Indentation style changed to Allman

Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
This commit is contained in:
2014-04-11 20:56:19 +02:00
parent 34bcfbce08
commit 4c081d0e1c
56 changed files with 599 additions and 438 deletions
+8 -8
View File
@@ -7,15 +7,15 @@
namespace Systems
{
class DebugSystem : public System
{
public:
DebugSystem(World* world)
: System(world) { }
class DebugSystem : public System
{
public:
DebugSystem(World* world)
: System(world) { }
void Update(double dt) override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
};
void Update(double dt) override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
};
}
#endif // DebugSystem_h__
+20 -10
View File
@@ -16,39 +16,49 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
{
auto steering = m_World->GetComponent<Components::FreeSteering>(entity, "FreeSteering");
auto input = m_World->GetComponent<Components::Input>(entity, "Input");
if (steering && input) {
if (steering && input)
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
float speed = steering->Speed;
if (input->KeyState[GLFW_KEY_LEFT_SHIFT]) {
if (input->KeyState[GLFW_KEY_LEFT_SHIFT])
{
speed *= 4.0f;
}
if (input->KeyState[GLFW_KEY_LEFT_ALT]) {
if (input->KeyState[GLFW_KEY_LEFT_ALT])
{
speed /= 4.0f;
}
if (input->KeyState[GLFW_KEY_A]) {
if (input->KeyState[GLFW_KEY_A])
{
transform->Position -= Camera_Right * (float)dt * speed;
}
else if (input->KeyState[GLFW_KEY_D]) {
else if (input->KeyState[GLFW_KEY_D])
{
transform->Position += Camera_Right * (float)dt * speed;
}
if (input->KeyState[GLFW_KEY_W]) {
if (input->KeyState[GLFW_KEY_W])
{
transform->Position -= Camera_Forward * (float)dt * speed;
}
if (input->KeyState[GLFW_KEY_S]) {
if (input->KeyState[GLFW_KEY_S])
{
transform->Position += Camera_Forward * (float)dt * speed;
}
if (input->KeyState[GLFW_KEY_SPACE]) {
if (input->KeyState[GLFW_KEY_SPACE])
{
transform->Position += glm::vec3(0, 1, 0) * (float)dt * speed;
}
if (input->KeyState[GLFW_KEY_LEFT_CONTROL]) {
if (input->KeyState[GLFW_KEY_LEFT_CONTROL])
{
transform->Position -= glm::vec3(0, 1, 0) * (float)dt * speed;
}
if (input->MouseState[GLFW_MOUSE_BUTTON_LEFT]) {
if (input->MouseState[GLFW_MOUSE_BUTTON_LEFT])
{
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS // spelling tobias :3
//---------------------------------------------------------------------
transform->Orientation = glm::angleAxis<float>(input->dY / 300.f, glm::vec3(1, 0, 0)) * transform->Orientation;
+7 -7
View File
@@ -7,12 +7,12 @@
namespace Systems
{
class FreeSteeringSystem : public System
{
public:
FreeSteeringSystem(World* world);
class FreeSteeringSystem : public System
{
public:
FreeSteeringSystem(World* world);
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
};
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
};
}
+16 -8
View File
@@ -8,12 +8,14 @@ void Systems::InputSystem::Update(double dt)
m_LastMouseState = m_CurrentMouseState;
// Keyboard input
for (int i = 0; i <= GLFW_KEY_LAST; ++i) {
for (int i = 0; i <= GLFW_KEY_LAST; ++i)
{
m_CurrentKeyState[i] = glfwGetKey(m_Renderer->GetWindow(), i);
}
// Mouse buttons
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i)
{
m_CurrentMouseState[i] = glfwGetMouseButton(m_Renderer->GetWindow(), i);
}
@@ -26,30 +28,36 @@ void Systems::InputSystem::Update(double dt)
m_LastMouseY = ypos;
// Lock mouse while holding LMB
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
{
m_LastMouseX = m_Renderer->WIDTH / 2.f; // xpos;
m_LastMouseY = m_Renderer->HEIGHT / 2.f; // ypos;
glfwSetCursorPos(m_Renderer->GetWindow(), m_LastMouseX, m_LastMouseY);
}
// Hide/show cursor with LMB
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
{
glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
}
if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
{
glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
#ifdef DEBUG
// Wireframe
if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1]) {
if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1])
