_ShaderProgram.GetHandle(), "spotExponent"), Lights, Light_spotExponent.data());
|
||||
if (m_DrawWireframe) {
|
||||
if (m_DrawWireframe)
|
||||
{
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
@@ -252,16 +259,18 @@ void Renderer::DrawScene()
|
||||
glUniformMatrix4fv(glGetUniformLocation(m_ShaderProgram.GetHandle(), "model"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(m_ShaderProgram.GetHandle(), "view"), 1, GL_FALSE, glm::value_ptr(m_Camera->ViewMatrix()));
|
||||
glBindVertexArray(model->VAO);
|
||||
for (auto texGroup : model->TextureGroups) {
|
||||
for (auto texGroup : model->TextureGroups)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, *texGroup.Texture);
|
||||
glDrawArrays(GL_TRIANGLES, texGroup.StartIndex, texGroup.EndIndex - texGroup.StartIndex + 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifdef DEBUG
|
||||
// Debug draw model normals
|
||||
if (m_DrawNormals) {
|
||||
if (m_DrawNormals)
|
||||
{
|
||||
m_ShaderProgramNormals.Bind();
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
DrawModels(m_ShaderProgramNormals);
|
||||
@@ -304,7 +313,8 @@ void Renderer::DrawShadowMap()
|
||||
glUniformMatrix4fv(glGetUniformLocation(m_ShaderProgramShadows.GetHandle(), "MVP"), 1, GL_FALSE, glm::value_ptr(MVP));
|
||||
|
||||
glBindVertexArray(model->VAO);
|
||||
for (auto texGroup : model->TextureGroups) {
|
||||
for (auto texGroup : model->TextureGroups)
|
||||
{
|
||||
glDrawArrays(GL_TRIANGLES, texGroup.StartIndex, texGroup.EndIndex - texGroup.StartIndex + 1);
|
||||
}
|
||||
}
|
||||
@@ -343,7 +353,7 @@ void Renderer::DrawModels(ShaderProgram &shader)
|
||||
glBindVertexArray(model->VAO);
|
||||
for (auto texGroup : model->TextureGroups) {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texGroup.Texture->texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texGroup.Texture->texture);
|
||||
glDrawArrays(GL_TRIANGLES, texGroup.StartIndex, texGroup.EndIndex - texGroup.StartIndex + 1);
|
||||
}
|
||||
}*/
|
||||
@@ -367,14 +377,14 @@ void Renderer::AddModelToDraw(std::shared_ptr<Model> model, glm::vec3 position,
|
||||
}
|
||||
|
||||
void Renderer::AddPointLightToDraw(
|
||||
glm::vec3 _position,
|
||||
glm::vec3 _specular,
|
||||
glm::vec3 _diffuse,
|
||||
float _constantAttenuation,
|
||||
float _linearAttenuation,
|
||||
float _quadraticAttenuation,
|
||||
float _spotExponent
|
||||
)
|
||||
glm::vec3 _position,
|
||||
glm::vec3 _specular,
|
||||
glm::vec3 _diffuse,
|
||||
float _constantAttenuation,
|
||||
float _linearAttenuation,
|
||||
float _quadraticAttenuation,
|
||||
float _spotExponent
|
||||
)
|
||||
{
|
||||
Light_position.push_back(_position.x);
|
||||
Light_position.push_back(_position.y);
|
||||
@@ -402,7 +412,8 @@ void Renderer::AddAABBToDraw(glm::vec3 origin, glm::vec3 volumeVector, bool coll
|
||||
|
||||
GLuint Renderer::CreateQuad()
|
||||
{
|
||||
float quadVertices[] = {
|
||||
float quadVertices[] =
|
||||
{
|
||||
-1.0f, -1.0f, 0.0f,
|
||||
1.0f, 1.0f, 0.0f,
|
||||
-1.0f, 1.0f, 0.0f,
|
||||
@@ -411,7 +422,8 @@ GLuint Renderer::CreateQuad()
|
||||
1.0f, -1.0f, 0.0f,
|
||||
1.0f, 1.0f, 0.0f,
|
||||
};
|
||||
float quadTexCoords[] = {
|
||||
float quadTexCoords[] =
|
||||
{
|
||||
0.0f, 0.0f,
|
||||
1.0f, 1.0f,
|
||||
0.0f, 1.0f,
|
||||
@@ -443,7 +455,8 @@ GLuint Renderer::CreateQuad()
|
||||
|
||||
GLuint Renderer::CreateAABB()
|
||||
{
|
||||
float vertices[] = {
|
||||
float vertices[] =
|
||||
{
|
||||
// Bottom
|
||||
-1.0f, -1.0f, 1.0f, // 0
|
||||
1.0f, -1.0f, 1.0f, // 1
|
||||
@@ -494,14 +507,14 @@ GLuint Renderer::CreateAABB()
|
||||
|
||||
GLuint Renderer::CreateSkybox()
|
||||
{
|
||||
glm::vec3 skyBoxVertices[] =
|
||||
glm::vec3 skyBoxVertices[] =
|
||||
{
|
||||
glm::vec3( 1.0f, -1.0f, -1.0f), glm::vec3( 1.0f, -1.0f, 1.0f), glm::vec3( 1.0f, 1.0f, 1.0f), glm::vec3( 1.0f, 1.0f, 1.0f), glm::vec3( 1.0f, 1.0f, -1.0f), glm::vec3( 1.0f, -1.0f, -1.0f),
|
||||
glm::vec3(-1.0f, -1.0f, 1.0f), glm::vec3(-1.0f, -1.0f, -1.0f), glm::vec3(-1.0f, 1.0f, -1.0f), glm::vec3(-1.0f, 1.0f, -1.0f), glm::vec3(-1.0f, 1.0f, 1.0f), glm::vec3(-1.0f, -1.0f, 1.0f),
|
||||
glm::vec3(-1.0f, 1.0f, -1.0f), glm::vec3( 1.0f, 1.0f, -1.0f), glm::vec3( 1.0f, 1.0f, 1.0f), glm::vec3( 1.0f, 1.0f, 1.0f), glm::vec3(-1.0f, 1.0f, 1.0f), glm::vec3(-1.0f, 1.0f, -1.0f),
|
||||
glm::vec3(-1.0f, -1.0f, 1.0f), glm::vec3( 1.0f, -1.0f, 1.0f), glm::vec3( 1.0f, -1.0f, -1.0f), glm::vec3( 1.0f, -1.0f, -1.0f), glm::vec3(-1.0f, -1.0f, -1.0f), glm::vec3(-1.0f, -1.0f, 1.0f),
|
||||
glm::vec3( 1.0f, -1.0f, 1.0f), glm::vec3(-1.0f, -1.0f, 1.0f), glm::vec3(-1.0f, 1.0f, 1.0f), glm::vec3(-1.0f, 1.0f, 1.0f), glm::vec3( 1.0f, 1.0f, 1.0f), glm::vec3( 1.0f, -1.0f, 1.0f),
|
||||
glm::vec3(-1.0f, -1.0f, -1.0f), glm::vec3( 1.0f, -1.0f, -1.0f), glm::vec3( 1.0f, 1.0f, -1.0f), glm::vec3( 1.0f, 1.0f, -1.0f), glm::vec3(-1.0f, 1.0f, -1.0f), glm::vec3(-1.0f, -1.0f, -1.0f)
|
||||
glm::vec3( 1.0f, -1.0f, 1.0f), glm::vec3(-1.0f, -1.0f, 1.0f), glm::vec3(-1.0f, 1.0f, 1.0f), glm::vec3(-1.0f, 1.0f, 1.0f), glm::vec3( 1.0f, 1.0f, 1.0f), glm::vec3( 1.0f, -1.0f, 1.0f),
|
||||
glm::vec3(-1.0f, -1.0f, -1.0f), glm::vec3( 1.0f, -1.0f, -1.0f), glm::vec3( 1.0f, 1.0f, -1.0f), glm::vec3( 1.0f, 1.0f, -1.0f), glm::vec3(-1.0f, 1.0f, -1.0f), glm::vec3(-1.0f, -1.0f, -1.0f)
|
||||
};
|
||||
|
||||
GLuint vbo, vao;
|
||||
|
||||
+11
-11
@@ -16,7 +16,7 @@
|
||||
class Renderer
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
glm::mat4 viewMatrix;
|
||||
glm::mat4 projectionMatrix;
|
||||
|
||||
@@ -42,14 +42,14 @@ public:
|
||||
void AddModelToDraw(std::shared_ptr<Model> model, glm::vec3 position, glm::quat orientation, glm::vec3 scale, bool visible, bool shadowCaster);
|
||||
void AddTextToDraw();
|
||||
void AddPointLightToDraw(
|
||||
glm::vec3 _position,
|
||||
glm::vec3 _specular,
|
||||
glm::vec3 _diffuse,
|
||||
float _constantAttenuation,
|
||||
float _linearAttenuation,
|
||||
float _quadraticAttenuation,
|
||||
float _spotExponent
