Indentation style changed to Allman

Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
This commit is contained in:
2014-04-11 20:56:19 +02:00
parent 34bcfbce08
commit 4c081d0e1c
56 changed files with 599 additions and 438 deletions
+11 -11
View File
@@ -16,7 +16,7 @@
class Renderer
{
public:
glm::mat4 viewMatrix;
glm::mat4 projectionMatrix;
@@ -42,14 +42,14 @@ public:
void AddModelToDraw(std::shared_ptr<Model> model, glm::vec3 position, glm::quat orientation, glm::vec3 scale, bool visible, bool shadowCaster);
void AddTextToDraw();
void AddPointLightToDraw(
glm::vec3 _position,
glm::vec3 _specular,
glm::vec3 _diffuse,
float _constantAttenuation,
float _linearAttenuation,
float _quadraticAttenuation,
float _spotExponent
);
glm::vec3 _position,
glm::vec3 _specular,
glm::vec3 _diffuse,
float _constantAttenuation,
float _linearAttenuation,
float _quadraticAttenuation,
float _spotExponent
);
void AddAABBToDraw(glm::vec3 origin, glm::vec3 volumeVector, bool colliding);
void LoadContent();
@@ -65,7 +65,7 @@ public:
void DrawBounds(bool val) { m_DrawBounds = val; }
void DrawSkybox();
private:
GLFWwindow* m_Window;
@@ -96,7 +96,7 @@ private:
ShaderProgram m_ShaderProgramShadowsDrawDepth;
ShaderProgram m_ShaderProgramDebugAABB;
ShaderProgram m_ShaderProgramSkybox;
void ClearStuff();
void DrawScene();
void DrawModels(ShaderProgram &shader);