{
m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
}
// Normals
if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2]) {
if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2])
{
m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
}
// Bounds
if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3]) {
if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3])
{
m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
}
#endif
+43 -23
View File
@@ -10,7 +10,7 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
m_CollisionConfiguration = new btDefaultCollisionConfiguration();
m_Dispatcher = new btCollisionDispatcher(m_CollisionConfiguration);
m_Solver = new btSequentialImpulseConstraintSolver();
m_DynamicsWorld = new btDiscreteDynamicsWorld(m_Dispatcher, m_Broadphase, m_Solver, m_CollisionConfiguration);
m_DynamicsWorld->setGravity(btVector3(0, -9.82f, 0));
@@ -20,14 +20,16 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
void Systems::PhysicsSystem::Update(double dt)
{
// Update entity transform in physics world
for (auto pair : *m_World->GetEntities()) {
for (auto pair : *m_World->GetEntities())
{
EntityID entity = pair.first;
EntityID parent = pair.second;
if (parent != 0)
continue;
if (m_PhysicsData.find(entity) != m_PhysicsData.end()) {
if (m_PhysicsData.find(entity) != m_PhysicsData.end())
{
PhysicsData* physicsData = &m_PhysicsData[entity];
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
@@ -63,7 +65,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
if (physicsComponent || sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent)
{
if (m_PhysicsData.find(entity) == m_PhysicsData.end()) {
if (m_PhysicsData.find(entity) == m_PhysicsData.end())
{
SetUpPhysicsState(entity, parent);
}
@@ -84,10 +87,11 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
}
else
{
if (m_PhysicsData.find(entity) != m_PhysicsData.end()) {
if (m_PhysicsData.find(entity) != m_PhysicsData.end())
{
TearDownPhysicsState(entity, parent);
}
}
}
auto ballSocketComponent = m_World->GetComponent<Components::BallSocketConstraint>(entity, "BallSocketConstraint");
auto sliderComponent = m_World->GetComponent<Components::SliderConstraint>(entity, "SliderConstraint");
@@ -145,7 +149,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
btVector3 AxisB = btVector3(hingeComponent->AxisB.x, hingeComponent->AxisB.y, hingeComponent->AxisB.z);
btHingeConstraint *hingeConstraint = new btHingeConstraint(*m_PhysicsData[entityA].RigidBody, *m_PhysicsData[entityB].RigidBody, PivotA, PivotB, AxisA, AxisB, true);
btHingeConstraint* hingeConstraint = new btHingeConstraint(*m_PhysicsData[entityA].RigidBody, *m_PhysicsData[entityB].RigidBody, PivotA, PivotB, AxisA, AxisB, true);
hingeConstraint->setLimit(hingeComponent->LowLimit, hingeComponent->HighLimit, hingeComponent->Softness, hingeComponent->BiasFactor, hingeComponent->RelaxationFactor);
@@ -159,7 +163,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
void Systems::PhysicsSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
{
}
void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* component)
@@ -170,7 +174,8 @@ void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* com
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent) {
if (!transformComponent)
{
LOG_WARNING("Physics component missing transform component on entity %i", entity);
return;
}
@@ -182,7 +187,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape>(entity, "MeshShape");
auto staticMeshShapeComponent = m_World->GetComponent<Components::StaticMeshShape>(entity, "StaticMeshShape");
if (compoundShapeComponent && (sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent)) {
if (compoundShapeComponent && (sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent))
{
LOG_WARNING("Entity %i has both compound shape and normal shape! Normal shapes must be children to entity with compound shape.", entity);
}
@@ -192,7 +198,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