|
||||
);
|
||||
glm::vec3 _position,
|
||||
glm::vec3 _specular,
|
||||
glm::vec3 _diffuse,
|
||||
float _constantAttenuation,
|
||||
float _linearAttenuation,
|
||||
float _quadraticAttenuation,
|
||||
float _spotExponent
|
||||
);
|
||||
void AddAABBToDraw(glm::vec3 origin, glm::vec3 volumeVector, bool colliding);
|
||||
|
||||
void LoadContent();
|
||||
@@ -65,7 +65,7 @@ public:
|
||||
void DrawBounds(bool val) { m_DrawBounds = val; }
|
||||
void DrawSkybox();
|
||||
|
||||
|
||||
|
||||
|
||||
private:
|
||||
GLFWwindow* m_Window;
|
||||
@@ -96,7 +96,7 @@ private:
|
||||
ShaderProgram m_ShaderProgramShadowsDrawDepth;
|
||||
ShaderProgram m_ShaderProgramDebugAABB;
|
||||
ShaderProgram m_ShaderProgramSkybox;
|
||||
|
||||
|
||||
void ClearStuff();
|
||||
void DrawScene();
|
||||
void DrawModels(ShaderProgram &shader);
|
||||
|
||||
+16
-8
@@ -7,7 +7,8 @@ GLuint Shader::CompileShader(GLenum shaderType, std::string fileName)
|
||||
|
||||
std::string shaderFile;
|
||||
std::ifstream in(fileName, std::ios::in);
|
||||
if (!in) {
|
||||
if (!in)
|
||||
{
|
||||
LOG_ERROR("Error: Failed to open shader file \"%s\"", fileName.c_str());
|
||||
return 0;
|
||||
}
|
||||
@@ -31,7 +32,8 @@ GLuint Shader::CompileShader(GLenum shaderType, std::string fileName)
|
||||
|
||||
GLint compileStatus;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
|
||||
if(compileStatus != GL_TRUE) {
|
||||
if(compileStatus != GL_TRUE)
|
||||
{
|
||||
LOG_ERROR("Shader compilation failed");
|
||||
GLsizei infoLogLength;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
|
||||
@@ -54,7 +56,8 @@ Shader::Shader(GLenum shaderType, std::string fileName) : m_ShaderType(shaderTyp
|
||||
|
||||
Shader::~Shader()
|
||||
{
|
||||
if (m_ShaderHandle != 0) {
|
||||
if (m_ShaderHandle != 0)
|
||||
{
|
||||
glDeleteShader(m_ShaderHandle);
|
||||
}
|
||||
}
|
||||
@@ -87,7 +90,8 @@ bool Shader::IsCompiled() const
|
||||
|
||||
ShaderProgram::~ShaderProgram()
|
||||
{
|
||||
if (m_ShaderProgramHandle != 0) {
|
||||
if (m_ShaderProgramHandle != 0)
|
||||
{
|
||||
glDeleteProgram(m_ShaderProgramHandle);
|
||||
}
|
||||
}
|
||||
@@ -99,8 +103,10 @@ void ShaderProgram::AddShader(std::shared_ptr<Shader> shader)
|
||||
|
||||
void ShaderProgram::Compile()
|
||||
{
|
||||
for (auto &shader : m_Shaders) {
|
||||
if (!shader->IsCompiled()) {
|
||||
for (auto &shader : m_Shaders)
|
||||
{
|
||||
if (!shader->IsCompiled())
|
||||
{
|
||||
shader->Compile();
|
||||
}
|
||||
}
|
||||
@@ -108,14 +114,16 @@ void ShaderProgram::Compile()
|
||||
|
||||
GLuint ShaderProgram::Link()
|
||||
{
|
||||
if (m_Shaders.size() == 0) {
|
||||
if (m_Shaders.size() == 0)
|
||||
{
|
||||
LOG_ERROR("Failed to link shader program: No shaders bound");
|
||||
return 0;
|
||||
}
|
||||
|
||||
LOG_INFO("Linking shader program");
|
||||
m_ShaderProgramHandle = glCreateProgram();
|
||||
for (auto &shader : m_Shaders) {
|
||||
for (auto &shader : m_Shaders)
|
||||
{
|
||||
glAttachShader(m_ShaderProgramHandle, shader->GetHandle());
|
||||
}
|
||||
glLinkProgram(m_ShaderProgramHandle);
|
||||
|
||||
+3
-3
@@ -32,7 +32,7 @@ template <int SHADERTYPE>
|
||||
class ShaderType : public Shader
|
||||
{
|
||||
public:
|
||||
ShaderType(std::string fileName)
|
||||
ShaderType(std::string fileName)
|
||||
: Shader(SHADERTYPE, fileName) { }
|
||||
};
|
||||
|
||||
@@ -60,10 +60,10 @@ public:
|
||||
class ShaderProgram
|
||||
{
|
||||
public:
|
||||
ShaderProgram()
|
||||
ShaderProgram()
|
||||
: m_ShaderProgramHandle(0) { }
|
||||
~ShaderProgram();
|
||||
|
||||
|
||||
void AddShader(std::shared_ptr<Shader> shader);
|
||||
void Compile();
|
||||
GLuint Link();
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
uniform vec4 Color;
|
||||
|
||||
in VertexData {
|
||||
in VertexData
|
||||
{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoord;
|
||||
@@ -11,7 +12,8 @@ in VertexData {
|
||||
|
||||
out vec4 FragmentColor;
|
||||
|
||||
void main() {
|
||||
void main()
|
||||
{
|
||||
//FragmentColor = vec4(1.0 - gl_Color.r, 1.0 - gl_Color.g, 1.0 - gl_Color.b, 0.0);
|
||||
FragmentColor = Color;
|
||||
}
|
||||
+20
-16
@@ -2,7 +2,7 @@
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
|
||||
|
||||
layout(binding=0) uniform sampler2D texture0;
|
||||
layout(binding=1) uniform sampler2D shadowMap;
|
||||
|
||||
@@ -16,7 +16,8 @@ uniform float linearAttenuation[maxNumberOfLights];
|
||||
uniform float quadraticAttenuation[maxNumberOfLights];
|
||||
uniform float spotExponent[maxNumberOfLights];
|
||||
|
||||
in VertexData {
|
||||
in VertexData
|
||||
{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoord;
|
||||
@@ -24,10 +25,11 @@ in VertexData {
|
||||
} Input;
|
||||
|
||||
vec3 scene_ambient = vec3(0.5, 0.5, 0.5);
|
||||
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
void main() {
|
||||
void main()
|
||||
{
|
||||
|
||||
// Texture
|
||||
vec4 texel = texture2D(texture0, Input.TextureCoord);
|
||||
@@ -50,10 +52,12 @@ void main() {
|
||||
//float bias = 0.001 * tan(acos(cosTheta)); // cosTheta is dot( n,l ), clamped between 0 and 1
|
||||
//bias = clamp(bias, 0.0, 0.01);
|
||||
float visibility = 1.0;
|
||||
if (Input.ShadowCoord.x >= 0.0 && Input.ShadowCoord.x <= 1.0 && Input.ShadowCoord.y >= 0.0 && Input.ShadowCoord.y <= 1.0) {
|
||||
if (Input.ShadowCoord.x >= 0.0 && Input.ShadowCoord.x <= 1.0 && Input.ShadowCoord.y >= 0.0 && Input.ShadowCoord.y <= 1.0)
|
||||
{
|
||||
float bias = 0.00005;
|
||||
vec4 shadowMapValue = texture(shadowMap, Input.ShadowCoord.xy);
|
||||
if (shadowMapValue.z < clamp(Input.ShadowCoord.z - bias, 0, 1)) {
|
||||
if (shadowMapValue.z < clamp(Input.ShadowCoord.z - bias, 0, 1))
|
||||
{
|
||||
visibility = 0.3;
|
||||
}
|
||||
}
|
||||
@@ -68,40 +72,40 @@ void main() {
|
||||
//vec3 lightPosition = vec3(0, 0, 2);
|
||||
vec3 Ls = specular[i]; // Specular light
|
||||
vec3 Ld = diffuse[i]; // Diffuse light
|
||||
|
||||
|
||||
