Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/) Options: --style=allman --indent=tab --keep-one-line-blocks --align-pointer=type --align-reference=name
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@@ -4,6 +4,7 @@ uniform mat4 MVP;
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layout(location = 0) out float FragmentDepth;
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void main() {
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void main()
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{
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FragmentDepth = gl_FragCoord.z;
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}
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