auto baseCompoundShape = m_World->GetComponent<Components::CompoundShape>(baseParent, "CompoundShape");*/
// Set-up compound shape
if (compoundShapeComponent) {
if (compoundShapeComponent)
{
btCompoundShape* compoundShape = new btCompoundShape();
physicsData->CollisionShape = compoundShape;
@@ -201,7 +208,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
physicsData->MotionState = new btDefaultMotionState(transform);
btVector3 inertia;
if (physicsComponent->Mass != 0) {
if (physicsComponent->Mass != 0)
{
physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
}
@@ -210,26 +218,34 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
m_DynamicsWorld->addRigidBody(physicsData->RigidBody);
}
// Set-up normal shapes
else if (boxShapeComponent) {
else if (boxShapeComponent)
{
physicsData->CollisionShape = new btBoxShape(btVector3(boxShapeComponent->Width, boxShapeComponent->Height, boxShapeComponent->Depth));
} else if (sphereShapeComponent) {
}
else if (sphereShapeComponent)
{
physicsData->CollisionShape = new btSphereShape(sphereShapeComponent->Radius);
} else if (meshShapeComponent) {
}
else if (meshShapeComponent)
{
// TODO: Collision mesh things go here
//new btConvexTriangleMeshShape()
}
if (boxShapeComponent || sphereShapeComponent || meshShapeComponent || staticMeshShapeComponent) {
if (boxShapeComponent || sphereShapeComponent || meshShapeComponent || staticMeshShapeComponent)
{
btTransform transform;
transform.setFromOpenGLMatrix(glm::value_ptr(glm::translate(glm::mat4(), transformComponent->Position) * glm::toMat4(transformComponent->Orientation)));
// If there's a local physics component
if (physicsComponent) {
if (physicsComponent)
{
physicsData->MotionState = new btDefaultMotionState(transform);
btVector3 inertia;
if (physicsComponent->Mass != 0) {
if (physicsComponent->Mass != 0)
{
physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
}
@@ -237,16 +253,20 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
physicsData->RigidBody = new btRigidBody(rigidBodyCI);
m_DynamicsWorld->addRigidBody(physicsData->RigidBody);
} else {
}
else
{
// Otherwise, find our base parent and attach to compound shape
EntityID baseParent = m_World->GetEntityBaseParent(entity);
auto basePhysicsComponent = m_World->GetComponent<Components::Physics>(baseParent, "Physics");
if (!basePhysicsComponent) {
if (!basePhysicsComponent)
{
LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing physics component on base parent entity %i", entity, baseParent);
return;
}
auto baseCompoundShapeComponent = m_World->GetComponent<Components::CompoundShape>(baseParent, "CompoundShape");
if (!baseCompoundShapeComponent) {
if (!baseCompoundShapeComponent)
{
LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing compound shape on base parent entity %i", entity, baseParent);
return;
}
@@ -267,7 +287,7 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
{
PhysicsData* physicsData = &m_PhysicsData[entity];
delete physicsData->RigidBody;
delete physicsData->MotionState;
delete physicsData->CollisionShape;
+26 -26
View File
@@ -19,34 +19,34 @@
namespace Systems
{
class PhysicsSystem : public System
class PhysicsSystem : public System
{
public:
PhysicsSystem(World* world);
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(std::string type, Component* component) override;
private:
btBroadphaseInterface* m_Broadphase;
btDefaultCollisionConfiguration* m_CollisionConfiguration;
btCollisionDispatcher* m_Dispatcher;
btSequentialImpulseConstraintSolver* m_Solver;
btDiscreteDynamicsWorld* m_DynamicsWorld;
struct PhysicsData
{
public:
PhysicsSystem(World* world);
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(std::string type, Component* component) override;
private:
btBroadphaseInterface* m_Broadphase;
btDefaultCollisionConfiguration* m_CollisionConfiguration;
btCollisionDispatcher* m_Dispatcher;
btSequentialImpulseConstraintSolver* m_Solver;
btDiscreteDynamicsWorld* m_DynamicsWorld;
struct PhysicsData
{
btRigidBody* RigidBody;