vec3 lightPosView = vec3(view * vec4(position[i], 1.0));
|
||||
vec3 surfacePosition = vec3(model * vec4(Input.Position, 1.0));
|
||||
vec3 surfacePosView = vec3(view * vec4(surfacePosition, 1.0));
|
||||
vec3 surfaceToLight = normalize(lightPosView - surfacePosView);
|
||||
mat3 normalMatrix = transpose(inverse(mat3(view * model)));
|
||||
vec3 surfaceNormal = normalize(normalMatrix * Input.Normal);
|
||||
|
||||
|
||||
float dist = length(position[i] - surfacePosition);
|
||||
|
||||
attenuation = 1.0 / (constantAttenuation[i]
|
||||
+ linearAttenuation[i] * dist
|
||||
+ quadraticAttenuation[i] * pow(dist, 2.0));
|
||||
+ linearAttenuation[i] * dist
|
||||
+ quadraticAttenuation[i] * pow(dist, 2.0));
|
||||
//attenuation = attenuation * pow(clampedCosine, spotExponent[i]);
|
||||
|
||||
|
||||
// Diffuse light
|
||||
float dotProd = dot(surfaceToLight, surfaceNormal);
|
||||
dotProd = max(dotProd, 0.0);
|
||||
|
||||
|
||||
Id = Ld * Kd * abs(dotProd) * attenuation;
|
||||
|
||||
|
||||
// Specular light
|
||||
vec3 reflection = reflect(-surfaceToLight, surfaceNormal);
|
||||
float dotSpecular = dot(reflection, normalize(-surfacePosView));
|
||||
dotSpecular = max(dotSpecular, 0.0);
|
||||
float specularFactor = pow(dotSpecular, 30.0); // Specular factor
|
||||
|
||||
|
||||
Is = attenuation * Ls * Ks * specularFactor;
|
||||
|
||||
totalLighting = totalLighting + Id + Is;
|
||||
}
|
||||
|
||||
fragmentColor = vec4(totalLighting, 1.0) * texel;
|
||||
|
||||
fragmentColor = vec4(totalLighting, 1.0) * texel;
|
||||
|
||||
|
||||
//fragmentColor = vec4(Id, 1.0) * texel;
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ uniform mat4 MVP;
|
||||
|
||||
out vec4 FragmentColor;
|
||||
|
||||
void main() {
|
||||
void main()
|
||||
{
|
||||
FragmentColor = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
}
|
||||
@@ -5,13 +5,15 @@ uniform mat4 MVP;
|
||||
layout(triangles) in;
|
||||
layout(line_strip, max_vertices = 6) out;
|
||||
|
||||
in VertexData {
|
||||
in VertexData
|
||||
{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoord;
|
||||
} Input[3];
|
||||
|
||||
out VertexData {
|
||||
out VertexData
|
||||
{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoord;
|
||||
|
||||
@@ -4,6 +4,7 @@ uniform mat4 MVP;
|
||||
|
||||
layout(location = 0) out float FragmentDepth;
|
||||
|
||||
void main() {
|
||||
void main()
|
||||
{
|
||||
FragmentDepth = gl_FragCoord.z;
|
||||
}
|
||||
@@ -6,7 +6,8 @@ layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
layout(location = 2) in vec2 TextureCoord;
|
||||
|
||||
out VertexData {
|
||||
out VertexData
|
||||
{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoord;
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
uniform samplerCube CubemapTexture;
|
||||
|
||||
in VertexData {
|
||||
in VertexData
|
||||
{
|
||||
vec3 TextureCoord;
|
||||
} Input;
|
||||
|
||||
|
||||
@@ -4,7 +4,8 @@ uniform mat4 MVP;
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
|
||||
out VertexData {
|
||||
out VertexData
|
||||
{
|
||||
vec3 TextureCoord;
|
||||
} Output;
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@ layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
layout(location = 2) in vec2 TextureCoord;
|
||||
|
||||
out VertexData {
|
||||
out VertexData
|
||||
{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoord;
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
layout(binding = 0) uniform sampler2D DepthTexture;
|
||||
|
||||
in VertexData {
|
||||
in VertexData
|
||||
{
|
||||
vec3 Position;
|
||||
vec2 TextureCoord;
|
||||
} Input;
|
||||
@@ -11,12 +12,13 @@ out vec4 FragmentColor;
|
||||
|
||||
float LinearizeDepth(float z)
|
||||
{
|
||||
float n = 0.1; // camera z near
|
||||
float f = 800.0; // camera z far
|
||||
return (2.0 * n) / (f + n - z * (f - n));
|
||||
float n = 0.1; // camera z near
|
||||
float f = 800.0; // camera z far
|
||||
return (2.0 * n) / (f + n - z * (f - n));
|
||||
}
|
||||
|
||||
void main() {
|
||||
void main()
|
||||
{
|
||||
float z = texture(DepthTexture, Input.TextureCoord).x;
|
||||
vec4 color = vec4(z, z, z, 0);
|
||||
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 2) in vec2 TextureCoord;
|
||||
|
||||
out VertexData {
|
||||
out VertexData
|
||||
{
|
||||
vec3 Position;
|
||||
vec2 TextureCoord;
|
||||
} Output;
|
||||
|
||||
+10
-8
@@ -4,19 +4,20 @@
|
||||
Skybox::Skybox(std::string skyboxPath, std::string extension /* = "png" */)
|
||||
{
|
||||
m_Cubemap = std::make_shared<CubemapTexture>(
|
||||
skyboxPath + "/right." + extension,
|
||||
skyboxPath + "/left." + extension,
|
||||
skyboxPath + "/top." + extension,
|
||||
skyboxPath + "/bottom." + extension,
|
||||
skyboxPath + "/front." + extension,
|
||||
skyboxPath + "/back." + extension);
|
||||
skyboxPath + "/right." + extension,
|
||||
skyboxPath + "/left." + extension,
|
||||
skyboxPath + "/top." + extension,
|
||||
skyboxPath + "/bottom." + extension,
|
||||
skyboxPath + "/front." + extension,
|
||||
skyboxPath + "/back." + extension);
|
||||
m_Cubemap->Load();
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Skybox::Initialize()
|
||||
{
|
||||
float cubeVertices[] = {
|
||||
float cubeVertices[] =
|
||||
{
|
||||
-1.0f, -1.0f, -1.0f,
|
||||
1.0f, -1.0f, -1.0f,
|
||||
1.0f, 1.0f, -1.0f,
|
||||
@@ -29,7 +30,8 @@ void Skybox::Initialize()
|
||||
};
|
||||
//std::copy(cubeVertices, cubeVertices + (3*8 - 1), m_CubeVertices);
|
||||
|
||||
unsigned int cubeIndices[] = {
|
||||
unsigned int cubeIndices[] =
|
||||
{
|
||||
// Back
|
||||
0, 2, 3,
|
||||
0, 1, 2,
|
||||
|
||||
+1
-1
@@ -9,7 +9,7 @@ class Skybox
|
||||
{
|
||||
public:
|
||||
Skybox(std::string skyboxPath, std::string extension = "png");
|
||||
Skybox(std::shared_ptr<CubemapTexture> cubemap)
|
||||
Skybox(std::shared_ptr<CubemapTexture> cubemap)
|
||||
: m_Cubemap(cubemap) { Initialize(); }
|
||||
~Skybox();
|
||||
|
||||
|
||||
@@ -7,15 +7,15 @@
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class DebugSystem : public System
