Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/) Options: --style=allman --indent=tab --keep-one-line-blocks --align-pointer=type --align-reference=name
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+8
-8
@@ -32,10 +32,10 @@ void GameWorld::Initialize()
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physics->Friction = 0.5f;
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}
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{
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for (int i = 0; i < 1; i++)
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{
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auto entity = CreateEntity();
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@@ -81,7 +81,7 @@ void GameWorld::Initialize()
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hingeConstraint->HighLimit = glm::pi<float>();
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hingeConstraint->PivotA = glm::vec3(-5, 0, 0);
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hingeConstraint->PivotB = glm::vec3(0, 0, 0);
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}
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}
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@@ -98,7 +98,7 @@ void GameWorld::Initialize()
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emitter->Loop = true;
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
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}
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}
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@@ -143,12 +143,12 @@ void GameWorld::RegisterSystems()
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//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
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m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this); });
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m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
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m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this); });
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m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
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}
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void GameWorld::AddSystems()
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@@ -163,8 +163,8 @@ void GameWorld::AddSystems()
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AddSystem("SoundSystem");
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AddSystem("PhysicsSystem");
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AddSystem("RenderSystem");
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}
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