btMotionState* MotionState;
btCollisionShape* CollisionShape;
};
std::map<EntityID, PhysicsData> m_PhysicsData;
std::map<std::pair<EntityID, EntityID>, btTypedConstraint*> m_Constraints;
void SetUpPhysicsState(EntityID entity, EntityID parent);
void TearDownPhysicsState(EntityID entity, EntityID parent);
btRigidBody* RigidBody;
btMotionState* MotionState;
btCollisionShape* CollisionShape;
};
std::map<EntityID, PhysicsData> m_PhysicsData;
std::map<std::pair<EntityID, EntityID>, btTypedConstraint*> m_Constraints;
void SetUpPhysicsState(EntityID entity, EntityID parent);
void TearDownPhysicsState(EntityID entity, EntityID parent);
};
}
#endif // PhysicsSystem_h__
+19 -13
View File
@@ -4,7 +4,8 @@
void Systems::RenderSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
{
if(type == "Model") {
if(type == "Model")
{
auto modelComponent = std::static_pointer_cast<Components::Model>(component);
}
}
@@ -17,8 +18,10 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
// Draw models
auto modelComponent = m_World->GetComponent<Components::Model>(entity, "Model");
if (modelComponent != nullptr) {
if (m_CachedModels.find(modelComponent->ModelFile) == m_CachedModels.end()){
if (modelComponent != nullptr)
{
if (m_CachedModels.find(modelComponent->ModelFile) == m_CachedModels.end())
{
m_CachedModels[modelComponent->ModelFile] = std::make_shared<Model>(OBJ(modelComponent->ModelFile));
}
@@ -33,7 +36,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
#ifdef DEBUG
auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
auto bounds = m_World->GetComponent<Components::Bounds>(entity, "Bounds");
if (bounds != nullptr) {
if (bounds != nullptr)
{
glm::vec3 origin = m_TransformSystem->AbsolutePosition(entity) + (transformComponent->Scale * bounds->Origin);
glm::vec3 volumeVector = transformComponent->Scale * bounds->VolumeVector;
m_Renderer->AddAABBToDraw(origin, volumeVector, (collision != nullptr && collision->CollidingEntities.size() > 0));
@@ -41,20 +45,22 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
#endif
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity, "PointLight");
if (pointLightComponent != nullptr) {
if (pointLightComponent != nullptr)
{
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
m_Renderer->AddPointLightToDraw(
position,
pointLightComponent->Specular,
pointLightComponent->Diffuse,
pointLightComponent->constantAttenuation,
pointLightComponent->linearAttenuation,
pointLightComponent->quadraticAttenuation,
pointLightComponent->spotExponent);
position,
pointLightComponent->Specular,
pointLightComponent->Diffuse,
pointLightComponent->constantAttenuation,
pointLightComponent->linearAttenuation,
pointLightComponent->quadraticAttenuation,
pointLightComponent->spotExponent);
}
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
if (cameraComponent != nullptr) {
if (cameraComponent != nullptr)
{
m_Renderer->GetCamera()->Position(transformComponent->Position);
m_Renderer->GetCamera()->Orientation(transformComponent->Orientation);
+13 -13
View File
@@ -17,23 +17,23 @@
namespace Systems
{
class RenderSystem : public System
{
public:
RenderSystem(World* world, std::shared_ptr<Renderer> renderer)
: System(world), m_Renderer(renderer){ }
class RenderSystem : public System
{
public:
RenderSystem(World* world, std::shared_ptr<Renderer> renderer)
: System(world), m_Renderer(renderer) { }
void Initialize() override;
void Initialize() override;
std::unordered_map<std::string, std::shared_ptr<Model>> m_CachedModels;
std::unordered_map<std::string, std::shared_ptr<Model>> m_CachedModels;
void OnComponentCreated(std::string type, std:: shared_ptr<Component> component) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std:: shared_ptr<Component> component) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
std::shared_ptr<Renderer> m_Renderer;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
};
private:
std::shared_ptr<Renderer> m_Renderer;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
};
}