|
||||
{
|
||||
public:
|
||||
DebugSystem(World* world)
|
||||
: System(world) { }
|
||||
class DebugSystem : public System
|
||||
{
|
||||
public:
|
||||
DebugSystem(World* world)
|
||||
: System(world) { }
|
||||
|
||||
void Update(double dt) override;
|
||||
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
};
|
||||
void Update(double dt) override;
|
||||
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
};
|
||||
|
||||
}
|
||||
#endif // DebugSystem_h__
|
||||
@@ -16,39 +16,49 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
{
|
||||
auto steering = m_World->GetComponent<Components::FreeSteering>(entity, "FreeSteering");
|
||||
auto input = m_World->GetComponent<Components::Input>(entity, "Input");
|
||||
if (steering && input) {
|
||||
if (steering && input)
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
|
||||
glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
|
||||
glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
|
||||
|
||||
float speed = steering->Speed;
|
||||
if (input->KeyState[GLFW_KEY_LEFT_SHIFT]) {
|
||||
if (input->KeyState[GLFW_KEY_LEFT_SHIFT])
|
||||
{
|
||||
speed *= 4.0f;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_LEFT_ALT]) {
|
||||
if (input->KeyState[GLFW_KEY_LEFT_ALT])
|
||||
{
|
||||
speed /= 4.0f;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_A]) {
|
||||
if (input->KeyState[GLFW_KEY_A])
|
||||
{
|
||||
transform->Position -= Camera_Right * (float)dt * speed;
|
||||
}
|
||||
else if (input->KeyState[GLFW_KEY_D]) {
|
||||
else if (input->KeyState[GLFW_KEY_D])
|
||||
{
|
||||
transform->Position += Camera_Right * (float)dt * speed;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_W]) {
|
||||
if (input->KeyState[GLFW_KEY_W])
|
||||
{
|
||||
transform->Position -= Camera_Forward * (float)dt * speed;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_S]) {
|
||||
if (input->KeyState[GLFW_KEY_S])
|
||||
{
|
||||
transform->Position += Camera_Forward * (float)dt * speed;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_SPACE]) {
|
||||
if (input->KeyState[GLFW_KEY_SPACE])
|
||||
{
|
||||
transform->Position += glm::vec3(0, 1, 0) * (float)dt * speed;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_LEFT_CONTROL]) {
|
||||
if (input->KeyState[GLFW_KEY_LEFT_CONTROL])
|
||||
{
|
||||
transform->Position -= glm::vec3(0, 1, 0) * (float)dt * speed;
|
||||
}
|
||||
|
||||
if (input->MouseState[GLFW_MOUSE_BUTTON_LEFT]) {
|
||||
if (input->MouseState[GLFW_MOUSE_BUTTON_LEFT])
|
||||
{
|
||||
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS // spelling tobias :3
|
||||
//---------------------------------------------------------------------
|
||||
transform->Orientation = glm::angleAxis<float>(input->dY / 300.f, glm::vec3(1, 0, 0)) * transform->Orientation;
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
class FreeSteeringSystem : public System
|
||||
{
|
||||
public:
|
||||
FreeSteeringSystem(World* world);
|
||||
class FreeSteeringSystem : public System
|
||||
{
|
||||
public:
|
||||
FreeSteeringSystem(World* world);
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
};
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
};
|
||||
}
|
||||
@@ -8,12 +8,14 @@ void Systems::InputSystem::Update(double dt)
|
||||
m_LastMouseState = m_CurrentMouseState;
|
||||
|
||||
// Keyboard input
|
||||
for (int i = 0; i <= GLFW_KEY_LAST; ++i) {
|
||||
for (int i = 0; i <= GLFW_KEY_LAST; ++i)
|
||||
{
|
||||
m_CurrentKeyState[i] = glfwGetKey(m_Renderer->GetWindow(), i);
|
||||
}
|
||||
|
||||
// Mouse buttons
|
||||
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
|
||||
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i)
|
||||
{
|
||||
m_CurrentMouseState[i] = glfwGetMouseButton(m_Renderer->GetWindow(), i);
|
||||
}
|
||||
|
||||
@@ -26,30 +28,36 @@ void Systems::InputSystem::Update(double dt)
|
||||
m_LastMouseY = ypos;
|
||||
|
||||
// Lock mouse while holding LMB
|
||||
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
|
||||
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
|
||||
{
|
||||
m_LastMouseX = m_Renderer->WIDTH / 2.f; // xpos;
|
||||
m_LastMouseY = m_Renderer->HEIGHT / 2.f; // ypos;
|
||||
glfwSetCursorPos(m_Renderer->GetWindow(), m_LastMouseX, m_LastMouseY);
|
||||
}
|
||||
// Hide/show cursor with LMB
|
||||
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
|
||||
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
|
||||
{
|
||||
glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
}
|
||||
if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
|
||||
if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
|
||||
{
|
||||
glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
// Wireframe
|
||||
if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1]) {
|
||||
if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1])
|
||||
{
|
||||
m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
|
||||
}
|
||||
// Normals
|
||||
if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2]) {
|
||||
if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2])
|
||||
{
|
||||
m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
|
||||
}
|
||||
// Bounds
|
||||
if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3]) {
|
||||
if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3])
|
||||
{
|
||||
m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -10,7 +10,7 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
|
||||
m_CollisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
m_Dispatcher = new btCollisionDispatcher(m_CollisionConfiguration);
|
||||
m_Solver = new btSequentialImpulseConstraintSolver();
|
||||
|
||||
|
||||
m_DynamicsWorld = new btDiscreteDynamicsWorld(m_Dispatcher, m_Broadphase, m_Solver, m_CollisionConfiguration);
|
||||
|
||||
m_DynamicsWorld->setGravity(btVector3(0, -9.82f, 0));
|
||||
@@ -20,14 +20,16 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
