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This commit is contained in:
2014-04-11 20:56:19 +02:00
parent 34bcfbce08
commit 4c081d0e1c
56 changed files with 599 additions and 438 deletions
+16 -8
View File
@@ -8,12 +8,14 @@ void Systems::InputSystem::Update(double dt)
m_LastMouseState = m_CurrentMouseState;
// Keyboard input
for (int i = 0; i <= GLFW_KEY_LAST; ++i) {
for (int i = 0; i <= GLFW_KEY_LAST; ++i)
{
m_CurrentKeyState[i] = glfwGetKey(m_Renderer->GetWindow(), i);
}
// Mouse buttons
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i)
{
m_CurrentMouseState[i] = glfwGetMouseButton(m_Renderer->GetWindow(), i);
}
@@ -26,30 +28,36 @@ void Systems::InputSystem::Update(double dt)
m_LastMouseY = ypos;
// Lock mouse while holding LMB
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
{
m_LastMouseX = m_Renderer->WIDTH / 2.f; // xpos;
m_LastMouseY = m_Renderer->HEIGHT / 2.f; // ypos;
glfwSetCursorPos(m_Renderer->GetWindow(), m_LastMouseX, m_LastMouseY);
}
// Hide/show cursor with LMB
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
{
glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
}
if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
{
glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
#ifdef DEBUG
// Wireframe
if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1]) {
if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1])
{
m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
}
// Normals
if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2]) {
if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2])
{
m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
}
// Bounds
if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3]) {
if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3])
{
m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
}
#endif