+19 -12
View File
@@ -3,7 +3,7 @@
#include "World.h"
Systems::SoundSystem::SoundSystem(World* world)
: System(world)
: System(world)
{
//initialize OpenAL
ALCdevice* Device = alcOpenDevice(NULL);
@@ -26,7 +26,7 @@ Systems::SoundSystem::SoundSystem(World* world)
void Systems::SoundSystem::Update(double dt)
{
}
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -62,7 +62,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
alSourcef(source, AL_GAIN, soundEmitter->Gain);
//alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
alSourcef(source, AL_PITCH, soundEmitter->Pitch);
alSourcef(source, AL_PITCH, soundEmitter->Pitch);
alSourcei(source, AL_LOOPING, soundEmitter->Loop);
glm::vec3 emitterPos = transformComponent->Position;
@@ -104,7 +104,8 @@ void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> e
void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
{
if(type == "SoundEmitter") {
if(type == "SoundEmitter")
{
ALuint source = CreateSource();
m_Sources[component.get()] = source;
}
@@ -112,8 +113,10 @@ void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<
void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
{
if(type == "SoundEmitter") {
if (m_Sources.find(component) != m_Sources.end()) {
if(type == "SoundEmitter")
{
if (m_Sources.find(component) != m_Sources.end())
{
ALuint source = m_Sources[component];
alDeleteSources(1, &source);
}
@@ -125,30 +128,34 @@ ALuint Systems::SoundSystem::LoadFile(std::string path)
if (m_BufferCache.find(path) != m_BufferCache.end())
return m_BufferCache[path];
FILE *fp = NULL;
FILE* fp = NULL;
fp = fopen(path.c_str(), "rb");
if (fp == NULL) {
if (fp == NULL)
{
LOG_ERROR("Failed to load sound file \"%s\"", path.c_str());
return 0;
}
//CHECK FOR VALID WAVE-FILE
fread(type, sizeof(char), 4, fp);
if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F') {
if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F')
{
LOG_ERROR("ERROR: No RIFF in WAVE-file");
return 0;
}
fread(&size, sizeof(unsigned long), 1, fp);
fread(type, sizeof(char), 4, fp);
if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E') {
if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E')
{
LOG_ERROR("ERROR: Not WAVE-file");
return 0;
}
fread(type, sizeof(char), 4, fp);
if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ') {
if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ')
{
LOG_ERROR("ERROR: No fmt in WAVE-file");
return 0;
}
@@ -206,7 +213,7 @@ ALuint Systems::SoundSystem::CreateSource()
ALuint source;
alGenSources((ALuint)1, &source);
alDopplerFactor(1); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
alDopplerFactor(1); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
alDopplerVelocity(350.f); // Defines the velocity of the sound
return source;
+3 -3
View File
@@ -35,9 +35,9 @@ private:
unsigned long sampleRate, avgBytesPerSec;
short bytesPerSample, bitsPerSample;
unsigned long dataSize;
std::map<Component*, ALuint> m_Sources;
std::map<Component*, ALuint> m_Sources;
std::map<std::string, ALuint> m_BufferCache; // string = fileName
};
+1 -1
View File
@@ -33,7 +33,7 @@ glm::vec3 Systems::TransformSystem::AbsolutePosition(EntityID entity)
return absPosition * accumulativeOrientation;
}
glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
{
glm::quat absOrientation;
+11 -11
View File
@@ -7,19 +7,19 @@
namespace Systems
{
class TransformSystem : public System
{
public:
TransformSystem(World* world)
: System(world) { }
class TransformSystem : public System
{
public:
TransformSystem(World* world)
: System(world) { }
//void Update(double dt) override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
//void Update(double dt) override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
glm::vec3 AbsolutePosition(EntityID entity);
glm::quat AbsoluteOrientation(EntityID entity);
glm::vec3 AbsoluteScale(EntityID entity);
};
glm::vec3 AbsolutePosition(EntityID entity);
glm::quat AbsoluteOrientation(EntityID entity);
glm::vec3 AbsoluteScale(EntityID entity);
};
}