|
||||
void Systems::PhysicsSystem::Update(double dt)
|
||||
{
|
||||
// Update entity transform in physics world
|
||||
for (auto pair : *m_World->GetEntities()) {
|
||||
for (auto pair : *m_World->GetEntities())
|
||||
{
|
||||
EntityID entity = pair.first;
|
||||
EntityID parent = pair.second;
|
||||
|
||||
if (parent != 0)
|
||||
continue;
|
||||
|
||||
if (m_PhysicsData.find(entity) != m_PhysicsData.end()) {
|
||||
if (m_PhysicsData.find(entity) != m_PhysicsData.end())
|
||||
{
|
||||
PhysicsData* physicsData = &m_PhysicsData[entity];
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
|
||||
@@ -63,7 +65,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
|
||||
if (physicsComponent || sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent)
|
||||
{
|
||||
if (m_PhysicsData.find(entity) == m_PhysicsData.end()) {
|
||||
if (m_PhysicsData.find(entity) == m_PhysicsData.end())
|
||||
{
|
||||
SetUpPhysicsState(entity, parent);
|
||||
}
|
||||
|
||||
@@ -84,10 +87,11 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_PhysicsData.find(entity) != m_PhysicsData.end()) {
|
||||
if (m_PhysicsData.find(entity) != m_PhysicsData.end())
|
||||
{
|
||||
TearDownPhysicsState(entity, parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto ballSocketComponent = m_World->GetComponent<Components::BallSocketConstraint>(entity, "BallSocketConstraint");
|
||||
auto sliderComponent = m_World->GetComponent<Components::SliderConstraint>(entity, "SliderConstraint");
|
||||
@@ -145,7 +149,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
btVector3 AxisB = btVector3(hingeComponent->AxisB.x, hingeComponent->AxisB.y, hingeComponent->AxisB.z);
|
||||
|
||||
|
||||
btHingeConstraint *hingeConstraint = new btHingeConstraint(*m_PhysicsData[entityA].RigidBody, *m_PhysicsData[entityB].RigidBody, PivotA, PivotB, AxisA, AxisB, true);
|
||||
btHingeConstraint* hingeConstraint = new btHingeConstraint(*m_PhysicsData[entityA].RigidBody, *m_PhysicsData[entityB].RigidBody, PivotA, PivotB, AxisA, AxisB, true);
|
||||
hingeConstraint->setLimit(hingeComponent->LowLimit, hingeComponent->HighLimit, hingeComponent->Softness, hingeComponent->BiasFactor, hingeComponent->RelaxationFactor);
|
||||
|
||||
|
||||
@@ -159,7 +163,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
|
||||
void Systems::PhysicsSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* component)
|
||||
@@ -170,7 +174,8 @@ void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* com
|
||||
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (!transformComponent) {
|
||||
if (!transformComponent)
|
||||
{
|
||||
LOG_WARNING("Physics component missing transform component on entity %i", entity);
|
||||
return;
|
||||
}
|
||||
@@ -182,7 +187,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape>(entity, "MeshShape");
|
||||
auto staticMeshShapeComponent = m_World->GetComponent<Components::StaticMeshShape>(entity, "StaticMeshShape");
|
||||
|
||||
if (compoundShapeComponent && (sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent)) {
|
||||
if (compoundShapeComponent && (sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent))
|
||||
{
|
||||
LOG_WARNING("Entity %i has both compound shape and normal shape! Normal shapes must be children to entity with compound shape.", entity);
|
||||
}
|
||||
|
||||
@@ -192,7 +198,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
auto baseCompoundShape = m_World->GetComponent<Components::CompoundShape>(baseParent, "CompoundShape");*/
|
||||
|
||||
// Set-up compound shape
|
||||
if (compoundShapeComponent) {
|
||||
if (compoundShapeComponent)
|
||||
{
|
||||
btCompoundShape* compoundShape = new btCompoundShape();
|
||||
physicsData->CollisionShape = compoundShape;
|
||||
|
||||
@@ -201,7 +208,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
physicsData->MotionState = new btDefaultMotionState(transform);
|
||||
|
||||
btVector3 inertia;
|
||||
if (physicsComponent->Mass != 0) {
|
||||
if (physicsComponent->Mass != 0)
|
||||
{
|
||||
physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
|
||||
}
|
||||
|
||||
@@ -210,26 +218,34 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
|
||||
m_DynamicsWorld->addRigidBody(physicsData->RigidBody);
|
||||
}
|
||||
|
||||
|
||||
// Set-up normal shapes
|
||||
else if (boxShapeComponent) {
|
||||
else if (boxShapeComponent)
|
||||
{
|
||||
physicsData->CollisionShape = new btBoxShape(btVector3(boxShapeComponent->Width, boxShapeComponent->Height, boxShapeComponent->Depth));
|
||||
} else if (sphereShapeComponent) {
|
||||
}
|
||||
else if (sphereShapeComponent)
|
||||
{
|
||||
physicsData->CollisionShape = new btSphereShape(sphereShapeComponent->Radius);
|
||||
} else if (meshShapeComponent) {
|
||||
}
|
||||
else if (meshShapeComponent)
|
||||
{
|
||||
// TODO: Collision mesh things go here
|
||||
//new btConvexTriangleMeshShape()
|
||||
}
|
||||
if (boxShapeComponent || sphereShapeComponent || meshShapeComponent || staticMeshShapeComponent) {
|
||||
if (boxShapeComponent || sphereShapeComponent || meshShapeComponent || staticMeshShapeComponent)
|
||||
{
|
||||
btTransform transform;
|
||||
transform.setFromOpenGLMatrix(glm::value_ptr(glm::translate(glm::mat4(), transformComponent->Position) * glm::toMat4(transformComponent->Orientation)));
|
||||
|
||||
// If there's a local physics component
|
||||
if (physicsComponent) {
|
||||
if (physicsComponent)
|
||||
{
|
||||
physicsData->MotionState = new btDefaultMotionState(transform);
|
||||
|
||||
btVector3 inertia;
|
||||
if (physicsComponent->Mass != 0) {
|
||||
if (physicsComponent->Mass != 0)
|
||||
{
|
||||
physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
|
||||
}
|
||||
|
||||
@@ -237,16 +253,20 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
physicsData->RigidBody = new btRigidBody(rigidBodyCI);
|
||||
|
||||
