Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/) Options: --style=allman --indent=tab --keep-one-line-blocks --align-pointer=type --align-reference=name
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+10
-10
@@ -34,7 +34,7 @@ public:
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std::vector<glm::vec3> Vertices;
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private:
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std::vector<glm::vec3> Normals;
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std::vector<glm::vec2> TextureCoords;
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@@ -43,17 +43,17 @@ private:
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GLuint TextureCoordBuffer;
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bool Loadobj(
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const char* path,
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std::vector <glm::vec3> & out_vertices,
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std::vector <glm::vec3> &out_normals,
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std::vector <glm::vec2> & out_TextureCoords
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);
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const char* path,
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std::vector <glm::vec3> &out_vertices,
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std::vector <glm::vec3> &out_normals,
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std::vector <glm::vec2> &out_TextureCoords
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);
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void CreateBuffers(
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std::vector<glm::vec3> _Vertices,
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std::vector<glm::vec3> _Normals,
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std::vector<glm::vec2>_TextureCoords
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);
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std::vector<glm::vec3> _Vertices,
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std::vector<glm::vec3> _Normals,
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std::vector<glm::vec2>_TextureCoords
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);
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};
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#endif // Model_h__
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