Indentation style changed to Allman

Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
This commit is contained in:
2014-04-11 20:56:19 +02:00
parent 34bcfbce08
commit 4c081d0e1c
56 changed files with 599 additions and 438 deletions
+10 -10
View File
@@ -34,7 +34,7 @@ public:
std::vector<glm::vec3> Vertices;
private:
std::vector<glm::vec3> Normals;
std::vector<glm::vec2> TextureCoords;
@@ -43,17 +43,17 @@ private:
GLuint TextureCoordBuffer;
bool Loadobj(
const char* path,
std::vector <glm::vec3> & out_vertices,
std::vector <glm::vec3> &out_normals,
std::vector <glm::vec2> & out_TextureCoords
);
const char* path,
std::vector <glm::vec3> &out_vertices,
std::vector <glm::vec3> &out_normals,
std::vector <glm::vec2> &out_TextureCoords
);
void CreateBuffers(
std::vector<glm::vec3> _Vertices,
std::vector<glm::vec3> _Normals,
std::vector<glm::vec2>_TextureCoords
);
std::vector<glm::vec3> _Vertices,
std::vector<glm::vec3> _Normals,
std::vector<glm::vec2>_TextureCoords
);
};
#endif // Model_h__