m_DynamicsWorld->addRigidBody(physicsData->RigidBody);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise, find our base parent and attach to compound shape
|
||||
EntityID baseParent = m_World->GetEntityBaseParent(entity);
|
||||
auto basePhysicsComponent = m_World->GetComponent<Components::Physics>(baseParent, "Physics");
|
||||
if (!basePhysicsComponent) {
|
||||
if (!basePhysicsComponent)
|
||||
{
|
||||
LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing physics component on base parent entity %i", entity, baseParent);
|
||||
return;
|
||||
}
|
||||
auto baseCompoundShapeComponent = m_World->GetComponent<Components::CompoundShape>(baseParent, "CompoundShape");
|
||||
if (!baseCompoundShapeComponent) {
|
||||
if (!baseCompoundShapeComponent)
|
||||
{
|
||||
LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing compound shape on base parent entity %i", entity, baseParent);
|
||||
return;
|
||||
}
|
||||
@@ -267,7 +287,7 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||||
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
PhysicsData* physicsData = &m_PhysicsData[entity];
|
||||
|
||||
|
||||
delete physicsData->RigidBody;
|
||||
delete physicsData->MotionState;
|
||||
delete physicsData->CollisionShape;
|
||||
|
||||
+26
-26
@@ -19,34 +19,34 @@
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class PhysicsSystem : public System
|
||||
class PhysicsSystem : public System
|
||||
{
|
||||
public:
|
||||
PhysicsSystem(World* world);
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
void OnComponentRemoved(std::string type, Component* component) override;
|
||||
|
||||
private:
|
||||
btBroadphaseInterface* m_Broadphase;
|
||||
btDefaultCollisionConfiguration* m_CollisionConfiguration;
|
||||
btCollisionDispatcher* m_Dispatcher;
|
||||
btSequentialImpulseConstraintSolver* m_Solver;
|
||||
btDiscreteDynamicsWorld* m_DynamicsWorld;
|
||||
|
||||
struct PhysicsData
|
||||
{
|
||||
public:
|
||||
PhysicsSystem(World* world);
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
void OnComponentRemoved(std::string type, Component* component) override;
|
||||
|
||||
private:
|
||||
btBroadphaseInterface* m_Broadphase;
|
||||
btDefaultCollisionConfiguration* m_CollisionConfiguration;
|
||||
btCollisionDispatcher* m_Dispatcher;
|
||||
btSequentialImpulseConstraintSolver* m_Solver;
|
||||
btDiscreteDynamicsWorld* m_DynamicsWorld;
|
||||
|
||||
struct PhysicsData
|
||||
{
|
||||
btRigidBody* RigidBody;
|
||||
btMotionState* MotionState;
|
||||
btCollisionShape* CollisionShape;
|
||||
};
|
||||
std::map<EntityID, PhysicsData> m_PhysicsData;
|
||||
std::map<std::pair<EntityID, EntityID>, btTypedConstraint*> m_Constraints;
|
||||
|
||||
void SetUpPhysicsState(EntityID entity, EntityID parent);
|
||||
void TearDownPhysicsState(EntityID entity, EntityID parent);
|
||||
btRigidBody* RigidBody;
|
||||
btMotionState* MotionState;
|
||||
btCollisionShape* CollisionShape;
|
||||
};
|
||||
std::map<EntityID, PhysicsData> m_PhysicsData;
|
||||
std::map<std::pair<EntityID, EntityID>, btTypedConstraint*> m_Constraints;
|
||||
|
||||
void SetUpPhysicsState(EntityID entity, EntityID parent);
|
||||
void TearDownPhysicsState(EntityID entity, EntityID parent);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // PhysicsSystem_h__
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
|
||||
void Systems::RenderSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
|
||||
{
|
||||
if(type == "Model") {
|
||||
if(type == "Model")
|
||||
{
|
||||
auto modelComponent = std::static_pointer_cast<Components::Model>(component);
|
||||
}
|
||||
}
|
||||
@@ -17,8 +18,10 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
|
||||
// Draw models
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(entity, "Model");
|
||||
if (modelComponent != nullptr) {
|
||||
if (m_CachedModels.find(modelComponent->ModelFile) == m_CachedModels.end()){
|
||||
if (modelComponent != nullptr)
|
||||
{
|
||||
if (m_CachedModels.find(modelComponent->ModelFile) == m_CachedModels.end())
|
||||
{
|
||||
m_CachedModels[modelComponent->ModelFile] = std::make_shared<Model>(OBJ(modelComponent->ModelFile));
|
||||
}
|
||||
|
||||
@@ -33,7 +36,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
#ifdef DEBUG
|
||||
auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
|
||||
auto bounds = m_World->GetComponent<Components::Bounds>(entity, "Bounds");
|
||||
if (bounds != nullptr) {
|
||||
if (bounds != nullptr)
|
||||
{
|
||||
glm::vec3 origin = m_TransformSystem->AbsolutePosition(entity) + (transformComponent->Scale * bounds->Origin);
|
||||
glm::vec3 volumeVector = transformComponent->Scale * bounds->VolumeVector;
|
||||
m_Renderer->AddAABBToDraw(origin, volumeVector, (collision != nullptr && collision->CollidingEntities.size() > 0));
|
||||
@@ -41,20 +45,22 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
#endif
|
||||
|
||||
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity, "PointLight");
|
||||
if (pointLightComponent != nullptr) {
|
||||
if (pointLightComponent != nullptr)
|
||||
{
|
||||
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
|
||||
m_Renderer->AddPointLightToDraw(
|
||||
position,
|
||||
pointLightComponent->Specular,
|
||||
pointLightComponent->Diffuse,
|
||||
pointLightComponent->constantAttenuation,
|
||||
pointLightComponent->linearAttenuation,
|
||||
pointLightComponent->quadraticAttenuation,
|
||||
pointLightComponent->spotExponent);
|
||||
position,
|
||||
pointLightComponent->Specular,
|
||||
pointLightComponent->Diffuse,
|
||||
pointLightComponent->constantAttenuation,
|
||||
pointLightComponent->linearAttenuation,
|
||||
pointLightComponent->quadraticAttenuation,
|
||||
pointLightComponent->spotExponent);
|
||||
}
|
||||
|
||||
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
|
||||
if (cameraComponent != nullptr) {
|
||||
if (cameraComponent != nullptr)
|
||||
{
|
||||
m_Renderer->GetCamera()->Position(transformComponent->Position);
|
||||
