Indentation style changed to Allman

Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
This commit is contained in:
2014-04-11 20:56:19 +02:00
parent 34bcfbce08
commit 4c081d0e1c
56 changed files with 599 additions and 438 deletions
+38 -22
View File
@@ -12,13 +12,16 @@ Model::Model(OBJ &obj)
OBJ::MaterialInfo* currentMaterial = nullptr;
TextureGroup* currentTexGroup = nullptr;
int index = 0;
for (auto face : obj.Faces) {
if (face.Material == nullptr) {
for (auto face : obj.Faces)
{
if (face.Material == nullptr)
{
LOG_ERROR("Missing material for .obj file \"%s\"", obj.Path().string().c_str());
return;
}
}
// New material
if (face.Material != currentMaterial) {
if (face.Material != currentMaterial)
{
currentMaterial = face.Material;
// Load texture
std::shared_ptr<Texture> texture = std::make_shared<Texture>(currentMaterial->TextureFile);
@@ -30,18 +33,21 @@ Model::Model(OBJ &obj)
}
// Face definitions
for (auto faceDef : face.Definitions) {
for (auto faceDef : face.Definitions)
{
glm::vec3 vertex;
std::tie(vertex.x, vertex.y, vertex.z) = obj.Vertices.at(faceDef.VertexIndex - 1);
Vertices.push_back(vertex);
if (faceDef.NormalIndex != 0) {
if (faceDef.NormalIndex != 0)
{
glm::vec3 normal;
std::tie(normal.x, normal.y, normal.z) = obj.Normals.at(faceDef.NormalIndex - 1);
Normals.push_back(normal);
}
if (faceDef.TextureCoordIndex != 0) {
if (faceDef.TextureCoordIndex != 0)
{
glm::vec2 texCoord;
// TODO: W-coord?
std::tie(texCoord.x, texCoord.y, std::ignore) = obj.TextureCoords.at(faceDef.TextureCoordIndex - 1);
@@ -53,19 +59,20 @@ Model::Model(OBJ &obj)
}
}
if (Vertices.size() > 0) {
if (Vertices.size() > 0)
{
CreateBuffers(Vertices, Normals, TextureCoords);
}
}
bool Model::Loadobj(const char* path, std::vector <glm::vec3> & out_vertices, std::vector <glm::vec3> &out_normals, std::vector <glm::vec2> & out_TextureCoords)
bool Model::Loadobj(const char* path, std::vector <glm::vec3> &out_vertices, std::vector <glm::vec3> &out_normals, std::vector <glm::vec2> &out_TextureCoords)
{
std::vector< unsigned int > vertexIndices, TextureCoordIndices, normalIndices;
std::vector< glm::vec3 > temp_vertices;
std::vector< glm::vec2 > temp_TextureCoords;
std::vector< glm::vec3 > temp_normals;
FILE * file = fopen(path, "r");
FILE* file = fopen(path, "r");
LOG_INFO("Loading .obj file");
if( file == NULL )
{
@@ -76,7 +83,7 @@ bool Model::Loadobj(const char* path, std::vector <glm::vec3> & out_vertices, st
while(true)
{
//read the first word of the line
int res = fscanf(file, "%s", lineHeader);
@@ -147,14 +154,14 @@ bool Model::Loadobj(const char* path, std::vector <glm::vec3> & out_vertices, st
normalIndices.push_back(normalIndex[2]);
}
else if ( strcmp( lineHeader, "mtllib" ) == 0 )
else if ( strcmp( lineHeader, "mtllib" ) == 0 )
{
char fileName[512];
fscanf(file, "%s\n", &fileName);
FILE * mtlfile = fopen(fileName, "r");
FILE* mtlfile = fopen(fileName, "r");
LOG_INFO("Loading .mtl file");
if( mtlfile == NULL )
{
@@ -171,10 +178,10 @@ bool Model::Loadobj(const char* path, std::vector <glm::vec3> & out_vertices, st
if( mtlres == EOF ) // EOF - End Of File
{
break;
}
else if ( strcmp( mtllineHeader, "map_Kd" ) == 0 )
else if ( strcmp( mtllineHeader, "map_Kd" ) == 0 )
{
char textureFileName[512];
fscanf(mtlfile, "%s", textureFileName);
@@ -182,7 +189,7 @@ bool Model::Loadobj(const char* path, std::vector <glm::vec3> & out_vertices, st
LOG_INFO("Texture Loaded\n");
}
}
}
@@ -197,32 +204,41 @@ void Model::CreateBuffers( std::vector<glm::vec3> vertices, std::vector<glm::vec
LOG_INFO("Generating VertexBuffer");
glGenBuffers(1, &VertexBuffer);
if (vertices.size() > 0) {
if (vertices.size() > 0)
{
glBindBuffer(GL_ARRAY_BUFFER, VertexBuffer);
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), &vertices[0], GL_STATIC_DRAW);
GLERROR("GLEW: BufferFail, VertexBuffer");
} else {
}
else
{
LOG_WARNING("Created empty vertex buffer!");
}
LOG_INFO("Generating NormalBuffer");
glGenBuffers(1, &NormalBuffer);
if (normals.size() > 0) {
if (normals.size() > 0)
{
glBindBuffer(GL_ARRAY_BUFFER, NormalBuffer);
glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(glm::vec3), &normals[0], GL_STATIC_DRAW);
GLERROR("GLEW: BufferFail, NormalBuffer");
} else {
}
else
{
LOG_WARNING("Created empty normal buffer!");
}
LOG_INFO("Generating textureCoordBuffer");
glGenBuffers(1, &TextureCoordBuffer);
if (textureCoords.size() > 0) {
if (textureCoords.size() > 0)
{
glBindBuffer(GL_ARRAY_BUFFER, TextureCoordBuffer);
glBufferData(GL_ARRAY_BUFFER, textureCoords.size() * sizeof(glm::vec2), &textureCoords[0], GL_STATIC_DRAW);
GLERROR("GLEW: BufferFail, TextureCoordBuffer");
} else {
}
else
{
LOG_WARNING("Created empty texture coordinate buffer!");
}