Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/) Options: --style=allman --indent=tab --keep-one-line-blocks --align-pointer=type --align-reference=name
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@@ -2,7 +2,8 @@
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uniform vec4 Color;
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in VertexData {
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in VertexData
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{
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vec3 Position;
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vec3 Normal;
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vec2 TextureCoord;
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@@ -11,7 +12,8 @@ in VertexData {
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out vec4 FragmentColor;
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void main() {
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void main()
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{
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//FragmentColor = vec4(1.0 - gl_Color.r, 1.0 - gl_Color.g, 1.0 - gl_Color.b, 0.0);
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FragmentColor = Color;
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}
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