m_Renderer->GetCamera()->Orientation(transformComponent->Orientation);
|
||||
|
||||
|
||||
+13
-13
@@ -17,23 +17,23 @@
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class RenderSystem : public System
|
||||
{
|
||||
public:
|
||||
RenderSystem(World* world, std::shared_ptr<Renderer> renderer)
|
||||
: System(world), m_Renderer(renderer){ }
|
||||
class RenderSystem : public System
|
||||
{
|
||||
public:
|
||||
RenderSystem(World* world, std::shared_ptr<Renderer> renderer)
|
||||
: System(world), m_Renderer(renderer) { }
|
||||
|
||||
void Initialize() override;
|
||||
void Initialize() override;
|
||||
|
||||
std::unordered_map<std::string, std::shared_ptr<Model>> m_CachedModels;
|
||||
std::unordered_map<std::string, std::shared_ptr<Model>> m_CachedModels;
|
||||
|
||||
void OnComponentCreated(std::string type, std:: shared_ptr<Component> component) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void OnComponentCreated(std::string type, std:: shared_ptr<Component> component) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<Renderer> m_Renderer;
|
||||
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
|
||||
};
|
||||
private:
|
||||
std::shared_ptr<Renderer> m_Renderer;
|
||||
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
+19
-12
@@ -3,7 +3,7 @@
|
||||
#include "World.h"
|
||||
|
||||
Systems::SoundSystem::SoundSystem(World* world)
|
||||
: System(world)
|
||||
: System(world)
|
||||
{
|
||||
//initialize OpenAL
|
||||
ALCdevice* Device = alcOpenDevice(NULL);
|
||||
@@ -26,7 +26,7 @@ Systems::SoundSystem::SoundSystem(World* world)
|
||||
|
||||
void Systems::SoundSystem::Update(double dt)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
@@ -62,7 +62,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
|
||||
alSourcef(source, AL_GAIN, soundEmitter->Gain);
|
||||
//alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
|
||||
alSourcef(source, AL_PITCH, soundEmitter->Pitch);
|
||||
alSourcef(source, AL_PITCH, soundEmitter->Pitch);
|
||||
alSourcei(source, AL_LOOPING, soundEmitter->Loop);
|
||||
|
||||
glm::vec3 emitterPos = transformComponent->Position;
|
||||
@@ -104,7 +104,8 @@ void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> e
|
||||
|
||||
void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
|
||||
{
|
||||
if(type == "SoundEmitter") {
|
||||
if(type == "SoundEmitter")
|
||||
{
|
||||
ALuint source = CreateSource();
|
||||
m_Sources[component.get()] = source;
|
||||
}
|
||||
@@ -112,8 +113,10 @@ void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<
|
||||
|
||||
void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
|
||||
{
|
||||
if(type == "SoundEmitter") {
|
||||
if (m_Sources.find(component) != m_Sources.end()) {
|
||||
if(type == "SoundEmitter")
|
||||
{
|
||||
if (m_Sources.find(component) != m_Sources.end())
|
||||
{
|
||||
ALuint source = m_Sources[component];
|
||||
alDeleteSources(1, &source);
|
||||
}
|
||||
@@ -125,30 +128,34 @@ ALuint Systems::SoundSystem::LoadFile(std::string path)
|
||||
if (m_BufferCache.find(path) != m_BufferCache.end())
|
||||
return m_BufferCache[path];
|
||||
|
||||
FILE *fp = NULL;
|
||||
FILE* fp = NULL;
|
||||
fp = fopen(path.c_str(), "rb");
|
||||
|
||||
if (fp == NULL) {
|
||||
if (fp == NULL)
|
||||
{
|
||||
LOG_ERROR("Failed to load sound file \"%s\"", path.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
//CHECK FOR VALID WAVE-FILE
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F') {
|
||||
if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F')
|
||||
{
|
||||
LOG_ERROR("ERROR: No RIFF in WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(&size, sizeof(unsigned long), 1, fp);
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E') {
|
||||
if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E')
|
||||
{
|
||||
LOG_ERROR("ERROR: Not WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ') {
|
||||
if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ')
|
||||
{
|
||||
LOG_ERROR("ERROR: No fmt in WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
@@ -206,7 +213,7 @@ ALuint Systems::SoundSystem::CreateSource()
|
||||
ALuint source;
|
||||
alGenSources((ALuint)1, &source);
|
||||
|
||||
alDopplerFactor(1); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
|
||||
alDopplerFactor(1); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
|
||||
alDopplerVelocity(350.f); // Defines the velocity of the sound
|
||||
|
||||
return source;
|
||||
|
||||
@@ -35,9 +35,9 @@ private:
|
||||
unsigned long sampleRate, avgBytesPerSec;
|
||||
short bytesPerSample, bitsPerSample;
|
||||
unsigned long dataSize;
|
||||
|
||||
|
||||
std::map<Component*, ALuint> m_Sources;
|
||||
|
||||
|
||||
std::map<Component*, ALuint> m_Sources;
|
||||
std::map<std::string, ALuint> m_BufferCache; // string = fileName
|
||||
};
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ glm::vec3 Systems::TransformSystem::AbsolutePosition(EntityID entity)
|
||||
return absPosition * accumulativeOrientation;
|
||||
}
|
||||
|
||||
glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
|
||||
glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
|
||||
{
|
||||
glm::quat absOrientation;
|
||||
|
||||
|
||||
@@ -7,19 +7,19 @@
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class TransformSystem : public System
|
||||
{
|
||||
public:
|
||||
TransformSystem(World* world)
|
||||
: System(world) { }
|
||||
class TransformSystem : public System
|
||||
{
|
||||
public:
|
||||
TransformSystem(World* world)
|
||||
: System(world) { }
|
||||
|
||||
//void Update(double dt) override;
|
||||
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
//void Update(double dt) override;
|
||||
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
glm::vec3 AbsolutePosition(EntityID entity);
|
||||
glm::quat AbsoluteOrientation(EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityID entity);
|
||||
};
|
||||
glm::vec3 AbsolutePosition(EntityID entity);
|
||||
glm::quat AbsoluteOrientation(EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityID entity);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
+2
-1
@@ -9,7 +9,8 @@ Texture::Texture(std::string path)
|
||||
void Texture::Load(std::string path)
|
||||
{
|
||||
auto cachedTexture = m_TextureCache.find(path);
|
||||
if (cachedTexture == m_TextureCache.end()) {
|
||||
if (cachedTexture == m_TextureCache.end())
|
||||
{
|
||||
m_TextureCache[path] = SOIL_load_OGL_texture(path.c_str(), 0, 0, SOIL_FLAG_INVERT_Y);
|
||||
}
|
||||
|
||||
|
||||
+2
-1
@@ -7,7 +7,8 @@
|
||||
inline bool _GLERROR(char* info, char* file, char* func, unsigned int line)
|
||||
{
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR) {
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s %i %s", info, error, gluErrorString(error));
|
||||
return true;
|
||||
}
|
||||
|
||||
+5
-2
@@ -55,10 +55,13 @@ static void _LOG(_LOG_LEVEL logLevel, char* file, char* func, unsigned int line,
|
||||
vsnprintf(message, size, format, args);
|
||||
va_end(args);
|
||||
|
||||
if (logLevel == LOG_LEVEL_ERROR) {
|
||||
if (logLevel == LOG_LEVEL_ERROR)
|
||||
{
|
||||
std::cerr << file << ":" << line << " " << func << std::endl;
|
||||
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||
}
|
||||
|
||||
|
||||
+23
-11
@@ -8,22 +8,27 @@ void World::RecycleEntityID(EntityID id)
|
||||
|
||||
EntityID World::GenerateEntityID()
|
||||
{
|
||||
if (!m_RecycledEntityIDs.empty()) {
|
||||
if (!m_RecycledEntityIDs.empty())
|
||||
{
|
||||
EntityID id = m_RecycledEntityIDs.top();
|
||||
m_RecycledEntityIDs.pop();
|
||||
return id;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
return ++m_LastEntityID;
|
||||
}
|
||||
}
|
||||
|
||||
void World::RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID parentEntity)
|
||||
{
|
||||
for (auto pair : m_EntityParents) {
|
||||
for (auto pair : m_EntityParents)
|
||||
{
|
||||
EntityID child = pair.first;
|
||||
EntityID parent = pair.second;
|
||||
|
||||
if (parent == parentEntity) {
|
||||
if (parent == parentEntity)
|
||||
{
|
||||
system->UpdateEntity(dt, child, parent);
|
||||
RecursiveUpdate(system, dt, child);
|
||||
}
|
||||
@@ -32,7 +37,8 @@ void World::RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID
|
||||
|
||||
void World::Update(double dt)
|
||||
{
|
||||
for (auto pair : m_Systems) {
|
||||
for (auto pair : m_Systems)
|
||||
{
|
||||
auto system = pair.second;
|
||||
system->Update(dt);
|
||||
RecursiveUpdate(system, dt, 0);
|
||||
@@ -73,8 +79,10 @@ bool World::ValidEntity(EntityID entity)
|
||||
void World::RemoveEntity(EntityID entity)
|
||||
{
|
||||
m_EntitiesToRemove.push_back(entity);
|
||||
for (auto pair : m_EntityParents) {
|
||||
if (pair.second == entity) {
|
||||
for (auto pair : m_EntityParents)
|
||||
{
|
||||
if (pair.second == entity)
|
||||
{
|
||||
m_EntitiesToRemove.push_back(pair.first);
|
||||
}
|
||||
}
|
||||
@@ -82,14 +90,17 @@ void World::RemoveEntity(EntityID entity)
|
||||
|
||||
void World::ProcessEntityRemovals()
|
||||
{
|
||||
for (auto entity : m_EntitiesToRemove) {
|
||||
for (auto entity : m_EntitiesToRemove)
|
||||
{
|
||||
m_EntityParents.erase(entity);
|
||||
// Remove components
|
||||
for (auto pair : m_EntityComponents[entity]) {
|
||||
for (auto pair : m_EntityComponents[entity])
|
||||
{
|
||||
auto type = pair.first;
|
||||
auto component = pair.second;
|
||||
// Trigger events
|
||||
for (auto pair : m_Systems) {
|
||||
for (auto pair : m_Systems)
|
||||
{
|
||||
auto system = pair.second;
|
||||
system->OnComponentRemoved(type, component.get());
|
||||
}
|
||||
@@ -123,7 +134,8 @@ void World::Initialize()
|
||||
{
|
||||
RegisterSystems();
|
||||
AddSystems();
|
||||
for (auto system : m_Systems) {
|
||||
for (auto system : m_Systems)
|
||||
{
|
||||
system.second->Initialize();
|
||||
}
|
||||
|
||||
|
||||
+8
-5
@@ -28,7 +28,7 @@ public:
|
||||
virtual void RegisterSystems() = 0;
|
||||
virtual void AddSystems() = 0;
|
||||
virtual void RegisterComponents() = 0;
|
||||
|
||||
|
||||
|
||||
void AddSystem(std::string systemType);
|
||||
template <class T>
|
||||
@@ -68,7 +68,7 @@ public:
|
||||
/*std::vector<EntityID> GetEntityChildren(EntityID entity);*/
|
||||
|
||||
virtual void Update(double dt);
|
||||
// Recursively update through the scene graph
|
||||
// Recursively update through the scene graph
|
||||
void RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID parentEntity);
|
||||
|
||||
std::unordered_map<EntityID, EntityID>* GetEntities() { return &m_EntityParents; }
|
||||
@@ -100,7 +100,8 @@ protected:
|
||||
template <class T>
|
||||
std::shared_ptr<T> World::GetSystem(std::string systemType)
|
||||
{
|
||||
if (m_Systems.find(systemType) == m_Systems.end()) {
|
||||
if (m_Systems.find(systemType) == m_Systems.end())
|
||||
{
|
||||
LOG_WARNING("Tried to get pointer to unregistered system \"%s\"!", systemType.c_str());
|
||||
return nullptr;
|
||||
}
|
||||
@@ -112,7 +113,8 @@ template <class T>
|
||||
std::shared_ptr<T> World::AddComponent(EntityID entity, std::string componentType)
|
||||
{
|
||||
std::shared_ptr<T> component = std::shared_ptr<T>(static_cast<T*>(m_ComponentFactory.Create(componentType)));
|
||||
if (component == nullptr) {
|
||||
if (component == nullptr)
|
||||
{
|
||||
LOG_ERROR("Failed to attach invalid component \"%s\" to entity #%i", componentType.c_str(), entity);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -120,7 +122,8 @@ std::shared_ptr<T> World::AddComponent(EntityID entity, std::string componentTyp
|
||||
component->Entity = entity;
|
||||
m_ComponentsOfType[componentType].push_back(component);
|
||||
m_EntityComponents[entity][componentType] = component;
|
||||
for (auto pair : m_Systems) {
|
||||
for (auto pair : m_Systems)
|
||||
{
|
||||
auto system = pair.second;
|
||||
system->OnComponentCreated(componentType, component);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user